Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00098.xml
2025-03-03 19:44:55 -05:00

230 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="GiantStone_ANI.Anim.GiantStone_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="activeMove_End">
<Sound time="0.02784" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.5" />
<Sound time="0.4224" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.5" />
<Sound time="1.73856" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.4" />
<Sound time="1.48384" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_09CUE" volume="1" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.3" />
<Sound time="0.1" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_activeMove_End_Cue" volume="1.4" />
</AnimSound>
<AnimSound animName="activeMove_Loop">
<Sound time="0.014753" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
<Sound time="0.715511" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_activeMove_Loop_Cue" volume="1.4" />
</AnimSound>
<AnimSound animName="activeMove_Start">
<Sound time="1.51008" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound time="2.28576" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
<Sound time="0.150001" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
<Sound time="1.37824" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_09CUE" volume="1" />
<Sound time="0.2" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_activeMove_Start_Cue" volume="1" />
</AnimSound>
<AnimSound animName="atk01_1">
<Sound time="1.469759" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.5" />
<Sound time="1.607861" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_07CUE" volume="1.6" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_atk01_1_Cue" volume="1.4" />
</AnimSound>
<AnimSound animName="atk01_2">
<Sound time="0.61632" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
<Sound time="0.68672" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_07CUE" volume="1.2" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_atk01_1_Cue" volume="1.4" />
</AnimSound>
<AnimSound animName="atk02_1">
<Sound time="1.68885" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="1" />
<Sound time="1.63053" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="1.7" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_atk02_1_Cue" volume="1.5" />
</AnimSound>
<AnimSound animName="atk02_2">
<Sound time="1.21554" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="1" />
<Sound time="1.96938" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="2.3085" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_atk02_1_Cue" volume="1.5" />
</AnimSound>
<AnimSound animName="BackMove">
<Sound time="0.368043" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
<Sound time="0.911989" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.35" />
<Sound time="1.574107" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
<Sound time="2.209548" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
<Sound time="2.828366" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="3.363806" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="0.1" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
<Sound time="2.677592" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.1" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_BackMove_Cue" volume="1.4" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_BackMove_Cue" volume="1.4" />
<Sound time="2.694602" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_BackMove_Cue" volume="1.4" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.102138" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_04CUE" volume="2" />
<Sound time="1.000242" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.7" />
<Sound time="1.000242" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.5" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Death_Cue" volume="1.7" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="flinch">
<Sound time="0.128916" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1.5" />
<Sound time="1.102914" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="1" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_flinch_Cue" volume="1.8" />
</AnimSound>
<AnimSound animName="Groggy">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Groggy_Cue" volume="1.6" />
</AnimSound>
<AnimSound animName="Heavyatk01_End">
<Sound time="2.359949" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound time="0.50686" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_08CUE" volume="1.6" />
<Sound time="0.77216" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_BossStone_LCUE" volume="1.8" />
<Sound time="2.637261" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="0.8" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Heavyatk01_End_Cue" volume="1.7" />
</AnimSound>
<AnimSound animName="heavyAtk01_Loop">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk01_Start">
<Sound time="0.192196" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Heavyatk01_Start_Cue" volume="1.6" />
</AnimSound>
<AnimSound animName="longAtk01_End">
<Sound time="0.008742" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
<Sound time="1.559284" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="1" />
<Sound time="0.686544" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.5" />
<Sound time="1.799815" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_longAtk01_End_Cue" volume="1.7" />
</AnimSound>
<AnimSound animName="longAtk01_Loop">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="longAtk01_Start">
<Sound time="0.91932" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
<Sound time="0.88315" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_07CUE" volume="2" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_longAtk01_Start_Cue" volume="1.6" />
</AnimSound>
<AnimSound animName="LongAtk02">
<Sound time="0.155477" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.3" />
<Sound time="1.49723" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.5" />
<Sound time="3.173729" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.5" />
<Sound time="4.215593" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.4" />
<Sound time="1.902109" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="1" />
<Sound time="0.299335" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="1" />
<Sound time="1.676499" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_06CUE" volume="2" />
<Sound time="4.359451" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_LongAtk02_01_Cue" volume="1.5" />
<Sound time="2.027586" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_LongAtk02_00_Cue" volume="1.6" />
</AnimSound>
<AnimSound animName="longMove_End">
<Sound time="1.20676" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_06CUE" volume="1" />
<Sound time="2.51712" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1.4" />
<Sound time="4.03446" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.5" />
<Sound time="2.41794" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_LongMove_End_Cue" volume="1.8" />
</AnimSound>
<AnimSound animName="longMove_Start">
<Sound time="0.23949" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.5" />
<Sound time="1.13373" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_LongMove_Start_Cue" volume="1.8" />
</AnimSound>
<AnimSound animName="modealram">
<Sound time="0.8" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="2" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.3" />
<Sound time="2.646233" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="2" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_modealram_Cue" volume="1.7" />
<Sound time="2.606901" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_modealram01_Cue" volume="1.7" />
</AnimSound>
<AnimSound animName="moveAtk01_End">
<Sound time="0.138343" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="2" />
<Sound time="2.032727" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="1" />
<Sound time="1.282446" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_longAtk01_End_Cue" volume="1.7" />
</AnimSound>
<AnimSound animName="moveAtk01_Loop">
<Sound time="0.01211" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="moveAtk01_Start">
<Sound time="0.446458" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.7" />
<Sound time="0.853486" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_LCUE" volume="0.8" />
<Sound time="2.363314" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_longAtk01_Start_Cue" volume="1.7" />
</AnimSound>
<AnimSound animName="Reaction_End">
<Sound time="1.539828" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
<Sound time="2.535323" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Reaction_End_Cue" volume="1.7" />
<Sound time="1.456452" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_atk01_1_Cue" volume="1" />
</AnimSound>
<AnimSound animName="Reaction_Loop">
<Sound time="1.469759" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Reaction_Start">
<Sound time="0.025243" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_08CUE" volume="2" />
<Sound time="0.76824" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="0.4" />
<Sound time="0.76824" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.5" />
<Sound time="1.633723" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_SCue" volume="1" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_Reaction_Start_Cue" volume="1.65" />
</AnimSound>
<AnimSound animName="reactionAtk">
<Sound time="0.418011" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
<Sound time="1.74234" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="1" />
<Sound time="2.938421" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1.2" />
<Sound time="2.938421" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.6" />
<Sound time="4.123234" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="1" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.2" />
<Sound time="4.40173" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.2" />
<Sound time="0.100001" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_reactionAtk00_Cue" volume="1.5" />
<Sound time="2.908372" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_reactionAtk01_Cue" volume="1.5" />
</AnimSound>
<AnimSound animName="roundAtk01">
<Sound time="0.21608" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.6" />
<Sound time="0.45658" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.5" />
<Sound time="3.20346" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.5" />
<Sound time="2.19447" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="1" />
<Sound time="2.06608" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_05CUE" volume="1.3" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_roundAtk_Cue" volume="1.8" />
</AnimSound>
<AnimSound animName="roundatk02">
<Sound time="1.9943" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.7" />
<Sound time="2.16228" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFail_BossStone_LCUE" volume="1" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_LCUE" volume="0.1" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice21.StoneG_Cue.Stone_roundAtk_Cue" volume="1.8" />
</AnimSound>
<AnimSound animName="roundmove01">
<Sound time="0.619335" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.8" />
<Sound time="0.933065" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Stone_LCue" volume="0.6" />
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<AnimSound animName="roundmove02">
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<AnimSound animName="runAway">
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<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait">
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<AnimSound animName="Walk">
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