Files
2025-03-03 19:44:55 -05:00

22095 lines
1.3 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="10100" type="combo_instance" templateId="10808" name="Castanic_F_Elementalist_Lv01_Magic Arrow_Shot 01" category="8001,21,101,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="10101" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="10.8275">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="910" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="500" flyingDuration="400" shotSkill="10100" startSkill="10100" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="16" />
<ExclusiveAbnormality />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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</Effect>
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</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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<ProjectileSkillList />
</Targeting>
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</Skill>
<Skill id="10101" type="combo_instance" templateId="10808" name="Castanic_F_Elementalist_Lv01_Magic Arrow_Shot 02" parentId="10100" category="8001,21,101,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="10102" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="10.8275">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="910" rearCancelStartTime="0" />
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="500" flyingDuration="400" shotSkill="10101" startSkill="10101" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="10102" type="combo_instance" templateId="10808" name="Castanic_F_Elementalist_Lv01_Magic Arrow_Shot 03" parentId="10100" category="8001,21,101,9012,10002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="10103" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="10.8275">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="910" rearCancelStartTime="0" />
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<Pending startTime="600" />
<SpecialEffectList />
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="500" flyingDuration="400" shotSkill="10102" startSkill="10102" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="10103" type="combo_instance" templateId="10808" name="Castanic_F_Elementalist_Lv01_Magic Arrow_Shot 04" parentId="10100" category="8001,21,101,9012,10003,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="10100" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="10.8275">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="910" rearCancelStartTime="0" />
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="500" flyingDuration="400" shotSkill="10103" startSkill="10103" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Skill id="10200" type="combo_instance" templateId="10808" name="Castanic_F_Elementalist_Lv02_Magic Arrow_Shot 01" parentId="10100" category="8001,21,101,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="10201" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="13.0791">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="910" rearCancelStartTime="0" />
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<Property />
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</Action>
<Bullet createTime="0" detachTime="500" flyingDuration="400" shotSkill="10200" startSkill="10200" />
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Skill id="10201" type="combo_instance" templateId="10808" name="Castanic_F_Elementalist_Lv02_Magic Arrow_Shot 02" parentId="10100" category="8001,21,101,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="10202" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="13.0791">
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<Bullet createTime="0" detachTime="500" flyingDuration="400" shotSkill="10201" startSkill="10201" />
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<Skill id="10202" type="combo_instance" templateId="10808" name="Castanic_F_Elementalist_Lv02_Magic Arrow_Shot 03" parentId="10100" category="8001,21,101,9012,10002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="10203" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="13.0791">
<Action>
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<Property />
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<Action>
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<Property />
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</Action>
<Bullet createTime="0" detachTime="500" flyingDuration="400" shotSkill="10203" startSkill="10203" />
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Property />
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</Skill>
<Skill id="10301" type="combo_instance" templateId="10808" name="Castanic_F_Elementalist_Lv03_Magic Arrow_Shot 02" parentId="10100" category="8001,21,101,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="10302" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="19.0842">
<Action>
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<ProjectileSkillList />
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</TargetingList>
</Skill>
<Skill id="11500" type="combo_instance" templateId="10808" name="Castanic_F_Elementalist_Lv15_Magic Arrow_Shot 01" parentId="10100" category="8001,21,101,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="11501" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="10.8275">
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="500" flyingDuration="400" shotSkill="11500" startSkill="11500" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Skill>
<Skill id="11501" type="combo_instance" templateId="10808" name="Castanic_F_Elementalist_Lv15_Magic Arrow_Shot 02" parentId="10100" category="8001,21,101,9012,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="11502" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="13.0791">
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<Property />
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<Bullet createTime="0" detachTime="500" flyingDuration="400" shotSkill="11501" startSkill="11501" />
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="11502" type="combo_instance" templateId="10808" name="Castanic_F_Elementalist_Lv15_Magic Arrow_Shot 03" parentId="10100" category="8001,21,101,9012,10002,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="11503" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="19.0842">
<Action>
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<Property />
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</Action>
<Bullet createTime="0" detachTime="500" flyingDuration="400" shotSkill="11502" startSkill="11502" />
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="11503" type="combo_instance" templateId="10808" name="Castanic_F_Elementalist_Lv15_Magic Arrow_Shot 04" parentId="10100" category="8001,21,101,9012,10003,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="11500" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="27.8466">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="500" flyingDuration="400" shotSkill="11503" startSkill="11503" />
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<Targeting>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Property />
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</Action>
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</Skill>
<Skill id="20111" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_MP Supply Charge_Cancel 01" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
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<Property />
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</Action>
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</Projectile>
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</Skill>
<Skill id="20112" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv01_MP Supply Shot_Shot 01" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Stage movable="false">
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<Property />
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</Action>
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</TargetingList>
</Skill>
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<Action>
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<Stage movable="false">
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Targeting>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
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<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="20211" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
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<Targeting>
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20212" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv02_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="raid" maxCount="5" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20300" type="drain" templateId="10808" name="Castanic_F_Elementalist_Lv03_MP Supply Charge_Drain 00" parentId="20100" category="8002,23,142,102,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20311" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="30.7865">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="20312" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="315" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="31" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20311" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20312" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv03_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="raid" maxCount="5" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20400" type="drain" templateId="10808" name="Castanic_F_Elementalist_Lv04_MP Supply Charge_Drain 00" parentId="20100" category="8002,23,142,102,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20411" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="44.9219">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="20412" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="315" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="31" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20411" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20412" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv04_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="raid" maxCount="5" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20500" type="drain" templateId="10808" name="Castanic_F_Elementalist_Lv05_MP Supply Charge_Drain 00" parentId="20100" category="8002,23,142,102,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20511" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="65.5475">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="20512" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="315" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="31" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20511" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20512" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv05_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
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<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="5" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20600" type="drain" templateId="10808" name="Castanic_F_Elementalist_Lv06_MP Supply Charge_Drain 00" parentId="20100" category="8002,23,142,102,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20611" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="95.6431">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="20612" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="315" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="31" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20611" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv06_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20612" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv06_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="5" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20700" type="drain" templateId="10808" name="Castanic_F_Elementalist_Lv07_MP Supply Charge_Drain 00" parentId="20100" category="8002,23,142,102,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20711" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="139.5570">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="20712" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="31" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20711" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv07_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20712" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv07_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
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<Pending startTime="900" />
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<StageList>
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20800" type="drain" templateId="10808" name="Castanic_F_Elementalist_Lv08_MP Supply Charge_Drain 00" parentId="20100" category="8002,23,142,102,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20811" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="203.6335">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="20812" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="315" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="31" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20811" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv08_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20812" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv08_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="5" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20900" type="drain" templateId="10808" name="Castanic_F_Elementalist_Lv09_MP Supply Charge_Drain 00" parentId="20100" category="8002,23,142,102,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="20911" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="297.1302">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="20912" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="315" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="31" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20911" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv09_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="20912" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv09_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="5" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21000" type="drain" templateId="10808" name="Castanic_F_Elementalist_Lv10_MP Supply Charge_Drain 00" parentId="20100" category="8002,23,142,102,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="21011" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="461.7363">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="21012" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="315" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="31" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21011" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv10_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21012" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv10_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="5" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21100" type="drain" templateId="10808" name="Castanic_F_Elementalist_Lv11_MP Supply Charge_Drain 00" parentId="20100" category="8002,23,142,102,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="21111" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="407.0941">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="21112" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="315" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="31" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21111" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv11_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21112" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv11_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
