Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00217.xml
2025-03-03 19:44:55 -05:00

300 lines
38 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Dark_Pawn_Archer_ANI.Anim.Dark_Pawn_Archer_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound time="0.625148" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="1.629449" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="2.008401" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.659708" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.6" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound time="1.365136" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_Aggrochange" volume="1.35" />
<Sound time="0.625148" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound time="1.629449" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound time="2.008401" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="arrowshot">
<Sound time="0.036046" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.4" />
<Sound time="0.213068" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="1" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_ArrowShot" volume="1.3" />
</AnimSound>
<AnimSound animName="arrowShowerLoop">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="arrowShowerShot">
<Sound time="0.217653" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.325188" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.960483" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.004958" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="1" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_ArrowShowerShot" volume="1.5" />
<Sound time="0.217653" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound time="0.325188" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound time="0.960483" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="arrowShowerStart">
<Sound time="0.172614" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.245131" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.545217" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.050095" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.6" />
<Sound time="0.580236" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="0.6" />
<Sound time="0.1" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_ArrowShowerStart" volume="1.5" />
<Sound time="0.172614" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound time="0.245131" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
<Sound time="0.545217" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="BackDash">
<Sound time="0.506214" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="0.687808" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.086715" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.6" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.45" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_BackDash" volume="1.35" />
<Sound time="0.506214" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.5" />
<Sound time="0.687808" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="chargeArrowLoop">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="chargeArrowShot">
<Sound time="0.644868" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.743265" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="0.97462" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="1.801644" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="2.003521" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="0.062437" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_04CUE" volume="0.7" />
<Sound time="0.307832" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_04CUE" volume="0.7" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.45" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_ChargeArrowShot" volume="1.5" />
<Sound time="0.009758" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="0.8" />
<Sound time="0.644868" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="0.743265" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="0.97462" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="1.801644" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="2.003521" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="chargeArrowStart">
<Sound time="0.162437" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="0.659708" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="1.018939" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="1.698368" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="0.524632" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.3" />
<Sound time="0.979499" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_MCUE" volume="0.6" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_ChargeArrowStart" volume="1.5" />
<Sound time="0.162437" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="0.659708" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="1.018939" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="1.698368" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.771909" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="1.807524" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="2.368119" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="3.36182" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="3.95385" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="4.069985" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="2.674612" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.338365" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
<Sound time="0.549679" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.6" />
<Sound time="3.36182" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.4" />
<Sound time="3.837278" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.2" />
<Sound time="0.549679" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.2" />
<Sound time="0.052829" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.6" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_Death" volume="1.2" />
<Sound time="0.771909" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="1.807524" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="2.368119" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="3.36182" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="3.95385" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="4.069985" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="2.674612" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="2.674612" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.3" />
<Sound time="0.338365" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.6" />
<Sound time="0.327887" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound time="3.446084" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound time="0.131057" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.304254" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.603676" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="1.249685" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="1.652135" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.594397" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="0.594397" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.1" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound time="1.254324" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.35" />
<Sound time="0.3" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_DownEnd" volume="1.5" />
<Sound time="0.131057" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="0.304254" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="0.603676" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="1.249685" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="1.652135" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound time="0.680102" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="0.74602" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="0.988913" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="0.520466" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
<Sound time="0.825838" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.2" />
<Sound time="0.936895" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound time="0.936895" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.1" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice15.Dark_Pawn_Archer_Cue.Dark_Pawn_Archer_DownStart" volume="1.5" />
<Sound time="0.010461" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.5" />
<Sound time="0.680102" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="0.74602" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="0.988913" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Stone_BigCUE" volume="0.3" />
<Sound time="0.520466" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Stone" volume="0.6" />
<Sound time="0.506566" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="DyingWait">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="301493" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Stone_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="flinch">
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