376 lines
33 KiB
XML
376 lines
33 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="BackAttackShot">
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<Sound time="0.134438" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.218919" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.766701" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.972862" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.502568" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1E-06" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="BackAttackStart">
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<Sound time="0.083983" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.333" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bReactionCom2">
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<Sound time="0.226548" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.587052" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.019657" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.527843" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.740667" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.605184" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.005825" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.738213" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.199" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound time="0.550539" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.483289" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.4" />
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<Sound time="0.443289" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
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<Sound time="0.550539" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound time="0.759533" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="combo1">
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<Sound time="0.135736" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.664219" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.470095" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.426778" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1R">
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<Sound time="0.64792" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.7616" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.1904" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="combo2">
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<Sound time="0.253998" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.621925" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.843125" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.197983" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.503838" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.483646" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo2R">
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<Sound time="0.30856" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.59178" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.86967" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="combo3">
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<Sound time="0.248551" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.742388" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.455643" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.454235" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo3R">
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<Sound time="0.606594" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.947163" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.084042" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="combo4">
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<Sound time="0.191305" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.6284" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.206179" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.419034" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.801848" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.928657" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.761968" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.671968" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="1.383071" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.705159" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.671968" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.455285" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="2.362097" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.799253" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.893911" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.397194" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.397194" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound time="2.083792" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.083792" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound time="0.277969" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
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<Sound time="1.101223" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
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<Sound time="2.362097" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
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<Sound time="0.455285" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound time="0.970903" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.350432" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.983135" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="Groggy1">
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="handyslash">
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<Sound time="0.32009" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.790685" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.549927" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.94527" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="2.415865" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="2.867736" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="3.307241" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.025084" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.200365" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.007888" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound time="0.062887" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackSCue" volume="1" />
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<Sound time="1.379421" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="1.430865" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="1.40959" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound time="1.44959" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="inweapon">
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<Sound time="0.338475" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.692282" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.099541" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.682631" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.066205" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.67106" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound time="0.11292" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.70092" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.02948" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.25016" type="WeaponOn" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.66924" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.45668" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.63732" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="0.7" />
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<Sound time="0.02352" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound time="0.0414" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.461649" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.0414" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
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<Sound time="0.461649" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="sReaction">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="swordDanceLoop" />
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<AnimSound animName="swordDanceShot">
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<Sound time="0.34625" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.7105" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.33225" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.46975" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.714" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.3135" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.474488" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.200001" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.2525" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.912162" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.382483" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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<Sound time="1.304748" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.409861" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="1.326686" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.353892" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound time="1.322733" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="1.322733" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="swordDanceStart">
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<Sound time="0.183045" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.601826" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.201576" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.196373" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="tumbling">
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<Sound time="0.46576" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.6284" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.05" />
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<Sound time="0.696912" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="0.975027" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="1.307219" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="0.050001" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.8" />
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<Sound time="1.092407" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="1.086842" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.068512" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait" />
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<AnimSound animName="CuttingSlash">
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<Sound time="0.069097" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.224809" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.552852" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.274892" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.460773" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.221329" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="2.398451" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.809736" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.184141" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="DownBlow">
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<Sound time="0.608739" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.638067" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.240391" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.334791" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.650617" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.787358" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.006599" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
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<Sound time="0.406926" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.2" />
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<Sound time="0.506926" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.944178" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.543668" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="1.105116" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Claw_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="RisingAttack">
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<Sound time="0.329443" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.6218" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.326612" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.582229" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.720235" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound time="0.403269" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.488616" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
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<Sound time="0.323205" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="0.323205" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound time="1.144993" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.372422" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="BehindCatchShot">
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<Sound time="0.227393" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="0.722514" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.961917" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1E-06" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.48347" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="BehindCatchStart">
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<Sound time="0.126686" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.333" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="FlatBlade">
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<Sound time="0.032627" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.182384" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="1.201348" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.574873" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.129369" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.270184" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.198049" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.146457" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.925421" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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</AnimSound>
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<AnimSound animName="StingerBlade">
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<Sound time="0.116784" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.250599" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.846927" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.007188" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.7503" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.11744" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="2.286047" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.99826" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.233325" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.045703" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.79603" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.169506" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.959332" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="AdvLeap">
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<Sound time="0.01025" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.25515" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="WindCutter1">
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<Sound time="0.29183" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.45201" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.32923" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.35022" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.35238" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="WindCutter1R">
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<Sound time="0.145281" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.409087" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.505906" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.095143" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="WindCutter2">
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<Sound time="0.21364" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.40413" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.26152" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.32197" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.25539" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="WindCutter2R">
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<Sound time="0.11017" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.370678" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.111856" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="WindCutter3">
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<Sound time="0.138854" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.532646" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.819706" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.393825" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.788265" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.972823" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.481618" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.556529" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.281913" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.796529" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.470969" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RagingStrike">
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<Sound time="0.261093" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.594122" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.84547" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.361207" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.25794" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.297061" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.571194" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.250357" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Retreatkick">
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<Sound time="0.714516" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.789555" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.373749" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.618449" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.088364" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="0.088364" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound time="0.652731" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="1.359276" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.102594" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="CutHead">
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<Sound time="0.036699" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.197125" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.343922" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.527419" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.542281" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="2.372109" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="2.812804" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.287803" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="1.52014" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.007279" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.439462" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.313269" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.739102" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.036699" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
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<Sound time="1.233824" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="JawBreaker">
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<Sound time="0.201676" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.403351" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.221811" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.481565" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.240953" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.355831" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="1.115013" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.245113" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="bReactionStart3">
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
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<Sound time="0.17" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
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<Sound time="1.408463" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
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<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1.5" />
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</AnimSound>
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<AnimSound animName="bReactionRolling3">
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<Sound time="0.322977" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="bReactionDown3" />
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<AnimSound animName="bReactionCom3">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1.5" />
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</AnimSound>
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</AnimSoundData>
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