Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00323.xml
2025-03-03 19:44:55 -05:00

182 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound time="0.536155" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="0.701168" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="1.208227" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="0.543531" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
<Sound time="0.592024" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Atk01" volume="1" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0.638823" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="0.971912" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="1.286764" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="2.127974" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="2.371141" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="0.868312" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
<Sound time="0.94025" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Atk02" volume="1" />
</AnimSound>
<AnimSound animName="atk03">
<Sound time="1.278382" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.8" />
<Sound time="3.218101" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="3.647415" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="4.434073" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="4.603685" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="1.80584" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.45" />
<Sound time="0.268259" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.35" />
<Sound time="1.242648" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
<Sound time="2.359974" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Atk03" volume="1" />
</AnimSound>
<AnimSound animName="commandreceive">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
<Sound time="0.743352" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Commandreceive" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.1" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
<Sound time="0.8" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.7" />
<Sound time="4.5" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.6" />
<Sound time="0.333765" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.6" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound time="1.3" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.35" />
<Sound time="3.16433" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Death" volume="1.5" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound time="0.39" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="0.6" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
<Sound time="0.5" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_DownEnd" volume="0.8" />
<Sound time="1.218062" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="1.366" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
<Sound time="0.2" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_DownLoop" volume="0.6" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound time="0.55" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.7" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_DownStart" volume="1" />
<Sound time="0.960844" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
</AnimSound>
<AnimSound animName="jumpevasion">
<Sound time="0.28986" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="0.510095" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="0.919267" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Jumpevasion" volume="1" />
</AnimSound>
<AnimSound animName="jumpevasion01">
<Sound time="0.3193" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="0.647691" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Jumpevasion" volume="1" />
</AnimSound>
<AnimSound animName="KnockBackEnd">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound time="0.53" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="1.5" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_KnockBackEnd" volume="1" />
<Sound time="1.20934" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="1.7526" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="2.18155" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
<Sound time="0.91908" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
</AnimSound>
<AnimSound animName="KnockBackLoop">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
<Sound time="0.01" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_KnockBackLoop" volume="0.65" />
</AnimSound>
<AnimSound animName="KnockBackStart">
<Sound time="0.57" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.65" />
<Sound time="0.87" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.65" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
<Sound time="0.2" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_KnockBackStart" volume="1" />
</AnimSound>
<AnimSound animName="Run">
<Sound time="0.24965" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound time="0.6136" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Run" volume="2" />
<Sound time="0.24965" type="Normal" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.2" />
<Sound time="0.6136" type="Normal" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
<Sound time="1.875057" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
<Sound time="3.664793" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_UnarmedWait" volume="1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
<Sound time="1.877898" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Wait" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound time="0.136356" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="0.446626" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="0.945507" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="1.293663" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Run" volume="2" />
<Sound time="0.136356" type="Normal" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
<Sound time="0.446626" type="Normal" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
<Sound time="0.945507" type="Normal" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
<Sound time="1.293663" type="Normal" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="SideWalk01">
<Sound time="0.414646" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="0.946744" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
<Sound time="0.414646" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TounMilitia_SideWaik" volume="2" />
<Sound time="0.414646" type="Normal" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
<Sound time="0.946744" type="Normal" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="SideWalk02">
<Sound time="0.420121" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="0.93941" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
<Sound time="0.420121" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TounMilitia_SideWaik" volume="2" />
<Sound time="0.420121" type="Normal" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
<Sound time="0.93941" type="Normal" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="angry_Q">
<Sound time="0.18879" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="0.609" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.45" />
<Sound time="0.65163" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.45" />
<Sound time="2.60565" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.45" />
<Sound time="3.95067" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="6.073471" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.45" />
<Sound time="6.61983" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="8.700001" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="0.56724" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.5" />
<Sound time="1.13448" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.5" />
<Sound time="2.77356" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.6" />
<Sound time="3.19377" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.6" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
<Sound time="4.07682" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
<Sound time="0.44109" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_DownLoop" volume="0.7" />
</AnimSound>
<AnimSound animName="laugh_Q">
<Sound time="3.90848" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="5.10694" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound time="4.29784" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.45" />
<Sound time="5.28674" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.45" />
<Sound time="3.45" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.35" />
<Sound time="4.45" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.45" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
<Sound time="3.39946" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
<Sound time="4.41812" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
<Sound time="0.59892" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_KnockBackLoop" volume="1" />
</AnimSound>
<AnimSound animName="talk_Q">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
<Sound time="2.021" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
<Sound time="3.48505" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
</AnimSound>
</AnimSoundData>