509 lines
45 KiB
XML
509 lines
45 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="bReactionCom2">
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<Sound time="0.028622" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.946398" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.023137" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.644596" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.599944" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.631704" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="1.601117" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.8" />
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<Sound time="0.113274" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
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<Sound time="0.741131" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound time="0.241747" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="1.063511" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.184152" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.366561" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.366561" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.1" />
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<Sound time="1.004704" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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<Sound time="0.241747" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound time="0.196591" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1">
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<Sound time="0.23434" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound time="0.394501" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.076818" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.475204" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.25077" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1R">
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<Sound time="0.479967" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo2">
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<Sound time="0.236739" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.804928" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.258896" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound time="0.49272" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.503922" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1.2" />
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</AnimSound>
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<AnimSound animName="combo2R">
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<Sound time="0.475276" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo3">
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<Sound time="0.57552" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.229325" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound time="0.429078" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.396921" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo3R">
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<Sound time="0.1776" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.30764" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="combo4">
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<Sound time="0.215413" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.454553" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.868983" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.276997" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.435624" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.435624" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="2" />
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<Sound time="0.395368" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="1.176772" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.897376" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="DeafeningRoarLoop">
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="DeafeningRoarShot">
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.148663" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.RoarCUE" volume="1" />
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<Sound time="0.233851" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.922882" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="DeafeningRoarStart">
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<Sound time="0.427046" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.208205" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.25073" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.27077" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1" />
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<Sound time="0.196591" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.24242" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="4.97736" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.6957" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_Normal_SCUE" volume="0.2" />
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<Sound time="1.6357" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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<Sound time="1.6957" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Normal_CUE" volume="0.3" />
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<Sound time="2.00606" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.02" />
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<Sound time="3.42488" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.2" />
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<Sound time="5.53908" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.1" />
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<Sound time="5.1429" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Metal_SCUE" volume="0.08" />
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<Sound time="0.03286" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.26666" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="3.55694" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="5.393" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.42886" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.47288" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.05" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
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<Sound time="1.674" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="0.5" />
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<Sound time="3.40122" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
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<Sound time="4.9228" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
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<Sound time="0.24242" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.4" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="Groggy1">
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="InspiringRoar">
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<Sound time="0.182297" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.050998" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.171889" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="inweapon">
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<Sound time="0.723024" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.211047" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.451326" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="nanmu1">
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<Sound time="0.417191" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.523688" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="0.785624" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.95426" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="1.455769" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.168636" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.559248" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.750064" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
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<Sound time="1.562266" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.927681" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.442388" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.559248" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="0.559248" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
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<Sound time="0.585827" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu2">
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<Sound time="0.17136" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.300418" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="0.212987" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound time="0.339894" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu4">
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<Sound time="0.326752" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.33077" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="0.303863" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.250621" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="nanmu5">
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<Sound time="0.170959" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.106254" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="0.15211" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu6">
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<Sound time="0.19455" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.59145" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.72465" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.97245" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.1244" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.3428" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.2003" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
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<Sound time="0.738" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.70535" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.78535" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.7" />
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<Sound time="0.7269" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.7" />
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<Sound time="0.2877" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.8526" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
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<Sound time="0.81505" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound time="0.453177" type="WeaponOn" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.22571" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.776093" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.808365" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
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<Sound time="0.64752" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="pointAttack1">
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<Sound time="0.189547" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.599343" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.743461" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.577779" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.623521" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.934314" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="2.093784" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="2.647385" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.738555" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.394445" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.523524" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
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<Sound time="0.84967" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="1.137906" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="1.721897" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
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<Sound time="1.759806" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="1.152944" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="1.137906" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.048355" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.594437" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.371574" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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<Sound time="0.81176" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="1.115035" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="1.714378" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="pointattack2">
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<Sound time="0.44142" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.10696" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.4201" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="0.15792" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound time="0.41776" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="pointattack3">
|
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<Sound time="0.218136" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.54087" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.371807" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="0.3419" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.254286" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.3" />
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</AnimSound>
|
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<AnimSound animName="pointattack4">
|
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<Sound time="0.19895" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.25065" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="0.24885" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.1971" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="pointattack5">
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<Sound time="0.236466" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.709241" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.745416" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.081949" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.28506" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.187405" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="0.5" />
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<Sound time="0.780002" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.197473" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="0.788884" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.701815" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound time="0.205772" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound time="0.984701" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound time="0.047645" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.436773" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.428577" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
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<Sound time="0.040645" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="sReaction">
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<Sound time="0.091713" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="tumbling">
