First batch of Baldera/Balderon changes
- 190 Balderon NPC's - Balderon map marks - Xmax decoration - Baldera: Balderon Achievement - Halloween decoration - Camp NPCs - Dummy collection for Baldera (WIP) - Added a Baldera Wallboard (Forgot to mention it in server commit) Fixes - Fixed some Crafter's Cure potions not working ingame (FatigueAbililty). Please, keep in mind that anything of this may change over time, so follow the news.
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@@ -7,16 +7,23 @@
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template" dc:keys="id">
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<xsd:sequence>
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<xsd:element name="AbnormalityResistanceOverride" type="NpcData_Template_AbnormalityResistanceOverride" minOccurs="0" />
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<xsd:element name="Aggro" type="NpcData_Template_Aggro" minOccurs="0" maxOccurs="unbounded" />
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<xsd:element name="AltAnimation" type="NpcData_Template_AltAnimation" minOccurs="0" maxOccurs="unbounded" />
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<xsd:element name="Anger" type="NpcData_Template_Anger" minOccurs="0" maxOccurs="unbounded" />
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<xsd:element name="BalanceRef" type="NpcData_Template_BalanceRef" minOccurs="0" maxOccurs="unbounded" />
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<xsd:element name="BattleFieldOnly" type="NpcData_Template_BattleFieldOnly" minOccurs="0" />
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<xsd:element name="DeathEffect" type="NpcData_Template_DeathEffect" minOccurs="0" />
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<xsd:element name="Emoticon" type="NpcData_Template_Emoticon" minOccurs="0" />
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<xsd:element name="NamePlate" type="NpcData_Template_NamePlate" minOccurs="0" maxOccurs="unbounded" />
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<xsd:element name="ObjectNpcAiParam" type="NpcData_Template_ObjectNpcAiParam" minOccurs="0" maxOccurs="unbounded" />
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<xsd:element name="Reaction" type="NpcData_Template_Reaction" minOccurs="0" maxOccurs="unbounded" />
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<xsd:element name="SeatList" type="NpcData_Template_SeatList" minOccurs="0" />
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<xsd:element name="Shader" type="NpcData_Template_Shader" minOccurs="0" />
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<xsd:element name="Stat" type="NpcData_Template_Stat" />
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<xsd:element name="VehicleEx" type="NpcData_Template_VehicleEx" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="balanceType" type="xsd:string" />
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<xsd:attribute name="basicActionId" type="xsd:int" use="required" />
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<xsd:attribute name="cameraPenetratable" type="xsd:boolean" />
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<xsd:attribute name="cannotPassThrough" type="xsd:boolean" />
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@@ -28,6 +35,7 @@
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<xsd:attribute name="elite" type="xsd:boolean" />
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<xsd:attribute name="gender" type="xsd:string" />
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<xsd:attribute name="id" type="xsd:int" use="required" />
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<xsd:attribute name="invincible" type="xsd:boolean" />
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<xsd:attribute name="isFreeNamed" type="xsd:boolean" />
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<xsd:attribute name="isHomunculus" type="xsd:boolean" />
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<xsd:attribute name="isIgnoreSelect" type="xsd:boolean" />
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@@ -37,7 +45,9 @@
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<xsd:attribute name="isSpirit" type="xsd:boolean" />
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<xsd:attribute name="isVehicleEx" type="xsd:boolean" />
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<xsd:attribute name="isWideBroadcaster" type="xsd:boolean" />
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:attribute name="parentId" type="xsd:int" />
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<xsd:attribute name="partyMember" type="xsd:int" />
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<xsd:attribute name="pushedByNpc" type="xsd:boolean" />
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<xsd:attribute name="race" type="xsd:string" />
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<xsd:attribute name="resourceSize" type="xsd:int" />
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@@ -45,11 +55,13 @@
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<xsd:attribute name="scale" type="xsd:float" />
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<xsd:attribute name="shapeId" type="xsd:int" use="required" />
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<xsd:attribute name="showAggroTarget" type="xsd:boolean" />
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<xsd:attribute name="showBalloonAlways" type="xsd:boolean" />
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<xsd:attribute name="showMapIconId" type="xsd:int" />
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<xsd:attribute name="showShorttermTarget" type="xsd:boolean" />
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<xsd:attribute name="showTargetInfo" type="xsd:boolean" />
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<xsd:attribute name="size" type="xsd:string" use="required" />
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<xsd:attribute name="spawnScriptId" type="xsd:int" />
