Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00450.xml
2025-03-03 19:44:55 -05:00

281 lines
24 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="BackDash">
<Sound time="0.504548" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.699458" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.124811" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.19234" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
<Sound time="0.506047" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastBallLoop" />
<AnimSound animName="blastBallShot">
<Sound time="0.217839" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="1.303286" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.161436" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="0.150001" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.089056" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound time="1.276989" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1.001623" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastBallStart">
<Sound time="0.203045" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastSoil">
<Sound time="0.321601" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="1.130688" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="1.471994" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.386907" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="0.300001" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.386907" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
<Sound time="1.127215" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound time="0.140722" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound time="0.545879" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.222236" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.260001" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.297816" type="Normal" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
<Sound time="1.243751" type="Normal" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
<Sound time="1.246398" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound time="0.64399" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.811938" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.234152" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="1.120412" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound time="0.399664" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_FullPlate_SCUE" volume="0.3" />
<Sound time="0.399664" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Normal_sCUE" volume="0.3" />
<Sound time="0.399664" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound time="0.300256" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
<Sound time="0.234152" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound time="0.608308" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.34408" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound time="3.62768" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.60192" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound time="0.50028" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound time="3.79808" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound time="4.00968" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.1" />
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.4536" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_FullPlate_SCUE" volume="0.2" />
<Sound time="0.4536" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Normal_sCUE" volume="0.2" />
<Sound time="0.4536" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
<Sound time="1.9382" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
<Sound time="3.56356" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
<Sound time="0.34408" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound time="0.71104" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.68036" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="2.20232" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="3.4232" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="fireball">
<Sound time="0.365165" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.84902" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.380118" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.339978" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
<Sound time="0.401837" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="inweapon">
<Sound time="0.589566" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.912351" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.556456" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.160095" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.233859" type="Normal" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
</AnimSound>
<AnimSound animName="mpChargeEnd">
<Sound time="0.469705" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.946082" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.399562" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="0.356646" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.355452" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="mpChargeLoop" />
<AnimSound animName="mpChargeStart">
<Sound time="0.403696" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.130924" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound time="0.22571" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.509017" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.328365" type="WeaponOn" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="0.258663" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.333969" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound time="0.477039" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Run">
<Sound time="0.050728" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.466064" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.03257" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
<Sound time="0.455734" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="shockTrap">
<Sound time="0.094481" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="2.00858" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.09904" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.858209" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.709169" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound time="0.211506" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
<Sound time="1.855665" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.8" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound time="0.205668" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.753131" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.050313" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="AuraBurn">
<Sound time="0.090265" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound time="1.090501" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.115474" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound time="1.262673" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.086453" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="Kicharge">
<Sound time="0.201795" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="0.151795" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.161407" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
</AnimSound>
<AnimSound animName="HowitzerShot">
<Sound time="0.038531" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.933935" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.299053" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="1" />
<Sound time="0.23666" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="0.202772" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
<Sound time="0.855158" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound time="0.334961" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="1.135719" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.280386" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound time="1.052075" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound time="0.250492" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="brimstoneShot">
<Sound time="1E-06" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.416562" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="0.92816" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound time="0.112105" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound time="0.105707" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.006109" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="EscapingBomb">
<Sound time="0.086386" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.052771" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
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</AnimSound>
<AnimSound animName="ManaExtortionLoop" />
<AnimSound animName="ManaExtortionMoving">
<Sound time="0.02399" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound time="0.452569" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="ManaExtortionShot">
<Sound time="0.100736" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound time="1.584685" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
<AnimSound animName="ShortTeleportEnd">
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</AnimSound>
<AnimSound animName="ShortTeleportStart">
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</AnimSound>
<AnimSound animName="RapidFireBallL">
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</AnimSound>
<AnimSound animName="RapidFireBallR">
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