189 lines
21 KiB
XML
189 lines
21 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
|
|
<AnimSound animName="atk01">
|
|
<Sound time="0.207323" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0.735806" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0.150405" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
|
|
<Sound time="0.376115" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Atk01" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="atk02">
|
|
<Sound time="0.816936" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.5" />
|
|
<Sound time="1.402235" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.15" />
|
|
<Sound time="0.773245" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
|
|
<Sound time="0.773245" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
|
|
<Sound time="0.8" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Atk02" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="atk03">
|
|
<Sound time="0.039644" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0.393589" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="1.967944" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="2.029341" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0.10104" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
|
|
<Sound time="0.216718" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
|
|
<Sound time="0.346626" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
|
|
<Sound time="1.559921" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
|
|
<Sound time="0.408023" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
|
|
<Sound time="1.061633" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.5" />
|
|
<Sound time="1.2" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Leather_CUE" volume="0.75" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
|
|
<Sound time="1.003895" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
|
|
<Sound time="1.003895" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Atk03" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="commandreceive">
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Commandreceive" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Death">
|
|
<Sound time="0.402442" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0.664165" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="1.791046" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.8" />
|
|
<Sound time="1.791046" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.65" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Death" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="DownEnd">
|
|
<Sound time="0.35" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
|
|
<Sound time="0.6" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_DownEnd" volume="1.5" />
|
|
<Sound time="0.741459" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.5" />
|
|
<Sound time="1.166" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="DownLoop">
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
|
|
<Sound time="0.3" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_DownLoop" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="DownStart">
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
|
|
<Sound time="0.366" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.1" />
|
|
<Sound time="0.15" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_DownStart" volume="1.5" />
|
|
<Sound time="0.368436" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.7" />
|
|
</AnimSound>
|
|
<AnimSound animName="Idle">
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
|
|
<Sound time="1.44228" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
|
|
<Sound time="1.44228" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Idle" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="jumpevasion">
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
|
|
<Sound time="0.599966" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.4" />
|
|
<Sound time="0.853155" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.4" />
|
|
<Sound time="0.92846" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0.433034" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
|
|
<Sound time="0.155983" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Jumpevasion" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="KnockBackEnd">
|
|
<Sound time="0.4" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0.7" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.5" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_KnockBackEnd" volume="1.5" />
|
|
<Sound time="1.166" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="KnockBackLoop">
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.15" />
|
|
<Sound time="0.2" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_KnockBackLoop" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="KnockBackStart">
|
|
<Sound time="0.000333" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
|
|
<Sound time="0.000333" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
|
|
<Sound time="0.35" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.85" />
|
|
<Sound time="0.41776" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.75" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_KnockBackStart" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound time="0.222155" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.4" />
|
|
<Sound time="0.301621" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.4" />
|
|
<Sound time="0.143764" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Run" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="unarmedwait">
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.1" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_UnarmedWait" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait">
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Wait" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Walk">
|
|
<Sound time="0.208199" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.4" />
|
|
<Sound time="0.595948" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.4" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Run" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk01">
|
|
<Sound time="0.293553" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0.638059" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0.973002" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="1.319966" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.15" />
|
|
<Sound time="0.25" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_SideWalk" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk02">
|
|
<Sound time="0.300793" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0.640517" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="1.009337" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="1.288411" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.15" />
|
|
<Sound time="0.300793" type="Normal" radius="0.3" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_SideWalk" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="angry_Q">
|
|
<Sound time="0.23829" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.5" />
|
|
<Sound time="1.2032" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="3.83708" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.55" />
|
|
<Sound time="4.49555" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="1.07865" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.4" />
|
|
<Sound time="1.29438" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.4" />
|
|
<Sound time="3.86011" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.4" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
|
|
<Sound time="1.06737" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
|
|
<Sound time="2.39559" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
|
|
<Sound time="3.48505" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
|
|
<Sound time="3.6" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Atk02" volume="1.5" />
|
|
<Sound time="1.85" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Idle" volume="1.5" />
|
|
<Sound time="0.1" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Commandreceive" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="laugh_Q">
|
|
<Sound time="0.137092" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="1.708416" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="2.330571" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.55" />
|
|
<Sound time="3.005554" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.55" />
|
|
<Sound time="3.374481" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.4" />
|
|
<Sound time="4.12325" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_GrassCUE" volume="0.3" />
|
|
<Sound time="1.8" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_04CUE" volume="0.6" />
|
|
<Sound time="2.35" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_04CUE" volume="0.6" />
|
|
<Sound time="0.506019" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.4" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
|
|
<Sound time="1.845508" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
|
|
<Sound time="2.436228" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
|
|
<Sound time="1.8" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Damage" volume="1.5" />
|
|
<Sound time="2.4" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.NympiWarrior_Cue.NympiWarrior_Damage" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="talk_Q">
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
|
|
<Sound time="1.646289" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
|
|
<Sound time="3.992304" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|