Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00448.xml
2025-03-03 19:44:55 -05:00

362 lines
32 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="bReactionCom2">
<Sound time="0.233506" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.614501" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.86869" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound time="0.86869" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound time="0.051418" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.23944" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.805362" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
<Sound time="1.589004" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound time="1.517598" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.785319" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound time="0.297777" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.941768" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.977449" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.363982" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.4" />
<Sound time="0.017769" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
<Sound time="0.895912" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.297777" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
</AnimSound>
<AnimSound animName="combo1">
<Sound time="0.152264" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.659941" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.443567" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.289028" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.443983" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="combo1R">
<Sound time="0.58952" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.52024" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="combo2">
<Sound time="0.387655" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.624145" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.882581" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.219807" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.480645" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.55232" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo2R">
<Sound time="0.21582" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.55331" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.75842" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="combo3">
<Sound time="0.29828" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.729012" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.483947" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.47203" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo3R">
<Sound time="0.510654" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.749809" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="combo4">
<Sound time="0.252702" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.64995" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.989461" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.191541" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.756821" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.755607" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
<Sound time="1.816282" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.4046" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.238504" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.772743" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound time="0.755607" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.308162" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="0.586271" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.623944" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="3.26322" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.856474" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="2.060201" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="3.541328" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.466311" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound time="4.02262" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.1" />
<Sound time="3.007547" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.21038" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
<Sound time="1.706746" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
<Sound time="3.278035" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
<Sound time="0.308162" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound time="0.488912" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="Groggy1">
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="handyslash">
<Sound time="0.301365" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.77196" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.537562" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="1.876376" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="2.434944" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="3.049686" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.248916" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.406871" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound time="0.089062" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackSCue" volume="1" />
<Sound time="1.443231" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound time="2.22155" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.004079" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
<Sound time="1.402309" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound time="1.402309" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound time="0.803071" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.116159" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.757688" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.01388" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound time="0.38345" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.670357" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.308247" type="WeaponOn" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.408899" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="0.606885" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound time="0.60256" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Run">
<Sound time="0.038485" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.445322" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.028072" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
<Sound time="0.445322" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound time="0.089571" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound time="0.617662" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.0414" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="swordDanceLoop" />
<AnimSound animName="swordDanceShot">
<Sound time="0.34625" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.7105" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="2.3135" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.0525" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.3685" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
<Sound time="1.35" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound time="0.40725" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound time="1.3265" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound time="1.905" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.36" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound time="1.301" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound time="1.301" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
</AnimSound>
<AnimSound animName="swordDanceStart">
<Sound time="0.601826" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.233045" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.233045" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="tumbling">
<Sound time="0.631856" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.707687" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.570696" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.458288" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.002793" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.8" />
<Sound time="0.028869" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.877443" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.065056" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="BackAttackShot">
<Sound time="0.030138" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.191137" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.61182" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1E-06" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.515175" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.925828" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound time="0.096645" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="BackAttackStart">
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.333" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="BehindCatchShot">
<Sound time="0.188402" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.621925" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.523409" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound time="1E-06" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="BehindCatchStart">
<Sound time="0.333" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="CuttingSlash">
<Sound time="0.210125" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.454493" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.241548" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.145947" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="DownBlow">
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<Sound time="0.057984" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.2" />
<Sound time="0.448983" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.502568" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound time="1.025197" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Claw_LCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="RisingAttack">
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<Sound time="1.484336" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.481869" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
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