Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00240.xml
2025-03-03 19:44:55 -05:00

256 lines
31 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FatHunter_ANI.Anim.FatHunter_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound time="1.76672" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_MCUE" volume="0.8" />
<Sound time="1.76672" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound time="0.488" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.35" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.35" />
<Sound time="0.1552" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_aggrochange_1" volume="1.5" />
<Sound time="1.53024" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_aggrochange_2" volume="1.5" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="0.550654" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.666089" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.335856" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.492069" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.38325" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
<Sound time="0.38325" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.ToothedWaheel_Shot" volume="0.2" />
<Sound time="0.193465" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.35" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.35" />
<Sound time="0.439051" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_atk01" volume="1.5" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0.729401" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.79624" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound time="1.577764" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound time="2.336599" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound time="2.433484" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound time="2.731193" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound time="1.681701" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Fullplate_CUE" volume="0.6" />
<Sound time="1.681701" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound time="1.50248" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
<Sound time="2.031311" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.35" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.35" />
<Sound time="0.252945" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_atk02_1" volume="1.5" />
<Sound time="1.548023" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_atk02_2" volume="1.5" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="0.570626" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.74516" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound time="1.288956" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound time="1.946988" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="2.235758" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="2.430207" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="2.564635" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.711877" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.8" />
<Sound time="1.711877" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="1" />
<Sound time="0.973355" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="0.7" />
<Sound time="1.101145" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.35" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.35" />
<Sound time="0.154343" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_atk03_1" volume="1.5" />
<Sound time="1.678978" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_atk03_2" volume="1.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.1632" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.25632" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.50496" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.76128" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.88544" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.64672" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.80192" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="2.88928" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound time="0.39616" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.5" />
<Sound time="0.39616" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.5" />
<Sound time="0.88544" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.5" />
<Sound time="0.88544" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.5" />
<Sound time="2.65632" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.7" />
<Sound time="2.65632" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.7" />
<Sound time="2.39232" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
<Sound time="2.39232" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="1" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.35" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.35" />
<Sound time="0.03872" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_Death" volume="1.5" />
<Sound time="2.38656" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="defence">
<Sound time="0.47481" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="5.26566" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.89547" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Fullplate_CUE" volume="1" />
<Sound time="0.89547" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="1" />
<Sound time="1.5333" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
<Sound time="0.04047" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.35" />
<Sound time="0.04047" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.35" />
<Sound time="1.57434" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.35" />
<Sound time="1.57434" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_LCUE" volume="0.35" />
<Sound time="5.40132" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
<Sound time="5.40132" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
<Sound time="4.31547" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.35" />
<Sound time="4.31547" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.35" />
<Sound time="0.84132" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_Defence_1" volume="1.5" />
<Sound time="4.89915" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_Defence_2" volume="1.5" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound time="0.890288" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.400962" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.715138" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.606723" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
<Sound time="0.606723" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
<Sound time="1.243874" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
<Sound time="1.243874" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
<Sound time="0.017414" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.25" />
<Sound time="0.017414" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.25" />
<Sound time="0.322438" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_DownEnd" volume="1.5" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.25" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.25" />
<Sound time="0.177972" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_DownLoop" volume="1.5" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound time="0.399884" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.917419" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.425728" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
<Sound time="0.425728" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
<Sound time="0.58667" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.4" />
<Sound time="0.58667" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
<Sound time="0.209552" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
<Sound time="0.209552" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="1" />
<Sound time="0.575661" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.4" />
<Sound time="0.575661" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.4" />
<Sound time="0.008677" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_DownStart" volume="1.5" />
<Sound time="0.198822" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="Dyingwait">
<Sound time="0.094254" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.ToothedWaheel_Shot" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.25" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.25" />
<Sound time="0.370732" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_Dyingwait" volume="1.5" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="0.2028" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.35712" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.9714" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.05144" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.25" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.25" />
<Sound time="0.02568" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_Damage" volume="1.5" />
</AnimSound>
<AnimSound animName="jumpevasion">
<Sound time="0.61065" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound time="0.6678" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound time="0.95715" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.7071" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.6" />
<Sound time="0.7071" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.6" />
<Sound time="0.01425" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.35" />
<Sound time="0.01425" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Chainmail_SCUE" volume="0.35" />
<Sound time="0.16455" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_jumpevasion_1" volume="1.5" />
<Sound time="0.8664" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.FatHunter_Cue.FatHunter_jumpevasion_2" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound time="1.459349" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.724814" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="2.073089" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="2.327198" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.646864" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.6" />
<Sound time="0.646864" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.6" />
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