Files
2025-03-03 19:44:55 -05:00

20975 lines
1.2 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="10100" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Fire Ball_Cast 01" category="5001,21,101,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="11.5418">
<Action>
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<Property />
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</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="550" shotSkill="10100" startSkill="10100" />
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<Skill id="10200" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Fire Ball_Cast 01" parentId="10100" category="5001,21,101,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="15.8132">
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<Property />
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Skill id="10300" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Fire Ball_Cast 01" parentId="10100" category="5001,21,101,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="23.0737">
<Action>
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<Property />
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<Bullet createTime="0" detachTime="150" flyingDuration="550" shotSkill="10300" startSkill="10300" />
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</Skill>
<Skill id="10400" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Fire Ball_Cast 01" parentId="10100" category="5001,21,101,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="33.6678">
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<Bullet createTime="0" detachTime="150" flyingDuration="550" shotSkill="10400" startSkill="10400" />
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Skill id="10500" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Fire Ball_Cast 01" parentId="10100" category="5001,21,101,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="49.1262">
<Action>
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<Skill id="10600" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Fire Ball_Cast 01" parentId="10100" category="5001,21,101,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="71.6821">
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<Skill id="10700" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Fire Ball_Cast 01" parentId="10100" category="5001,21,101,9012,10000,9999" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="104.5944">
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<Action>
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<Property />
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<Property />
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<Property />
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<Property />
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<Property />
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</Skill>
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</Skill>
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</Skill>
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</Action>
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</Effect>
<HitEffect />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="30700" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Shock Trap_Cast 01" parentId="30100" category="5003,25,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="0.8" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</Area>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1750" method="normal" interval="0" until="0">
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</ProjectileSkillList>
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</TargetingList>
</Skill>
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<Action>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Targeting id="-1" time="100" method="normal" interval="350" until="0">
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<HitEffect />
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</TargetingList>
</Skill>
<Skill id="30800" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Shock Trap_Cast 01" parentId="30100" category="5003,25,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="0.8" totalAtk="0.000000">
<Action>
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<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ShockTrap" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="1750" method="normal" interval="0" until="0">
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</TargetingList>
</Skill>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Targeting id="-1" time="100" method="normal" interval="350" until="0">
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<Area type="enemyOrPvp" maxCount="3" maxHeight="30" minHeight="-20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<HitEffect />
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</TargetingList>
</Skill>
<Skill id="30900" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Shock Trap_Cast 01" parentId="30100" category="5003,25,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="0.8" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
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</Action>
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<Targeting>
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</Projectile>
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</Skill>
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<Property />
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</Projectile>
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</Skill>
<Skill id="31100" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv11_Shock Trap_Cast 01" parentId="30100" category="5003,25,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="0.8" totalAtk="0.000000">
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<Property />
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</Action>
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</Projectile>
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</Skill>
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</TargetingList>
</Skill>
<Skill id="31200" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Shock Trap_Cast 01" parentId="30100" category="5003,25,105,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="0.8" totalAtk="0.000000">
<Action>
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="31220" type="projectile" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Shock Trap_Projectile 01" parentId="30120" category="5003,25,105,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="100" method="normal" interval="350" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="30" minHeight="-20" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="302" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="40100" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Blast Ball_Charge" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="620">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40110" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40111" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40112" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="40113" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="124" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="40110" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Blast Ball_Shot 00" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40120" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40111" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Blast Ball_Shot 01" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40121" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40112" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Blast Ball_Shot 02" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40122" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40113" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Blast Ball_Shot 03" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40123" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40120" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Blast Ball_Projectile 00" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="52.3194">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40121" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Blast Ball_Projectile 01" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="103.3171">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40122" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Blast Ball_Projectile 02" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="160.5799">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40123" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Blast Ball_Projectile 03" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="228.3823">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40200" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="620">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40210" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40211" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40212" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="40213" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="124" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="40210" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40220" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40211" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="40212" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="-1" time="240" method="normal" interval="0" until="0">
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</Skill>
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<Property />
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</Action>
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</TargetingList>
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<Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
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</Area>
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</Targeting>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Skill id="40221" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="150.7543">
<Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
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</Area>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Skill id="40222" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="234.3089">
<Action>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
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<Targeting>
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</Area>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Skill id="40300" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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</Action>
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</Property>
<TargetingList />
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<Property />
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</Action>
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</Projectile>
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</Skill>
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<Property />
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</Action>
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</Skill>
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<Property />
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</Action>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="-1" time="240" method="normal" interval="0" until="0">
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</TargetingList>
</Skill>
<Skill id="40313" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting>
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="-1" time="240" method="normal" interval="0" until="0">
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</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40320" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="111.3931">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
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<Targeting>
<AreaList>
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<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40321" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="219.9720">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40322" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="341.8900">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40323" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="486.2480">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40400" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="620">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40410" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40411" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40412" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="40413" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="124" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="40410" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40420" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40411" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40421" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40412" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40422" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40413" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40423" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40420" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="162.5384">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40421" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="320.9704">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40422" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="498.8662">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40423" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="709.5050">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40500" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="620">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40510" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40511" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40512" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="40513" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="124" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="40510" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40520" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40511" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40521" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40512" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40522" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40513" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40523" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40520" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="237.1667">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
