45 lines
5.1 KiB
XML
45 lines
5.1 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="General_M_Belica_ANI.Anim.General_M_Belica_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="idle1">
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<Sound time="1.619903" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.3" />
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<Sound time="2.857185" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="3.947259" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
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<Sound time="1.369892" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="1.5171" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound time="2.857185" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound time="3.844456" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound time="4.978327" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_MCUE" volume="0.1" />
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<Sound time="4.978327" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Talk">
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<Sound time="0.9315" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_MCUE" volume="0.3" />
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<Sound time="0.817425" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
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<Sound time="4.15125" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound time="0.053434" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.1" />
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<Sound time="1.35792" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.1" />
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<Sound time="2.748077" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound time="0.053434" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
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<Sound time="1.35792" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
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<Sound time="2.748077" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="victory">
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<Sound time="0.377794" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="0.545548" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="1.233549" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="1.36803" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="2.526021" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="3.054932" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="2.777999" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_MCUE" volume="0.3" />
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<Sound time="0.276933" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound time="0.755241" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound time="1.426606" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound time="2.60158" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
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<Sound time="0.684188" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice02.Male_VoiceCue.AttackLCue" volume="0.6" />
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<Sound time="1.466118" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice02.Male_VoiceCue.RoarCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="idle1" />
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</AnimSoundData>
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