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<Sound time="0.088649" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.8" />
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<Sound time="0.470095" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.502761" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.115649" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="0.763284" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.827536" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="voidTrapLoop" />
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<AnimSound animName="voidTrapShot">
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<Sound time="0.279738" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.36426" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.313954" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.937784" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.299905" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="voidTrapStart">
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<Sound time="0.447467" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.523422" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.523693" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1" />
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<Sound time="0.607587" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.03" />
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</AnimSound>
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<AnimSound animName="Wait" />
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<AnimSound animName="nanmu3">
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<Sound time="0.15348" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.1256" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="0.0862" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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</AnimSound>
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<AnimSound animName="EvasionAttack">
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<Sound time="1.49825" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.5556" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.020001" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.4" />
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<Sound time="1.00865" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.03465" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.4643" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="1.00735" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="2.108385" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="2.258385" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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</AnimSound>
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<AnimSound animName="DownBlow">
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<Sound time="0.49258" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.62112" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.225857" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.408411" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.457313" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.023411" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
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<Sound time="0.023411" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.2" />
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<Sound time="0.456107" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.47506" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PoisonBlow">
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<Sound time="0.089871" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.181601" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.546767" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.772477" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.153461" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.400511" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.12718" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RisingAttack">
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<Sound time="0.187946" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.443804" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.76512" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.307262" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.651291" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.457447" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.035412" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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<Sound time="1.157471" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.424794" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.394076" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.7" />
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<Sound time="0.394076" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound time="0.529085" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="DashSlashShot">
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<Sound time="0.174121" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.58268" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.734813" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.194256" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.576686" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.102193" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="DashSlashLoop">
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<Sound time="0.021296" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.282303" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="GunsungCombo1">
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<Sound time="0.102126" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.462565" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.614754" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.066057" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.132197" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.444572" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.484556" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.114433" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="GunsungCombo1R">
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<Sound time="0.14931" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.5841" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.78478" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.56034" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="GunsungCombo2">
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<Sound time="0.437615" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.81511" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.310556" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.388885" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.301054" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.5" />
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<Sound time="0.818231" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.354493" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PointStrike">
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<Sound time="0.089871" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.221601" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.732477" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.131917" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.491708" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.156396" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="BehindCatchStart">
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<Sound time="0.178355" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="TurnAttack">
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<Sound time="0.056414" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.190245" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="0.976214" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.191401" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.151401" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound time="0.925637" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.183194" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RapidSlash1">
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<Sound time="0.523457" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.570272" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.553945" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.549863" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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<Sound time="0.055575" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="RapidSlash2">
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<Sound time="0.034583" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.211741" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.047063" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RapidSlash2R">
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<Sound time="0" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.100001" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.169205" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="RapidSlash3">
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<Sound time="0.409068" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.838589" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.232425" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.348534" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.43448" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.878876" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.8" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.368781" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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<Sound time="0.833424" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.958753" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.759836" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="HeavyBite">
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<Sound time="0.193578" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_08CUE" volume="1" />
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<Sound time="0.874914" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.903657" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.968183" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.742495" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="2.337894" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.200911" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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<Sound time="0.788684" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.193578" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.229361" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.932107" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.742495" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.187138" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.237292" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Raker">
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<Sound time="0.374422" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.608508" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.800262" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="0.894012" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.581967" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.750525" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.449229" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.585119" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.720816" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.894012" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.90793" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.544467" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.36584" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.RoarCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Rupture">
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<Sound time="0.53163" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.989461" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="1.151898" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.46193" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.560531" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.492711" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.55135" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.01972" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound time="0.01972" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
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<Sound time="0.50703" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.950021" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.432452" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.049199" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.473792" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="defenceStart">
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<Sound time="0.277107" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.001919" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.184418" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.205685" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="defenceHit">
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<Sound time="0.003719" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.043076" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.52291" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.371565" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.260109" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.346158" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.074892" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.DamageCUE" volume="1" />
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<Sound time="0.533338" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="defenceCancel">
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<Sound time="0.218996" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.291926" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.168379" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.183357" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
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</AnimSound>
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<AnimSound animName="bReactionCom3">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
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</AnimSound>
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<AnimSound animName="bReactionDown3" />
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<AnimSound animName="bReactionRolling3">
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<Sound time="0.320446" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="bReactionStart3">
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
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<Sound time="0.239888" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
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<Sound time="1.417771" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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</AnimSound>
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</AnimSoundData>
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