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<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
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<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40521" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="468.3415">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
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<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40522" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="727.9167">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40523" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="1035.2687">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
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<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40600" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="620">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40610" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40611" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40612" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="40613" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="124" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="40610" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
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<Cost hp="0" mp="0" />
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40611" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40621" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40612" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40622" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40613" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40623" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40620" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="346.0600">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40621" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="683.3769">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40622" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="1062.1341">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40623" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="1510.6043">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40700" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="620">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40710" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40711" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40712" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="40713" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="124" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="40710" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40720" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40711" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40721" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40712" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40722" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40713" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40723" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40720" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="504.9507">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40721" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="997.1442">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40722" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="1549.8047">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40723" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="2204.1867">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40800" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="620">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40810" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40811" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40812" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="40813" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="124" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="40810" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40820" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40811" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40821" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40812" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40822" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40813" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40823" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40820" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="736.7950">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40821" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="1454.9753">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40822" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="2261.3856">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40823" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="3216.2220">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40900" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="620">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40910" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40911" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="40912" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="40913" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="124" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="40910" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40920" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40911" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40921" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40912" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40922" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40913" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="40923" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="40920" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="1144.9694">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40921" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="2261.0120">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40922" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="3514.1629">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="40923" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="4997.9658">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41000" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv10_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="620">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41010" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41011" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41012" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="41013" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="124" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="41010" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv10_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41020" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41011" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv10_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41021" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41012" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv10_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41022" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41013" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv10_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41023" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41020" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv10_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="1009.4729">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
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<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41021" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv10_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="1993.4422">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
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<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41022" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv10_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="3098.2943">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
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<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41023" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv10_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="4406.5029">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41100" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv11_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="35">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41110" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41111" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41112" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="41113" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="41110" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv11_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
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<ProjectileSkillList>
<ProjectileSkill id="41120" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41111" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv11_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
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<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="-1" time="240" method="normal" interval="0" until="0">
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</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41112" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv11_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="-1" time="240" method="normal" interval="0" until="0">
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<Cost hp="0" mp="0" />
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</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41113" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv11_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
<AreaList>
<Area maxCount="10">
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</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="-1" time="240" method="normal" interval="0" until="0">
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</Targeting>
</TargetingList>
</Skill>
<Skill id="41120" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv11_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="200.036102">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
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<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
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<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41121" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv11_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="313.544403">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
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<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41122" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv11_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="439.554810">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41123" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv11_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="583.132080">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41200" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="35">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41210" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41211" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41212" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="41213" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="41210" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41220" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41211" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41221" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41212" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41222" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41213" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41223" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41220" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="233.322098">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41221" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="365.718109">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41222" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="512.696716">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41223" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="680.165283">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41300" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv13_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="35">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41310" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41311" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41312" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="41313" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="41310" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv13_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41320" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41311" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv13_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41321" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41312" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv13_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41322" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41313" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv13_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41323" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41320" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv13_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="272.146912">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41321" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv13_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="426.573608">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41322" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv13_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="598.009399">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41323" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv13_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="793.344788">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41400" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv14_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="35">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41410" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41411" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41412" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="41413" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="41410" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv14_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41420" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41411" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv14_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41421" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41412" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv14_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41422" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41413" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv14_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41423" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41420" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv14_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="317.432098">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41421" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv14_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="497.555511">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41422" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv14_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="697.518188">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41423" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv14_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="925.357300">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41500" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv15_Blast