70 lines
5.8 KiB
XML
70 lines
5.8 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AnonShaman_ANI.Anim.AnonShaman_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound time="1.27644" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_DownStart" volume="1" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_DownEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Atk01" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound time="1.939302" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Jumpevasion" volume="1" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_KnockBackEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound time="0.288889" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_DownEnd" volume="1" />
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<Sound time="0.051638" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Damage" volume="1" />
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<Sound time="0.653494" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.8" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="Dyingwait" />
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<AnimSound animName="flinch">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Damage" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle01" />
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<AnimSound animName="knockback_End">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_KnockBackEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="knockback_Loop" />
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<AnimSound animName="knockback_Start">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_KnockBackStart" volume="1" />
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</AnimSound>
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<AnimSound animName="Modechange01">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Spawn" volume="1" />
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</AnimSound>
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<AnimSound animName="Modechange02">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_DownEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0.403616" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.6" />
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<Sound time="0.539656" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.5" />
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<Sound time="0.776557" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
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<Sound time="1.215353" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.5" />
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<Sound time="1.623301" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Run" volume="1" />
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</AnimSound>
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<AnimSound animName="sidewalk01">
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<Sound time="0.6069" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.5" />
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<Sound time="1.32991" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
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</AnimSound>
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<AnimSound animName="sidewalk02">
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<Sound time="0.34425" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.5" />
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<Sound time="1.27823" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_Commandreceive" volume="1" />
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<Sound time="0.59048" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
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<Sound time="0.83534" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.5" />
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<Sound time="1.79344" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
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<Sound time="2.12762" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.5" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound time="0.131991" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_CarriageMedium_SCUE" volume="0.8" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.UndeadEscort_Cue.UndeadEscort_KnockBackLoop" volume="1" />
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</AnimSound>
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</AnimSoundData>
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