Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00413.xml
2025-03-03 19:44:55 -05:00

285 lines
24 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="BackDash">
<Sound time="0.519292" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.733873" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.152538" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
<Sound time="0.131697" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.154597" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
<Sound time="0.152538" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound time="0.557316" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastBallLoop" />
<AnimSound animName="blastBallShot">
<Sound time="0.092593" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.264136" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.15508" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="0.128006" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.157946" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound time="0.959363" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.309749" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.969316" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastBallStart">
<Sound time="0.357312" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.784351" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.13398" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="blastSoil">
<Sound time="0.329442" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="1.426763" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.047096" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.269501" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="0.223205" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.248664" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
<Sound time="1.037833" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound time="0.587052" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.019657" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.6618" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.890422" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.197463" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.507816" type="Normal" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
<Sound time="0.509564" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
<Sound time="0.999168" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.623913" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound time="0.3921" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.997798" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.030064" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.038118" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound time="0.45813" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.739188" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.022928" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
<Sound time="0.3921" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.36384" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="2.63744" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.27872" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="2.73408" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.3296" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_FullPlate_SCUE" volume="0.3" />
<Sound time="0.3296" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Metal_SCUE" volume="0.3" />
<Sound time="0.2996" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound time="0.39776" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.99184" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="2.56208" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="0.022928" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
<Sound time="1.47144" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
<Sound time="2.5596" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
<Sound time="0.36384" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="fireball">
<Sound time="0.304919" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="0.321001" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.333969" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="inweapon">
<Sound time="0.344919" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.781215" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.708592" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.218423" type="Normal" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
<Sound time="0.121301" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.771517" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="mpChargeEnd">
<Sound time="0.243995" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.10532" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="mpChargeLoop" />
<AnimSound animName="mpChargeStart">
<Sound time="0.464001" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.526506" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound time="0.47518" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.715559" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.253188" type="WeaponOn" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.128402" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.639042" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound time="0.71652" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Run">
<Sound time="0.03681" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.456" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.03834" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
<Sound time="0.47961" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="shockTrap">
<Sound time="1.480285" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="2.029186" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.022544" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.351755" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.450189" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound time="1.453867" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="0.107906" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound time="0.08537" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="AuraBurn">
<Sound time="0.043644" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.140887" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.321653" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.924641" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.173058" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="1.183386" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.137227" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
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</AnimSound>
<AnimSound animName="Kicharge">
<Sound time="0.220362" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="0.20434" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
<AnimSound animName="RisingAttack">
<Sound time="1.17896" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1.206688" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.324052" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
<Sound time="0.307813" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.305541" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
</AnimSound>
<AnimSound animName="HowitzerShot">
<Sound time="0.111874" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.877017" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.471565" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.304528" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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</AnimSound>
<AnimSound animName="brimstoneShot">
<Sound time="0.167825" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.210364" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.121964" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="0.125835" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.100108" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="EscapingBomb">
<Sound time="0.932081" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.998618" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.744283" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.115479" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound time="0.905319" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.069959" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="ManaExtortionLoop" />
<AnimSound animName="ManaExtortionMoving">
<Sound time="0.0414" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
<AnimSound animName="ManaExtortionShot">
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<Sound time="1.506324" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.082908" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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</AnimSound>
<AnimSound animName="ShortTeleportEnd">
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</AnimSound>
<AnimSound animName="ShortTeleportStart">
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</AnimSound>
<AnimSound animName="RapidFireBall1">
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</AnimSound>
<AnimSound animName="RapidFireBallL">
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