Files
2025-03-03 19:44:55 -05:00

33712 lines
2.1 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="10100" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv01_Combo_Attack 01" category="4001,11,101,9011,10000,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="10101" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="17.6751">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="615" method="normal" type="real_forward" startTime="620" endTime="675" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="30" maxRadius="190" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="115">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="615" method="normal" type="real_forward" startTime="620" endTime="675" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="90" minHeight="30" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="95">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="736" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="0" maxRadius="215" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="736" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="60" minHeight="0" maxRadius="235" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10101" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv01_Combo_Attack 02" category="4001,11,101,9011,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="10102" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="18.8805">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="45" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10102" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv01_Combo_Attack 03" category="4001,11,101,9011,10002,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="10103" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="20.0950">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="700" method="normal" type="real_ccw" startTime="710" endTime="810" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="75" crosshairRadius="1" minRadius="5">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="700" method="normal" type="real_ccw" startTime="710" endTime="810" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="50" minHeight="0" maxRadius="85" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="75" crosshairRadius="1" minRadius="-15">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="810" method="normal" type="real_ccw" startTime="810" endTime="1050" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="10" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="-75" crosshairRadius="1" minRadius="5">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="810" method="normal" type="real_ccw" startTime="810" endTime="1050" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="60" minHeight="10" maxRadius="85" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="-75" crosshairRadius="1" minRadius="-15">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10103" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv01_Combo_Attack 04" category="4001,11,110,130,101,9011,10003,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="10100" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="25.0442">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="830" method="normal" type="real_forward" startTime="830" endTime="890" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="15" maxHeight="90" minHeight="35" maxRadius="210" offsetAngle="0" offsetDistance="-175" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="130">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="830" method="normal" type="real_forward" startTime="830" endTime="890" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="15" maxHeight="90" minHeight="35" maxRadius="230" offsetAngle="0" offsetDistance="-175" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="110">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="35" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="35" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10200" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv02_Combo_Attack 01" parentId="10100" category="4001,11,101,9011,10000,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="10201" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="21.4214">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="615" method="normal" type="real_forward" startTime="620" endTime="675" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="30" maxRadius="190" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="115">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="615" method="normal" type="real_forward" startTime="620" endTime="675" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="90" minHeight="30" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="95">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
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<AreaList>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Property animControlType="normal" />
</Stage>
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</Skill>
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</Skill>
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</Action>
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</Skill>
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<Action>
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Targeting>
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<Area maxCount="10">
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</Skill>
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</Action>
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</Stage>
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</Projectile>
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</Skill>
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</Skill>
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</Stage>
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</Action>
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="35" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="145">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="2" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="10700" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv07_Combo_Attack 01" parentId="10100" category="4001,11,101,9011,10000,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="10701" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="104.7149">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="615" method="normal" type="real_forward" startTime="620" endTime="675" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="30" maxRadius="190" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="115">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="615" method="normal" type="real_forward" startTime="620" endTime="675" interval="0" until="0">
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<Area type="pvp" maxCount="20" maxHeight="90" minHeight="30" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="95">
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<HitEffect type="animationDamage" />
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<Targeting id="1" time="736" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="0" maxRadius="215" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
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<Cost hp="0" mp="0" />
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<Targeting id="2" time="736" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="pvp" maxCount="20" maxHeight="60" minHeight="0" maxRadius="235" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="125">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="notShow" />
</Area>
</AreaList>
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</TargetingList>
</Skill>
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<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="45" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnCommon id="401100" />
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<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10702" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv07_Combo_Attack 03" parentId="10102" category="4001,11,101,9011,10002,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="10703" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="126.6450">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting>
<AreaList>
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</Area>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="75" crosshairRadius="1" minRadius="5">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" time="810" method="normal" type="real_ccw" startTime="810" endTime="1050" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="10703" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv07_Combo_Attack 04" parentId="10103" category="4001,11,110,130,101,9011,10003,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="10700" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="171.4960">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
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</Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<Area type="enemyOrPvp" maxCount="15" maxHeight="90" minHeight="35" maxRadius="210" offsetAngle="0" offsetDistance="-175" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="130">
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<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
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</Targeting>
<Targeting id="2" time="830" method="normal" type="real_forward" startTime="830" endTime="890" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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<Targeting id="1" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="35" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="145">
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<AbnormalityOnPvp id="900210" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="pvp" maxCount="20" maxHeight="35" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="10800" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv08_Combo_Attack 01" parentId="10100" category="4001,11,101,9011,10000,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="10801" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="152.7939">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Skill>
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</Action>
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</Skill>
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</Stage>
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</Action>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="10901" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv09_Combo_Attack 02" parentId="10101" category="4001,11,101,9011,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="10902" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="246.2067">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="pvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="45" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10902" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv09_Combo_Attack 03" parentId="10102" category="4001,11,101,9011,10002,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="10903" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="269.6394">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="700" method="normal" type="real_ccw" startTime="710" endTime="810" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="75" crosshairRadius="1" minRadius="5">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="700" method="normal" type="real_ccw" startTime="710" endTime="810" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="50" minHeight="0" maxRadius="85" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="75" crosshairRadius="1" minRadius="-15">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" time="810" method="normal" type="real_ccw" startTime="810" endTime="1050" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="10" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="-75" crosshairRadius="1" minRadius="5">
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<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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</Targeting>
<Targeting id="2" time="810" method="normal" type="real_ccw" startTime="810" endTime="1050" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="60" minHeight="10" maxRadius="85" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="-75" crosshairRadius="1" minRadius="-15">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="10903" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv09_Combo_Attack 04" parentId="10103" category="4001,11,110,130,101,9011,10003,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="10900" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="365.1315">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="830" method="normal" type="real_forward" startTime="830" endTime="890" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="15" maxHeight="90" minHeight="35" maxRadius="210" offsetAngle="0" offsetDistance="-175" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="130">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="830" method="normal" type="real_forward" startTime="830" endTime="890" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="1" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="35" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="145">
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<AbnormalityOnPvp id="900210" />
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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<Targeting id="2" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="11000" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv10_Combo_Attack 01" parentId="10100" category="4001,11,101,9011,10000,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11001" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="325.3129">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Targeting id="1" time="736" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="0" maxRadius="215" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="145">
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<Targeting id="2" time="736" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="11001" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv10_Combo_Attack 02" parentId="10101" category="4001,11,101,9011,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11002" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="359.2506">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="45" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="11002" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv10_Combo_Attack 03" parentId="10102" category="4001,11,101,9011,10002,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11003" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="393.4423">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="75" crosshairRadius="1" minRadius="5">
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<HitEffect type="animationDamage" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" time="810" method="normal" type="real_ccw" startTime="810" endTime="1050" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="11003" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv10_Combo_Attack 04" parentId="10103" category="4001,11,110,130,101,9011,10003,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11000" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="532.7788">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
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<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<Area type="enemyOrPvp" maxCount="15" maxHeight="90" minHeight="35" maxRadius="210" offsetAngle="0" offsetDistance="-175" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="130">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="830" method="normal" type="real_forward" startTime="830" endTime="890" interval="0" until="0">
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<Area type="pvp" maxCount="15" maxHeight="90" minHeight="35" maxRadius="230" offsetAngle="0" offsetDistance="-175" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="110">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="35" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="145">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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<Targeting id="2" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="pvp" maxCount="20" maxHeight="35" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</TargetingList>
</Skill>
<Skill id="11100" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv11_Combo_Attack 01" parentId="10100" category="4001,11,101,9011,10000,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11101" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="474.6779">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" time="615" method="normal" type="real_forward" startTime="620" endTime="675" interval="0" until="0">
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<Targeting id="1" time="736" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="0" maxRadius="215" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="145">
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</Targeting>
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</TargetingList>
</Skill>
<Skill id="11101" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv11_Combo_Attack 02" parentId="10101" category="4001,11,101,9011,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11102" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="524.1977">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="pvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="45" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="11102" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv11_Combo_Attack 03" parentId="10102" category="4001,11,101,9011,10002,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11103" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="574.0883">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="2" time="700" method="normal" type="real_ccw" startTime="710" endTime="810" interval="0" until="0">
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</Skill>
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<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</TargetingList>
</Skill>
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<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting>
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</Area>
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</Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="0" maxRadius="215" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="145">
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</Skill>
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<Action>
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</Stage>
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</Action>
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<Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area type="pvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="45" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Skill>
