Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00253.xml
2025-03-03 19:44:55 -05:00

56 lines
3.7 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="JellyFish_ANI.Anim.JellyFish_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.5" />
<Sound time="1.044826" type="Normal" radius="0.4" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.4" />
<Sound time="1.284501" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Moving_Cue.Etc_WaterMove_S_Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Moving_Cue.Etc_WaterMove_L_Cue" volume="0.7" />
<Sound time="3.00645" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_LCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="Dyingwait" />
<AnimSound animName="flinch">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Moving_Cue.Etc_WaterMove_M_Cue" volume="1" />
</AnimSound>
<AnimSound animName="Idle01">
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_LCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="Idle02" />
<AnimSound animName="KnockbackEnd">
<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_LCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="KnockbackLoop" />
<AnimSound animName="KnockbackStart">
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_LCUE" volume="0.4" />
<Sound time="1.937856" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_LCUE" volume="0.3" />
<Sound time="2.901743" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_BigCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="ReadyAction">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Moving_Cue.Etc_WaterMove_S_Cue" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="sidewalk01">
<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="sidewalk02">
<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="stun">
<Sound time="0" type="Normal" radius="0.4" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.3" />
</AnimSound>
</AnimSoundData>