Ball_Charge" parentId="40100" category="5004,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2501" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2502" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2503" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="false" movingAnimName="run" waitAnimName="blastBallLoop" costTotalHp="0" costTotalMp="35">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41510" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41511" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.2" shotSkillId="41512" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="41513" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="41510" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv15_Blast Ball_Shot 00" parentId="40110" category="5004,23,133,102,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41520" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41511" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv15_Blast Ball_Shot 01" parentId="40111" category="5004,23,133,102,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41521" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41512" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv15_Blast Ball_Shot 02" parentId="40112" category="5004,23,133,102,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41522" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41513" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv15_Blast Ball_Shot 03" parentId="40113" category="5004,23,133,102,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="240" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="41523" detachAngle="0" detachDistance="20.000000" detachHeight="20.000000" flyingDistance="525" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="41520" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv15_Blast Ball_Projectile 00" parentId="40120" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="370.252808">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41521" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv15_Blast Ball_Projectile 01" parentId="40121" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="580.348694">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41522" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv15_Blast Ball_Projectile 02" parentId="40122" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="813.585205">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="41523" type="userslug" templateId="10405" name="HighElf_F_Sorcerer_Lv15_Blast Ball_Projectile 03" parentId="40123" category="5004,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="4200" areaBoxSizeX="20" areaBoxSizeY="20" areaBoxSizeZ="20">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="20" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
</Skill>
<Skill id="50100" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv01_MP Regen_Cast 01" category="5005,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="4500" rearCancelStartTime="5100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="4800" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="mpChargeStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="mpChargeLoop" duration="3099" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="mpChargeEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</TargetingList>
</Skill>
<Skill id="50200" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv02_MP Regen_Cast 01" parentId="50100" category="5005,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Stage movable="false">
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<HitEffect type="onlyDamage" />
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</Skill>
<Skill id="50300" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv03_MP Regen_Cast 01" parentId="50100" category="5005,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="4500" rearCancelStartTime="5100" />
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<Stage movable="false">
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="5000" method="normal" interval="0" until="0">
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<HitEffect type="onlyDamage" />
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</Skill>
<Skill id="50400" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv04_MP Regen_Cast 01" parentId="50100" category="5005,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage movable="false">
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="50500" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv05_MP Regen_Cast 01" parentId="50100" category="5005,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
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<Property />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Projectile>
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</Skill>
<Skill id="50600" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv06_MP Regen_Cast 01" parentId="50100" category="5005,31,108,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting>
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</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="60100" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Inferno_Cast 01" category="5006,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="814.6910">
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<Property />
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</Action>
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</Projectile>
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<Targeting id="-1" time="4800" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="120" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Skill>
<Skill id="60200" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Inferno_Cast 01" parentId="60100" category="5006,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="1188.7501">
<Action>
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<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="blastballLoop" duration="3200" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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<Targeting>
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="4800" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="120" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</AreaList>
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</Targeting>
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<Skill id="90200" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv02_KiCharge_Cast 01" parentId="90100" category="5009,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
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</Stage>
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</Action>
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</Area>
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</Skill>
<Skill id="90300" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv03_KiCharge_Cast 01" parentId="90100" category="5009,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
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<Property />
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<Skill id="90400" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv04_KiCharge_Cast 01" parentId="90100" category="5009,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
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<Property />
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</Action>
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</Skill>
<Skill id="90500" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv05_KiCharge_Cast 01" parentId="90100" category="5009,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
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<Property />
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</Action>
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</Skill>
<Skill id="90600" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv06_KiCharge_Cast 01" parentId="90100" category="5009,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
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<Property />
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</Action>
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</Skill>
<Skill id="90700" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv07_KiCharge_Cast 01" parentId="90100" category="5009,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
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<Property />
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</Skill>
<Skill id="90800" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv08_KiCharge_Cast 01" parentId="90100" category="5009,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.000000">
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<Property />
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</Skill>
<Skill id="90900" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv09_KiCharge_Cast 01" parentId="90100" category="5009,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.000000">
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</Action>
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</Skill>
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<Property />
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</Action>
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</Skill>
<Skill id="100300" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv03_ManaShield_Cast 01" parentId="100100" category="5010,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
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<Property />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="100" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100400" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv04_ManaShield_Cast 01" parentId="100100" category="5010,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="90000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList>
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</Area>
</AreaList>
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</TargetingList>
</Skill>
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<Action>
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
</AreaList>
<Cost hp="0" mp="10" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100600" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv06_ManaShield_Cast 01" parentId="100100" category="5010,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.000000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
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<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList>
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnCommon id="500605" />
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</Area>
</AreaList>
<Cost hp="0" mp="10" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="100700" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv07_ManaShield_Cast 01" parentId="100100" category="5010,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.000000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="500606" />
<HpDiff value="0" />
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<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="10" />
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</TargetingList>
</Skill>
<Skill id="100800" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv08_ManaShield_Cast 01" parentId="100100" category="5010,18,107,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.000000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="110100" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Howitzer_Cast 01" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="42.3049">
<Action>
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<StageList>
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<Property />
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</Action>
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<AddConnectSkill redirectSkill="110140" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Skill>
<Skill id="110140" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Howitzer_Cast_large 01" category="5011,22,102,131,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="42.3049">
<Action>
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<StageList>
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="135" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="110200" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Howitzer_Cast 01" parentId="110100" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="61.7289">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList>
<Effect id="4181" posX="18" posY="0" posZ="30" startTime="300">