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<xsd:attribute name="speciesId" type="xsd:int" />
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<xsd:attribute name="unionElite" type="xsd:boolean" />
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<xsd:attribute name="unionForceStone" type="xsd:boolean" />
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<xsd:attribute name="unionGuard" type="xsd:boolean" />
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@@ -59,6 +71,23 @@
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<xsd:attribute name="villagerVolumeHalfHeight" type="xsd:float" />
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<xsd:attribute name="villagerVolumeInteractionDist" type="xsd:float" />
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<xsd:attribute name="villagerVolumeOffset" type="xsd:string" />
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_AbnormalityResistanceOverride">
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<xsd:sequence>
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<xsd:element name="Abnormality" type="NpcData_Template_AbnormalityResistanceOverride_Abnormality" minOccurs="0" maxOccurs="unbounded" />
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</xsd:sequence>
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_AbnormalityResistanceOverride_Abnormality">
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<xsd:simpleContent>
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<xsd:extension base="xsd:string">
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<xsd:attribute name="resetTime" type="xsd:int" />
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</xsd:extension>
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</xsd:simpleContent>
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_Aggro">
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<xsd:attribute name="immuneCategory" type="xsd:string" />
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<xsd:attribute name="spawnScriptId" type="xsd:int" />
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<xsd:attribute name="useAdditionalAggroEffect" type="xsd:boolean" />
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_AltAnimation">
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<xsd:sequence>
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@@ -68,6 +97,12 @@
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<xsd:complexType name="NpcData_Template_AltAnimation_AltAnim">
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<xsd:attribute name="altAnimName" type="xsd:string" use="required" />
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<xsd:attribute name="type" type="xsd:string" use="required" />
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_Anger">
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<xsd:attribute name="gaugeSize" type="xsd:string" />
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_BalanceRef">
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<xsd:attribute name="ignoreAttr" type="xsd:string" />
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_BattleFieldOnly">
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<xsd:attribute name="abnormalId" type="xsd:int" />
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@@ -85,6 +120,23 @@
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<xsd:complexType name="NpcData_Template_NamePlate">
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<xsd:attribute name="deathNameplateHeight" type="xsd:int" />
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<xsd:attribute name="nameplateHeight" type="xsd:int" />
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_ObjectNpcAiParam">
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<xsd:sequence>
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<xsd:element name="RepeatSkill" type="NpcData_Template_ObjectNpcAiParam_RepeatSkill" minOccurs="0" />
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</xsd:sequence>
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_ObjectNpcAiParam_RepeatSkill">
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<xsd:attribute name="id" type="xsd:int" />
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<xsd:attribute name="interval" type="xsd:int" />
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_Reaction">
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<xsd:simpleContent>
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<xsd:extension base="xsd:string">
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<xsd:attribute name="maxAdditionalGauge" type="xsd:int" />
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</xsd:extension>
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</xsd:simpleContent>
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_SeatList">
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<xsd:sequence>
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@@ -98,8 +150,10 @@
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<xsd:attribute name="override" type="xsd:string" use="required" />
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_Stat">
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<xsd:attribute name="level" type="xsd:int" use="required" />
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<xsd:attribute name="maxHp" type="xsd:int" use="required" />
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<xsd:attribute name="atk" type="xsd:int" />
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<xsd:attribute name="def" type="xsd:int" />
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<xsd:attribute name="level" type="xsd:int" />
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<xsd:attribute name="maxHp" type="xsd:string" use="required" />
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</xsd:complexType>
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<xsd:complexType name="NpcData_Template_VehicleEx">
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<xsd:attribute name="battleType" type="xsd:string" use="required" />
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