Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00301.xml
2025-03-03 19:44:55 -05:00

323 lines
39 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="SalvaGangAmbusher_ANI.Anim.SalvaGangAmbusher_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Aggrochange" volume="1" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="0.367613" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
<Sound time="0.571809" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
<Sound time="0.931297" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
<Sound time="0.465572" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.5" />
<Sound time="0.604462" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.6" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Atk01" volume="1" />
<Sound time="0.367613" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.571809" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.931297" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0.501052" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="1.319962" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="1.492236" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="1.648436" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="1.831629" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="2.073966" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="2.402743" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="2.86" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="0.35" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.5" />
<Sound time="1.858623" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.6" />
<Sound time="2.246543" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.5" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
<Sound time="1.713038" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Atk02" volume="1" />
<Sound time="0.501052" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="0.339393" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
<Sound time="0.737929" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
<Sound time="2.467346" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.3" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Atk03" volume="1" />
<Sound time="0.339393" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.737929" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="atk04">
<Sound time="1.04771" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="1.56417" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="1.7" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="0.2295" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
<Sound time="0.57681" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
<Sound time="0.99348" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.6" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Atk04" volume="1" />
<Sound time="1.04771" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="1.56417" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="1.7" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="atk05">
<Sound time="2.127953" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.55" />
<Sound time="3.033" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
<Sound time="1.955679" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
<Sound time="1.449167" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
<Sound time="1.89" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_07CUE" volume="0.3" />
<Sound time="0.339393" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
<Sound time="0.581729" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
<Sound time="0.786457" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
<Sound time="1.034253" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
<Sound time="1.298427" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.6" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Atk05" volume="1" />
<Sound time="2.127953" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="3.033" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="Atk06">
<Sound time="0.308121" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="0.651733" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="0.773529" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="0.988488" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="1.346619" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="3.688985" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="4.033" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="2.58" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.5" />
<Sound time="1.182072" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_MCUE" volume="0.5" />
<Sound time="2.5" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.6" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
<Sound time="2.328251" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Atk06" volume="1" />
<Sound time="0.308121" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.651733" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.773529" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.988488" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="1.346619" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="3.688985" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="4.033" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="2.58" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.26936" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="0.42735" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="0.65712" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="0.96607" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="1.98468" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="2.34617" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="3.04288" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="0.7" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
<Sound time="1.88626" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.15" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Death" volume="1.5" />
<Sound time="3.08876" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.08" />
<Sound time="0.26936" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.42735" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.65712" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.96607" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="1.98468" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="2.34617" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="3.04288" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound time="0.5" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
<Sound time="0.15" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_DownEnd" volume="1" />
<Sound time="0.5" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_DownLoop" volume="1" />
<Sound time="0" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound time="0.1" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
<Sound time="0.24" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
<Sound time="0.4" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.45" />
<Sound time="0.5" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.45" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_DownStart" volume="1" />
<Sound time="0.67652" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.15" />
<Sound time="1.12918" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
<Sound time="0.1" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.24" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.4" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0.5" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="0.099065" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
<Sound time="0.56691" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.28" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Damage" volume="1" />
<Sound time="0.099065" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="301201" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="jumpevasion">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.4" />
<Sound time="0.4" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.4" />
<Sound time="0.915966" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.4" />
<Sound time="0.780998" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="1.249899" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="1.508311" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
<Sound time="2.79582" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.35" />
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