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<StageList>
<Stage movable="false">
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110240" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
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<HitEffect />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="110240" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Howitzer_Cast_large 01" parentId="110140" category="5011,22,102,131,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="61.7289">
<Action>
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<SpecialEffectList>
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<StageList>
<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="135" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
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<HitEffect />
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</Area>
</AreaList>
<Cost hp="0" mp="170" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="110300" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Howitzer_Cast 01" parentId="110100" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="90.0712">
<Action>
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<SpecialEffectList>
<Effect id="4181" posX="18" posY="0" posZ="30" startTime="300">
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</Effect>
</SpecialEffectList>
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="HowitzerShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110340" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="170" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110340" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Howitzer_Cast_large 01" parentId="110140" category="5011,22,102,131,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="90.0712">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1033" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList>
<Effect id="4181" posX="18" posY="0" posZ="30" startTime="300">
<Move duration="0.5" distance="250" maxHeight="90" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="HowitzerShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="135" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="170" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110400" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Howitzer_Cast 01" parentId="110100" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="131.4267">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1033" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList>
<Effect id="4181" posX="18" posY="0" posZ="30" startTime="300">
<Move duration="0.5" distance="250" maxHeight="90" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="HowitzerShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110440" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="170" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110440" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Howitzer_Cast_large 01" parentId="110140" category="5011,22,102,131,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="131.4267">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1033" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList>
<Effect id="4181" posX="18" posY="0" posZ="30" startTime="300">
<Move duration="0.5" distance="250" maxHeight="90" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="HowitzerShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="135" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="170" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110500" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Howitzer_Cast 01" parentId="110100" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="191.7702">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1033" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList>
<Effect id="4181" posX="18" posY="0" posZ="30" startTime="300">
<Move duration="0.5" distance="250" maxHeight="90" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="HowitzerShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110540" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="170" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110540" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Howitzer_Cast_large 01" parentId="110140" category="5011,22,102,131,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="191.7702">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1033" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList>
<Effect id="4181" posX="18" posY="0" posZ="30" startTime="300">
<Move duration="0.5" distance="250" maxHeight="90" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="HowitzerShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="135" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="170" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="110600" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Howitzer_Cast 01" parentId="110100" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="279.8200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1033" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList>
<Effect id="4181" posX="18" posY="0" posZ="30" startTime="300">
<Move duration="0.5" distance="250" maxHeight="90" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="HowitzerShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110640" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="170" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110640" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Howitzer_Cast_large 01" parentId="110140" category="5011,22,102,131,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="279.8200">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1033" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList>
<Effect id="4181" posX="18" posY="0" posZ="30" startTime="300">
<Move duration="0.5" distance="250" maxHeight="90" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="HowitzerShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="135" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="170" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110700" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Howitzer_Cast 01" parentId="110100" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="408.2972">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1033" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList>
<Effect id="4181" posX="18" posY="0" posZ="30" startTime="300">
<Move duration="0.5" distance="250" maxHeight="90" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="HowitzerShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110740" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="170" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110740" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Howitzer_Cast_large 01" parentId="110140" category="5011,22,102,131,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="408.2972">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1033" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList>
<Effect id="4181" posX="18" posY="0" posZ="30" startTime="300">
<Move duration="0.5" distance="250" maxHeight="90" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="HowitzerShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="135" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="170" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="110800" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Howitzer_Cast 01" parentId="110100" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="595.7638">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1033" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList>
<Effect id="4181" posX="18" posY="0" posZ="30" startTime="300">
<Move duration="0.5" distance="250" maxHeight="90" />
</Effect>
</SpecialEffectList>
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="HowitzerShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="110840" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="110840" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Howitzer_Cast_large 01" parentId="110140" category="5011,22,102,131,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="595.7638">
<Action>
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</SpecialEffectList>
<StageList>
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<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="HowitzerShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Skill>
<Skill id="110900" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Howitzer_Cast 01" parentId="110100" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="869.3041">
<Action>
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<AddConnectSkill redirectSkill="110940" />
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="110940" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Howitzer_Cast_large 01" parentId="110140" category="5011,22,102,131,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="869.3041">
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="135" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Skill>
<Skill id="111000" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv10_Howitzer_Cast 01" parentId="110100" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="1268.4384">
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<Property />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<AddConnectSkill redirectSkill="111040" />
</ConnectSkill>
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<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="90" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Skill>
<Skill id="111040" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv10_Howitzer_Cast_large 01" parentId="110140" category="5011,22,102,131,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="1268.4384">
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<Skill id="111100" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv11_Howitzer_Cast 01" parentId="110100" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="1971.1362">
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<Property />
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</Action>
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<AddConnectSkill redirectSkill="111140" />
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</Skill>
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<Property />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="135" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Skill>
<Skill id="111200" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Howitzer_Cast 01" parentId="110100" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="1737.8705">
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<Property />
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</Action>
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<AddConnectSkill redirectSkill="111240" />
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</Skill>
<Skill id="111240" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Howitzer_Cast_large 01" parentId="110140" category="5011,22,102,131,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="1737.8705">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Targeting id="-1" time="1000" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="135" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="111300" type="connect" templateId="10405" name="HighElf_F_Sorcerer_Lv13_Howitzer_Cast 01" parentId="110100" category="5011,22,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="416.202698">
<Action>
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<SpecialEffectList>
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</SpecialEffectList>
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</Action>
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<Property />
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</Action>
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<Property />
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<Property />
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<Property />
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<Skill id="130300" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Sleeping Wind_Cast 01" parentId="130100" category="5013,26,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.5" totalAtk="0.0000">
<Action>
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Area type="enemyOrPvp" maxCount="20" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<Targeting id="-1" time="4800" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<Skill id="130400" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Sleeping Wind_Cast 01" parentId="130100" category="5013,26,106,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.5" totalAtk="0.0000">
<Action>
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<SpecialEffectList />
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="-1" time="4800" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="120" offsetAngle="0" offsetDistance="250" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Skill>
<Skill id="140100" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Rising Attack_Cast 01" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="38.8368">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</AreaList>
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</Skill>
<Skill id="140200" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Rising Attack_Cast 01" parentId="140100" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="56.6685">
<Action>
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<Stage movable="false">
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<Property />
</Stage>
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</Action>
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<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
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<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="140300" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Rising Attack_Cast 01" parentId="140100" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="82.6873">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
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</Area>
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<HitEffect type="animationDamage" />
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<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="140400" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Rising Attack_Cast 01" parentId="140100" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="120.6526">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
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<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</TargetingList>