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<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="raid" maxCount="5" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21200" type="drain" templateId="10808" name="Castanic_F_Elementalist_Lv12_MP Supply Charge_Drain 00" parentId="20100" category="8002,23,142,102,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="21211" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="128.343994">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="21212" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="2" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21211" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv12_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21212" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv12_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="5" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21300" type="drain" templateId="10808" name="Castanic_F_Elementalist_Lv13_MP Supply Charge_Drain 00" parentId="20100" category="8002,23,142,102,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="21311" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="149.700500">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="21312" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="2" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21311" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv13_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
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<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21312" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv13_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
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<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="5" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21400" type="drain" templateId="10808" name="Castanic_F_Elementalist_Lv14_MP Supply Charge_Drain 00" parentId="20100" category="8002,23,142,102,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="21411" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="174.610596">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="10000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="21412" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="1000" until="10000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="2" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21411" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv14_MP Supply Charge_Cancel 01" parentId="20111" category="8002,23,102,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="21412" type="drain_back" templateId="10808" name="Castanic_F_Elementalist_Lv14_MP Supply Shot_Shot 01" parentId="20112" category="8002,31,108,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
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<Pending startTime="900" />
<SpecialEffectList />
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<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="5" maxHeight="60" minHeight="-30" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Rage Bless_Cast 01" category="8003,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
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<SpecialEffectList />
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<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="218" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="130" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="601" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="219" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="30200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Rage Bless_Cast 01" parentId="30100" category="8003,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="281" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="130" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="30300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Rage Bless_Cast 01" parentId="30100" category="8003,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="130" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="30400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Rage Bless_Cast 01" parentId="30100" category="8003,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="130" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="nothing" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="30500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Rage Bless_Cast 01" parentId="30100" category="8003,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="130" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="nothing" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="30600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv06_Rage Bless_Cast 01" parentId="30100" category="8003,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<StageList>
<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting>
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<Area maxCount="10">
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="raid" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="130" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="40100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Slow Ball_Cast 01" category="8004,27,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="slow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="219" />
<ProjectileSkillList>
<ProjectileSkill id="40120" detachAngle="0" detachDistance="30.000000" detachHeight="30.000000" flyingDistance="450" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40120" type="userslug" templateId="10808" name="Castanic_F_Elementalist_Lv01_Slow Ball_Projectile 01" category="8004,27,106,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="1" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<AbnormalityOnCommon id="700500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Slow Ball_Cast 01" parentId="40100" category="8004,27,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40220" type="userslug" templateId="10808" name="Castanic_F_Elementalist_Lv02_Slow Ball_Projectile 01" parentId="40120" category="8004,27,106,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Skill id="40300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Slow Ball_Cast 01" parentId="40100" category="8004,27,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
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<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40320" type="userslug" templateId="10808" name="Castanic_F_Elementalist_Lv02_Slow Ball_Projectile 01" parentId="40120" category="8004,27,106,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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<Targeting>
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Slow Ball_Cast 01" parentId="40100" category="8004,27,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
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<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="slow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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</ProjectileSkillList>
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</TargetingList>
</Skill>
<Skill id="40420" type="userslug" templateId="10808" name="Castanic_F_Elementalist_Lv03_Slow Ball_Projectile 01" parentId="40120" category="8004,27,106,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<SpecialEffectList />
</Action>
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<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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<Targeting>
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Skill id="40500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Slow Ball_Cast 01" parentId="40100" category="8004,27,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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</Skill>
<Skill id="40520" type="userslug" templateId="10808" name="Castanic_F_Elementalist_Lv04_Slow Ball_Projectile 01" parentId="40120" category="8004,27,106,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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<Targeting>
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Skill id="40600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Slow Ball_Cast 01" parentId="40100" category="8004,27,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Targeting>
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<Area maxCount="10">
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</Area>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="40620" type="userslug" templateId="10808" name="Castanic_F_Elementalist_Lv05_Slow Ball_Projectile 01" parentId="40120" category="8004,27,106,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10">
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<Targeting>
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Skill id="50100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Target Heal_LockOn" category="8005,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="50110" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<StageList>
<Stage movable="true">
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<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allyExceptMe" maxCount="2" maxHeight="60" minHeight="-10" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="50110" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Target Heal_Shot" category="8005,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="50110" startSkill="50110" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
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<HpDiff value="978" />
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</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50200" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Target Heal_LockOn" parentId="50100" category="8005,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="50210" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="60" minHeight="-10" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50210" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Target Heal_Shot" parentId="50110" category="8005,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="50210" startSkill="50210" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700401" />
<HpDiff value="1239" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50300" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Target Heal_LockOn" parentId="50100" category="8005,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="50310" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="60" minHeight="-10" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50310" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Target Heal_Shot" parentId="50110" category="8005,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="50310" startSkill="50310" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700402" />
<HpDiff value="1521" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50400" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Target Heal_LockOn" parentId="50100" category="8005,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="50410" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="60" minHeight="-10" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50410" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Target Heal_Shot" parentId="50110" category="8005,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="50410" startSkill="50410" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700403" />
<HpDiff value="1794" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50500" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Target Heal_LockOn" parentId="50100" category="8005,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="50510" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="60" minHeight="-10" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50510" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Target Heal_Shot" parentId="50110" category="8005,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="50510" startSkill="50510" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700404" />
<HpDiff value="2036" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50600" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv06_Target Heal_LockOn" parentId="50100" category="8005,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="50610" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="60" minHeight="-10" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50610" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv06_Target Heal_Shot" parentId="50110" category="8005,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="50610" startSkill="50610" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700405" />
<HpDiff value="2216" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50700" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv07_Target Heal_LockOn" parentId="50100" category="8005,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="50710" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="60" minHeight="-10" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50710" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv07_Target Heal_Shot" parentId="50110" category="8005,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="50710" startSkill="50710" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700406" />
<HpDiff value="2325" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50800" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv08_Target Heal_LockOn" parentId="50100" category="8005,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="50810" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="60" minHeight="-10" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50810" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv08_Target Heal_Shot" parentId="50110" category="8005,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="50810" startSkill="50810" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700407" />
<HpDiff value="2536" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50900" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv09_Target Heal_LockOn" parentId="50100" category="8005,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="50910" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="60" minHeight="-10" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="50910" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv09_Target Heal_Shot" parentId="50110" category="8005,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="50910" startSkill="50910" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700408" />
<HpDiff value="2547" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="51000" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv10_Target Heal_LockOn" parentId="50100" category="8005,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="51010" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="60" minHeight="-10" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="51010" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv10_Target Heal_Shot" parentId="50110" category="8005,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="51010" startSkill="51010" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700409" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="51100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv11_Target Heal_LockOn" parentId="50100" category="8005,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="51110" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="15" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="60" minHeight="-10" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="15" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="51110" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv11_Target Heal_Shot" parentId="50110" category="8005,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="51110" startSkill="51110" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700410" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="15" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="51200" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv12_Target Heal_LockOn" parentId="50100" category="8005,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="51210" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="15" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="60" minHeight="-10" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="15" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="51210" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv12_Target Heal_Shot" parentId="50110" category="8005,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2800" rearCancelStartTime="1500" />
