200 lines
22 KiB
XML
200 lines
22 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="PollutedTreeSpirit_ANI.Anim.PollutedTreeSpirit_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="aggrochange">
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<Sound time="0.276615" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="1.3" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Aggrochange" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound time="0.811065" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.8" />
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<Sound time="1.474964" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="1.743979" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Atk01" volume="1" />
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<Sound time="0.764928" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound time="0.46508" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
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<Sound time="1.25818" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
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<Sound time="0.65648" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="1.26214" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="1.76616" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="2.07504" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Atk02" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.2" />
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<Sound time="1.847704" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Atk03" volume="1" />
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</AnimSound>
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<AnimSound animName="atk04Start">
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<Sound time="0.227205" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RLCUE" volume="0.5" />
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<Sound time="0.388773" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RMCUE" volume="0.5" />
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<Sound time="0.657716" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.5" />
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<Sound time="0.854964" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.5" />
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<Sound time="1.136025" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RLCUE" volume="0.45" />
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<Sound time="1.39891" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RLCUE" volume="0.4" />
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<Sound time="1.66819" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.35" />
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<Sound time="1.948914" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.3" />
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<Sound time="2.056626" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RLCUE" volume="0.25" />
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<Sound time="2.373703" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RLCUE" volume="0.2" />
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<Sound time="2.517095" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.15" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.25" />
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<Sound time="1.554419" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Atk04Start" volume="1" />
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</AnimSound>
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<AnimSound animName="atk04Loop">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="atk04End">
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<Sound time="0.17578" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RMCUE" volume="0.4" />
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<Sound time="1.0043" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RMCUE" volume="0.25" />
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<Sound time="1.89134" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="2.2" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Atk04End" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.257202" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_LCue" volume="0.65" />
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<Sound time="0.257202" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.65" />
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<Sound time="0.8" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.6" />
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<Sound time="0.8" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_LCue" volume="0.6" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.2" />
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<Sound time="1.167303" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Death" volume="1.5" />
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<Sound time="0.273808" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.7" />
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<Sound time="0.81259" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound time="0.15" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="0.75" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.2" />
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<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_DownEnd" volume="1" />
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<Sound time="1.1" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_DownLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound time="0.33" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_LCue" volume="0.65" />
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<Sound time="0.33" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_DownStart" volume="1" />
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<Sound time="0.355025" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound time="0.114386" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.1" />
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<Sound time="0.613168" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Damage" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound time="0.65" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="1.1" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_KnockBackEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_KnockBackLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound time="0.092241" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_LCue" volume="0.8" />
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<Sound time="0.092241" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.8" />
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<Sound time="0.52" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
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<Sound time="0.52" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_LCue" volume="0.6" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_KnockBackStart" volume="1" />
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<Sound time="0.084652" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.8" />
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<Sound time="0.539275" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound time="0.03648" type="Normal" radius="0.2" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.1" />
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<Sound time="0.526958" type="Normal" radius="0.2" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.2" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.1" />
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<Sound time="0.633665" type="Normal" radius="0.2" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Walk" volume="2" />
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</AnimSound>
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<AnimSound animName="sidestep01">
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<Sound time="0.135736" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="0.359587" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="0.629304" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="0.820202" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="1.033" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.15" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_SideStep" volume="2" />
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</AnimSound>
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<AnimSound animName="sidestep02">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_SideStep" volume="0.7" />
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<Sound time="0.139455" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="0.339444" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="0.620213" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="0.818343" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="1.033" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="2" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="spmove">
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<Sound time="0.346626" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="0.552569" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="0.852234" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="1.325313" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="1.491409" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="1.361297" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_SideStep" volume="1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.15" />
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<Sound time="0.54" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Stun" volume="1" />
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</AnimSound>
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<AnimSound animName="UnarmedWait">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.15" />
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<Sound time="1.76786" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.15" />
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<Sound time="1.76786" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Wait" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Wait" volume="1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0.6284" type="Normal" radius="0.2" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.2" />
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<Sound time="1.7" type="Normal" radius="0.2" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.1" />
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<Sound time="0" type="Normal" radius="0.2" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.1" />
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<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_Walk" volume="2" />
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</AnimSound>
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<AnimSound animName="Dyingwait">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.45" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_DyingWait" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk01">
|
|
<Sound time="0.47518" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
|
|
<Sound time="0.988994" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
|
|
<Sound time="0.1" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk02">
|
|
<Sound time="0.50462" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
|
|
<Sound time="0.946744" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
|
|
<Sound time="0.1" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="ReadyAction">
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.45" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.4" />
|
|
<Sound time="0.722122" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.35" />
|
|
<Sound time="0.722122" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Wood_CUE" volume="0.3" />
|
|
<Sound time="0.15" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_ReadyAction" volume="1.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Spawn">
|
|
<Sound time="0.64844" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.5" />
|
|
<Sound time="1.10812" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.5" />
|
|
<Sound time="1.41648" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.5" />
|
|
<Sound time="1.67466" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.5" />
|
|
<Sound time="2.10886" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
|
|
<Sound time="2.46792" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
|
|
<Sound time="0.22022" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Slide_Cue.Slide_Medium" volume="0.7" />
|
|
<Sound time="1.46656" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_SCUE" volume="0.3" />
|
|
<Sound time="0.8372" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.PollutedTreeSpirit_Cue.PollutedTreeSpirit_ReadyAction" volume="1.2" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|