Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00384.xml
2025-03-03 19:44:55 -05:00

518 lines
46 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="bReactionCom2">
<Sound time="0.648908" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.095238" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.507353" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.309821" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound time="0.384474" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound time="0.30026" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.360955" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
<Sound time="1.040341" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound time="0.44071" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.700021" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.453115" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.4" />
<Sound time="0.423115" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
<Sound time="0.44071" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.4" />
</AnimSound>
<AnimSound animName="combo1">
<Sound time="0.085908" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.260362" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.674433" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.295546" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
<Sound time="0.419203" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.204728" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.305432" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="combo1R">
<Sound time="0.459591" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.615793" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="combo2">
<Sound time="0.434993" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.440149" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.402077" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_08CUE" volume="0.3" />
<Sound time="0.440149" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo2R">
<Sound time="0.238225" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.515592" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="combo3">
<Sound time="0.127282" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.400923" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.619919" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.282224" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
<Sound time="0.474977" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.202867" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound time="0.466805" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo3R">
<Sound time="0.27916" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.397624" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="combo4">
<Sound time="0.537466" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.639307" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.290344" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.527722" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.450189" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
<Sound time="0.056507" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound time="0.482946" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.553972" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
<Sound time="0.157835" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.603716" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="DeafeningRoarLoop">
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="DeafeningRoarShot">
<Sound time="0.110118" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.354256" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.285191" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.141458" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.245854" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="DeafeningRoarStart">
<Sound time="0.491225" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.230455" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="0.152612" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.241681" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.322598" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="3.1163" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.886644" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound time="0.805731" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.665531" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="2.316997" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="2.86751" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.323668" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.3" />
<Sound time="0.303668" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.3" />
<Sound time="0.946188" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="2.102236" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="2.958959" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="2.86751" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
<Sound time="1.480848" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
<Sound time="3.102193" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
<Sound time="0.6647" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.1" />
<Sound time="0.322598" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="Groggy1">
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="InspiringRoar">
<Sound time="0.200476" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.128861" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.058433" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.081112" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound time="0.251004" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.821528" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.195701" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.679563" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.64584" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="nanmu1">
<Sound time="0.470531" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.551428" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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</AnimSound>
<AnimSound animName="nanmu2">
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</AnimSound>
<AnimSound animName="nanmu3">
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<Sound time="0.42888" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
<Sound time="0.25152" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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</AnimSound>
<AnimSound animName="nanmu4">
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<Sound time="0.207701" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_08CUE" volume="0.3" />
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</AnimSound>
<AnimSound animName="nanmu5">
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<Sound time="0.650307" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound time="0.116026" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="0.5" />
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</AnimSound>
<AnimSound animName="outweapon">
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<Sound time="0.317868" type="WeaponOn" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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</AnimSound>
<AnimSound animName="pointattack1">
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</AnimSound>
<AnimSound animName="pointattack3">
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</AnimSound>
<AnimSound animName="pointattack4">
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</AnimSound>
<AnimSound animName="pointattack5">
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