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<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="51210" startSkill="51210" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700411" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="15" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="60100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Flash Bomb_Cast 01" category="8006,25,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
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<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="slow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="250" />
<ProjectileSkillList>
<ProjectileSkill id="60120" detachAngle="0" detachDistance="55.000000" detachHeight="30.000000" flyingDistance="250" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60120" type="userslug" templateId="10808" name="Castanic_F_Elementalist_Lv01_Flash Bomb_Projectile 01" category="8006,25,105,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="750" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="1">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<AbnormalityOnCommon id="901" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="60200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Flash Bomb_Cast 01" parentId="60100" category="8006,25,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="slow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="250" />
<ProjectileSkillList>
<ProjectileSkill id="60220" detachAngle="0" detachDistance="55.000000" detachHeight="30.000000" flyingDistance="250" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60220" type="userslug" templateId="10808" name="Castanic_F_Elementalist_Lv02_Flash Bomb_Projectile 01" parentId="60120" category="8006,25,105,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="750" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="1">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
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<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<AbnormalityOnCommon id="902" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="60300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Flash Bomb_Cast 01" parentId="60100" category="8006,25,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="slow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="600" method="normal" interval="0" until="0">
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<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60320" detachAngle="0" detachDistance="55.000000" detachHeight="30.000000" flyingDistance="250" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60320" type="userslug" templateId="10808" name="Castanic_F_Elementalist_Lv03_Flash Bomb_Projectile 01" parentId="60120" category="8006,25,105,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="100.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="750" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="1">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
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<AbnormalityOnCommon id="901" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="60400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Flash Bomb_Cast 01" parentId="60100" category="8006,25,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
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<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="slow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60420" detachAngle="0" detachDistance="55.000000" detachHeight="30.000000" flyingDistance="250" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60420" type="userslug" templateId="10808" name="Castanic_F_Elementalist_Lv04_Flash Bomb_Projectile 01" parentId="60120" category="8006,25,105,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="100.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="750" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="1">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<AbnormalityOnCommon id="901" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="60500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Flash Bomb_Cast 01" parentId="60100" category="8006,25,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="slow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60520" detachAngle="0" detachDistance="55.000000" detachHeight="30.000000" flyingDistance="250" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60520" type="userslug" templateId="10808" name="Castanic_F_Elementalist_Lv05_Flash Bomb_Projectile 01" parentId="60120" category="8006,25,105,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="100.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="750" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="1">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<AbnormalityOnCommon id="901" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="60600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv06_Flash Bomb_Cast 01" parentId="60100" category="8006,25,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="slow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="60620" detachAngle="0" detachDistance="55.000000" detachHeight="30.000000" flyingDistance="250" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="60620" type="userslug" templateId="10808" name="Castanic_F_Elementalist_Lv06_Flash Bomb_Projectile 01" parentId="60120" category="8006,25,105,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="100.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="750" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="1">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area maxCount="20" maxRadius="125" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0">
<Effect atk="0">
<AbnormalityOnCommon id="901" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="70100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_MP Regen_Cast 01" category="8007,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="4500" rearCancelStartTime="5100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="5000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeLoop" duration="3099" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="5000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_MP Regen_Cast 01" parentId="70100" category="8007,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="4500" rearCancelStartTime="5100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="5000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeLoop" duration="3099" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="5000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800201" />
<HpDiff value="0" />
<MpDiff value="10" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_MP Regen_Cast 01" parentId="70100" category="8007,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="4500" rearCancelStartTime="5100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="5000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeLoop" duration="3099" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="5000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800201" />
<HpDiff value="0" />
<MpDiff value="10" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_MP Regen_Cast 01" parentId="70100" category="8007,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="4500" rearCancelStartTime="5100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="5000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeLoop" duration="3099" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="5000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800201" />
<HpDiff value="0" />
<MpDiff value="10" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="70500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_MP Regen_Cast 01" parentId="70100" category="8007,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="4500" rearCancelStartTime="5100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="5000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeLoop" duration="3099" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="mpChargeEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="5000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800201" />
<HpDiff value="0" />
<MpDiff value="10" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="80100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_elementalStrike 01" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="25.6939">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Elementalstrike" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="81" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="110" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
</Targeting>
<Targeting id="2" time="550" method="normal" interval="0" until="0">
<AreaList>
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="37.4911">
<Action>
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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</Targeting>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<HitEffect />
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</Targeting>
<Targeting id="2" time="550" method="normal" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="80300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="54.7048">
<Action>
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<StageList>
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<HitEffect />
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</AreaList>
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</Targeting>
<Targeting id="2" time="550" method="normal" interval="0" until="0">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="79.8221">
<Action>
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<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Targeting>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</AreaList>
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</Targeting>
<Targeting id="2" time="550" method="normal" interval="0" until="0">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="80500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="116.4718">
<Action>
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<Property />
</Stage>
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</Action>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</TargetingList>
</Skill>
<Skill id="80600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv06_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="169.9490">
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<Property />
</Stage>
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</Action>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</TargetingList>
</Skill>
<Skill id="80700" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv07_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="247.9797">
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</TargetingList>
</Skill>
<Skill id="80800" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv08_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="361.8377">
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<Property />
</Stage>
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</Action>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="80900" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv09_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="527.9727">
<Action>
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting>
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="110" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
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</Effect>
<HitEffect />
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</Area>
</AreaList>
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<Targeting id="2" time="550" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="200" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="81000" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv10_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="770.3873">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Elementalstrike" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="81" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="110" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
</Targeting>
<Targeting id="2" time="550" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="200" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="81100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv11_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="1197.1714">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Elementalstrike" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="81" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="110" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
</Targeting>
<Targeting id="2" time="550" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="200" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="81200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv12_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="1197.1714">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Elementalstrike" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="81" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="110" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
</Targeting>
<Targeting id="2" time="550" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="200" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="81300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv13_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="210.667404">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Elementalstrike" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="110" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="4" />
</Targeting>
<Targeting id="2" time="550" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="200" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="81400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv14_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="245.722504">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Elementalstrike" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="110" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="4" />
</Targeting>
<Targeting id="2" time="550" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="200" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="81500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv15_elementalStrike 01" parentId="80100" category="8008,12,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="286.610687">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Elementalstrike" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="110" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="4" />
</Targeting>
