Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00267.xml
2025-03-03 19:44:55 -05:00

73 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="LizardWarrior_ANI.Anim.LizardWarrior_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound time="0.122411" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_Atk01_02" volume="1.2" />
<Sound time="0.55813" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="0.6" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0.539668" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_Atk01_01" volume="1" />
<Sound time="1.100257" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1.2" />
<Sound time="0.269117" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_SCUE" volume="0.6" />
<Sound time="0.334749" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_SCUE" volume="0.8" />
<Sound time="0.981892" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_SCUE" volume="1" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_Atk02_01" volume="0.7" />
<Sound time="0.897949" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_Atk01_03" volume="1" />
</AnimSound>
<AnimSound animName="atk04">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_Atk02_01" volume="1" />
<Sound time="1.309504" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_Atk02_02" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.403247" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="1" />
<Sound time="0.241896" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_Death" volume="0.7" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="DefenseEnd">
<Sound time="0.1" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_HeavyAtk01_03" volume="1" />
</AnimSound>
<AnimSound animName="DefenseLoop" />
<AnimSound animName="DefenseStart">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_HeavyAtk01_02" volume="0.5" />
</AnimSound>
<AnimSound animName="Dyingwait">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_HeavyAtk01_05" volume="1" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_Damage" volume="1" />
</AnimSound>
<AnimSound animName="Idle01" />
<AnimSound animName="KnockbackEnd">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_UltraAtk01_02" volume="1" />
</AnimSound>
<AnimSound animName="KnockbackLoop" />
<AnimSound animName="KnockbackStart">
<Sound time="0.31128" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="1" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_MoveAtk_03" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0.456049" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.7" />
<Sound time="0.939049" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.7" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiWarleader_Cue.YuantiWarleader_Run" volume="1" />
</AnimSound>
<AnimSound animName="sidewalk01">
<Sound time="0.4038" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="1.017298" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="sidewalk02">
<Sound time="0.496873" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="0.949327" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="stun">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_UltraAtk02_03" volume="1" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiPirate_Cue.YuantiPirate_UltraAtk02_03" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound time="0.359668" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="1.037477" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
</AnimSound>
</AnimSoundData>