Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00175.xml
2025-03-03 19:44:55 -05:00

70 lines
5.8 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AnonShaman_ANI.Anim.AnonShaman_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound time="1.27644" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_DownStart" volume="1" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_DownEnd" volume="1" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Atk01" volume="1" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="1.939302" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Jumpevasion" volume="1" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_KnockBackEnd" volume="1" />
</AnimSound>
<AnimSound animName="atk04">
<Sound time="0.288889" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_DownEnd" volume="1" />
<Sound time="0.051638" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Damage" volume="1" />
<Sound time="0.653494" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.8" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="Dyingwait" />
<AnimSound animName="flinch">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Damage" volume="1" />
</AnimSound>
<AnimSound animName="Idle01" />
<AnimSound animName="knockback_End">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_KnockBackEnd" volume="1" />
</AnimSound>
<AnimSound animName="knockback_Loop" />
<AnimSound animName="knockback_Start">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_KnockBackStart" volume="1" />
</AnimSound>
<AnimSound animName="Modechange01">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Spawn" volume="1" />
</AnimSound>
<AnimSound animName="Modechange02">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_DownEnd" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0.403616" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.6" />
<Sound time="0.539656" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.5" />
<Sound time="0.776557" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
<Sound time="1.215353" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.5" />
<Sound time="1.623301" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Run" volume="1" />
</AnimSound>
<AnimSound animName="sidewalk01">
<Sound time="0.6069" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.5" />
<Sound time="1.32991" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
</AnimSound>
<AnimSound animName="sidewalk02">
<Sound time="0.34425" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.5" />
<Sound time="1.27823" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
</AnimSound>
<AnimSound animName="stun">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Commandreceive" volume="1" />
<Sound time="0.59048" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
<Sound time="0.83534" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.5" />
<Sound time="1.79344" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
<Sound time="2.12762" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.5" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound time="0.131991" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_CarriageMedium_SCUE" volume="0.8" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_KnockBackLoop" volume="1" />
</AnimSound>
</AnimSoundData>