<Skill id="11202" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv12_Combo_Attack 03" parentId="10102" category="4001,11,101,9011,10002,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11203" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="786.5507">
<Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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<Targeting>
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</Targeting>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="11203" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv12_Combo_Attack 04" parentId="10103" category="4001,11,110,130,101,9011,10003,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11200" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="1065.1055">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
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<Pending startTime="900" />
<SpecialEffectList />
<StageList>
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</Action>
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<Action>
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<StageList>
<Stage movable="false">
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</Stage>
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</Action>
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</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Skill>
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</Action>
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<Targeting>
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</Projectile>
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="11400" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv14_Combo_Attack 01" parentId="10100" category="4001,11,101,9011,10000,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11401" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="88.607498">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="615" method="normal" type="real_forward" startTime="620" endTime="675" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="30" maxRadius="190" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="115">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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<Targeting id="2" time="615" method="normal" type="real_forward" startTime="620" endTime="675" interval="0" until="0">
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</Effect>
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" time="736" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="pvp" maxCount="20" maxHeight="60" minHeight="0" maxRadius="235" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="125">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</TargetingList>
</Skill>
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<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="pvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="45" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="0.01">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
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<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="11402" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv14_Combo_Attack 03" parentId="10102" category="4001,11,101,9011,10002,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11403" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="130.299805">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting>
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="75" crosshairRadius="1" minRadius="5">
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<HitEffect type="animationDamage" />
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<Targeting id="2" time="810" method="normal" type="real_ccw" startTime="810" endTime="1050" interval="0" until="0">
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</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="11403" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv14_Combo_Attack 04" parentId="10103" category="4001,11,110,130,101,9011,10003,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11400" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="158.522797">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
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</AreaList>
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</Targeting>
<Targeting id="2" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="11500" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv15_Combo_Attack 01" parentId="10100" category="4001,11,101,9011,10000,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11501" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="103.351799">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2011" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="615" method="normal" type="real_forward" startTime="620" endTime="675" interval="0" until="0">
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<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
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<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="736" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="0" maxRadius="215" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="736" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="60" minHeight="0" maxRadius="235" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="125">
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<AbnormalityOnPvp id="900110" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="notShow" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="11501" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv15_Combo_Attack 02" parentId="10101" category="4001,11,101,9011,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11502" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="125.177696">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="0" shakeId="2021" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="83" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="45" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11502" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv15_Combo_Attack 03" parentId="10102" category="4001,11,101,9011,10002,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11503" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="151.981705">
<Action>
<CameraShakeList>
<CameraShake targetType="meAndTarget" startTime="700" shakeId="2031" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="700" method="normal" type="real_ccw" startTime="710" endTime="810" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="75" crosshairRadius="1" minRadius="5">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="700" method="normal" type="real_ccw" startTime="710" endTime="810" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="50" minHeight="0" maxRadius="85" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="75" crosshairRadius="1" minRadius="-15">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="810" method="normal" type="real_ccw" startTime="810" endTime="1050" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="10" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="-75" crosshairRadius="1" minRadius="5">
<Effect atk="1">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="810" method="normal" type="real_ccw" startTime="810" endTime="1050" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="20" maxHeight="60" minHeight="10" maxRadius="85" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="-150" rotateAngle="-75" crosshairRadius="1" minRadius="-15">
<Effect atk="0.01">
<AbnormalityOnPvp id="900110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="401100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="11503" type="combo" templateId="10304" name="HighElf_M_Berserker_Lv15_Combo_Attack 04" parentId="10103" category="4001,11,110,130,101,9011,10003,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="11500" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="184.901001">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="1000" shakeId="2041" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="Combo4" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="830" method="normal" type="real_forward" startTime="830" endTime="890" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="15" maxHeight="90" minHeight="35" maxRadius="210" offsetAngle="0" offsetDistance="-175" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="130">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="830" method="normal" type="real_forward" startTime="830" endTime="890" interval="0" until="0">
<AreaList>
<Area type="pvp" maxCount="15" maxHeight="90" minHeight="35" maxRadius="230" offsetAngle="0" offsetDistance="-175" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="110">
<Effect atk="0.01">
<AbnormalityOnPvp id="900210" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="35" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<AbnormalityOnPvp id="900210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1024" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="pvp" maxCount="20" maxHeight="35" minHeight="0" maxRadius="230" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="36" rotateAngle="0" crosshairRadius="1" minRadius="125">
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<AbnormalityOnPvp id="900210" />
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="30" minHeight="-20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="20100" type="defence" templateId="10304" name="HighElf_M_Berserker_Lv01_Axe Defence_Start 01" category="4002,83,103,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20100" pushtarget="pass" returnAnimName="DefenceCancel" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="DefenceStart" duration="0" blendInTime="50" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="defenceLoop" duration="-1" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="true" successAnimName="DefenceHit" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="true" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="6" maxHeight="45" minHeight="0" maxRadius="280" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="12" rotateAngle="180" crosshairRadius="1" minRadius="195">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20200" type="defence" templateId="10304" name="HighElf_M_Berserker_Lv02_Axe Defence_Start 01" parentId="20100" category="4002,83,103,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20200" pushtarget="pass" returnAnimName="DefenceCancel" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="DefenceStart" duration="0" blendInTime="50" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="defenceLoop" duration="-1" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="true" successAnimName="DefenceHit" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="5" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="true" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="6" maxHeight="45" minHeight="0" maxRadius="280" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="12" rotateAngle="180" crosshairRadius="1" minRadius="195">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="5" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20300" type="defence" templateId="10304" name="HighElf_M_Berserker_Lv03_Axe Defence_Start 01" parentId="20100" category="4002,83,103,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20300" pushtarget="pass" returnAnimName="DefenceCancel" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="DefenceStart" duration="0" blendInTime="50" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="defenceLoop" duration="-1" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="true" successAnimName="DefenceHit" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="5" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="true" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="6" maxHeight="45" minHeight="0" maxRadius="280" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="12" rotateAngle="180" crosshairRadius="1" minRadius="195">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="5" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30100" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv01_Blast Slash_Moving Charge" category="4003,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="250">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.4" shotSkillId="30110" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.6" shotSkillId="30111" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30110" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Blast Slash_Shot 00" category="4003,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="45.0468">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30111" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Blast Slash_Shot 01" category="4003,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="89.3379">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30112" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Blast Slash_Shot 02" category="4003,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="89.077698">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30113" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Blast Slash_Shot 03" category="4003,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="122.062202">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30200" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv02_Blast Slash_Moving Charge" parentId="30100" category="4003,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="300">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="30210" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="30211" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30212" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="90" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30210" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Blast Slash_Shot 00" parentId="30110" category="4003,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="60.2877">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30313" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Blast Slash_Shot 03" parentId="30113" category="4003,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="166.064301">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30400" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv04_Blast Slash_Moving Charge" parentId="30100" category="4003,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="1033" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30410" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30411" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30412" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30413" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30410" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Blast Slash_Shot 00" parentId="30110" category="4003,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="118.5098">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30411" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Blast Slash_Shot 01" parentId="30111" category="4003,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="203.2985">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30412" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Blast Slash_Shot 02" parentId="30112" category="4003,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="297.5285">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="30413" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Blast Slash_Shot 03" parentId="30113" category="4003,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="414.7049">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30500" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv05_Blast Slash_Moving Charge" parentId="30100" category="4003,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="1426" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30510" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30511" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30512" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30513" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
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</Skill>
<Skill id="30510" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Blast Slash_Shot 00" parentId="30110" category="4003,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="172.9226">
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</Stage>
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</Action>
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</Stage>
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</Action>
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</Stage>
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</Action>
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</Action>
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</Action>
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</Action>
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</Projectile>
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</Skill>
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<Property animControlType="normal" />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Projectile>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Skill>
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<Action>
<CameraShakeList>
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<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
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<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
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<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
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</Skill>
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</Stage>
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</Action>
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</Projectile>
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</Action>
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</Projectile>
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</Skill>
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<Action>
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</Action>
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</Skill>
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<Action>
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</Action>