</Skill>
<Skill id="140500" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Rising Attack_Cast 01" parentId="140100" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="176.0493">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
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<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="140600" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Rising Attack_Cast 01" parentId="140100" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="256.8810">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
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</Effect>
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</TargetingList>
</Skill>
<Skill id="140700" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Rising Attack_Cast 01" parentId="140100" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="374.8259">
<Action>
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<Stage movable="false">
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<Property />
</Stage>
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</Action>
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<TargetingList>
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<Skill id="140800" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Rising Attack_Cast 01" parentId="140100" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="546.9244">
<Action>
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<SpecialEffectList />
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
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</Skill>
<Skill id="140900" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv09_Rising Attack_Cast 01" parentId="140100" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="798.0405">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList>
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</Skill>
<Skill id="141000" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv10_Rising Attack_Cast 01" parentId="140100" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="1093.3846">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList>
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</Skill>
<Skill id="141100" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv11_Rising Attack_Cast 01" parentId="140100" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="963.9927">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
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</Area>
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<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="141200" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Rising Attack_Cast 01" parentId="140100" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="798.0405">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList>
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</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</TargetingList>
</Skill>
<Skill id="141300" type="stand" templateId="10405" name="HighElf_F_Sorcerer_Lv13_Rising Attack_Cast 01" parentId="140100" category="5014,34,102,9011,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="798.0405">
<Action>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<SpecialEffectList />
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<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="RisingAttack" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<TargetingList>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
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</Effect>
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</Area>
<Area type="pvp" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
<Area type="me" maxCount="10" maxHeight="40" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="150100" type="notimeline" templateId="10405" name="HighElf_F_Sorcerer_Lv01_MP Refresher_Cast 01" category="5015,31,108,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Precondition coolTime="1800000" modeChangeMethod="2" modeNo="0">
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<ItemList />
</Cost>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" interval="0" until="0">
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<Area type="me" maxCount="1" maxHeight="0" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<Property />
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<Property />
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<Property />
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</Action>
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</Skill>
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<Action>
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<Property />
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<Property />
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<Property />
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<Property />
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</Action>
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</Skill>
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</Skill>
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</Skill>
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="EscapingBomb" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.25" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="100" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="-50" maxRadius="50" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="500200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="181200" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv12_Freezing the Earth_Cast 01" parentId="180100" category="5018,84,148,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="805.5865">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="EscapingBomb" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.25" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="100" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="60" minHeight="-50" maxRadius="50" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="500200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="75" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190100" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Mana Extortion_Cast" category="5019,31,108,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2511" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2512" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2513" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="50" detachTime="0" flyingDuration="200" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="ManaExtortionMoving" waitAnimName="ManaExtortionLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="190110" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="190111" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="190112" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="19000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="190110" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Mana Extortion_Shot 00" category="5019,31,133,108,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190110" startSkill="190110" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="-30" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190111" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Mana Extortion_Shot 01" category="5019,31,133,108,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190111" startSkill="190111" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="-50" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190112" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Mana Extortion_Shot 02" category="5019,31,133,108,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190112" startSkill="190112" />
<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="-80" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190113" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Mana Extortion_Shot 03" category="5019,31,133,108,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190113" startSkill="190113" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="-100" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190200" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Mana Extortion_Cast" parentId="190100" category="5019,31,108,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2511" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2512" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2513" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="50" detachTime="0" flyingDuration="200" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="ManaExtortionMoving" waitAnimName="ManaExtortionLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="190210" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="190211" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="190212" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="190210" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Mana Extortion_Shot 00" parentId="190110" category="5019,31,133,108,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190210" startSkill="190210" />
<Defence rootMotion="false" successAnimName="" />
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<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190211" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Mana Extortion_Shot 01" parentId="190111" category="5019,31,133,108,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190211" startSkill="190211" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190212" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Mana Extortion_Shot 02" parentId="190111" category="5019,31,133,108,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190212" startSkill="190212" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190213" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Mana Extortion_Shot 03" parentId="190111" category="5019,31,133,108,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190213" startSkill="190213" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190300" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Mana Extortion_Cast" parentId="190100" category="5019,31,108,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2511" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2512" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2513" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<StageList />
</Action>
<Bullet createTime="50" detachTime="0" flyingDuration="200" shotSkill="0" startSkill="-1" />
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<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="190310" />
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<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="190212" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="190310" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Mana Extortion_Shot 00" parentId="190110" category="5019,31,133,108,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190310" startSkill="190310" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190311" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Mana Extortion_Shot 01" parentId="190111" category="5019,31,133,108,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
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<SpecialEffectList />
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<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190311" startSkill="190311" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
</Skill>
<Skill id="190312" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Mana Extortion_Shot 02" parentId="190111" category="5019,31,133,108,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<Property />
</Stage>
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</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190312" startSkill="190312" />
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<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="190313" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Mana Extortion_Shot 03" parentId="190111" category="5019,31,133,108,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
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<Property />
</Stage>
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</Action>
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<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="190400" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Mana Extortion_Cast" parentId="190100" category="5019,31,108,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.000000">
<Action>
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<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2511" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2512" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2513" startCondition="stageStart" />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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</Action>
<Bullet createTime="50" detachTime="0" flyingDuration="200" shotSkill="0" startSkill="-1" />
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<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="190410" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="190211" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="190212" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="190410" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Mana Extortion_Shot 00" parentId="190110" category="5019,31,133,108,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<Stage movable="false">
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<Property />
</Stage>
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</Action>
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</Precondition>
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<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190411" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Mana Extortion_Shot 01" parentId="190111" category="5019,31,133,108,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
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<Stage movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190411" startSkill="190411" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190412" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Mana Extortion_Shot 02" parentId="190111" category="5019,31,133,108,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190412" startSkill="190412" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190413" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Mana Extortion_Shot 03" parentId="190111" category="5019,31,133,108,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190413" startSkill="190413" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190500" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Mana Extortion_Cast" parentId="190100" category="5019,31,108,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2511" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2512" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2513" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList />
