163 lines
18 KiB
XML
163 lines
18 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
|
|
<AnimSound animName="atk01">
|
|
<Sound time="0.732467" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
|
|
<Sound time="1.056544" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="1.048265" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Atk01" volume="1" />
|
|
<Sound time="1.116331" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_CUE" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="atk02">
|
|
<Sound time="0.629957" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="1.102362" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="2.168501" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.6" />
|
|
<Sound time="0.445301" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
|
|
<Sound time="1.043849" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
|
|
<Sound time="1.534238" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.5" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
|
|
<Sound time="2.27666" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.3" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Atk02" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="commandreceive">
|
|
<Sound time="0.47385" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="1.045659" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0.446563" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.3" />
|
|
<Sound time="1.045659" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.3" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Commandreceive" volume="1" />
|
|
<Sound time="0.544522" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_CUE" volume="0.5" />
|
|
<Sound time="1.124609" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_CUE" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Death">
|
|
<Sound time="0.15708" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0.30804" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0.88468" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.8" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Death01" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="death01">
|
|
<Sound time="0.166609" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0.292152" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0.813097" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.7" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
|
|
<Sound time="6.523548" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
|
|
<Sound time="9.940198" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.4" />
|
|
<Sound time="11.128751" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.5" />
|
|
<Sound time="8.836123" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Death01" volume="1.5" />
|
|
<Sound time="6.647918" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Death01_1" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="DownEnd">
|
|
<Sound time="1.2" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="1.8" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
|
|
<Sound time="1" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_DownEnd" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="DownLoop">
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_DownLoop" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="DownStart">
|
|
<Sound time="0.7" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.6" />
|
|
<Sound time="0.3" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_SCUE" volume="0.8" />
|
|
<Sound time="0.3" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.4" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_DownStart" volume="1" />
|
|
<Sound time="0.450666" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0" />
|
|
<Sound time="0.5" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="jumpevasion">
|
|
<Sound time="0.75212" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.5" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Jumpevasion" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="KnockBackEnd">
|
|
<Sound time="0.45" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
|
|
<Sound time="0.6" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
|
|
<Sound time="0.9" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
|
|
<Sound time="1.2" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
|
|
<Sound time="1.7" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
|
|
<Sound time="2" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.4" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_KnockBackEnd" volume="1" />
|
|
<Sound time="2.428621" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.2" />
|
|
<Sound time="1.901389" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="KnockBackLoop">
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_KnockBackLoop" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="KnockBackStart">
|
|
<Sound time="0.412532" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_SCUE" volume="0.8" />
|
|
<Sound time="0.412532" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.8" />
|
|
<Sound time="1.1" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
|
|
<Sound time="1.1" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_SCUE" volume="0.63" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
|
|
<Sound time="0" type="normal" radius="0.3" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_KnockBackStart" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound time="0.31458" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0.66766" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Run" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="unarmedwait">
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_UnarmedWait" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait">
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.15" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Wait" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Walk">
|
|
<Sound time="0.072471" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0.474977" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Run" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk01">
|
|
<Sound time="0.47518" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0.950463" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0.47518" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_SideWalk" volume="2" />
|
|
<Sound time="0.950463" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk02">
|
|
<Sound time="0.484374" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0.926601" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="0.484374" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_SideWalk" volume="2" />
|
|
<Sound time="0.926601" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="angry_Q">
|
|
<Sound time="0.524871" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.45" />
|
|
<Sound time="0.991222" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.5" />
|
|
<Sound time="1.501011" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.45" />
|
|
<Sound time="4.430032" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.4" />
|
|
<Sound time="5.523212" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
|
|
<Sound time="5.902084" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
|
|
<Sound time="0.495309" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
|
|
<Sound time="1.005701" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
|
|
<Sound time="1.472052" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.35" />
|
|
<Sound time="4.313595" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
|
|
<Sound time="1.92332" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
|
|
<Sound time="4.022202" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Atk02" volume="1" />
|
|
<Sound time="2.8" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_KnockBackEnd" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Fire_Q">
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_UnarmedWait" volume="1.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="laugh_Q">
|
|
<Sound time="1.733884" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="5.377213" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
|
|
<Sound time="4.998341" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
|
|
<Sound time="1.355012" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.2" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
|
|
<Sound time="3.409852" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="talk_Q">
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
|
|
<Sound time="1.699157" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_UnarmedWait" volume="1.3" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|