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30800" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv08_Blast Slash_Moving Charge" parentId="30100" category="4003,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="3752" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30810" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30811" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30813" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30810" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Blast Slash_Shot 00" parentId="30110" category="4003,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="537.2108">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30811" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Blast Slash_Shot 01" parentId="30111" category="4003,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="921.5622">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30812" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Blast Slash_Shot 02" parentId="30112" category="4003,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="1348.7117">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30813" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Blast Slash_Shot 03" parentId="30113" category="4003,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="1879.8785">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30900" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv09_Blast Slash_Moving Charge" parentId="30100" category="4003,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="5206" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30910" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30910" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Blast Slash_Shot 00" parentId="30110" category="4003,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="783.8669">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Stage>
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</Action>
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</Stage>
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</Action>
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</Projectile>
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</Skill>
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</Action>
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</Skill>
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</TargetingList>
</Skill>
<Skill id="31013" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv10_Blast Slash_Shot 03" parentId="30113" category="4003,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="4262.6010">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31100" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv11_Blast Slash_Moving Charge" parentId="30100" category="4003,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="7826" costTotalMp="350">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="31110" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31110" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv11_Blast Slash_Shot 00" parentId="30110" category="4003,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="1218.1187">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31111" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv11_Blast Slash_Shot 01" parentId="30111" category="4003,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="2089.6308">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31112" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv11_Blast Slash_Shot 02" parentId="30112" category="4003,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="3058.1870">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31113" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv11_Blast Slash_Shot 03" parentId="30113" category="4003,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="4262.6010">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31200" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv12_Blast Slash_Moving Charge" parentId="30100" category="4003,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="4664" costTotalMp="35">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="31210" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31210" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Blast Slash_Shot 00" parentId="30110" category="4003,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="188.163696">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31211" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Blast Slash_Shot 01" parentId="30111" category="4003,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="324.477814">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Skill>
<Skill id="31212" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Blast Slash_Shot 02" parentId="30112" category="4003,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="474.954803">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Skill>
<Skill id="31213" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Blast Slash_Shot 03" parentId="30113" category="4003,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="649.616882">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="31300" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv13_Blast Slash_Moving Charge" parentId="30100" category="4003,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="5876" costTotalMp="35">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="31310" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="31310" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv13_Blast Slash_Shot 00" parentId="30110" category="4003,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="219.474106">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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</Targeting>
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Skill>
<Skill id="31311" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv13_Blast Slash_Shot 01" parentId="30111" category="4003,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="378.470886">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="31312" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv13_Blast Slash_Shot 02" parentId="30112" category="4003,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="553.987183">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="31313" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv13_Blast Slash_Shot 03" parentId="30113" category="4003,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="757.713074">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="31400" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv14_Blast Slash_Moving Charge" parentId="30100" category="4003,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2401" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2402" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2403" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2404" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2404" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="7167" costTotalMp="35">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="31410" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30911" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="30912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="30913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="35" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="31410" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv14_Blast Slash_Shot 00" parentId="30110" category="4003,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="255.994598">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="31411" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv14_Blast Slash_Shot 01" parentId="30111" category="4003,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="441.448395">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="31412" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv14_Blast Slash_Shot 02" parentId="30112" category="4003,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="646.170715">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="31413" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv14_Blast Slash_Shot 03" parentId="30113" category="4003,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="883.796570">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
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<TargetingList>
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</AreaList>
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</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="125">
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</Effect>
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</AreaList>
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</Targeting>
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</Skill>
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</Action>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<TargetingList adjustTargetingPos="notUse">
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</Stage>
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</Action>
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</Stage>
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</Action>
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</Action>
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</Action>
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</Skill>
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</Stage>
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</Action>
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</Action>
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</Skill>
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</Stage>
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</Action>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Projectile>
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Projectile>
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<TargetingList adjustTargetingPos="notUse">
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<Property animControlType="normal" />
</Stage>
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</Action>
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</Action>
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</Action>
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</Projectile>
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</Skill>
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<Action>
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
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</Action>
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</Skill>
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</Property>
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</Action>
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<Action>
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</Action>
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</Skill>
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<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="60600" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Turn Attack_Start 01" parentId="60100" category="4006,16,111,106,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="1217.4162">
<Action>
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</CameraShakeList>
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="60700" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Turn Attack_Start 01" parentId="60100" category="4006,16,111,106,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="207.597702">
<Action>
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Targeting>
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</Skill>
<Skill id="60800" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Turn Attack_Start 01" parentId="60100" category="4006,16,111,106,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="207.597702">
<Action>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Effect>
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</TargetingList>
</Skill>
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<Action>
<CameraShakeList>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
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<Targeting>
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</Projectile>
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</TargetingList>
</Skill>
<Skill id="70200" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv02_Shocking Shout_Start 01" parentId="70100" category="4007,15,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.3" totalAtk="0.0000">
<Action>
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<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
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</Precondition>
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<Targeting>
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</Projectile>
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</TargetingList>
</Skill>
<Skill id="70300" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv03_Shocking Shout_Start 01" parentId="70100" category="4007,15,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.3" totalAtk="35.811718">
<Action>
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<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
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</Action>
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<Targeting>
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<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="70400" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv04_Shocking Shout_Start 01" parentId="70100" category="4007,15,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.3" totalAtk="35.811718">
<Action>
<CameraShakeList>
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<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting>
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</Skill>
<Skill id="80100" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Attack Up Defence Down 01" category="4008,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="24" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="24" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80200" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Attack Up Defence Down 01" parentId="80100" category="4008,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ShockingShoutStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="27" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="27" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80300" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Attack Up Defence Down 01" parentId="80100" category="4008,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="32" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400102" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80400" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Attack Up Defence Down 01" parentId="80100" category="4008,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ShockingShoutStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400103" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="40" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80500" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Attack Up Defence Down 01" parentId="80100" category="4008,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="48" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="48" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80600" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Attack Up Defence Down 01" parentId="80100" category="4008,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="40" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80700" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Attack Up Defence Down 01" parentId="80100" category="4008,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="40" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90100" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv01_Spirit Concentrate_Cast 01" category="4009,31,108,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpBuffShotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400400" />
<HpDiff value="0" />
<MpDiff value="100" />
</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="90200" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv02_Spirit Concentrate_Cast 01" parentId="90100" category="4009,31,108,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpBuffShotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400401" />
<HpDiff value="0" />
<MpDiff value="200" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90300" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv03_Spirit Concentrate_Cast 01" parentId="90100" category="4009,31,108,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpBuffShotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400400" />
<HpDiff value="0" />
<MpDiff value="100" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90400" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv04_Spirit Concentrate_Cast 01" parentId="90100" category="4009,31,108,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpBuffShotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400400" />
<HpDiff value="0" />
<MpDiff value="100" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100100" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv01_Whirlwind_Moving Charge" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.4" shotSkillId="100110" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.6" shotSkillId="100111" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="80" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100110" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Whirlwind_Shot 00" category="4010,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="22.6458">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="40" method="normal" type="real_ccw" startTime="40" endTime="130" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="130" method="normal" type="real_ccw" startTime="130" endTime="250" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100111" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Whirlwind_Shot 01" category="4010,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="56.2490">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="775" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="775" method="normal" type="real_ccw" startTime="775" endTime="860" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="860" method="normal" type="real_ccw" startTime="860" endTime="980" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100112" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Whirlwind_Shot 02" category="4010,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="138.491196">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
<AreaList>
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="4" time="1190" method="normal" type="real_ccw" startTime="1190" endTime="1355" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
