Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00022.xml
2025-03-03 19:44:55 -05:00

23 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Pig_ANI.Anim.Pig_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="idle01">
<Sound time="0.189043" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound time="0.773445" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound time="1.907706" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound time="0.15" type="Normal" radius="0.7" shapeId="0" soundcue="Creature.Pig_Cue.Pig_idle01" volume="0.8" />
</AnimSound>
<AnimSound animName="idle02">
<Sound time="0.683032" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound time="2.996301" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Creature.Pig_Cue.Pig_idle02" volume="1" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound time="0.35" type="Normal" radius="0.7" shapeId="0" soundcue="Creature.Pig_Cue.Pig_unarmedwait" volume="0.6" />
</AnimSound>
<AnimSound animName="Walk">
<Sound time="0.391108" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound time="0.594059" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound time="0.991209" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound time="1.212162" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
</AnimSound>
</AnimSoundData>