Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00184.xml
2025-03-03 19:44:55 -05:00

83 lines
6.7 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="bReactionCom2">
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_KnockbackEnd" volume="1.5" />
</AnimSound>
<AnimSound animName="bReactionDown2" />
<AnimSound animName="bReactionStart2">
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_KnockbackStart" volume="1.3" />
<Sound time="0.51588" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Chainmail" volume="0.5" />
</AnimSound>
<AnimSound animName="combo1">
<Sound time="0.324385" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="1.8" />
</AnimSound>
<AnimSound animName="combo1R" />
<AnimSound animName="combo2">
<Sound time="0.410919" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="1.4" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_combo2" volume="1" />
</AnimSound>
<AnimSound animName="combo2R" />
<AnimSound animName="combo3">
<Sound time="0.168433" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1" />
<Sound time="0.392426" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="1.5" />
</AnimSound>
<AnimSound animName="combo3R" />
<AnimSound animName="combo4">
<Sound time="0.512405" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_SCUE" volume="0.5" />
<Sound time="0.6" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1.5" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_combo4" volume="1.3" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="DeafeningRoarLoop" />
<AnimSound animName="DeafeningRoarShot">
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_angry_Q_01" volume="1.3" />
</AnimSound>
<AnimSound animName="DeafeningRoarStart">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_combo1" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.431176" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Chainmail" volume="0.7" />
<Sound time="3.94572" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_Death" volume="1.5" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="" volume="1" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="Groggy1">
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_Stun" volume="2" />
</AnimSound>
<AnimSound animName="inspiringRoar">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_combo4" volume="1" />
</AnimSound>
<AnimSound animName="nanmu1">
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_angry_Q_01" volume="1" />
<Sound time="0.232241" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Wing_Cue.WingFlap_Big" volume="0.5" />
<Sound time="0.62322" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="1.5" />
</AnimSound>
<AnimSound animName="pointAttack1">
<Sound time="0.327085" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_SCUE" volume="1" />
<Sound time="0.431727" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1.5" />
<Sound time="0.807687" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1" />
<Sound time="1.75448" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="1.2" />
<Sound time="0.1" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_pointAttack2" volume="1.5" />
<Sound time="1.747587" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_pointAttack4" volume="2" />
</AnimSound>
<AnimSound animName="PointStrike">
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_pointAttack5" volume="1.5" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0.052093" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.432127" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Warrior_Darker_Cue.Warrior_Darker_Damage" volume="1.4" />
</AnimSound>
<AnimSound animName="tumbling">
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Wing_Cue.WingFlap_Big" volume="0.5" />
<Sound time="0.624345" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound time="0.118666" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="0.79678" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
</AnimSound>
</AnimSoundData>