<Targeting id="2" time="550" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="50" minHeight="-25" maxRadius="200" offsetAngle="0" offsetDistance="-35" pierceDepth="1" rangeAngle="100" rotateAngle="0" crosshairRadius="1" minRadius="40">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="3" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Target Purify_LockOn" category="8009,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="90110" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="500" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="3" maxHeight="30" minHeight="30" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90110" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Target Purify_Shot" category="8009,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="purify" duration="0" blendInTime="200" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="90110" startSkill="90110" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="3" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="3" maxHeight="100" minHeight="-50" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90200" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Target Purify_LockOn" parentId="90100" category="8009,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="90210" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="500" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="30" minHeight="30" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="23" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90210" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Target Purify_Shot" parentId="90110" category="8009,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="purify" duration="0" blendInTime="200" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="90210" startSkill="90210" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="5" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90300" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Target Purify_LockOn" parentId="90100" category="8009,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="90310" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="500" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="30" minHeight="30" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="23" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90310" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Target Purify_Shot" parentId="90110" category="8009,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="purify" duration="0" blendInTime="200" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="90310" startSkill="90310" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="5" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90400" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Target Purify_LockOn" parentId="90100" category="8009,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="90410" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="500" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="30" minHeight="30" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="23" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90410" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Target Purify_Shot" parentId="90110" category="8009,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="purify" duration="0" blendInTime="200" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="90410" startSkill="90410" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="5" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90500" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Target Purify_LockOn" parentId="90100" category="8009,31,134,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="90510" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="Run" duration="60000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="500" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="30" minHeight="30" maxRadius="485" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="23" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="90510" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Target Purify_Shot" parentId="90110" category="8009,31,132,108,10001,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="purify" duration="0" blendInTime="200" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="90510" startSkill="90510" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="2" maxHeight="250" minHeight="-250" maxRadius="650" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="5" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100100" type="rebirth" templateId="10808" name="Castanic_F_Elementalist_Lv01_Resurrection_Cast 01" category="8010,33,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="0.5" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="3000" rearCancelStartTime="4000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healLoop" duration="2800" blendInTime="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="850" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="3500" method="normal" interval="0" until="0">
<AreaList>
<Area type="allyOnDeath" maxCount="1" maxHeight="45" minHeight="-25" maxRadius="70" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="850" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100200" type="rebirth" templateId="10808" name="Castanic_F_Elementalist_Lv02_Resurrection_Cast 01" parentId="100100" category="8010,33,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="0.5" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="3000" rearCancelStartTime="4000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healLoop" duration="2800" blendInTime="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="3500" method="normal" interval="0" until="0">
<AreaList>
<Area type="allyOnDeath" maxCount="1" maxHeight="45" minHeight="-25" maxRadius="70" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100300" type="rebirth" templateId="10808" name="Castanic_F_Elementalist_Lv03_Resurrection_Cast 01" parentId="100100" category="8010,33,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="0.5" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="3000" rearCancelStartTime="4000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healLoop" duration="2800" blendInTime="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="3500" method="normal" interval="0" until="0">
<AreaList>
<Area type="allyOnDeath" maxCount="1" maxHeight="45" minHeight="-25" maxRadius="70" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100400" type="rebirth" templateId="10808" name="Castanic_F_Elementalist_Lv04_Resurrection_Cast 01" parentId="100100" category="8010,33,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="0.5" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="3000" rearCancelStartTime="4000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healLoop" duration="2800" blendInTime="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="3500" method="normal" interval="0" until="0">
<AreaList>
<Area type="allyOnDeath" maxCount="1" maxHeight="45" minHeight="-25" maxRadius="70" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="100500" type="rebirth" templateId="10808" name="Castanic_F_Elementalist_Lv05_Resurrection_Cast 01" parentId="100100" category="8010,33,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="0.5" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="3000" rearCancelStartTime="4000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3400" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healLoop" duration="2800" blendInTime="0" animRate="2" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="0" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="3500" method="normal" interval="0" until="0">
<AreaList>
<Area type="allyOnDeath" maxCount="1" maxHeight="45" minHeight="-25" maxRadius="70" offsetAngle="0" offsetDistance="30" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Party Recall_Cast 01" category="8011,33,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="5000" rearCancelStartTime="5000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="1000" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="PARTY" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Party Recall_Cast 01" parentId="110100" category="8011,33,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="5000" rearCancelStartTime="5000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="healShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1200000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="PARTY" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_PreResurrection_Cast 01" category="8012,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="PreResurrection" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="900000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="1" maxHeight="45" minHeight="-25" maxRadius="60" offsetAngle="25" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_PreResurrection_Cast 01" parentId="120100" category="8012,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="PreResurrection" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="1" maxHeight="45" minHeight="-25" maxRadius="60" offsetAngle="25" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_PreResurrection_Cast 01" parentId="120100" category="8012,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="PreResurrection" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="1" maxHeight="45" minHeight="-25" maxRadius="60" offsetAngle="25" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_PreResurrection_Cast 01" parentId="120100" category="8012,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="PreResurrection" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" maxCount="1" maxHeight="45" minHeight="-25" maxRadius="60" offsetAngle="25" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="120500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_PreResurrection_Cast 01" parentId="120100" category="8012,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="PreResurrection" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
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</Skill>
<Skill id="130100" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv01_Critical Up Aura_On 01" category="8013,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="130150" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</TargetingList>
</Skill>
<Skill id="130150" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv01_Critical Up Aura_Off 01" category="8013,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="130100" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="130200" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv02_Critical Up Aura_On 01" parentId="130100" category="8013,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="130250" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnCommon id="700601" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="130250" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv02_Critical Up Aura_Off 01" parentId="130150" category="8013,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="130200" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</TargetingList>
</Skill>
<Skill id="130300" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv03_Critical Up Aura_On 01" parentId="130100" category="8013,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="130350" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</TargetingList>
</Skill>
<Skill id="130350" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv03_Critical Up Aura_Off 01" parentId="130150" category="8013,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="130300" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
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</Action>
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</Skill>
<Skill id="130400" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv04_Critical Up Aura_On 01" parentId="130100" category="8013,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="130450" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
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</Action>
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="130450" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv04_Critical Up Aura_Off 01" parentId="130150" category="8013,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="130400" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Effect>
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="130500" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv05_Critical Up Aura_On 01" parentId="130100" category="8013,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="130550" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="130550" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv05_Critical Up Aura_Off 01" parentId="130150" category="8013,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="130500" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="0" time="500" method="normal" interval="0" until="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="140100" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv01_Speed Up Aura On 01" category="8014,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="140150" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="62" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="63" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140150" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv01_Speed Up Aura Off 01" category="8014,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="140100" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140200" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv02_Speed Up Aura On 01" parentId="140100" category="8014,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="140250" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="62" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700701" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="63" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140250" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv02_Speed Up Aura Off 01" parentId="140150" category="8014,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="140200" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140300" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv03_Speed Up Aura On 01" parentId="140100" category="8014,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="140350" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140350" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv03_Speed Up Aura Off 01" parentId="140150" category="8014,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="140300" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140400" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv04_Speed Up Aura On 01" parentId="140100" category="8014,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="140450" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140450" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv04_Speed Up Aura Off 01" parentId="140150" category="8014,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="140400" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140500" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv05_Speed Up Aura On 01" parentId="140100" category="8014,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="140550" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnCommon id="700700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140550" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv05_Speed Up Aura Off 01" parentId="140150" category="8014,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="140500" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="60" minHeight="-10" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150100" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv01_Hp Gain Aura_On 01" category="8015,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="150150" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="150150" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv01_Hp Gain Aura_Off 01" category="8015,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="150100" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="AuraOn" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Skill id="150200" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv02_Hp Gain Aura_On 01" parentId="150100" category="8015,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="150250" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
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<Property />
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</Action>
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<Property />
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</Action>
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<Skill id="150300" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv03_Hp Gain Aura_On 01" parentId="150100" category="8015,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="150350" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
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<Property />
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</Action>
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</Skill>
