commit 5a6c98a510e69d6b48611f9e7f4e42a378463dfd Author: Archgeus Date: Mon Jun 8 11:08:23 2026 -0500 init diff --git a/README.md b/README.md new file mode 100644 index 0000000..bfdc257 --- /dev/null +++ b/README.md @@ -0,0 +1,51 @@ +# Discord Matching Relay + +A TERA Proxy Server mod that relays instance matching (dungeon and battleground) queue activity to a Discord channel via a webhook. It keeps a single Discord message updated in real time as players join or leave the matching queue. + +## Features + +- **Real-time updates** — Automatically posts to Discord when a player adds or removes themselves from the matching queue. +- **Dungeon & Battleground support** — Displays separate sections for instance and battleground queues, including player counts and role composition (Tank / DPS / Healer). +- **Player name visibility** — Optionally shows or hides player names in the Discord embed (controlled via config). +- **Single-message editing** — Uses Discord's edit endpoint to keep a single message up to date, avoiding spam. + +## Required Data Files + +The mod reads server-side XML data dumps placed under the `data/` directory. These files are included with the mod and map numeric IDs to human-readable names and role configurations: + +| File / Directory | Description | +|---|---| +| `data/DungeonMatching.xml` | Dungeon matching configuration containing class position definitions (role assignments per class). | +| `data/MatchingRoleTemplate.xml` | Role templates defining the required number of Tanks, DPS, and Healers per matching group (e.g., 5-player dungeons, battlegrounds, etc.). | +| `data/BattleFieldData.xml` | Battleground data including matching rules, and team sizes. | +| `data/StrSheet_Dungeon/` | String table XML files mapping dungeon IDs to their display names (e.g., `StrSheet_Dungeon-00000.xml`). | +| `data/StrSheet_BattleField/` | String table XML files mapping battleground string IDs to their display names (e.g., `StrSheet_BattleField-00000.xml`). | + +> **Note:** These XML files are extracted from the game client's data sheets (`StrSheet_Dungeon` and `StrSheet_BattleField`) and server's data sheets (`DungeonMatching.xml`, `BattleFieldData.xml` and `MatchingRoleTemplate.xml`) and must be kept up to date with the server version for correct role and name resolution. + +## Configuration + +All configuration is in `module.config.json`: + +```json +{ + "enabled": true, + "webhook": "https://discord.com/api/webhooks/...", + "showPlayerNames": false +} +``` + +| Option | Type | Default | Description | +|---|---|---|---| +| `enabled` | boolean | `true` | Set to `false` to disable the mod without removing it. | +| `webhook` | string | `""` | Discord webhook URL. The mod will create and continuously edit a single message in the channel this webhook belongs to. | +| `showPlayerNames` | boolean | `false` | When `true`, player names and their selected roles are displayed in the Discord message. | + +## Requirements + +- [TERA Proxy](https://github.com/justkeepquiet/tera-proxy-server) or compatible proxy +- A Discord webhook URL + +## License + +MIT License diff --git a/data/BattleFieldData.xml b/data/BattleFieldData.xml new file mode 100644 index 0000000..2ac16ea --- /dev/null +++ b/data/BattleFieldData.xml @@ -0,0 +1,4439 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/data/DungeonMatching.xml b/data/DungeonMatching.xml new file mode 100644 index 0000000..3af2c46 --- /dev/null +++ b/data/DungeonMatching.xml @@ -0,0 +1,532 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/data/MatchingRoleTemplate.xml b/data/MatchingRoleTemplate.xml new file mode 100644 index 0000000..1d25c27 --- /dev/null +++ b/data/MatchingRoleTemplate.xml @@ -0,0 +1,161 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/data/StrSheet_BattleField/StrSheet_BattleField-00000.xml b/data/StrSheet_BattleField/StrSheet_BattleField-00000.xml new file mode 100644 index 0000000..79208d5 --- /dev/null +++ b/data/StrSheet_BattleField/StrSheet_BattleField-00000.xml @@ -0,0 +1,167 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/data/StrSheet_Dungeon/StrSheet_Dungeon-00000.xml b/data/StrSheet_Dungeon/StrSheet_Dungeon-00000.xml new file mode 100644 index 0000000..85e9dc8 --- /dev/null +++ b/data/StrSheet_Dungeon/StrSheet_Dungeon-00000.xml @@ -0,0 +1,217 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/index.js b/index.js new file mode 100644 index 0000000..679ecc3 --- /dev/null +++ b/index.js @@ -0,0 +1,397 @@ +const https = require("https"); +const fs = require("fs"); +const path = require("path"); + +const ROLE_NAMES = { 0: "T", 1: "D", 2: "H" }; +const ROLE_FULL = { 0: "Tank", 1: "DPS", 2: "Healer" }; + +// Shared in-memory state (all module instances in the same Node.js process) +if (!global.__discordMatching) { + global.__discordMatching = { + matchState: {}, + lastMessageId: null, + sending: false, + pendingAction: null + }; +} +const G = global.__discordMatching; + +module.exports = function DiscordMatchingRelay(mod) { + const config = loadConfig(); + let webhookUrl = config.webhook || null; + const showPlayerNames = config.showPlayerNames !== false; + const enabled = config.enabled !== false; + + // Data caches + const dungeonNames = {}; + const dungeonRoleMap = {}; + const battleFieldNames = {}; + const battleFieldData = {}; + const roleTemplates = {}; + + // Shared state is in G (global.__discordMatching) + let knownPlayerName = (mod.game && mod.game.me && mod.game.me.name) || ""; + + function loadConfig() { + try { delete require.cache[require.resolve("./module.config.json")]; return require("./module.config.json"); } + catch (e) { return { enabled: true, webhook: "" }; } + } + + function readFileString(filePath) { + try { return fs.readFileSync(filePath, "utf-8"); } catch (e) { mod.error(`[DiscordMatching] Failed to read ${filePath}: ${e.message}`); return ""; } + } + + function loadDungeonNames() { + const dir = path.join(__dirname, "data", "StrSheet_Dungeon"); + let files; + try { files = fs.readdirSync(dir); } catch (e) { mod.error(`[DiscordMatching] Cannot read StrSheet_Dungeon dir: ${e.message}`); return; } + for (const file of files) { + if (!file.startsWith("StrSheet_Dungeon-") || !file.endsWith(".xml")) continue; + const content = readFileString(path.join(dir, file)); + const regex = //g; + let m; while ((m = regex.exec(content)) !== null) dungeonNames[parseInt(m[1], 10)] = m[2]; + } + mod.log(`[DiscordMatching] Loaded ${Object.keys(dungeonNames).length} dungeon names`); + } + + function loadDungeonMatching() { + const content = readFileString(path.join(__dirname, "data", "DungeonMatching.xml")); + const regex = /]*>/g; + let m; while ((m = regex.exec(content)) !== null) { + const fullTag = m[0], id = parseInt(m[1], 10); + if (content.substring(Math.max(0, m.index - 10), m.index).includes("