Files
Client-Datasheets/DataCenter_Final_EUR/AnimSoundData/AnimSoundData-00686.xml
2025-03-03 19:44:55 -05:00

65 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="NPC_tut_Fsoldier_W_ANI.Anim.NPC_tut_Fsoldier_W_tut25" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound time="0.134078" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_atk03_Cue" volume="1" />
<Sound time="0.201719" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="0.9" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.026876" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_death_Cue" volume="1.6" />
<Sound time="0.437265" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.7" />
<Sound time="1.097215" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.6" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="Dyingwait">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_dyingwait_Cue" volume="1" />
<Sound time="1.005618" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_dyingwait_Cue" volume="1" />
<Sound time="2.076481" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_dyingwait_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyatk01">
<Sound time="0.51804" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.5" />
<Sound time="1.1718" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="1" />
<Sound time="1.64448" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.8" />
<Sound time="2.81016" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.6" />
<Sound time="3.21804" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.4" />
<Sound time="3.43152" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.5" />
<Sound time="1.38564" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_GroundKnock_Big" volume="1.5" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_atk02_Cue" volume="1.5" />
<Sound time="2.31804" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_atk04_Cue" volume="1" />
</AnimSound>
<AnimSound animName="heavyatk02">
<Sound time="0.41538" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.4" />
<Sound time="1.11048" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.5" />
<Sound time="1.6884" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.6" />
<Sound time="1.85451" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.2" />
<Sound time="0.51744" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_atk03_Cue" volume="1.5" />
<Sound time="0.56658" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="0.7" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound time="0.4452" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.5" />
<Sound time="1.1007" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.4" />
<Sound time="1.28955" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.2" />
<Sound time="1.4217" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.4" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_knockback01_Cue" volume="1.3" />
</AnimSound>
<AnimSound animName="KnockbackLoop">
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_dyingwait_Cue" volume="1" />
</AnimSound>
<AnimSound animName="KnockbackStart">
<Sound time="0.02855" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_knockback00_Cue" volume="1.3" />
<Sound time="0.337279" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.6" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_run_Cue" volume="1.5" />
<Sound time="0.070389" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.5" />
<Sound time="0.471895" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.6" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_wait_Cue" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound time="0.076386" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.4" />
<Sound time="0.462981" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Rock_RLCUE" volume="0.3" />
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.Fsoldier_Cue.Fsoldier_run_Cue" volume="1" />
</AnimSound>
</AnimSoundData>