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<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100113" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Whirlwind_Shot 03" category="4010,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="182.006393">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="1190" method="normal" type="real_ccw" startTime="1190" endTime="1355" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100200" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv02_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="0" costTotalMp="250">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="100210" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="100211" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100212" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100210" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Whirlwind_Shot 00" parentId="100110" category="4010,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="31.1786">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="40" method="normal" type="real_ccw" startTime="40" endTime="130" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="130" method="normal" type="real_ccw" startTime="130" endTime="250" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100211" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Whirlwind_Shot 01" parentId="100111" category="4010,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="72.7514">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
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<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="3" time="775" method="normal" type="real_ccw" startTime="775" endTime="860" interval="0" until="0">
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100212" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Whirlwind_Shot 02" parentId="100112" category="4010,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="122.4553">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
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</Precondition>
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</Area>
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<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
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</Skill>
<Skill id="100213" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Whirlwind_Shot 03" parentId="100113" category="4010,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="212.292297">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
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<Property animControlType="normal" />
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<Stage movable="false">
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</Stage>
<Stage movable="false">
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<Stage movable="false">
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<Stage movable="false">
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</Stage>
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</Action>
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</Area>
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</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100300" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv03_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="0" costTotalMp="250">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="100310" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="100311" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100312" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
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</Skill>
<Skill id="100400" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv04_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
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<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="747" costTotalMp="300">
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<Defence rootMotion="false" successAnimName="" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="nothing" />
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</TargetingList>
</Skill>
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<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Skill>
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<Action>
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<Property animControlType="normal" />
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<Stage movable="false">
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</Stage>
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</Action>
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</Skill>
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<Action>
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<Stage movable="false">
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<Stage movable="false">
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</Stage>
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</Action>
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
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<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100413" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Whirlwind_Shot 03" parentId="100113" category="4010,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="297.9645">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
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</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
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<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
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<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
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<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100500" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv05_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="1033" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100510" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100511" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100512" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100513" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100510" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Whirlwind_Shot 00" parentId="100110" category="4010,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="87.5919">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="1" time="40" method="normal" type="real_ccw" startTime="40" endTime="130" interval="0" until="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="130" method="normal" type="real_ccw" startTime="130" endTime="250" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100511" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Whirlwind_Shot 01" parentId="100111" category="4010,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="197.9995">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
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</Skill>
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<Action>
<CameraShakeList>
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage movable="false">
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</Stage>
<Stage movable="false">
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</Stage>
<Stage movable="false">
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</Stage>
</StageList>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Skill>
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<Action>
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<Stage movable="false">
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<Stage movable="false">
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</Stage>
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</Action>
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</TargetingList>
</Skill>
<Skill id="100600" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv06_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
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<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
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</Action>
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</Property>
<TargetingList>
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</Skill>
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<Action>
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</Stage>
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</Skill>
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</Action>
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</Action>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
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</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
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<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
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<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
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<Targeting id="4" time="1190" method="normal" type="real_ccw" startTime="1190" endTime="1355" interval="0" until="0">
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<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100700" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv07_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="1969" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100710" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100711" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100712" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100713" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100710" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Whirlwind_Shot 00" parentId="100110" category="4010,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="186.4917">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="40" method="normal" type="real_ccw" startTime="40" endTime="130" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="130" method="normal" type="real_ccw" startTime="130" endTime="250" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100711" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Whirlwind_Shot 01" parentId="100111" category="4010,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="421.5599">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="775" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="775" method="normal" type="real_ccw" startTime="775" endTime="860" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="860" method="normal" type="real_ccw" startTime="860" endTime="980" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100712" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Whirlwind_Shot 02" parentId="100112" category="4010,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="689.9698">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
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</Targeting>
<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
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</Targeting>
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<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100713" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Whirlwind_Shot 03" parentId="100113" category="4010,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="925.6727">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="4" time="1190" method="normal" type="real_ccw" startTime="1190" endTime="1355" interval="0" until="0">
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</Area>
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<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100800" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv08_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="2719" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100810" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100811" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100813" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100810" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Whirlwind_Shot 00" parentId="100110" category="4010,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="272.1179">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="40" method="normal" type="real_ccw" startTime="40" endTime="130" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="130" method="normal" type="real_ccw" startTime="130" endTime="250" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100811" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Whirlwind_Shot 01" parentId="100111" category="4010,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="615.1159">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
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<HitEffect type="animationDamage" />
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<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
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<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="775" interval="0" until="0">
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</Targeting>
<Targeting id="3" time="775" method="normal" type="real_ccw" startTime="775" endTime="860" interval="0" until="0">
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</Area>
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</Targeting>
<Targeting id="3" time="860" method="normal" type="real_ccw" startTime="860" endTime="980" interval="0" until="0">
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100812" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Whirlwind_Shot 02" parentId="100112" category="4010,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1006.7641">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
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</Precondition>
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<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="100813" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Whirlwind_Shot 03" parentId="100113" category="4010,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1350.6882">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
<Stage movable="false">
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</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</TargetingList>
</Skill>
<Skill id="100900" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv09_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="3752" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100910" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100911" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="100912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="100913" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100910" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Whirlwind_Shot 00" parentId="100110" category="4010,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="397.0587">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="40" method="normal" type="real_ccw" startTime="40" endTime="130" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="130" method="normal" type="real_ccw" startTime="130" endTime="250" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100911" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Whirlwind_Shot 01" parentId="100111" category="4010,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="897.5416">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="775" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="775" method="normal" type="real_ccw" startTime="775" endTime="860" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="860" method="normal" type="real_ccw" startTime="860" endTime="980" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100912" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Whirlwind_Shot 02" parentId="100112" category="4010,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1469.0121">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
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</Effect>
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</AreaList>
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</Targeting>
<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="1190" method="normal" type="real_ccw" startTime="1190" endTime="1355" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
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</Targeting>
<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100913" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Whirlwind_Shot 03" parentId="100113" category="4010,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1970.8463">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" time="1190" method="normal" type="real_ccw" startTime="1190" endTime="1355" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101000" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv10_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="5206" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101010" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101011" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101012" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="101013" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101010" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv10_Whirlwind_Shot 00" parentId="100110" category="4010,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="579.3651">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="40" method="normal" type="real_ccw" startTime="40" endTime="130" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="130" method="normal" type="real_ccw" startTime="130" endTime="250" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101011" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv10_Whirlwind_Shot 01" parentId="100111" category="4010,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1309.6410">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="775" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="775" method="normal" type="real_ccw" startTime="775" endTime="860" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="860" method="normal" type="real_ccw" startTime="860" endTime="980" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101012" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv10_Whirlwind_Shot 02" parentId="100112" category="4010,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2143.4977">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="1190" method="normal" type="real_ccw" startTime="1190" endTime="1355" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101013" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv10_Whirlwind_Shot 03" parentId="100113" category="4010,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2875.7452">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" time="1190" method="normal" type="real_ccw" startTime="1190" endTime="1355" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101100" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv11_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="7724" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101110" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101111" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101112" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="101113" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101110" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv11_Whirlwind_Shot 00" parentId="100110" category="4010,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="900.3256">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="40" method="normal" type="real_ccw" startTime="40" endTime="130" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="130" method="normal" type="real_ccw" startTime="130" endTime="250" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101111" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv11_Whirlwind_Shot 01" parentId="100111" category="4010,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2035.1644">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101200" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv12_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="8206" costTotalMp="300">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101210" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101211" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101212" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="101213" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101210" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Whirlwind_Shot 00" parentId="100110" category="4010,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="900.3256">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="40" method="normal" type="real_ccw" startTime="40" endTime="130" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="130" method="normal" type="real_ccw" startTime="130" endTime="250" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101211" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Whirlwind_Shot 01" parentId="100111" category="4010,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2035.1644">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="775" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="775" method="normal" type="real_ccw" startTime="775" endTime="860" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="860" method="normal" type="real_ccw" startTime="860" endTime="980" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101212" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Whirlwind_Shot 02" parentId="100112" category="4010,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="3330.9666">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="1190" method="normal" type="real_ccw" startTime="1190" endTime="1355" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101213" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Whirlwind_Shot 03" parentId="100113" category="4010,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="4468.8693">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
