Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00657.xml
2025-03-03 19:44:55 -05:00

67 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_M_Knight_VK_ANI.Anim.Human_M_Knight_VK_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound time="0.18282" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound time="0.6551" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound time="0.54846" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Sword" volume="0.6" />
<Sound time="0.44846" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_06CUE" volume="2" />
<Sound time="1.5773" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="0.2" />
<Sound time="0.55814" type="Normal" radius="1" shapeId="0" soundcue="PCMale_Voice01.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.389436" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
<Sound time="0.634527" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.7" />
<Sound time="3.329153" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.6" />
<Sound time="0.062648" type="Normal" radius="1" shapeId="0" soundcue="PCMale_Voice01.Male_VoiceCue.Death00CUE" volume="1" />
<Sound time="2.072477" type="Normal" radius="1" shapeId="0" soundcue="PCMale_Voice01.Male_VoiceCue.Death02CUE" volume="1" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="Idle">
<Sound time="1.311469" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.3" />
<Sound time="1.975696" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.4" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Reaction">
<Sound time="0.10472" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="1" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice01.Male_VoiceCue.DamageCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0.031903" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound time="0.354986" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="Talk">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.1" />
<Sound time="2.604685" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.1" />
<Sound time="4.923706" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.1" />
<Sound time="7.171546" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_LCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound time="0.057286" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound time="0.34277" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="heavyatk01">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_09CUE" volume="1" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice01.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="Modechange01">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="PCMale_Voice01.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="Modechange02">
<Sound time="0.535915" type="Normal" radius="1" shapeId="0" soundcue="PCMale_Voice01.Male_VoiceCue.AttackMCue" volume="1" />
<Sound time="0.573795" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_GroundKnock_Big" volume="1" />
</AnimSound>
<AnimSound animName="moveatk01">
<Sound time="0.158632" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_ChainSwish" volume="0.4" />
<Sound time="0.158632" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_LCUE" volume="1" />
<Sound time="1.075386" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="1" />
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="PCMale_Voice01.Male_VoiceCue.PreAttackMCue" volume="1" />
<Sound time="1.065411" type="Normal" radius="1" shapeId="0" soundcue="PCMale_Voice01.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="spAtk01">
<Sound time="0.34424" type="Normal" radius="1" shapeId="0" soundcue="PCMale_Voice01.Male_VoiceCue.AttackFCue" volume="1" />
<Sound time="1.81636" type="Normal" radius="1" shapeId="0" soundcue="PCMale_Voice01.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
</AnimSoundData>