</Action>
<Bullet createTime="50" detachTime="0" flyingDuration="200" shotSkill="0" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="ManaExtortionMoving" waitAnimName="ManaExtortionLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="190510" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="190211" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="190212" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="190510" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Mana Extortion_Shot 00" parentId="190110" category="5019,31,133,108,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190510" startSkill="190510" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="190511" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Mana Extortion_Shot 01" parentId="190111" category="5019,31,133,108,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190511" startSkill="190511" />
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<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
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</TargetingList>
</Skill>
<Skill id="190512" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Mana Extortion_Shot 02" parentId="190111" category="5019,31,133,108,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190512" startSkill="190512" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190513" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Mana Extortion_Shot 03" parentId="190111" category="5019,31,133,108,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190513" startSkill="190513" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190600" type="movingCharge" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Mana Extortion_Cast" parentId="190100" category="5019,31,108,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2511" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2512" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2513" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<StageList />
</Action>
<Bullet createTime="50" detachTime="0" flyingDuration="200" shotSkill="0" startSkill="-1" />
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<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="190610" />
<ChargeStage duration="1000" costHpRate="0" costMpRate="0.3" shotSkillId="190211" />
<ChargeStage duration="2000" costHpRate="0" costMpRate="0.4" shotSkillId="190212" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="2000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList />
</Skill>
<Skill id="190610" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Mana Extortion_Shot 00" parentId="190110" category="5019,31,133,108,9012,10001,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190610" startSkill="190610" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190611" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Mana Extortion_Shot 01" parentId="190111" category="5019,31,133,108,9012,10002,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
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<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190611" startSkill="190611" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190612" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Mana Extortion_Shot 02" parentId="190111" category="5019,31,133,108,9012,10003,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190612" startSkill="190612" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
</Skill>
<Skill id="190613" type="instance" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Mana Extortion_Shot 03" parentId="190111" category="5019,31,133,108,9012,10004,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.1" totalAtk="10.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ManaExtortionShot" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="100" flyingDuration="250" shotSkill="190613" startSkill="190613" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="400" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="33" minHeight="33" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200100" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Fire and brimstone_LockOn" category="5020,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="200110" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="200" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="15" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="300" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200110" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Fire and brimstone_Shot" category="5020,22,132,102,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="211.3393">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="shockTrap" duration="600" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="brimstoneShot" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="200110" startSkill="200110" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="250" minHeight="-250" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200200" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Fire and brimstone_LockOn" parentId="200100" category="5020,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="200210" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="200" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="15" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="300" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200210" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Fire and brimstone_Shot" parentId="200110" category="5020,22,132,102,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="449.9617">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="shockTrap" duration="600" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="brimstoneShot" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="200210" startSkill="200210" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="250" minHeight="-250" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200300" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Fire and brimstone_LockOn" parentId="200100" category="5020,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="200310" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="200" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="15" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="300" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200310" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Fire and brimstone_Shot" parentId="200110" category="5020,22,132,102,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="958.0118">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="shockTrap" duration="600" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="brimstoneShot" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="200310" startSkill="200310" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="250" minHeight="-250" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200400" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Fire and brimstone_LockOn" parentId="200100" category="5020,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="200410" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="200" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="15" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="300" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200410" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Fire and brimstone_Shot" parentId="200110" category="5020,22,132,102,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="2039.6993">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="shockTrap" duration="600" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="brimstoneShot" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="200410" startSkill="200410" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="250" minHeight="-250" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200500" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Fire and brimstone_LockOn" parentId="200100" category="5020,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="200510" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="200" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="15" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="300" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200510" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Fire and brimstone_Shot" parentId="200110" category="5020,22,132,102,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="3595.1135">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="shockTrap" duration="600" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="brimstoneShot" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="200510" startSkill="200510" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="250" minHeight="-250" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200600" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Fire and brimstone_LockOn" parentId="200100" category="5020,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="200610" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20300" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="200" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="15" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="300" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200610" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Fire and brimstone_Shot" parentId="200110" category="5020,22,132,102,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="3169.6652">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="shockTrap" duration="600" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="brimstoneShot" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="200610" startSkill="200610" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="250" minHeight="-250" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200700" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Fire and brimstone_LockOn" parentId="200100" category="5020,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="200710" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20400" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="200" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="15" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="300" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200710" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Fire and brimstone_Shot" parentId="200110" category="5020,22,132,102,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="2039.6993">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="shockTrap" duration="600" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="brimstoneShot" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="200710" startSkill="200710" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="250" minHeight="-250" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200800" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Fire and brimstone_LockOn" parentId="200100" category="5020,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="200810" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20500" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="200" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="5" crosshairRadius2="15" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="300" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="200810" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv08_Fire and brimstone_Shot" parentId="200110" category="5020,22,132,102,9012,10001,9999" autoUse="true" changeDirToCenter="false" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="2039.6993">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="shockTrap" duration="600" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="brimstoneShot" duration="0" blendInTime="400" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="150" flyingDuration="350" shotSkill="200810" startSkill="200810" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1500" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="250" minHeight="-250" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210100" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Neurasthenia_LockOn" category="5021,26,134,106,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="210110" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="150" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210110" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Neurasthenia_Shot" category="5021,26,132,106,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<AbnormalityOnPvp id="500900" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="210200" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Neurasthenia_LockOn" parentId="210100" category="5021,26,134,106,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="210210" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="210210" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Neurasthenia_Shot" parentId="210110" category="5021,26,132,106,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" interval="0" until="0">
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<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="210300" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Neurasthenia_LockOn" parentId="210100" category="5021,26,134,106,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="210310" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0">
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20200" startSkill="-1" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
</Skill>
<Skill id="210310" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Neurasthenia_Shot" parentId="210110" category="5021,26,132,106,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="761.588989">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="210400" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Neurasthenia_LockOn" parentId="210100" category="5021,26,134,106,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="210410" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0">
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<SpecialEffectList />
<StageList>
<Stage movable="true">
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<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20300" startSkill="-1" />
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</Skill>
<Skill id="210410" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Neurasthenia_Shot" parentId="210110" category="5021,26,132,106,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="761.588989">