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</Targeting>
<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
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<Targeting id="4" time="1190" method="normal" type="real_ccw" startTime="1190" endTime="1355" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
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</Targeting>
<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101300" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv13_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="0" costTotalMp="30">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101310" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101211" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101212" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="101213" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101310" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv13_Whirlwind_Shot 00" parentId="100110" category="4010,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="181.343994">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="40" method="normal" type="real_ccw" startTime="40" endTime="130" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="130" method="normal" type="real_ccw" startTime="130" endTime="250" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101311" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv13_Whirlwind_Shot 01" parentId="100111" category="4010,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="445.788208">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.333334">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="775" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Targeting>
<Targeting id="3" time="775" method="normal" type="real_ccw" startTime="775" endTime="860" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="3" time="860" method="normal" type="real_ccw" startTime="860" endTime="980" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101312" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv13_Whirlwind_Shot 02" parentId="100112" category="4010,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="752.912903">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
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<HitEffect type="animationDamage" />
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<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
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</Targeting>
<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="1190" method="normal" type="real_ccw" startTime="1190" endTime="1355" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101313" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv13_Whirlwind_Shot 03" parentId="100113" category="4010,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="989.485291">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="100" method="normal" type="real_ccw" startTime="100" endTime="260" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="260" method="normal" type="real_ccw" startTime="260" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="625" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="625" method="normal" type="real_ccw" startTime="625" endTime="830" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="830" method="normal" type="real_ccw" startTime="830" endTime="990" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="990" method="normal" type="real_ccw" startTime="990" endTime="1190" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="1190" method="normal" type="real_ccw" startTime="1190" endTime="1355" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101400" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv14_Whirlwind_Moving Charge" parentId="100100" category="4010,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2411" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2412" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2413" startCondition="stageStart" />
<CameraShake targetType="me" startTime="800" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="1600" startValue="3" shakeId="2414" startCondition="stageStart" />
<CameraShake targetType="me" startTime="2400" startValue="3" shakeId="2414" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="WhirlwindLoop" costTotalHp="0" costTotalMp="30">
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101410" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101211" />
<ChargeStage duration="650" costHpRate="0" costMpRate="0.2" shotSkillId="101212" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="101213" />
<Interval time="365" costHpRate="0.2" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="101410" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv14_Whirlwind_Shot 00" parentId="100110" category="4010,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="181.343994">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="550" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="WhirlwindEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="40" method="normal" type="real_ccw" startTime="40" endTime="130" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="130" method="normal" type="real_ccw" startTime="130" endTime="250" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
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<Action>
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</Stage>
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<Action>
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<Targeting id="4" time="1355" method="normal" type="real_ccw" startTime="1355" endTime="1505" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1505" method="normal" type="real_ccw" startTime="1505" endTime="1590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1590" method="normal" type="real_ccw" startTime="1590" endTime="1710" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="5" maxRadius="110" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="-180" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110100" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Down Blow_Attack 01" category="4011,12,110,148,120,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="0.8" totalAtk="48.9657">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="DownBlow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110200" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Down Blow_Attack 01" parentId="110100" category="4011,12,110,148,120,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="0.8" totalAtk="71.4480">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="DownBlow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110300" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Down Blow_Attack 01" parentId="110100" category="4011,12,110,148,120,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="0.8" totalAtk="104.2528">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="DownBlow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110400" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Down Blow_Attack 01" parentId="110100" category="4011,12,110,148,120,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="0.8" totalAtk="152.1197">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="DownBlow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110500" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Down Blow_Attack 01" parentId="110100" category="4011,12,110,148,120,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="0.8" totalAtk="221.9642">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="DownBlow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110600" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Down Blow_Attack 01" parentId="110100" category="4011,12,110,148,120,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="0.8" totalAtk="323.8774">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="DownBlow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110700" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Down Blow_Attack 01" parentId="110100" category="4011,12,110,148,120,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="0.8" totalAtk="472.5832">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="DownBlow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110800" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Down Blow_Attack 01" parentId="110100" category="4011,12,110,148,120,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="0.8" totalAtk="647.4799">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="DownBlow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="240" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110900" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Down Blow_Attack 01" parentId="110100" category="4011,12,110,148,120,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="0.8" totalAtk="68.548500">
<Action>
<CameraShakeList>
<CameraShake targetType="all" startTime="600" shakeId="1011" startCondition="skillStart" />
<CameraShake targetType="all" startTime="600" shakeId="1012" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="DownBlow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="5" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Targeting>
</TargetingList>
</Skill>
<Skill id="111000" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv10_Down Blow_Attack 01" parentId="110100" category="4011,12,110,148,120,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="0.8" totalAtk="79.954903">
<Action>
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</Stage>
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</Action>
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</Precondition>
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</Skill>
<Skill id="111100" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv11_Down Blow_Attack 01" parentId="110100" category="4011,12,110,148,120,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="0.8" totalAtk="93.259399">
<Action>
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</Stage>
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</Skill>
<Skill id="120100" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Vital Conversion_Start 01" category="4012,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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</Stage>
<Stage movable="false">
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</Stage>
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</Action>
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</Skill>
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<Action>
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<Stage movable="false">
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</Stage>
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</Action>
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</Skill>
<Skill id="120300" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Vital Conversion_Start 01" parentId="120100" category="4012,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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</Stage>
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</Action>
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</Skill>
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<Action>
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</Stage>
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</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="120500" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Vital Conversion_Start 01" parentId="120100" category="4012,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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</Stage>
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</Action>
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</Skill>
<Skill id="120600" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Vital Conversion_Start 01" parentId="120100" category="4012,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<Stage movable="false">
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</Stage>
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</Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</TargetingList>
</Skill>
<Skill id="120700" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Vital Conversion_Start 01" parentId="120100" category="4012,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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</CameraShakeList>
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</Skill>
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</Skill>
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</Skill>
<Skill id="130500" type="stand" templateId="10304" name="HighElf_M_Berserker_Lv05_Rising Attack_Attack 01" parentId="130100" category="4013,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="205.3909">
<Action>
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</Action>
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140100" type="notimeline" templateId="10304" name="HighElf_M_Berserker_Lv01_MP Refresher_Cast 01" category="4014,31,108,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="0" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800700" />
<HpDiff value="0" />
<MpDiff value="250" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140200" type="notimeline" templateId="10304" name="HighElf_M_Berserker_Lv02_MP Refresher_Cast 01" parentId="140100" category="4014,31,108,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="0" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800700" />
<HpDiff value="0" />
<MpDiff value="300" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150100" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv01_Vampiric Strike_Moving Charge" category="4015,13,31,102,149,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.4" shotSkillId="150110" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.6" shotSkillId="150111" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150114" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="80" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150110" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Vampiric Strike_Shot 00" category="4015,13,31,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="35.1619">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150111" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Vampiric Strike_Shot 01" category="4015,13,31,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="58.7597">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150112" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Vampiric Strike_Shot 02" category="4015,13,31,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="83.8018">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150113" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Vampiric Strike_Shot 03" category="4015,13,31,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="110.3950">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150114" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Vampiric Strike_Shot 04" parentId="150113" category="4015,13,31,133,102,149,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="114.2233">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150200" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv02_Vampiric Strike_Moving Charge" parentId="150100" category="4015,13,31,102,149,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="150210" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="150211" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150212" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150214" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150210" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Vampiric Strike_Shot 00" parentId="150110" category="4015,13,31,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="51.3062">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150211" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Vampiric Strike_Shot 01" parentId="150111" category="4015,13,31,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="85.7387">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150212" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Vampiric Strike_Shot 02" parentId="150112" category="4015,13,31,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="122.2788">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150213" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Vampiric Strike_Shot 03" parentId="150113" category="4015,13,31,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="161.0820">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150214" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Vampiric Strike_Shot 04" parentId="150113" category="4015,13,31,133,102,149,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="166.6680">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150300" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv03_Vampiric Strike_Moving