239 lines
18 KiB
XML
239 lines
18 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Popori_F_ANI.Anim.Popori_F_D_Share_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="bug">
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<Sound time="0.83742" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.16076" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="3.2351" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.4947" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound time="0.51374" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Social_VoiceCUE.Popori_F_BowCue" volume="1" />
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<Sound time="0.13874" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="1.66192" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
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</AnimSound>
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<AnimSound animName="campitemUse">
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<Sound time="0.022603" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_SCUE" volume="1" />
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<Sound time="0.058195" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="charge" />
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<AnimSound animName="climbdown">
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<Sound time="0.452407" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.913198" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.029571" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="climbEnd">
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<Sound time="0.791727" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.1" />
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<Sound time="0.888042" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.1" />
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<Sound time="2.096558" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.449138" type="Normal" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="3.422601" type="FootStep" radius="0.2" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="4.042912" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="5.166007" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="5.497947" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.417033" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.1" />
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<Sound time="1E-06" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="2.395821" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="4.738325" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="1.593774" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="1" />
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<Sound time="4.663222" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="ClimbLoop" />
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<AnimSound animName="climbup">
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<Sound time="0.547466" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.12031" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Craft_energy">
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="Quest_Skill.QuestCUE.Quest_InstallationBombCue" volume="0.3" />
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Craft_metal">
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<Sound time="0.55752" type="Normal" radius="1" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Metal_SCUE" volume="1" />
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<Sound time="0.500001" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart01Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Craft_sew">
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_Leather_SCUE" volume="0.3" />
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<Sound time="0.524377" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_Leather_SCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="Enchant" />
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<AnimSound animName="fall" />
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<AnimSound animName="Halt">
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<Sound time="0.029962" type="FootStep" radius="1" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.131068" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.947807" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="2E-06" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
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</AnimSound>
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<AnimSound animName="Herb">
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<Sound time="0.17904" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.5" />
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<Sound time="1.92096" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.4" />
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<Sound time="0.2016" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="JumpEnd">
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<Sound time="0.01441" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Chainmail_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="JumpEndLand">
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<Sound time="0.032175" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Chainmail_LCUE" volume="0.5" />
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<Sound time="0.082575" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.436575" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="JumpLoop" />
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<AnimSound animName="JumpStart">
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<Sound time="0.06568" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.JumpCue" volume="1" />
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<Sound time="0.04176" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="land">
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<Sound time="0.041787" type="Normal" radius="1" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Chainmail_SCUE" volume="0.7" />
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<Sound time="0.147042" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Chainmail_LCUE" volume="0.8" />
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</AnimSound>
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<AnimSound animName="mine">
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<Sound time="0.777022" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Stone_SCUE" volume="1" />
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_Chainmail_SCUE" volume="0.1" />
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Pickup">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="PvpAttackshotMove">
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<Sound time="0.248806" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.652138" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.095482" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.174455" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_SCUE" volume="0.8" />
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<Sound time="0.194538" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PvpAttackshotStand">
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<Sound time="1.089656" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.51583" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.168783" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_SCUE" volume="0.7" />
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<Sound time="0.177368" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PvpBuffShotMove">
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<Sound time="0.211707" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.649226" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.092569" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.484781" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackSCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PvpBuffShotStand">
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<Sound time="0.134444" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.381386" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.531503" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.300001" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackSCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PvpCastingMove">
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<Sound time="0.00171" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.45504" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PvpCastingStand">
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
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<Sound time="1E-06" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
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</AnimSound>
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<AnimSound animName="R01idle01" />
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<AnimSound animName="R01idle02" />
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<AnimSound animName="R01Jump01" />
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<AnimSound animName="R01JumpEnd" />
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<AnimSound animName="R01JumpEndLand" />
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<AnimSound animName="R01JumpLoop" />
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<AnimSound animName="R01JumpStart" />
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<AnimSound animName="R01Run" />
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<AnimSound animName="R02RunFast" />
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<AnimSound animName="R01talk" />
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<AnimSound animName="R01TurnL" />
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<AnimSound animName="R01TurnR" />
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<AnimSound animName="R01unarmedWait" />
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<AnimSound animName="R02idle01" />
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<AnimSound animName="R02idle02" />
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<AnimSound animName="R02Jump01" />
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<AnimSound animName="R02JumpEnd" />
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<AnimSound animName="R02JumpEndLand" />
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<AnimSound animName="R02JumpLoop" />
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<AnimSound animName="R02JumpStart" />
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<AnimSound animName="R02Run" />
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<AnimSound animName="R02RunFast" />
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<AnimSound animName="R02talk" />
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<AnimSound animName="R02unarmedWait" />
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<AnimSound animName="R03Jump01" />
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<AnimSound animName="R03JumpEnd" />
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<AnimSound animName="R03JumpEndLand" />
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<AnimSound animName="R03JumpLoop" />
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<AnimSound animName="R03JumpStart" />
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<AnimSound animName="R03Run" />
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<AnimSound animName="R03UnarmedWait" />
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<AnimSound animName="R04Jump01" />
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<AnimSound animName="R04JumpEnd" />
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<AnimSound animName="R04JumpEndLand" />
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<AnimSound animName="R04JumpLoop" />
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<AnimSound animName="R04JumpStart" />
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<AnimSound animName="R04Run" />
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<AnimSound animName="R04UnarmedWait" />
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<AnimSound animName="recall">
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<Sound time="0.263063" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.520607" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.447152" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.664531" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_SCUE" volume="0.5" />
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<Sound time="1.675876" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ride" />
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<AnimSound animName="School_Photo">
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<Sound time="0.627346" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="3.064984" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="3.44659" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.394431" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.2" />
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<Sound time="0.64017" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Social_VoiceCUE.Popori_F_GreetCue" volume="1" />
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<Sound time="2.000064" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.CameraFxCue" volume="1.2" />
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</AnimSound>
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<AnimSound animName="School_SitEnd">
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<Sound time="0.65376" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1E-06" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.67168" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="1.2" />
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</AnimSound>
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<AnimSound animName="School_SitLoop" />
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<AnimSound animName="School_SitStart">
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<Sound time="0.765228" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Chainmail_SCUE" volume="0.3" />
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<Sound time="1.496466" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.2" />
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<Sound time="0.558116" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="SitEnd">
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<Sound time="1.819058" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="2.454026" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.480442" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.059126" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="0.1" />
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<Sound time="1.727385" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="1.2" />
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</AnimSound>
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<AnimSound animName="SitLoop" />
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<AnimSound animName="SitStart">
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<Sound time="0.38325" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.674827" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1" />
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<Sound time="0.314572" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Slide" />
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<AnimSound animName="Socket" />
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<AnimSound animName="summonPet">
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<Sound time="1.956905" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
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<Sound time="0.507855" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.427555" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.1" />
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</AnimSound>
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<AnimSound animName="swim">
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<Sound time="0.864592" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="0.5" />
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="1.2" />
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</AnimSound>
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<AnimSound animName="swimDeath" />
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<AnimSound animName="swimDeathWait" />
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<AnimSound animName="swimLoop">
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<Sound time="0.348761" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_01Cue" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Throw_Q">
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<Sound time="0.311812" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.986792" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.317484" type="Normal" radius="0.3" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.7" />
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<Sound time="0.311812" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedrun">
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<Sound time="0.028761" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.320813" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1E-06" type="Rustle" radius="0.3" shapeId="0" soundcue="" volume="0.05" />
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="1.3" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Walk">
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<Sound time="0.0243" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.528" type="FootStep" radius="0.3" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
|
|
</AnimSoundData>
|