98 lines
10 KiB
XML
98 lines
10 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Lizard_ANI.Anim.Lizard_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound time="0.323247" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.587537" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.887201" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="1.004709" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="1.204553" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="1.856739" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="2.009417" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="1.273064" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Lizard_Cue.Lizard_Atk01" volume="0.4" />
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<Sound time="1.184856" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.2" />
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<Sound time="1.184856" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.263739" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.25" />
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<Sound time="0.627227" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.766186" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Leather_SCUE" volume="0.2" />
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<Sound time="0.972837" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Leather_SCUE" volume="0.2" />
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<Sound time="0.972837" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.2" />
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<Sound time="0.403429" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Lizard_Cue.Lizard_Death" volume="0.4" />
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<Sound time="0.862737" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Lizard_Cue.Lizard_Death01" volume="0.4" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound time="0.19824" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.5341" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.7567" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.9751" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="1.20176" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="1.35142" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.94338" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Lizard_Cue.Lizard_DownEnd" volume="0.3" />
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</AnimSound>
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<AnimSound animName="KnockbackEnd">
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<Sound time="0.19824" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.5341" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.7567" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.9751" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="1.20176" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="1.35142" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.90664" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Lizard_Cue.Lizard_KnockbackEnd" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound time="0.067591" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.1" />
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<Sound time="0.301585" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop">
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<Sound time="0.067591" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.1" />
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<Sound time="0.301585" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound time="0.484641" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Leather_SCUE" volume="0.2" />
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<Sound time="0.484641" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.2" />
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<Sound time="1.234243" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Leather_SCUE" volume="0.1" />
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<Sound time="0.116073" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Lizard_Cue.Lizard_DownStart" volume="0.35" />
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</AnimSound>
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<AnimSound animName="KnockbackStart">
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<Sound time="0.484641" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Leather_SCUE" volume="0.2" />
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<Sound time="0.484641" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.2" />
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<Sound time="1.234243" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Leather_SCUE" volume="0.1" />
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<Sound time="0.1433" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Lizard_Cue.Lizard_KnockbackStart" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Idle">
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<Sound time="0.75681" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="2.65329" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.05" />
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<Sound time="1.53083" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Lizard_Cue.Lizard_Idle" volume="0.3" />
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<Sound time="0.59481" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.15" />
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<Sound time="0.59481" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_01Cue" volume="0.15" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound time="0.146008" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.220267" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.36753" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.006279" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.133148" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Lizard_Cue.Lizard_Run" volume="0.2" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound time="1.20422" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="2.81694" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="2.92714" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="1.27908" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Lizard_Cue.Lizard_unarmedwait" volume="0.1" />
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<Sound time="1.32506" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.2" />
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<Sound time="1.32506" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_01Cue" volume="0.1" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound time="0.173107" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Lizard_Cue.Lizard_Wait" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.1" />
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<Sound time="0.215225" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.15" />
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<Sound time="0.215225" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_01Cue" volume="0.15" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0.583961" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.792822" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="1.405197" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0.014207" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Sand_RSCUE" volume="0.45" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Lizard_Cue.Lizard_Walk" volume="0.4" />
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</AnimSound>
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</AnimSoundData>
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