Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00226.xml
2025-03-03 19:44:55 -05:00

282 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="DevilJailer_ANI.Anim.DevilJailer_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.2" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Aggrochange" volume="1.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="0.907834" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="0.996086" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1.201928" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1.458166" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1.51282" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1.861806" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="2.239892" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound time="0.895058" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Swish" volume="0.3" />
<Sound time="0.895058" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.3" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Atk01" volume="1.5" />
<Sound time="0.907834" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="0.996086" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="1.201928" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="1.458166" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="1.51282" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="1.861806" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="2.239892" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="1.271725" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0.22" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.5" />
<Sound time="0.85" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_07CUE" volume="0.6" />
<Sound time="0.98331" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.7" />
<Sound time="1.332295" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1.517079" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="2.122302" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="2.277748" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="2.366" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.3" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Atk02" volume="1.5" />
<Sound time="0.98331" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="1.332295" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="1.517079" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="2.122302" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="2.277748" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="2.366" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.973846" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="0.90401" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="0.944788" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1.200799" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1.533" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound time="0.4" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Swish" volume="0.3" />
<Sound time="0.4" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.3" />
<Sound time="0.795167" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Hit" volume="0.6" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Atk03" volume="1.5" />
<Sound time="0.90401" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.944788" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="1.200799" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="1.533" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.13348" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
<Sound time="0.25897" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
<Sound time="0.3337" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
<Sound time="1.9" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Shell_LCue" volume="0.85" />
<Sound time="3.8" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Shell_SCue" volume="0.7" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound time="1.81984" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.3" />
<Sound time="3.12221" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
<Sound time="1.9" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.5" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Death" volume="1.5" />
<Sound time="0.13348" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.25897" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.3337" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="1.9" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.8" />
<Sound time="3.8" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.3" />
<Sound time="2.0257" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.8" />
<Sound time="3.90335" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound time="0.7" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1.2" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="0.9414" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_DownEnd" volume="1.5" />
<Sound time="0.7" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="1" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="1.2" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.9414" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_DownLoop" volume="1.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound time="0.39559" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
<Sound time="0.79407" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
<Sound time="0.57375" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
<Sound time="0.61302" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
<Sound time="1.3" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Shell_LCue" volume="0.85" />
<Sound time="1.3" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.85" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound time="0.30498" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.25" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_DownStart" volume="1.5" />
<Sound time="0.39559" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.79407" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.57375" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.61302" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="1.3" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1" />
<Sound time="1.368297" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.8" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="0.174711" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="0.414854" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1.055372" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1.186508" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Damage" volume="1.5" />
<Sound time="0.174711" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound time="0.414854" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound time="1.055372" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound time="1.186508" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
<Sound time="0" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="idle">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound time="0.35" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Swish" volume="0.3" />
<Sound time="0.35" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.3" />
<Sound time="0.6" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Lash_Hit" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Idle" volume="1.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="jumpevasion">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_07CUE" volume="0.3" />
<Sound time="0.650759" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.55" />
<Sound time="0.694296" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.55" />
<Sound time="1.271623" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_Jumpevasion" volume="1.5" />
<Sound time="0.650759" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="0.694296" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="1.271623" type="Normal" radius="0.7" shapeId="300041" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="KnockBackEnd">
<Sound time="0.833392" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="1.5" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="2" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="2.2" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.DevilJailer_Cue.DevilJailer_KnockBackEnd" volume="1.5" />
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