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<Action>
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<Property />
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</Action>
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<Skill id="150400" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv04_Hp Gain Aura_On 01" parentId="150100" category="8015,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="150450" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Property />
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</Action>
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</Skill>
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<Property />
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<Skill id="150500" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv05_Hp Gain Aura_On 01" parentId="150100" category="8015,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="150550" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
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<Property />
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</Action>
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</TargetingList>
</Skill>
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<Property />
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</Action>
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</Skill>
<Skill id="150600" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv06_Hp Gain Aura_On 01" parentId="150100" category="8015,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="150650" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
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<Property />
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</Action>
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</Skill>
<Skill id="150650" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv06_Hp Gain Aura_Off 01" parentId="150150" category="8015,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="150600" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Property />
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</Action>
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</Effect>
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</TargetingList>
</Skill>
<Skill id="160100" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv01_Mp Gain Aura_On 01" category="8016,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="160150" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
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<Property />
</Stage>
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</Action>
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<Skill id="160150" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv01_Mp Gain Aura_Off 01" category="8016,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="160100" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
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<Property />
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</Action>
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</Skill>
<Skill id="160200" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv02_Mp Gain Aura_On 01" parentId="160100" category="8016,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="160250" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Property />
</Stage>
</StageList>
</Action>
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="160250" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv02_Mp Gain Aura_Off 01" parentId="160150" category="8016,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="160200" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="160300" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv03_Mp Gain Aura_On 01" parentId="160100" category="8016,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="160350" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="500" modeChangeMethod="2" modeNo="0">
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<HitEffect type="nothing" />
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</TargetingList>
</Skill>
<Skill id="160350" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv03_Mp Gain Aura_Off 01" parentId="160150" category="8016,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="160300" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
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</Action>
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</TargetingList>
</Skill>
<Skill id="160400" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv04_Mp Gain Aura_On 01" parentId="160100" category="8016,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="160450" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
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</Action>
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</TargetingList>
</Skill>
<Skill id="160450" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv04_Mp Gain Aura_Off 01" parentId="160150" category="8016,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="160400" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</TargetingList>
</Skill>
<Skill id="160500" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv05_Mp Gain Aura_On 01" parentId="160100" category="8016,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="160550" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
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</Action>
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</TargetingList>
</Skill>
<Skill id="160550" type="switch" templateId="10808" name="Castanic_F_Elementalist_Lv05_Mp Gain Aura_Off 01" parentId="160150" category="8016,19,107,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="160500" nocTanRate="-0.166" nocTanUse="12" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<Property />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</TargetingList>
</Skill>
<Skill id="170100" type="shortTel" templateId="10808" name="Castanic_F_Elementalist_Lv01_Short Teleport_Cast 01" category="8017,86,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.5" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
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<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
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<Targeting id="0" time="500" method="normal" interval="0" until="0">
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</Effect>
<HitEffect />
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</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170200" type="shortTel" templateId="10808" name="Castanic_F_Elementalist_Lv02_Short Teleport_Cast 01" parentId="170100" category="8017,86,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.5" totalAtk="0.000000">
<Action>
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<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
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<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="6" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170300" type="shortTel" templateId="10808" name="Castanic_F_Elementalist_Lv03_Short Teleport_Cast 01" parentId="170100" category="8017,86,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.5" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="6" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170400" type="shortTel" templateId="10808" name="Castanic_F_Elementalist_Lv04_Short Teleport_Cast 01" parentId="170100" category="8017,86,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.5" totalAtk="0.000000">
<Action>
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<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="6" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170500" type="shortTel" templateId="10808" name="Castanic_F_Elementalist_Lv05_Short Teleport_Cast 01" parentId="170100" category="8017,86,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.5" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="6" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170600" type="shortTel" templateId="10808" name="Castanic_F_Elementalist_Lv06_Short Teleport_Cast 01" parentId="170100" category="8017,86,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.5" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="6" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170700" type="shortTel" templateId="10808" name="Castanic_F_Elementalist_Lv07_Short Teleport_Cast 01" parentId="170100" category="8017,86,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.5" totalAtk="0.000000">
<Action>
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<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property />
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="6" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170800" type="shortTel" templateId="10808" name="Castanic_F_Elementalist_Lv08_Short Teleport_Cast 01" parentId="170100" category="8017,86,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.5" totalAtk="0.000000">
<Action>
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<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="6" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="170900" type="shortTel" templateId="10808" name="Castanic_F_Elementalist_Lv09_Short Teleport_Cast 01" parentId="170100" category="8017,86,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.5" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="6" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="171000" type="shortTel" templateId="10808" name="Castanic_F_Elementalist_Lv10_Short Teleport_Cast 01" parentId="170100" category="8017,86,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.5" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="6" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="171100" type="shortTel" templateId="10808" name="Castanic_F_Elementalist_Lv11_Short Teleport_Cast 01" parentId="170100" category="8017,86,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.5" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="6" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Set Heal Pack_Cast 01" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv06_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180700" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv07_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180800" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv08_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="180900" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv09_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="181000" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv10_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="181100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv11_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="181200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv12_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="181300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv13_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="20" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="20" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="181400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv14_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="20" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="20" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="181500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv15_Set Heal Pack_Cast 01" parentId="180100" category="8018,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="20" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="20" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190100" type="notimeline" templateId="10808" name="Castanic_F_Elementalist_Lv01_MP Refresh_Cast 01" category="8019,31,108,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1800000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="0" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800700" />
<HpDiff value="0" />
<MpDiff value="2500" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190200" type="notimeline" templateId="10808" name="Castanic_F_Elementalist_Lv02_MP Refresh_Cast 01" parentId="190100" category="8019,31,108,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="0" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800700" />
<HpDiff value="0" />
<MpDiff value="300" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Haste Bless_Cast 01" category="8020,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="15" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1030" method="normal" interval="0" until="0">
<AreaList>
<Area type="ally" maxCount="20" maxHeight="45" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="70" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="15" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Haste Bless_Cast 01" parentId="200100" category="8020,19,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="600" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="haste" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="17" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1030" method="normal" interval="0" until="0">
<AreaList>
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</Area>
</AreaList>
<Cost hp="0" mp="18" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210100" type="stand" templateId="10808" name="Castanic_F_Elementalist_Lv01_Rising Attack_Cast 01" category="8021,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="45.3096">
<Action>
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<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210200" type="stand" templateId="10808" name="Castanic_F_Elementalist_Lv02_Rising Attack_Cast 01" parentId="210100" category="8021,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="66.1132">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210300" type="stand" templateId="10808" name="Castanic_F_Elementalist_Lv03_Rising Attack_Cast 01" parentId="210100" category="8021,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="96.4686">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210400" type="stand" templateId="10808" name="Castanic_F_Elementalist_Lv04_Rising Attack_Cast 01" parentId="210100" category="8021,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="140.7614">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210500" type="stand" templateId="10808" name="Castanic_F_Elementalist_Lv05_Rising Attack_Cast 01" parentId="210100" category="8021,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="205.3909">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
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</Effect>
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</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210600" type="stand" templateId="10808" name="Castanic_F_Elementalist_Lv06_Rising Attack_Cast 01" parentId="210100" category="8021,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="299.6945">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="210700" type="stand" templateId="10808" name="Castanic_F_Elementalist_Lv07_Rising Attack_Cast 01" parentId="210100" category="8021,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="437.2969">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
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</Effect>
