116 lines
9.2 KiB
XML
116 lines
9.2 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="activeMove_End">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_etc01_Cue" volume="1" />
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<Sound time="0.508388" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="1.2" />
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</AnimSound>
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<AnimSound animName="activeMove_Loop">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_walk_Cue" volume="1" />
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<Sound time="0.024053" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="1" />
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<Sound time="0.56569" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="activeMove_Start">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_Atk00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01_End01">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_end_Cue" volume="1" />
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<Sound time="1.08396" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="1" />
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<Sound time="0.11268" type="Normal" radius="1" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01_End02">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_end_Cue" volume="1" />
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<Sound time="1.000666" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_Atk03_Cue" volume="1" />
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<Sound time="1.140106" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="atk01_start">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_Atk01_Cue" volume="1" />
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<Sound time="1.08477" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_10CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Command">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_Atk00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_death_Cue" volume="1" />
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<Sound time="0.737322" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="flinch">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_damege_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Groggy">
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<Sound time="0.390001" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_groggy_Cue" volume="1" />
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<Sound time="0.616573" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1" />
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</AnimSound>
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<AnimSound animName="longAtk01_End">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_end_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="longAtk01_Loop_LockOn">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_lockon_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="longAtk01_Start">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_Atk01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="longAtk02_End">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_end_Cue" volume="1" />
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<Sound time="0.259206" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="longAtk02_Loop_LockOn">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_lockon_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="longAtk02_Start">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_Atk04_Cue" volume="1" />
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<Sound time="1.150855" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="modealram">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_modealram_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Modechange01">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_Atk00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Modechange02">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_etc00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_End">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_end_Cue" volume="1" />
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<Sound time="0.786161" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="1" />
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<Sound time="1.774606" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Reaction_Loop">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_Start">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_Atk04_Cue" volume="1" />
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<Sound time="1.037205" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1" />
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</AnimSound>
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<AnimSound animName="roundmove01">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_walk_Cue" volume="1" />
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<Sound time="1.673566" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="roundmove02">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_walk_Cue" volume="1" />
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<Sound time="1.521904" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="runAway">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_walk_Cue" volume="1" />
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<Sound time="1.655062" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_summon_Cue" volume="0.8" />
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</AnimSound>
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<AnimSound animName="sideAtk01">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_Atk01_Cue" volume="1" />
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<Sound time="1.11754" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Mud_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="sideAtk02">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_Atk01_Cue" volume="1" />
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<Sound time="1.022192" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Mud_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="SummonAtk01">
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<Sound time="0.45133" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_Atk05_Cue" volume="1" />
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<Sound time="1.92136" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_summon_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiInfection_CUE.infection_walk_Cue" volume="1" />
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<Sound time="0.052864" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.7" />
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<Sound time="0.75089" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.5" />
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</AnimSound>
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</AnimSoundData>
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