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<StageList>
<Stage movable="true">
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</AreaList>
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</TargetingList>
</Skill>
<Skill id="220100" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Burning Breath_LockOn" category="5022,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="220110" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
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<Stage movable="true">
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<Property animControlType="move">
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</Property>
</Stage>
</StageList>
</Action>
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</TargetingList>
</Skill>
<Skill id="220110" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Burning Breath_Shot" category="5022,22,132,102,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="32.8733">
<Action>
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<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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</Precondition>
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<AbnormalityOnPvp id="501020" />
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="220200" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Burning Breath_LockOn" parentId="220100" category="5022,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="220210" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
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<Stage movable="true">
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<Property animControlType="move">
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</Property>
</Stage>
</StageList>
</Action>
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</Effect>
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</Area>
</AreaList>
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</TargetingList>
</Skill>
<Skill id="220210" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Burning Breath_Shot" parentId="220110" category="5022,22,132,102,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="47.9669">
<Action>
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<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="501001" />
<AbnormalityOnPvp id="501021" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220300" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Burning Breath_LockOn" parentId="220100" category="5022,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="220310" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220310" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Burning Breath_Shot" parentId="220110" category="5022,22,132,102,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="69.9905">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="501002" />
<AbnormalityOnPvp id="501022" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220400" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Burning Breath_LockOn" parentId="220100" category="5022,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="220410" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220410" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Burning Breath_Shot" parentId="220110" category="5022,22,132,102,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="95.8930">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="501003" />
<AbnormalityOnPvp id="501023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220500" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Burning Breath_LockOn" parentId="220100" category="5022,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="220510" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20300" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220510" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Burning Breath_Shot" parentId="220110" category="5022,22,132,102,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="108.7643">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="501004" />
<AbnormalityOnPvp id="501024" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220600" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Burning Breath_LockOn" parentId="220100" category="5022,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="220610" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20400" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220610" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Burning Breath_Shot" parentId="220110" category="5022,22,132,102,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="69.9905">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="501002" />
<AbnormalityOnPvp id="501022" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220700" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Burning Breath_LockOn" parentId="220100" category="5022,22,134,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="220710" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20500" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="220710" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Burning Breath_Shot" parentId="220110" category="5022,22,132,102,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="69.9905">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="1" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="501002" />
<AbnormalityOnPvp id="501022" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230100" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Mp Sink_LockOn" category="5023,26,134,106,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="230110" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230110" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Mp Sink_Shot" category="5023,26,132,106,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="700" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501100" />
<AbnormalityOnPvp id="501150" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="4" maxHeight="60" minHeight="-5" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230200" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Mp Sink_LockOn" parentId="230100" category="5023,26,134,106,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="230210" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230210" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Mp Sink_Shot" parentId="230110" category="5023,26,132,106,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="700" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501101" />
<AbnormalityOnPvp id="501151" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="4" maxHeight="60" minHeight="-5" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501161" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230300" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Mp Sink_LockOn" parentId="230100" category="5023,26,134,106,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="230310" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230310" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Mp Sink_Shot" parentId="230110" category="5023,26,132,106,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="761.588989">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="700" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501100" />
<AbnormalityOnPvp id="501150" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="4" maxHeight="60" minHeight="-5" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230400" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Mp Sink_LockOn" parentId="230100" category="5023,26,134,106,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="230410" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20300" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="30" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="230410" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Mp Sink_Shot" parentId="230110" category="5023,26,132,106,9012,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="761.588989">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="700" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="4" maxHeight="35" minHeight="35" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501100" />
<AbnormalityOnPvp id="501150" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="4" maxHeight="60" minHeight="-5" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501160" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240100" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Contract Of Quickness_Cast 01" category="5024,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="187" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="188" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="240200" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Contract Of Quickness_Cast 01" parentId="240100" category="5024,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="761.588989">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="300" blendInTime="300" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage movable="true">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpBuffShotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="10" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="60" minHeight="-10" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="100600" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250100" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Curse Of Shackle_LockOn" category="5025,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="250110" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250110" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Curse Of Shackle_Shot" category="5025,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="200" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501300" />
<AbnormalityOnPvp id="501320" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250200" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Curse Of Shackle_LockOn" parentId="250100" category="5025,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="250210" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250210" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Curse Of Shackle_Shot" parentId="250110" category="5025,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="200" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501301" />
<AbnormalityOnPvp id="501321" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250300" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Curse Of Shackle_LockOn" parentId="250100" category="5025,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="250310" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20100" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250310" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Curse Of Shackle_Shot" parentId="250110" category="5025,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="200" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501302" />
<AbnormalityOnPvp id="501322" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250400" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Curse Of Shackle_LockOn" parentId="250100" category="5025,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="250410" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250410" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Curse Of Shackle_Shot" parentId="250110" category="5025,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="200" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501303" />
<AbnormalityOnPvp id="501323" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250500" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Curse Of Shackle_LockOn" parentId="250100" category="5025,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="250510" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20300" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250510" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Curse Of Shackle_Shot" parentId="250110" category="5025,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="200" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501302" />
<AbnormalityOnPvp id="501322" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250600" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Curse Of Shackle_LockOn" parentId="250100" category="5025,26,134,106,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="250610" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpCastingMove" duration="5000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="200" shotSkill="20400" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="35" minHeight="35" maxRadius="465" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="4" crosshairRadius2="4" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="250610" type="movingSkill" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Curse Of Shackle_Shot" parentId="250110" category="5025,26,132,106,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="PvpAttackshotMove" duration="1533" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="200" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="3" maxHeight="35" minHeight="35" maxRadius="575" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501302" />
<AbnormalityOnPvp id="501322" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260100" type="shortTel" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Short Teleport_Cast 01" category="5026,86,146,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.5" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="700" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ShortTeleportStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="260200" type="shortTel" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Short Teleport_Cast 01" parentId="260100" category="5026,86,146,148,104,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.5" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="delay" duration="500" startTime="0" startStageId="0" weight="3.6" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="700" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ShortTeleportStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="ShortTeleportEnd" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="6" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="1" maxHeight="45" minHeight="-10" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="6" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270100" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Ice Storm_Cast 01" category="5027,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.2" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballStart" duration="0" blendInTime="300" animRate="2.6" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="1100" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="26000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="360" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="840" />