Charge" parentId="150100" category="4015,13,31,102,149,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="150310" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.3" shotSkillId="150311" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150312" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150314" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150310" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Vampiric Strike_Shot 00" parentId="150110" category="4015,13,31,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="74.8630">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150311" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Vampiric Strike_Shot 01" parentId="150111" category="4015,13,31,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="125.1050">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150312" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Vampiric Strike_Shot 02" parentId="150112" category="4015,13,31,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="178.4221">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150313" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Vampiric Strike_Shot 03" parentId="150113" category="4015,13,31,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="235.0416">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150314" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Vampiric Strike_Shot 04" parentId="150113" category="4015,13,31,133,102,149,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="243.1923">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150400" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv04_Vampiric Strike_Moving Charge" parentId="150100" category="4015,13,31,102,149,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150410" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150411" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150412" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150413" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150414" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150410" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Vampiric Strike_Shot 00" parentId="150110" category="4015,13,31,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="109.2358">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150411" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Vampiric Strike_Shot 01" parentId="150111" category="4015,13,31,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="182.5459">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150412" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Vampiric Strike_Shot 02" parentId="150112" category="4015,13,31,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="260.3433">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150413" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Vampiric Strike_Shot 03" parentId="150113" category="4015,13,31,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="342.9591">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150414" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Vampiric Strike_Shot 04" parentId="150113" category="4015,13,31,133,102,149,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="354.8522">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150500" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv05_Vampiric Strike_Moving Charge" parentId="150100" category="4015,13,31,102,149,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150510" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150511" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150512" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150513" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150514" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150510" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Vampiric Strike_Shot 00" parentId="150110" category="4015,13,31,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="159.3906">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150511" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Vampiric Strike_Shot 01" parentId="150111" category="4015,13,31,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="266.3605">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150512" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Vampiric Strike_Shot 02" parentId="150112" category="4015,13,31,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="379.8779">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150513" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Vampiric Strike_Shot 03" parentId="150113" category="4015,13,31,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="500.4262">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150514" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Vampiric Strike_Shot 04" parentId="150113" category="4015,13,31,133,102,149,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="517.7799">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150600" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv06_Vampiric Strike_Moving Charge" parentId="150100" category="4015,13,31,102,149,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150610" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150611" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150612" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150613" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150614" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150610" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Vampiric Strike_Shot 00" parentId="150110" category="4015,13,31,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="232.5736">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150611" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Vampiric Strike_Shot 01" parentId="150111" category="4015,13,31,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="388.6579">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150612" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Vampiric Strike_Shot 02" parentId="150112" category="4015,13,31,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="554.2958">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150613" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Vampiric Strike_Shot 03" parentId="150113" category="4015,13,31,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="730.1930">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150614" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Vampiric Strike_Shot 04" parentId="150113" category="4015,13,31,133,102,149,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="755.5145">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150700" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv07_Vampiric Strike_Moving Charge" parentId="150100" category="4015,13,31,102,149,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150710" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150711" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150712" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150713" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150714" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150710" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Vampiric Strike_Shot 00" parentId="150110" category="4015,13,31,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="339.3579">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150711" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Vampiric Strike_Shot 01" parentId="150111" category="4015,13,31,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="567.1071">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150712" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Vampiric Strike_Shot 02" parentId="150112" category="4015,13,31,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="808.7965">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150713" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Vampiric Strike_Shot 03" parentId="150113" category="4015,13,31,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1065.4555">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150714" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Vampiric Strike_Shot 04" parentId="150113" category="4015,13,31,133,102,149,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1102.4032">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150800" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv08_Vampiric Strike_Moving Charge" parentId="150100" category="4015,13,31,102,149,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150810" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150811" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150813" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150814" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150810" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Vampiric Strike_Shot 00" parentId="150110" category="4015,13,31,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="495.1715">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150811" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Vampiric Strike_Shot 01" parentId="150111" category="4015,13,31,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="827.4900">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150812" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Vampiric Strike_Shot 02" parentId="150112" category="4015,13,31,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1180.1492">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150813" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Vampiric Strike_Shot 03" parentId="150113" category="4015,13,31,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1554.6511">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150814" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Vampiric Strike_Shot 04" parentId="150113" category="4015,13,31,133,102,149,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1608.5631">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150900" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv09_Vampiric Strike_Moving Charge" parentId="150100" category="4015,13,31,102,149,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150910" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150911" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150914" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150910" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Vampiric Strike_Shot 00" parentId="150110" category="4015,13,31,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="678.4279">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150911" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Vampiric Strike_Shot 01" parentId="150111" category="4015,13,31,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1133.7330">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150912" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Vampiric Strike_Shot 02" parentId="150112" category="4015,13,31,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1616.9067">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150913" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Vampiric Strike_Shot 03" parentId="150113" category="4015,13,31,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2130.0068">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150914" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Vampiric Strike_Shot 04" parentId="150113" category="4015,13,31,133,102,149,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2203.8709">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151000" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv10_Vampiric Strike_Moving Charge" parentId="150100" category="4015,13,31,102,149,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="151010" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150811" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150813" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150814" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151010" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv10_Vampiric Strike_Shot 00" parentId="150110" category="4015,13,31,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="678.4279">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151011" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv10_Vampiric Strike_Shot 01" parentId="150111" category="4015,13,31,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1133.7330">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151012" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv10_Vampiric Strike_Shot 02" parentId="150112" category="4015,13,31,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1616.9067">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151013" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv10_Vampiric Strike_Shot 03" parentId="150113" category="4015,13,31,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2130.0068">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151014" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv10_Vampiric Strike_Shot 04" parentId="150113" category="4015,13,31,133,102,149,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2203.8709">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151100" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv11_Vampiric Strike_Moving Charge" parentId="150100" category="4015,13,31,102,149,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="151110" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150811" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150813" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150814" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151110" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv11_Vampiric Strike_Shot 00" parentId="150110" category="4015,13,31,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="495.1715">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151111" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv11_Vampiric Strike_Shot 01" parentId="150111" category="4015,13,31,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="827.4900">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151112" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv11_Vampiric Strike_Shot 02" parentId="150112" category="4015,13,31,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1180.1492">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151113" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv11_Vampiric Strike_Shot 03" parentId="150113" category="4015,13,31,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1554.6511">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151114" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv11_Vampiric Strike_Shot 04" parentId="150113" category="4015,13,31,133,102,149,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1608.5631">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151200" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv12_Vampiric Strike_Moving Charge" parentId="150100" category="4015,13,31,102,149,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2421" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2422" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2423" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="200">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="151210" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150811" />
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="150812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="150813" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
<OverChargeConnectSkill redirectSkill="150814" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="40" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="hotkeyrearCancelOnly">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151210" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Vampiric Strike_Shot 00" parentId="150110" category="4015,13,31,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="495.1715">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151211" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Vampiric Strike_Shot 01" parentId="150111" category="4015,13,31,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="827.4900">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="8" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="20" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151212" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Vampiric Strike_Shot 02" parentId="150112" category="4015,13,31,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1180.1492">
<Action>
<CameraShakeList>
<CameraShake power="0.12" duration="500" targetType="all" innerRadius="0" outerRadius="200" speed="10" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151213" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Vampiric Strike_Shot 03" parentId="150113" category="4015,13,31,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1554.6511">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="151214" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv12_Vampiric Strike_Shot 04" parentId="150113" category="4015,13,31,133,102,149,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1608.5631">
<Action>
<CameraShakeList>
<CameraShake power="0.15" duration="600" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="430" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="BlastSlashShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="383" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="110" minHeight="50" maxRadius="220" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="-10" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160100" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv01_Piercing Shout_Start 01" category="4016,16,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="all" innerRadius="0" outerRadius="50" speed="3" startTime="700" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.3" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="800" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpCastingMove" duration="700" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="800" method="normal" type="real_forward" startTime="800" endTime="1000" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400600" />
<AbnormalityOnPvp id="400620" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160200" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv02_Piercing Shout_Start 01" parentId="160100" category="4016,16,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="all" innerRadius="0" outerRadius="50" speed="3" startTime="700" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.3" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="800" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpCastingMove" duration="700" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="800" method="normal" type="real_forward" startTime="800" endTime="1000" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnCommon id="400601" />
<AbnormalityOnPvp id="400621" />