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</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210800" type="stand" templateId="10808" name="Castanic_F_Elementalist_Lv08_Rising Attack_Cast 01" parentId="210100" category="8021,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="638.0784">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210900" type="stand" templateId="10808" name="Castanic_F_Elementalist_Lv09_Rising Attack_Cast 01" parentId="210100" category="8021,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="931.0472">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="211000" type="stand" templateId="10808" name="Castanic_F_Elementalist_Lv10_Rising Attack_Cast 01" parentId="210100" category="8021,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="1275.6154">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="211100" type="stand" templateId="10808" name="Castanic_F_Elementalist_Lv11_Rising Attack_Cast 01" parentId="210100" category="8021,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="242.514496">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="211200" type="stand" templateId="10808" name="Castanic_F_Elementalist_Lv12_Rising Attack_Cast 01" parentId="210100" category="8021,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="242.514496">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Set MP Pack_Cast 01" category="8022,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Set MP Pack_Cast 01" parentId="220100" category="8022,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1800" rearCancelStartTime="2100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="SetHealpackEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="30" minHeight="30" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Rage of Earth_Cast 01" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="58.8814">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Rage of Earth_Cast 01" parentId="230100" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="97.4485">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Rage of Earth_Cast 01" parentId="230100" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="142.1912">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Rage of Earth_Cast 01" parentId="230100" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="207.4771">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Rage of Earth_Cast 01" parentId="230100" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="302.7387">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv06_Rage of Earth_Cast 01" parentId="230100" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="441.7388">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230700" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv07_Rage of Earth_Cast 01" parentId="230100" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="644.5598">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230800" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv08_Rage of Earth_Cast 01" parentId="230100" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="940.5045">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230900" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv09_Rage of Earth_Cast 01" parentId="230100" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="1372.3298">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="231000" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv10_Rage of Earth_Cast 01" parentId="230100" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="2132.5821">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="231100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv11_Rage of Earth_Cast 01" parentId="230100" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="2132.5821">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="231200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv12_Rage of Earth_Cast 01" parentId="230100" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="1372.3298">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="231300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv13_Rage of Earth_Cast 01" parentId="230100" category="8023,14,105,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.25" totalAtk="1372.3298">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="RageofEarth" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="45" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="60" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Painful Shackle_LockOn" category="8024,22,134,102,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="240110" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="240110" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240110" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Painful Shackle_Shot" category="8024,22,132,102,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="81.7836">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="800" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="240110" startSkill="240110" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="200" minHeight="-200" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240200" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Painful Shackle_LockOn" parentId="240100" category="8024,22,134,102,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="240210" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<StageList>
<Stage movable="true">
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<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="240210" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240210" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Painful Shackle_Shot" parentId="240110" category="8024,22,132,102,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="119.3339">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="800" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="240210" startSkill="240210" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240300" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Painful Shackle_LockOn" parentId="240100" category="8024,22,134,102,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="240310" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
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<StageList>
<Stage movable="true">
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<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="240310" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240310" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Painful Shackle_Shot" parentId="240110" category="8024,22,132,102,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="174.1251">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="240310" startSkill="240310" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240400" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Painful Shackle_LockOn" parentId="240100" category="8024,22,134,102,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="240410" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage movable="true">
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<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="240410" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240410" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Painful Shackle_Shot" parentId="240110" category="8024,22,132,102,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="254.0733">
<Action>
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<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="240410" startSkill="240410" />
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</Precondition>
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="240500" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Painful Shackle_LockOn" parentId="240100" category="8024,22,134,102,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="240510" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<Stage movable="true">
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<Property animControlType="move">
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</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="240510" startSkill="-1" />
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</Precondition>
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240510" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Painful Shackle_Shot" parentId="240110" category="8024,22,132,102,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="370.7291">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="800" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="240510" startSkill="240510" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="200" minHeight="-200" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnPvp id="700824" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240600" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv06_Painful Shackle_LockOn" parentId="240100" category="8024,22,134,102,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="240610" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="240610" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="82" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240610" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv06_Painful Shackle_Shot" parentId="240110" category="8024,22,132,102,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="540.9465">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="800" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="240610" startSkill="240610" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="200" minHeight="-200" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnPvp id="700825" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240700" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv07_Painful Shackle_LockOn" parentId="240100" category="8024,22,134,102,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="240710" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="240710" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240710" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv07_Painful Shackle_Shot" parentId="240110" category="8024,22,132,102,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="789.3179">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="800" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="240710" startSkill="240710" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList>
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<Area type="enemyOrPvp" maxCount="1" maxHeight="200" minHeight="-200" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240800" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv08_Painful Shackle_LockOn" parentId="240100" category="8024,22,134,102,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="240810" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
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<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="240810" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240810" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv08_Painful Shackle_Shot" parentId="240110" category="8024,22,132,102,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="1151.7272">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="800" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="240810" startSkill="240810" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="200" minHeight="-200" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnPvp id="700827" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240900" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv09_Painful Shackle_LockOn" parentId="240100" category="8024,22,134,102,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="240910" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="240910" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="240910" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv09_Painful Shackle_Shot" parentId="240110" category="8024,22,132,102,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="1789.7685">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="800" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="240910" startSkill="240910" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="200" minHeight="-200" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnPvp id="700828" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="241000" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv10_Painful Shackle_LockOn" parentId="240100" category="8024,22,134,102,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="241010" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="241010" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1400" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="81" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700807" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="82" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="241010" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv10_Painful Shackle_Shot" parentId="240110" category="8024,22,132,102,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="1789.7685">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="800" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="241010" startSkill="241010" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="200" minHeight="-200" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700809" />
<AbnormalityOnPvp id="700829" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="241100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv11_Painful Shackle_LockOn" parentId="240100" category="8024,22,134,102,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="241110" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="241110" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1400" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="81" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700807" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="82" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="241110" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv11_Painful Shackle_Shot" parentId="240110" category="8024,22,132,102,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="1151.7272">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="800" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="241110" startSkill="241110" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="200" minHeight="-200" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700807" />
<AbnormalityOnPvp id="700827" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="241200" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv12_Painful Shackle_LockOn" parentId="240100" category="8024,22,134,102,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="241210" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="241210" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1400" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="81" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700807" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="82" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="241210" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv12_Painful Shackle_Shot" parentId="240110" category="8024,22,132,102,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="1151.7272">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="800" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="100" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="241210" startSkill="241210" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="200" minHeight="-200" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="700807" />
