Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00114.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="activeMove_End">
<Sound time="0.27276" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="0.40092" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.5" />
<Sound time="0.56724" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="0.73632" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="0.84276" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="1.00908" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="1.11" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.8" />
<Sound time="0.17184" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_05" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.5" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.35" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_activeMove_End_Cue" volume="0.7" />
</AnimSound>
<AnimSound animName="activeMove_Loop">
<Sound time="0.509476" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.6" />
<Sound time="1.018951" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.6" />
<Sound time="0.004649" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.4" />
<Sound time="0.004649" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="0.0094" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_activeMove_Loop_Cue" volume="0.7" />
</AnimSound>
<AnimSound animName="activeMove_Start">
<Sound time="0.509476" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="1.004799" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="0.0094" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.3" />
<Sound time="0.0094" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="0.0094" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_activeMove_Start_Cue" volume="0.7" />
<Sound time="0.446049" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_05" volume="0.5" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="0.915426" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
<Sound time="0.915426" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Blunt" volume="1" />
<Sound time="1.439251" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
<Sound time="1.439251" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Blunt" volume="1" />
<Sound time="0.011399" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.3" />
<Sound time="0.011399" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_LCUE" volume="0.3" />
<Sound time="0.011399" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Atk_00_Cue" volume="0.8" />
<Sound time="0.731024" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Atk_01_Cue" volume="0.8" />
<Sound time="1.335651" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Atk_01_Cue" volume="0.8" />
<Sound time="0.27635" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_05" volume="0.5" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="1.943192" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="2.341053" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="2.379089" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="2.677653" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="3.014253" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="1.216942" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_04" volume="0.5" />
<Sound time="0.015147" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.3" />
<Sound time="0.015147" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_LCUE" volume="0.3" />
<Sound time="2.30268" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.3" />
<Sound time="2.30268" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="0.022889" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Atk2_Cue" volume="0.8" />
<Sound time="1.285139" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.ToothedWaheel_Shot" volume="0.4" />
</AnimSound>
<AnimSound animName="BackMove">
<Sound time="1.38078" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="1" />
<Sound time="1.38078" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Metal" volume="0.4" />
<Sound time="2.31957" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="2.38707" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="2.58957" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="2.7" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="0.59535" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
<Sound time="0.01215" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.3" />
<Sound time="0.01215" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_LCUE" volume="0.3" />
<Sound time="0.00621" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_BackMove_Cue" volume="0.8" />
<Sound time="1.38078" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Metal" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.25785" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="0.44793" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="1.06785" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.6" />
<Sound time="1.39293" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Metal" volume="1" />
<Sound time="1.39293" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="1" />
<Sound time="1.79793" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_BigBoss" volume="0.6" />
<Sound time="0.01215" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Death_00_Cue" volume="0.8" />
<Sound time="1.47285" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Death_01_Cue" volume="0.8" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="0.7038" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.5" />
<Sound time="0.773399" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.5" />
<Sound time="1.400549" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="0.285751" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="1" />
<Sound time="0.006899" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.3" />
<Sound time="0.006899" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="0.006899" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Damage_Cue" volume="1" />
</AnimSound>
<AnimSound animName="Groggy">
<Sound time="0.452749" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.2" />
<Sound time="1.13665" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.2" />
<Sound time="1.792699" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.2" />
<Sound time="0.475925" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.ToothedWaheel_Shot" volume="0.2" />
<Sound time="0.0185" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.3" />
<Sound time="0.0185" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_LCUE" volume="0.3" />
<Sound time="0.013824" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Groggy_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyatk01">
<Sound time="0.443639" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="0.634828" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="1.331253" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound time="1.506958" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.950597" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="2.792097" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.8415" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.6" />
<Sound time="0.8415" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Moving_Cue.Etc_chainCue" volume="0.2" />
<Sound time="0.830797" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="1" />
<Sound time="1.399919" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Blunt" volume="0.8" />
<Sound time="2.027342" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Etc_Cue.ETC_Robot_05" volume="0.6" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.3" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_LCUE" volume="0.3" />
<Sound time="0.030631" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Atk_00_Cue" volume="1" />
<Sound time="1.092178" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Atk_01_Cue" volume="1" />
<Sound time="1.850231" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Atk_01_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk01_comboAtk1">
<Sound time="1.541801" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.5" />
<Sound time="3.011176" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.5" />
<Sound time="3.244001" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="3.452801" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="3.011176" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.6" />
<Sound time="3.011176" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Metal" volume="0.4" />
<Sound time="0.521824" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_CUE" volume="1" />
<Sound time="2.15195" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.ToothedWaheel_Shot" volume="0.3" />
<Sound time="2.240275" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_07CUE" volume="1" />
<Sound time="0.979701" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Electric_SCUE" volume="0.4" />
<Sound time="0.040276" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.3" />
<Sound time="0.040276" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_LCUE" volume="0.3" />
<Sound time="2.047374" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.3" />
<Sound time="2.047374" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="0.03215" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Heavyatk_00_Cue" volume="1" />
<Sound time="2.165022" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Heavyatk_01_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyAtk01_comboAtk2">
<Sound time="1.522089" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="1.712877" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.5" />
<Sound time="3.879902" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="3.964055" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="4.006777" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.6" />
<Sound time="4.006777" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Metal" volume="0.3" />
<Sound time="0.517434" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_CUE" volume="1" />
<Sound time="2.204035" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.ToothedWaheel_Shot" volume="0.3" />
<Sound time="2.171422" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_L_07CUE" volume="0.6" />
<Sound time="0.945738" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Electric_LCUE" volume="0.3" />
<Sound time="0.044766" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.3" />
<Sound time="0.044766" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_LCUE" volume="0.3" />
<Sound time="2.079011" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_LCUE" volume="0.3" />
<Sound time="2.079011" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_LCUE" volume="0.3" />
<Sound time="0.03549" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Heavyatk_00_Cue" volume="1" />
<Sound time="3.431907" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Heavyatk_01_Cue" volume="1" />
<Sound time="4.101857" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.Armadillo_Cue.Armadillo_Damage" volume="0.7" />
</AnimSound>
<AnimSound animName="Heavyatk01_End">
<Sound time="0.793634" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="1.034468" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
<Sound time="0.454535" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.7" />
<Sound time="0.379877" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Electric_SCUE" volume="0.3" />
<Sound time="0.997063" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.6" />
<Sound time="0.997063" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Metal" volume="0.3" />
<Sound time="0.010118" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mechanic_SCUE" volume="0.3" />
<Sound time="0.010118" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="0.274714" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice17.RelicOfGuardian_Cue.RelicOfGuardian_Heavyatk_01_Cue" volume="0.8" />
</AnimSound>
<AnimSound animName="heavyatk02">
<Sound time="0.814023" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_BigCUE" volume="0.4" />
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<AnimSound animName="HeavyAtk02_End">
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<AnimSound animName="heavyAtk02_End_Atk">
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<AnimSound animName="HeavyAtk03">
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<AnimSound animName="LongAtk02">
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