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</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160300" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv03_Piercing Shout_Start 01" parentId="160100" category="4016,16,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="300" targetType="all" innerRadius="0" outerRadius="50" speed="3" startTime="700" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpCastingMove" duration="700" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
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<Cost hp="0" mp="175" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="onlyAnimation" />
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</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160400" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv04_Piercing Shout_Start 01" parentId="160100" category="4016,16,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpCastingMove" duration="700" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="800" method="normal" type="real_forward" startTime="800" endTime="1000" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnCommon id="400603" />
<AbnormalityOnPvp id="400623" />
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<HitEffect type="onlyAnimation" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="160500" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv05_Piercing Shout_Start 01" parentId="160100" category="4016,16,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="800" method="normal" type="real_forward" startTime="800" endTime="1000" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="onlyAnimation" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="160600" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv06_Piercing Shout_Start 01" parentId="160100" category="4016,16,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
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<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="800" method="normal" type="real_forward" startTime="800" endTime="1000" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="onlyAnimation" />
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</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160700" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv07_Piercing Shout_Start 01" parentId="160100" category="4016,16,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpCastingMove" duration="700" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area type="enemyOrPvp" maxCount="20" maxHeight="40" minHeight="0" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="onlyAnimation" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="170100" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv01_Berserk Amplifying_Cast 01" category="4017,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<Stage movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="170200" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv02_Berserk Amplifying_Cast 01" parentId="170100" category="4017,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<Stage movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="170300" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv03_Berserk Amplifying_Cast 01" parentId="170100" category="4017,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.000000">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="100" mp="1110" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400501" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170400" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv04_Berserk Amplifying_Cast 01" parentId="170100" category="4017,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpAttackshotMove" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="100" mp="1110" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400501" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180100" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv01_Soul Strike_Moving Charge" category="4018,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="840" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.5" costMpRate="0" shotSkillId="180110" />
<ChargeStage duration="2000" costHpRate="0.5" costMpRate="0" shotSkillId="180111" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="420" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180110" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Soul Strike_Shot 00" category="4018,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="175.0675">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180111" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Soul Strike_Shot 01" category="4018,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="318.4079">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180112" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Soul Strike_Shot 02" category="4018,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="316.0430">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180113" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Soul Strike_Shot 03" category="4018,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="453.8800">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180200" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv02_Soul Strike_Moving Charge" parentId="180100" category="4018,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="1770" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.3" costMpRate="0" shotSkillId="180210" />
<ChargeStage duration="800" costHpRate="0.3" costMpRate="0" shotSkillId="180211" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180212" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="531" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180210" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Soul Strike_Shot 00" parentId="180110" category="4018,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="243.6172">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180211" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Soul Strike_Shot 01" parentId="180111" category="4018,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="451.7404">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
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</Effect>
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</Area>
</AreaList>
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</Skill>
<Skill id="180212" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Soul Strike_Shot 02" parentId="180112" category="4018,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="691.2664">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
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</TargetingList>
</Skill>
<Skill id="180213" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Soul Strike_Shot 03" parentId="180113" category="4018,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="662.2755">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Targeting>
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</Skill>
<Skill id="180300" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv03_Soul Strike_Moving Charge" parentId="180100" category="4018,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="2443" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.3" costMpRate="0" shotSkillId="180310" />
<ChargeStage duration="800" costHpRate="0.3" costMpRate="0" shotSkillId="180311" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180312" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="732" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="180310" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Soul Strike_Shot 00" parentId="180110" category="4018,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="355.4721">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
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<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
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</TargetingList>
</Skill>
<Skill id="180311" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Soul Strike_Shot 01" parentId="180111" category="4018,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="659.1536">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
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<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180312" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Soul Strike_Shot 02" parentId="180112" category="4018,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1008.6560">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180313" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Soul Strike_Shot 03" parentId="180113" category="4018,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="966.3541">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180400" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv04_Soul Strike_Moving Charge" parentId="180100" category="4018,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="4891" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180410" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180411" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180412" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180413" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="978" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180410" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Soul Strike_Shot 00" parentId="180110" category="4018,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="523.6460">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180411" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Soul Strike_Shot 01" parentId="180111" category="4018,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="951.7801">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180412" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Soul Strike_Shot 02" parentId="180112" category="4018,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1443.2994">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180413" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Soul Strike_Shot 03" parentId="180113" category="4018,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2119.3024">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180500" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv05_Soul Strike_Moving Charge" parentId="180100" category="4018,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="6849" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180510" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180511" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180512" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180513" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1369" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180510" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Soul Strike_Shot 00" parentId="180110" category="4018,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="764.0741">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180511" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Soul Strike_Shot 01" parentId="180111" category="4018,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1388.7826">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180512" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Soul Strike_Shot 02" parentId="180112" category="4018,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2105.9792">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180513" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Soul Strike_Shot 03" parentId="180113" category="4018,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="3092.3638">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180600" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv06_Soul Strike_Moving Charge" parentId="180100" category="4018,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="9077" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180610" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180611" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180612" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180613" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1815" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180610" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Soul Strike_Shot 00" parentId="180110" category="4018,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1046.8477">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180611" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Soul Strike_Shot 01" parentId="180111" category="4018,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1902.7525">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180612" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Soul Strike_Shot 02" parentId="180112" category="4018,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2885.3740">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180613" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv06_Soul Strike_Shot 03" parentId="180113" category="4018,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="4236.8064">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180700" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv07_Soul Strike_Moving Charge" parentId="180100" category="4018,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="8437" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180710" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180511" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180512" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180513" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1687" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180710" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Soul Strike_Shot 00" parentId="180110" category="4018,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="922.9630">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180711" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Soul Strike_Shot 01" parentId="180111" category="4018,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1677.5794">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180712" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Soul Strike_Shot 02" parentId="180112" category="4018,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2543.9167">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180713" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv07_Soul Strike_Shot 03" parentId="180113" category="4018,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="3735.4197">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180800" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv08_Soul Strike_Moving Charge" parentId="180100" category="4018,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="6849" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180810" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180511" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180512" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180513" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1369" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180810" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Soul Strike_Shot 00" parentId="180110" category="4018,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="764.0741">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180811" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Soul Strike_Shot 01" parentId="180111" category="4018,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1388.7826">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180812" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Soul Strike_Shot 02" parentId="180112" category="4018,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2105.9792">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180813" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv08_Soul Strike_Shot 03" parentId="180113" category="4018,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="3092.3638">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180900" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv09_Soul Strike_Moving Charge" parentId="180100" category="4018,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="6849" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180910" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180511" />
<ChargeStage duration="800" costHpRate="0.2" costMpRate="0" shotSkillId="180512" />
<ChargeStage duration="2000" costHpRate="0.4" costMpRate="0" shotSkillId="180513" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1369" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList>
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180910" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Soul Strike_Shot 00" parentId="180110" category="4018,13,133,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="764.0741">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180911" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Soul Strike_Shot 01" parentId="180111" category="4018,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1388.7826">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180912" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Soul Strike_Shot 02" parentId="180112" category="4018,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2105.9792">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="180913" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv09_Soul Strike_Shot 03" parentId="180113" category="4018,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="3092.3638">
<Action>
<CameraShakeList>
<CameraShake power="0.1" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="5" startTime="230" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="500" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="190" method="normal" type="real_forward" startTime="200" endTime="280" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="-20" maxRadius="270" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" minRadius="160">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="270" method="normal" type="real_forward" startTime="280" endTime="460" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="0" maxRadius="270" offsetAngle="-180" offsetDistance="-195" pierceDepth="1" rangeAngle="13" rotateAngle="0" crosshairRadius="1" minRadius="160">
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</TargetingList>
</Skill>
<Skill id="190100" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv01_Tenacity_Cast 01" category="4019,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
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<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpCastingMove" duration="500" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpBuffShotMove" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190200" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv02_Tenacity_Cast 01" parentId="190100" category="4019,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpCastingMove" duration="500" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpBuffShotMove" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="360" />
</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190300" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv03_Tenacity_Cast 01" parentId="190100" category="4019,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpCastingMove" duration="500" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpBuffShotMove" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="480" />
