Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00168.xml
2025-03-03 19:44:55 -05:00

62 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound time="0.250001" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_Combo01" volume="1.3" />
<Sound time="0.798386" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorSliceCUE.ArmorSlice_Leather_CUE" volume="0.5" />
<Sound time="0.798386" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Hit" volume="0.5" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_Combo03" volume="1.2" />
<Sound time="1.1582" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Swish" volume="0.5" />
<Sound time="1.1582" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitSliceCUE.ArmorHitSlice_Normal_CUE" volume="0.7" />
</AnimSound>
<AnimSound animName="atk03_End">
<Sound time="1.142187" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_Combo03" volume="1" />
</AnimSound>
<AnimSound animName="atk03_Loop" />
<AnimSound animName="atk03_Start">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_Riposte02" volume="1" />
<Sound time="0.287187" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_BigGrow01" volume="0.3" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.20396" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="0.5" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_Death" volume="1.2" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="Dyingwait">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_Riposte02" volume="1" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_Damage" volume="1.6" />
</AnimSound>
<AnimSound animName="Idle" />
<AnimSound animName="knockback_End">
<Sound time="0.100001" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_Combo02" volume="1.5" />
</AnimSound>
<AnimSound animName="knockback_Loop" />
<AnimSound animName="knockback_Start">
<Sound time="0.50711" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Mud" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_Aggrochange" volume="1.5" />
</AnimSound>
<AnimSound animName="modeChange">
<Sound time="0.200001" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_Aggrochange" volume="1" />
<Sound time="1.757624" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_Combo01" volume="1.2" />
</AnimSound>
<AnimSound animName="ReadyAction">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_ShieldStrike" volume="1.5" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_SCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="run" />
<AnimSound animName="sidewalk01">
<Sound time="2E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_ShieldStrike" volume="1" />
</AnimSound>
<AnimSound animName="sidewalk02">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_ShieldStrike" volume="1" />
</AnimSound>
<AnimSound animName="stun">
<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Knight_Cue.Dark_Knight_KnockBackEnd" volume="1.5" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk" />
</AnimSoundData>