142 lines
13 KiB
XML
142 lines
13 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AbominationOriginal_ANI.Anim.AbominationOriginal_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="activeMove_End">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_etc00_Cue" volume="1" />
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<Sound time="0.454172" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.7" />
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<Sound time="1.782331" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="activeMove_Loop">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="1" />
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<Sound time="1.257285" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="1" />
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<Sound time="2.082255" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="0.5" />
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<Sound time="0.371123" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="0.707117" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="1.087022" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="1.414234" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="1.789606" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="2.121351" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="2.492474" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="2.819968" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="activeMove_Start">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk03_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01_End01">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_etc00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01_End02">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_etc01_Cue" volume="1" />
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<Sound time="1.052558" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01_start">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk03_Cue" volume="1" />
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<Sound time="1.4714" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_death00_Cue" volume="0.7" />
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<Sound time="2.09664" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_death01_Cue" volume="1" />
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<Sound time="0.49182" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
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<Sound time="3.23942" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="flinch">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_damege_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Groggy">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_groggy_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk01_combo01_end">
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<Sound time="0.8" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_runway_Cue" volume="1" />
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<Sound time="0.531841" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk01_combo01_loop">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk05_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk01_combo01_start">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk00_Cue" volume="1" />
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<Sound time="0.572116" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk01_combo02_1">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk02_Cue" volume="1" />
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<Sound time="0.890598" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk01_combo02_2_end">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk01_Cue" volume="1" />
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<Sound time="3.535731" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk01_combo02_2_loop" />
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<AnimSound animName="heavyAtk01_combo02_2_start">
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<Sound time="0.01866" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk00_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk01_combo02_3">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk04_Cue" volume="1" />
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<Sound time="2.53368" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk00_Cue" volume="1" />
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<Sound time="4.71744" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk01_Cue" volume="1" />
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<Sound time="1.13562" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
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<Sound time="2.6082" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.7" />
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<Sound time="4.81788" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="1" />
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</AnimSound>
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<AnimSound animName="heavyAtk01_Start">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_heavyatk01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="longAtk_End">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_etc01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="LongAtk_Loop_LockOn" />
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<AnimSound animName="longAtk_Start">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_longatk_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="modealram">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_modealram00_Cue" volume="1" />
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<Sound time="1.81188" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_modealram01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_Add" />
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<AnimSound animName="Reaction_End">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_etc01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_Loop">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Reaction_Start">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_reaction_start_Cue" volume="1" />
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<Sound time="1.550569" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.7" />
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</AnimSound>
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<AnimSound animName="roundAtk01">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="roundatk02">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_Atk02_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="roundmove01">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="1" />
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<Sound time="0.500321" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="1.000439" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="1.321043" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
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<Sound time="1.577608" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="roundmove02">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="1" />
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<Sound time="0.378341" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="0.95551" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="1.4046" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="1.584113" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="1" />
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<Sound time="1.962455" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="runAway">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_runway_Cue" volume="1" />
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<Sound time="2.055255" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_runway_Cue" volume="1" />
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<Sound time="0.580316" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="1.197046" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.6" />
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<Sound time="1.862071" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.5" />
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<Sound time="2.454653" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.6" />
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<Sound time="3.131561" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.6" />
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<Sound time="3.760556" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.AbomiOrigin_CUE.AbomiOrigin_walk_Cue" volume="1" />
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<Sound time="0.60697" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.7" />
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<Sound time="1.24969" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Stone_SCUE" volume="0.8" />
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</AnimSound>
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</AnimSoundData>
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