Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00244.xml
2025-03-03 19:44:55 -05:00

162 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="GuardCube_ANI.Anim.GuardCube_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="run">
<Sound time="0.01002" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_00CUE" volume="0.5" />
<Sound time="0.072517" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_run" volume="1" />
<Sound time="0.037498" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="sidewalk01">
<Sound time="0.037099" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_00CUE" volume="0.5" />
<Sound time="0.237615" type="Normal" radius="0" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_run" volume="1" />
</AnimSound>
<AnimSound animName="sidewalk02">
<Sound time="0.06316" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_00CUE" volume="0.5" />
<Sound time="0.159585" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_run" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound time="0.04522" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_00CUE" volume="0.5" />
<Sound time="0.2346" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_run" volume="1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound time="0.022229" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound time="0.022229" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="0.074197" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_01CUE" volume="0.5" />
<Sound time="0.074197" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_Dyingwait" volume="1" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound time="0.049199" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_03CUE" volume="0.5" />
<Sound time="0.226476" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_00CUE" volume="0.2" />
<Sound time="0.329753" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound time="0.073798" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="stun">
<Sound time="0.078677" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound time="0.078677" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="0.078677" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_03CUE" volume="0.6" />
<Sound time="0.162437" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_Dyingwait" volume="1" />
</AnimSound>
<AnimSound animName="ReadyAction">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_01CUE" volume="0.3" />
<Sound time="0.052476" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_ReadyAction" volume="1" />
</AnimSound>
<AnimSound animName="Dyingwait">
<Sound time="0.05916" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound time="0.05916" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.3" />
<Sound time="0.05916" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_03CUE" volume="0.6" />
<Sound time="0.122996" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_Dyingwait" volume="1" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="0.014979" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound time="0.014979" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="0.014979" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_01CUE" volume="0.25" />
<Sound time="0.012499" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_Damage" volume="1" />
</AnimSound>
<AnimSound animName="jumpevasion">
<Sound time="0.057257" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound time="0.52123" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound time="0.802074" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound time="1.059731" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound time="1.220146" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound time="1.512347" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound time="2.068121" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound time="0.034307" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_L_07CUE" volume="0.8" />
<Sound time="0.034307" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound time="0.034307" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.4" />
<Sound time="1.323304" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.4" />
<Sound time="0.114514" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_jumpevasion" volume="1.2" />
</AnimSound>
<AnimSound animName="aggrochange">
<Sound time="0.01261" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound time="0.01261" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.4" />
<Sound time="0.01261" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_01CUE" volume="0.35" />
<Sound time="0.0598" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_aggrochange" volume="1" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="0.014841" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_L_08CUE" volume="0.5" />
<Sound time="0.034358" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound time="0.034358" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.4" />
<Sound time="0.767864" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorSliceCUE.ArmorSlice_Metal_CUE" volume="0.6" />
<Sound time="0.807304" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_LCUE" volume="0.6" />
<Sound time="0.807304" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Claw_LCUE" volume="0.8" />
<Sound time="0.029275" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_atk01_1" volume="1.2" />
<Sound time="0.721892" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_atk01_2" volume="1.2" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0.76466" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.6" />
<Sound time="0.007358" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_01CUE" volume="0.5" />
<Sound time="0.02974" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound time="0.02974" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.4" />
<Sound time="0.02974" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_atk02_1" volume="1" />
<Sound time="0.867405" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_atk02_2" volume="1" />
<Sound time="0.76466" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.8" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="0.019834" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_02CUE" volume="0.7" />
<Sound time="0.298021" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.6" />
<Sound time="0.387375" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Sword" volume="0.7" />
<Sound time="0.387375" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Staff" volume="1" />
<Sound time="0.009917" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_01CUE" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.4" />
<Sound time="0.009834" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_atk03" volume="1.2" />
<Sound time="0.290583" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_CUE" volume="0.8" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.016637" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound time="0.016637" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_LCUE" volume="0.4" />
<Sound time="0.016637" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_01CUE" volume="0.3" />
<Sound time="1.023047" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.5" />
<Sound time="2.041127" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="1.2" />
<Sound time="2.299691" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="1.2" />
<Sound time="2.482696" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="1.2" />
<Sound time="2.691002" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="1.2" />
<Sound time="2.899309" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Metal" volume="1" />
<Sound time="2.899309" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.8" />
<Sound time="0.033274" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_Death_1" volume="1" />
<Sound time="1.224884" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_Death_2" volume="1.2" />
<Sound time="2.78941" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_Death_3" volume="1" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound time="0.072229" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound time="0.072229" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.4" />
<Sound time="0.029669" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_03CUE" volume="0.5" />
<Sound time="0.216512" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_DownEnd" volume="1" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound time="0.027346" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
<Sound time="0.027346" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="0.021269" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_DownLoop" volume="1" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound time="0.3678" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Metal" volume="0.8" />
<Sound time="0.0313" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.8" />
<Sound time="0.1827" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Fullplate_CUE" volume="0.4" />
<Sound time="0.1827" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Metal_L" volume="0.4" />
<Sound time="0.7236" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_LCUE" volume="0.5" />
<Sound time="0.7236" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="0.0288" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_DownStart" volume="1.2" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound time="0.30194" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_S_00CUE" volume="0.4" />
<Sound time="0.30194" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound time="0.30194" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.4" />
<Sound time="0.442514" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_KnockbackEnd" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockbackLoop">
<Sound time="0.01967" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound time="0.01967" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.4" />
<Sound time="0.01967" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_DownLoop" volume="1" />
</AnimSound>
<AnimSound animName="KnockbackStart">
<Sound time="0.37212" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Metal" volume="0.8" />
<Sound time="0.44424" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_LCUE" volume="1" />
<Sound time="0.75864" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_LCUE" volume="0.6" />
<Sound time="0.02592" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound time="0.02592" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Metal_SCUE" volume="0.4" />
<Sound time="0.01152" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.GuardCube_Cue.GuardCube_KnockbackStart" volume="1" />
</AnimSound>
</AnimSoundData>