Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00292.xml
2025-03-03 19:44:55 -05:00

268 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="PrionMadman_ANI.Anim.PrionMadman_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_Aggrochange" volume="1.5" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="0.17586" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.58824" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.84078" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.2852" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.77768" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0.32922" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
<Sound time="0.90162" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_Atk01" volume="1.5" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0.679351" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.827784" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.462301" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="2.002083" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="2.254117" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0.971912" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.4" />
<Sound time="0.8" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.4" />
<Sound time="0.692776" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_Atk02" volume="1.5" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0.07" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Leather_SCUE" volume="0.2" />
<Sound time="0.07" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Normal_MCUE" volume="0.2" />
<Sound time="0.4" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Normal_MCUE" volume="0.2" />
<Sound time="0.4" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Leather_SCUE" volume="0.2" />
<Sound time="1.567758" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound time="1.567758" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_Atk03" volume="1.5" />
<Sound time="1.632361" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="atk04">
<Sound time="1.153865" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound time="1.703869" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="2.182178" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="3.025361" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0.520047" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
<Sound time="0.818948" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
<Sound time="1.4" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.6" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_Atk04" volume="1.5" />
</AnimSound>
<AnimSound animName="atk05">
<Sound time="1.074391" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound time="1.110285" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound time="2.134667" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound time="2.886821" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound time="2.951349" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0.25" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
<Sound time="0.72" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.7" />
<Sound time="1.6" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
<Sound time="2.1" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.7" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_Atk05" volume="1.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.386765" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.680367" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="3.202202" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.75" />
<Sound time="3.202202" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.45" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="1.110285" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="1.110285" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_Death" volume="1.5" />
<Sound time="3.202202" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.55" />
<Sound time="3.290928" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.95" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound time="0.55" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.4" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.6" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_DownEnd" volume="1.5" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_DownLoop" volume="1" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound time="0.25" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.37064" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.85" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.7" />
<Sound time="0.867823" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_DownStart" volume="1.5" />
<Sound time="0.85" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.6" />
<Sound time="0.855494" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="0.147938" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
<Sound time="1.366" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_Damage" volume="1.5" />
</AnimSound>
<AnimSound animName="idle">
<Sound time="0.787256" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.976218" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.673553" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.970674" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_Idle" volume="1.5" />
</AnimSound>
<AnimSound animName="idle01">
<Sound time="0.32616" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound time="0.85374" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound time="1.59219" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound time="1.1" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound time="0.98793" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0.98793" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0.25" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_Idle01" volume="1.5" />
</AnimSound>
<AnimSound animName="jumpevasion">
<Sound time="0.453177" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound time="0.088115" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.6" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_Jumpevasion" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockBackEnd">
<Sound time="0.6" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.95" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.9" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="2.3" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="2.3" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.4" />
<Sound time="2.5098" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound time="2.5098" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_KnockBackEnd" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockBackLoop">
<Sound time="0.1776" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_01Cue" volume="0.4" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_KnockBackLoop" volume="1" />
</AnimSound>
<AnimSound animName="KnockBackStart">
<Sound time="0.34" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.8" />
<Sound time="0.34" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.7" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_KnockBackStart" volume="1.5" />
<Sound time="0.39168" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionMadman_Cue.PrionMadMan_KnockBackStart_1" volume="1.5" />
<Sound time="0.36612" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
</AnimSound>
<AnimSound animName="Run">
<Sound time="0.359523" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound time="0.744202" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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