Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00062.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="activeMove_End">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk02_Cue" volume="1" />
<Sound time="0.065919" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Normal_Big" volume="1" />
</AnimSound>
<AnimSound animName="activeMove_Loop">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_walk_Cue" volume="1" />
<Sound time="0.08504" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.5" />
<Sound time="0.40304" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="activeMove_Start">
<Sound time="0.100001" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
<Sound time="1.245869" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Normal_Big" volume="0.7" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk03_Cue" volume="1" />
<Sound time="0.7909" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.8" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk04_Cue" volume="1" />
<Sound time="0.72402" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitSliceCUE.ArmorHitSlice_Bon_CUE" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.1" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_death_Cue" volume="1" />
<Sound time="2.045501" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_death_Cue" volume="1" />
<Sound time="1.145109" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.4" />
<Sound time="3.26909" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="flinch">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_damege_Cue" volume="1" />
</AnimSound>
<AnimSound animName="Groggy">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Groggy_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk_combo01_1">
<Sound time="0.00156" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="0.7" />
<Sound time="0.79792" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk02_Cue" volume="1" />
<Sound time="1.10052" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk_combo01_2">
<Sound time="0.1" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk04_Cue" volume="1" />
<Sound time="2.183059" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
<Sound time="1.096382" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="1" />
<Sound time="2.570544" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.ArmorSliceCUE.ArmorSlice_Bon_CUE" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk_combo02_1">
<Sound time="1.3368" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
<Sound time="2.23328" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
<Sound time="0.5832" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Bone" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk_combo02_2">
<Sound time="0.1" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
<Sound time="2.304492" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk05_Cue" volume="1" />
<Sound time="4.013126" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk06_Cue" volume="1" />
<Sound time="4.270949" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Bone" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk_combo03_1">
<Sound time="0.195163" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk02_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk_combo03_2">
<Sound time="0.188583" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk06_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk_combo04_1">
<Sound time="0.06833" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
<Sound time="1.112403" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk05_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk_combo04_2">
<Sound time="0.292921" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk06_Cue" volume="1" />
<Sound time="2.675543" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk02_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk_Start">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_atkStart_Cue" volume="1" />
</AnimSound>
<AnimSound animName="longAtk_End">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_damege_Cue" volume="1" />
</AnimSound>
<AnimSound animName="LongAtk_Loop_LockOn" />
<AnimSound animName="longAtk_Start">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk06_Cue" volume="1" />
<Sound time="0.754618" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="0.7" />
</AnimSound>
<AnimSound animName="modealarm">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_modealarm_Cue" volume="1.3" />
</AnimSound>
<AnimSound animName="Reaction_End">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_walk_Cue" volume="1" />
</AnimSound>
<AnimSound animName="Reaction_Loop" />
<AnimSound animName="Reaction_Start">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_damege_Cue" volume="1" />
<Sound time="0.4314" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="0.8" />
</AnimSound>
<AnimSound animName="roundAtk01">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
</AnimSound>
<AnimSound animName="roundatk02">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Atk00_Cue" volume="1" />
</AnimSound>
<AnimSound animName="roundmove01">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_walk_Cue" volume="1" />
<Sound time="0.501459" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
<Sound time="1.05824" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="roundmove02">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_walk_Cue" volume="1" />
<Sound time="0.349286" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.5" />
<Sound time="0.771244" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.5" />
</AnimSound>
<AnimSound animName="runAway">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_Groggy_Cue" volume="1" />
<Sound time="0.715948" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.4" />
<Sound time="1.252825" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.4" />
<Sound time="1.738539" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.5" />
<Sound time="2.249835" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.5" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound time="0.380431" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.Bonemaster_CUE.Bonemaster_walk_Cue" volume="1" />
<Sound time="0.591341" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.4" />
<Sound time="1.334855" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.5" />
</AnimSound>
</AnimSoundData>