<AbnormalityOnPvp id="700827" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Summon Elemental Aggro_Cast 01" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv06_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250700" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv07_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250800" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv08_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250900" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv09_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="251000" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv10_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="251100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv11_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="251200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv12_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="251300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv13_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="251400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv14_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="251500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv15_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="251600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv16_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="251700" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv17_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="212" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="213" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="251800" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv18_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="251900" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv19_Summon Elemental Aggro_Cast 01" parentId="250100" category="8025,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Summon Elemental Attack_Cast 01" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="625" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="625" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="625" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="625" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="625" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="625" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="625" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="625" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv06_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260700" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv07_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260800" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv08_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260900" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv09_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="261000" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv10_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="261100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv11_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="261200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv12_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="261300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv13_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="261400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv14_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="261500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv15_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="261600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv16_Summon Elemental Attack_Cast 01" parentId="260100" category="8026,32,141,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="40000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Summon Elemental Heal_Cast 01" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="270600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv06_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
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<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="270700" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv07_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="270800" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv08_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="270900" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv09_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="271000" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv10_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="271100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv11_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
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<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
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<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="271200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv12_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
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<Stage movable="false">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</TargetingList>
</Skill>
<Skill id="271300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv13_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="271400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv14_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
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<SpecialEffectList />
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<Stage movable="false">
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<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="45000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="271500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv15_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="271600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv16_Summon Elemental Heal_Cast 01" parentId="270100" category="8027,32,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Shackle Of Quicksand_LockOn" category="8028,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280110" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="2" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280110" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Shackle Of Quicksand_Shot" category="8028,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1200" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="2" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280200" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Shackle Of Quicksand_LockOn" parentId="280100" category="8028,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280210" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="2" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280210" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Shackle Of Quicksand_Shot" parentId="280110" category="8028,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1200" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="2" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280300" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Shackle Of Quicksand_LockOn" parentId="280100" category="8028,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280310" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="2" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280310" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Shackle Of Quicksand_Shot" parentId="280110" category="8028,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1200" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="2" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701102" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280400" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Shackle Of Quicksand_LockOn" parentId="280100" category="8028,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280410" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20300" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="2" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280410" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Shackle Of Quicksand_Shot" parentId="280110" category="8028,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1200" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="2" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701101" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280500" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Shackle Of Quicksand_LockOn" parentId="280100" category="8028,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280510" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20400" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="2" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280510" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Shackle Of Quicksand_Shot" parentId="280110" category="8028,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
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<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1200" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="2" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="280600" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv06_Shackle Of Quicksand_LockOn" parentId="280100" category="8028,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280610" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20500" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="2" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280610" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv06_Shackle Of Quicksand_Shot" parentId="280110" category="8028,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1200" method="useCollected" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="2" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="290100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Dispell_Cast 01" category="8029,26,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="normal">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="290200" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Dispell_Cast 01" parentId="290100" category="8029,26,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="normal">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="290300" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Dispell_Cast 01" parentId="290100" category="8029,26,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="normal">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="290400" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Dispell_Cast 01" parentId="290100" category="8029,26,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="normal">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="290500" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Dispell_Cast 01" parentId="290100" category="8029,26,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="normal">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="300" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290600" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv06_Dispell_Cast 01" parentId="290100" category="8029,26,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="500" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="normal">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="300" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Spirit Of Lassitude_LockOn" category="8030,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="300110" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300110" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Spirit Of Lassitude_Shot" category="8030,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="701200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300200" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Spirit Of Lassitude_LockOn" parentId="300100" category="8030,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="300210" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300210" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Spirit Of Lassitude_Shot" parentId="300110" category="8030,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="701201" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300300" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Spirit Of Lassitude_LockOn" parentId="300100" category="8030,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="300310" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300310" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Spirit Of Lassitude_Shot" parentId="300110" category="8030,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="701202" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300400" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Spirit Of Lassitude_LockOn" parentId="300100" category="8030,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="300410" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20300" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300410" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Spirit Of Lassitude_Shot" parentId="300110" category="8030,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="701201" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300500" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Spirit Of Lassitude_LockOn" parentId="300100" category="8030,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="300510" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20400" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300510" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Spirit Of Lassitude_Shot" parentId="300110" category="8030,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="701201" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300600" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv06_Spirit Of Lassitude_LockOn" parentId="300100" category="8030,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="300610" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20500" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="500" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300610" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv06_Spirit Of Lassitude_Shot" parentId="300110" category="8030,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="701201" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="310100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Spirit Of Confusion_LockOn" category="8031,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="310110" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="350" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="350" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="310110" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Spirit Of Confusion_Shot" category="8031,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701300" />
<AbnormalityOnPvp id="701320" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="310200" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Spirit Of Confusion_LockOn" parentId="310100" category="8031,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="310210" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="350" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="350" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="310210" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Spirit Of Confusion_Shot" parentId="310110" category="8031,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701301" />
<AbnormalityOnPvp id="701321" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="310300" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Spirit Of Confusion_LockOn" parentId="310100" category="8031,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="310310" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="350" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="350" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="310310" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Spirit Of Confusion_Shot" parentId="310110" category="8031,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701302" />
<AbnormalityOnPvp id="701322" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="310400" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Spirit Of Confusion_LockOn" parentId="310100" category="8031,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="310410" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20300" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="310410" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Spirit Of Confusion_Shot" parentId="310110" category="8031,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="761.588989">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="500200" />
<AbnormalityOnPvp id="701350" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="310500" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Spirit Of Confusion_LockOn" parentId="310100" category="8031,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="310510" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20400" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="310510" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Spirit Of Confusion_Shot" parentId="310110" category="8031,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="761.588989">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="500200" />