</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190400" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv04_Tenacity_Cast 01" parentId="190100" category="4019,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpCastingMove" duration="500" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpBuffShotMove" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190500" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv05_Tenacity_Cast 01" parentId="190100" category="4019,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpBuffShotMove" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="200100" type="movingSkill" templateId="10304" name="HighElf_M_Berserker_Lv01_Murderous Vent_Cast 01" category="4020,16,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ThrowAxe" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="567" method="normal" type="real_cw" startTime="567" endTime="800" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="646" method="normal" type="real_forward" startTime="646" endTime="946" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="0" maxRadius="6100" offsetAngle="0" offsetDistance="-5600" pierceDepth="1" rangeAngle="1.4" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="5600">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230100" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Side Slash 01" category="4023,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1000.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="sideSlash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="real_ccw" startTime="400" endTime="844" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="-360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230200" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Side Slash 01" parentId="230100" category="4023,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1000.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="sideSlash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="real_ccw" startTime="400" endTime="844" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="-360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240100" type="evade" templateId="10304" name="HighElf_M_Berserker_Lv01_Rib Breaker_Evade" category="4024,84,104,10000,9999" autoUse="false" changeDirToCenter="false" keepMovingCharge="true" needWeapon="true" nextSkill="240105" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="850" />
<MoveInvincible startTime="0" endTime="850" />
<Pending startTime="850" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="RibBreaker" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-5" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240105" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv01_Rib Breaker_Moving Charge" category="4024,13,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" keptMovingCharge="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240110" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240111" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240112" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240113" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240110" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Rib Breaker_Shot 00" category="4024,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="866.0862">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240111" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Rib Breaker_Shot 01" category="4024,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1463.5681">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240112" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Rib Breaker_Shot 02" category="4024,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2127.3459">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240113" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv01_Rib Breaker_Shot 03" category="4024,13,133,102,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2904.8635">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240200" type="evade" templateId="10304" name="HighElf_M_Berserker_Lv02_Rib Breaker_Evade" parentId="240100" category="4024,84,104,10000,9999" autoUse="false" changeDirToCenter="false" keepMovingCharge="true" needWeapon="true" nextSkill="240205" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="850" />
<MoveInvincible startTime="0" endTime="850" />
<Pending startTime="850" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="RibBreaker" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-5" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240205" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv02_Rib Breaker_Moving Charge" parentId="240105" category="4024,13,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" keptMovingCharge="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240210" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240211" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240212" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240213" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240210" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Rib Breaker_Shot 00" parentId="240110" category="4024,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1186.6131">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240211" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Rib Breaker_Shot 01" parentId="240111" category="4024,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2005.2151">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
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</Effect>
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="240212" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Rib Breaker_Shot 02" parentId="240112" category="4024,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2914.6482">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240213" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv02_Rib Breaker_Shot 03" parentId="240113" category="4024,13,133,102,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="3979.9148">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240300" type="evade" templateId="10304" name="HighElf_M_Berserker_Lv03_Rib Breaker_Evade" parentId="240100" category="4024,84,104,10000,9999" autoUse="false" changeDirToCenter="false" keepMovingCharge="true" needWeapon="true" nextSkill="240305" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="850" />
<MoveInvincible startTime="0" endTime="850" />
<Pending startTime="850" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="RibBreaker" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-5" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240305" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv03_Rib Breaker_Moving Charge" parentId="240105" category="4024,13,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" keptMovingCharge="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240310" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240211" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240212" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240213" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240310" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Rib Breaker_Shot 00" parentId="240110" category="4024,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1046.1885">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240311" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Rib Breaker_Shot 01" parentId="240111" category="4024,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1767.9165">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240312" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Rib Breaker_Shot 02" parentId="240112" category="4024,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2569.7267">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240313" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv03_Rib Breaker_Shot 03" parentId="240113" category="4024,13,133,102,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="3508.9288">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240400" type="evade" templateId="10304" name="HighElf_M_Berserker_Lv04_Rib Breaker_Evade" parentId="240100" category="4024,84,104,10000,9999" autoUse="false" changeDirToCenter="false" keepMovingCharge="true" needWeapon="true" nextSkill="240405" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="850" />
<MoveInvincible startTime="0" endTime="850" />
<Pending startTime="850" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="RibBreaker" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-5" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240405" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv04_Rib Breaker_Moving Charge" parentId="240105" category="4024,13,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" keptMovingCharge="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240410" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240211" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240212" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240213" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="1369" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240410" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Rib Breaker_Shot 00" parentId="240110" category="4024,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="500.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240411" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Rib Breaker_Shot 01" parentId="240111" category="4024,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1000.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
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</TargetingList>
</Skill>
<Skill id="240412" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Rib Breaker_Shot 02" parentId="240112" category="4024,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1500.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
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</Area>
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</Skill>
<Skill id="240413" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv04_Rib Breaker_Shot 03" parentId="240113" category="4024,13,133,102,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2000.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="SoulStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="240500" type="evade" templateId="10304" name="HighElf_M_Berserker_Lv05_Rib Breaker_Evade" parentId="240100" category="4024,84,104,10000,9999" autoUse="false" changeDirToCenter="false" keepMovingCharge="true" needWeapon="true" nextSkill="240505" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="850" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="20" maxHeight="60" minHeight="-5" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="400900" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240505" type="movingCharge" templateId="10304" name="HighElf_M_Berserker_Lv05_Rib Breaker_Moving Charge" parentId="240105" category="4024,13,102,9011,10001,9999" autoUse="false" changeDirToCenter="true" keptMovingCharge="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="1" shakeId="2431" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="2" shakeId="2432" startCondition="stageStart" />
<CameraShake power="1" duration="1000" targetType="me" innerRadius="0" outerRadius="100" speed="3" startTime="0" startValue="3" shakeId="2433" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="BlastSlashLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240510" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240211" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240212" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0" shotSkillId="240213" />
<Interval time="450" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="aggro" startTime="0" endTime="0" interval="1000" until="4500">
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<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-5" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240510" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Rib Breaker_Shot 00" parentId="240110" category="4024,13,133,102,9011,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="500.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
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</Effect>
<HitEffect type="animationDamage" />
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<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
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</Skill>
<Skill id="240511" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Rib Breaker_Shot 01" parentId="240111" category="4024,13,133,102,9011,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1000.000000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
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<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
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</TargetingList>
</Skill>
<Skill id="240512" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Rib Breaker_Shot 02" parentId="240112" category="4024,13,133,102,9011,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1500.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240513" type="normal" templateId="10304" name="HighElf_M_Berserker_Lv05_Rib Breaker_Shot 03" parentId="240113" category="4024,13,133,102,9011,10005,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2000.000000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="177" method="normal" type="none" startTime="187" endTime="267" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="90" minHeight="-20" maxRadius="300" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="160">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="257" method="normal" type="none" startTime="267" endTime="447" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-20" maxRadius="270" offsetAngle="-180" offsetDistance="-245" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="130">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250100" type="connect" templateId="10304" name="Popori_F_Berserker_Lv01_Side Slash_Long 01" category="4025,14,105,111,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="1762.1873">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="200" targetType="all" innerRadius="0" outerRadius="50" speed="10" startTime="0" startValue="-1" shakeId="0" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="sideSlash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="250130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList>
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="300" endTime="400" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="0" maxRadius="91" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="-150" rotateAngle="75" crosshairRadius="1" minRadius="5">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
<Targeting id="1" time="400" method="normal" type="real_ccw" startTime="400" endTime="590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="10" maxRadius="91" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="-150" rotateAngle="-75" crosshairRadius="1" minRadius="5">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250130" type="normal" templateId="10304" name="Popori_F_Berserker_Lv01_Side Slash_Short 01" category="4025,14,105,111,9011,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1.25" totalAtk="1762.1873">
<Action>
<CameraShakeList>
<CameraShake power="0.3" duration="200" targetType="all" innerRadius="0" outerRadius="50" speed="10" startTime="0" startValue="-1" shakeId="0" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="sideSlash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList>
<Targeting id="1" time="300" method="normal" type="real_ccw" startTime="300" endTime="400" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="50" minHeight="0" maxRadius="91" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="-150" rotateAngle="75" crosshairRadius="1" minRadius="5">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
<Targeting id="1" time="400" method="normal" type="real_ccw" startTime="400" endTime="590" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="10" maxRadius="91" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="-150" rotateAngle="-75" crosshairRadius="1" minRadius="5">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260100" type="normal" templateId="10304" name="Popori_F_Berserker_Lv01_Throw Axe_Cast 00" category="4026,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1010" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ThrowAxe" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="16000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="700" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="150" />
<ProjectileSkillList>
<ProjectileSkill id="260120" detachAngle="0" detachDistance="20.000000" detachHeight="35.000000" flyingDistance="430" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="260120" type="userslug" templateId="10304" name="Popori_F_Berserker_Lv01_Throw Axe_Projectile 00" category="4026,23,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="2726.2192">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5250" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="30">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="270100" type="normal" templateId="10304" name="Popori_F_Berserker_Lv01_Feel No Pain_Start 01" category="4027,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake power="0.2" duration="600" targetType="all" innerRadius="0" outerRadius="50" speed="3" startTime="1250" shakeId="0" startCondition="skillStart" />
<CameraShake power="0.3" duration="200" targetType="all" innerRadius="0" outerRadius="200" speed="15" startTime="1400" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1001" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ShockingShoutStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ShockingShoutLoop" duration="500" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class04_Anim" animName="ShockingShoutEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="401300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9010100" type="normal" templateId="10304" name="HighElf_M_RaceAbility_Lv01_RecallHome Alemancia_Cast 01" category="903001,91,104,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class01_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="5500" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="enchant" duration="6033" blendInTime="200" animRate="0.25" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="SER_POS" recallContinent="2" recallPos="3202.8313, -744.7236, 6850.5469" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9020100" type="movingSkill" templateId="10304" name="HighElf_M_RaceAbility_Lv01_Emergency MP Recovery_Cast 01" category="903002,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class01_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" animName="PvpBuffShotMove" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7200000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="10000" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
</SkillData>