<AbnormalityOnPvp id="701350" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Shackle Of Stone_LockOn" category="8032,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="320110" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320110" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Shackle Of Stone_Shot" category="8032,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
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<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701400" />
<AbnormalityOnPvp id="701420" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320200" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Shackle Of Stone_LockOn" parentId="320100" category="8032,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="320210" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320210" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv02_Shackle Of Stone_Shot" parentId="320110" category="8032,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701401" />
<AbnormalityOnPvp id="701421" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320300" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Shackle Of Stone_LockOn" parentId="320100" category="8032,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="320310" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320310" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv03_Shackle Of Stone_Shot" parentId="320110" category="8032,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701402" />
<AbnormalityOnPvp id="701422" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320400" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Shackle Of Stone_LockOn" parentId="320100" category="8032,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="320410" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20300" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320410" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv04_Shackle Of Stone_Shot" parentId="320110" category="8032,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701403" />
<AbnormalityOnPvp id="701423" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320500" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Shackle Of Stone_LockOn" parentId="320100" category="8032,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="320510" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20400" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320510" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv05_Shackle Of Stone_Shot" parentId="320110" category="8032,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701401" />
<AbnormalityOnPvp id="701421" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320600" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv06_Shackle Of Stone_LockOn" parentId="320100" category="8032,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="320610" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20500" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="320610" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv06_Shackle Of Stone_Shot" parentId="320110" category="8032,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="300" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701401" />
<AbnormalityOnPvp id="701421" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="3900" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv06_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330700" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv07_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330800" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv08_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="330900" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv09_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="331000" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv10_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="331100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv11_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="331200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv12_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="331300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv13_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="331400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv14_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="331500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv15_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="331600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv16_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="331700" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv17_Summon Elemental Hold Shooter_Cast 01" parentId="270100" category="8033,32,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="3" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="0.45" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="340100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="625" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="625" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="340200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="625" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="625" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="340300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="625" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="625" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="340400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="625" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="625" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="340500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="625" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="625" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="340600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv06_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="625" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="625" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="340700" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv07_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="625" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="625" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="340800" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv08_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="625" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="625" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="340900" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv09_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="341000" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv10_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="341100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv11_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="341200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv12_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="341300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv13_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="341400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv14_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="341500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv15_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="341600" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv16_Summon Elemental Nuker_Cast 01" parentId="250100" category="8034,620,32,141,109,619,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="1900" moveCancelStartTime="-1" rearCancelStartTime="2000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="0" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="350100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Command Elemental To Attack_Cast 01" category="8035,35,144,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpAttackshotStand" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="AuraOn" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="spiritAttack" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="600" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="360100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Command Elemental To Follow_Cast 01" category="8036,35,144,109,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotStand" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="AuraOn" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="spiritFollow" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="100" minHeight="-50" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="370100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Summon Energies of Shock_Cast 01" category="8037,32,141,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="800" moveCancelStartTime="1900" rearCancelStartTime="1850" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="480" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="120" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="370200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Summon Energies of Shock_Cast 01" parentId="370100" category="8037,32,141,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="800" moveCancelStartTime="1900" rearCancelStartTime="1850" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="480" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="120" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="370300" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv03_Summon Energies of Shock_Cast 01" parentId="370100" category="8037,32,141,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="800" moveCancelStartTime="1900" rearCancelStartTime="1850" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="480" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="120" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="370400" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv04_Summon Energies of Shock_Cast 01" parentId="370100" category="8037,32,141,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="800" moveCancelStartTime="1900" rearCancelStartTime="1850" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="370500" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv05_Summon Energies of Shock_Cast 01" parentId="370100" category="8037,32,141,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="800" moveCancelStartTime="1900" rearCancelStartTime="1850" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="380100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Summon Energies of Restriction_Cast 01" category="8038,32,141,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="800" moveCancelStartTime="1900" rearCancelStartTime="1850" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="380200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Summon Energies of Restriction_Cast 01" parentId="380100" category="8038,32,141,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="800" moveCancelStartTime="1900" rearCancelStartTime="1850" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="390100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Summon Energies of Quickness_Cast 01" category="8039,32,141,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="800" moveCancelStartTime="1900" rearCancelStartTime="1850" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="375" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="390200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Summon Energies of Quickness_Cast 01" parentId="390100" category="8039,32,141,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="800" moveCancelStartTime="1900" rearCancelStartTime="1850" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="400100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Summon Energies of Willpower_Cast 01" category="8040,32,141,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="800" moveCancelStartTime="1900" rearCancelStartTime="1850" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="400200" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv02_Summon Energies of Willpower_Cast 01" parentId="400100" category="8040,32,141,109,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="800" moveCancelStartTime="1900" rearCancelStartTime="1850" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="suckHpEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="22000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="410100" type="movingSkill" templateId="10808" name="Castanic_F_Elementalist_Lv01_Plague_LockOn" category="8041,22,106,134,619,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="410110" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShackleMoving" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="ShackleMoving" waitAnimName="ShackleLoop" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="240110" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="120000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="466" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="375" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="410110" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Plague_Shot" category="8041,22,106,132,619,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1020" rearCancelStartTime="1010" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="ShackleShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="410110" startSkill="410110" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="200" minHeight="-200" maxRadius="466" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="701700" />
<AbnormalityOnPvp id="701701" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="420100" type="normal" templateId="10808" name="Castanic_F_Elementalist_Lv01_Mystic Orb_Cast 01" category="8042,23,102,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" animName="slow" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="375" />
<ProjectileSkillList>
<ProjectileSkill id="420120" detachAngle="0" detachDistance="5.000000" detachHeight="25.000000" flyingDistance="900" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="420120" type="projectile" templateId="10808" name="Castanic_F_Elementalist_Lv01_Mystic Orb_Projectile 01" category="8042,23,102,108,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" timeRate="1.1" totalAtk="3301.0705">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" interval="50" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="25" minHeight="-25" maxRadius="12" offsetAngle="0" offsetDistance="0" rangeAngle="360" rotateAngle="0" minRadius="0">
<Effect atk="0.5" />
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="raidExceptMe" maxCount="20" maxHeight="25" minHeight="-25" maxRadius="12" offsetAngle="0" offsetDistance="0" rangeAngle="360" rotateAngle="0" minRadius="0">
<Effect atk="0">
<HpDiff value="2439" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="2" time="1000" interval="50" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="25" minHeight="-25" maxRadius="12" offsetAngle="0" offsetDistance="0" rangeAngle="360" rotateAngle="0" minRadius="0">
<Effect atk="0.5" />
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="raidExceptMe" maxCount="20" maxHeight="25" minHeight="-25" maxRadius="12" offsetAngle="0" offsetDistance="0" rangeAngle="360" rotateAngle="0" minRadius="0">
<Effect atk="0">
<HpDiff value="2439" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="9010100" type="normal" templateId="10808" name="Castanic_F_RaceAbility_Lv01_RecallHome Kaiador_Cast 01" category="908001,91,104,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="5500" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="enchant" duration="6033" blendInTime="200" animRate="0.25" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="1" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="SER_POS" recallContinent="3" recallPos="-10875.4268, 5106.4331, 3975.7612" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9020100" type="movingSkill" templateId="10808" name="Castanic_F_RaceAbility_Lv01_Gallop_Cast 01" category="908002,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class01_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" animName="PvpBuffShotMove" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="1800000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="90300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
</SkillData>