<ProjectileSkillList>
<ProjectileSkill id="270120" detachAngle="0" detachDistance="300" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="270120" type="projectile" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Ice Storm_Projectile 01" category="5027,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="3349.3463">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="401" until="8000">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.045">
<AbnormalityOnCommon id="501400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270200" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Ice Storm_Cast 01" parentId="270100" category="5027,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.2" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballStart" duration="0" blendInTime="300" animRate="2.6" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="1100" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="26000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="360" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="840" />
<ProjectileSkillList>
<ProjectileSkill id="270220" detachAngle="0" detachDistance="300" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="270220" type="projectile" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Ice Storm_Projectile 01" parentId="270120" category="5027,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="4887.1729">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="401" until="8000">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.045">
<AbnormalityOnCommon id="501400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270300" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Ice Storm_Cast 01" parentId="270100" category="5027,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.2" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballStart" duration="0" blendInTime="300" animRate="2.6" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="1100" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="26000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="360" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="840" />
<ProjectileSkillList>
<ProjectileSkill id="270320" detachAngle="0" detachDistance="300" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="270320" type="projectile" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Ice Storm_Projectile 01" parentId="270120" category="5027,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="7131.0806">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="401" until="8000">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.045">
<AbnormalityOnCommon id="501400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270400" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Ice Storm_Cast 01" parentId="270100" category="5027,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.2" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballStart" duration="0" blendInTime="300" animRate="2.6" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="1100" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="26000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="360" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="840" />
<ProjectileSkillList>
<ProjectileSkill id="270420" detachAngle="0" detachDistance="300" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="270420" type="projectile" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Ice Storm_Projectile 01" parentId="270120" category="5027,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="8613.9862">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="401" until="8000">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.045">
<AbnormalityOnCommon id="501400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270500" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Ice Storm_Cast 01" parentId="270100" category="5027,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.2" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballStart" duration="0" blendInTime="300" animRate="2.6" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="1100" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="26000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="360" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="840" />
<ProjectileSkillList>
<ProjectileSkill id="270520" detachAngle="0" detachDistance="300" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="270520" type="projectile" templateId="10405" name="HighElf_F_Sorcerer_Lv05_Ice Storm_Projectile 01" parentId="270120" category="5027,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="7131.0806">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
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<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="401" until="8000">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.045">
<AbnormalityOnCommon id="501400" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270600" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Ice Storm_Cast 01" parentId="270100" category="5027,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.2" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballStart" duration="0" blendInTime="300" animRate="2.6" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="1100" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="26000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="360" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="840" />
<ProjectileSkillList>
<ProjectileSkill id="270620" detachAngle="0" detachDistance="300" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="270620" type="projectile" templateId="10405" name="HighElf_F_Sorcerer_Lv06_Ice Storm_Projectile 01" parentId="270120" category="5027,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="7131.0806">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="401" until="8000">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.045">
<AbnormalityOnCommon id="501400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="270700" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Ice Storm_Cast 01" parentId="270100" category="5027,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1.2" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballStart" duration="0" blendInTime="300" animRate="2.6" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="BlastballShot" duration="0" blendInTime="0" animRate="1.4" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="1100" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="26000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="360" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="840" />
<ProjectileSkillList>
<ProjectileSkill id="270720" detachAngle="0" detachDistance="300" detachHeight="0.000000" flyingDistance="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="270720" type="projectile" templateId="10405" name="HighElf_F_Sorcerer_Lv07_Ice Storm_Projectile 01" parentId="270120" category="5027,23,102,9012,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="7131.0806">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="401" until="8000">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="150" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0.045">
<AbnormalityOnCommon id="501400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280100" type="stone" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Stone shape_ON 01" category="5028,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280150" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="StoneShapeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="3" time="390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="84" />
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="83" />
</Targeting>
<Targeting id="2" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501501" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="83" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280150" type="switch" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Stone shape_OFF 01" category="5028,18,107,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280100" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="0.0000" useSkillWhileReaction="true">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="350" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="StoneShapeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280200" type="switch" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Stone shape_ON 01" parentId="280100" category="5028,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280250" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="StoneShapeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="11" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
<Targeting id="2" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501501" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280250" type="switch" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Stone shape_OFF 01" parentId="280150" category="5028,18,107,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280200" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="0.0000" useSkillWhileReaction="true">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="350" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="StoneShapeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280300" type="switch" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Stone shape_ON 01" parentId="280100" category="5028,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280350" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="StoneShapeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="11" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501501" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280350" type="switch" templateId="10405" name="HighElf_F_Sorcerer_Lv03_Stone shape_OFF 01" parentId="280150" category="5028,18,107,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280300" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="0.000000" useSkillWhileReaction="true">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="350" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="StoneShapeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280400" type="switch" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Stone shape_ON 01" parentId="280100" category="5028,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280450" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="StoneShapeStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="11" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501501" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="280450" type="switch" templateId="10405" name="HighElf_F_Sorcerer_Lv04_Stone shape_OFF 01" parentId="280150" category="5028,18,107,10001,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="280400" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="0.000000" useSkillWhileReaction="true">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="350" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="StoneShapeEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290100" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Tornado prison_Cast 01" category="5029,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="TornadoShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="TornadoLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="TornadoEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="60" />
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="120" />
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="180" />
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="-120" />
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="-60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="290120" type="projectile" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Tornado prison_Projectile 01" category="5029,23,102,9012,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="1000.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="12" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="290200" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Tornado prison_Cast 01" parentId="290100" category="5029,23,102,9012,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="TornadoShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="TornadoLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="TornadoEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="0" />
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="60" />
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="120" />
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="180" />
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="-120" />
<ProjectileSkill id="290120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="450.000000" shootAngle="-60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Skill>
<Skill id="290220" type="projectile" templateId="10405" name="HighElf_F_Sorcerer_Lv02_Tornado prison_Projectile 01" parentId="290120" category="5029,23,102,9012,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="1000.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemyOrPvp" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="10" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="12" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="300100" type="normal" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Mana Burst_Cast 01" category="5030,13,102,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="5245.1776">
<Action>
<CameraShakeList>
<CameraShake power="1" duration="300" targetType="me" innerRadius="0" outerRadius="200" speed="5" startTime="2800" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="TornadoShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="TornadoLoop" duration="1499" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="TornadoEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="16000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="450" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" type="aggro" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="50" offsetAngle="0" offsetDistance="20" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="150" />
</Targeting>
<Targeting id="-1" time="500" method="normal" type="aggro" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="125" offsetAngle="0" offsetDistance="45" pierceDepth="4" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="150" />
</Targeting>
<Targeting id="-1" time="2899" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="125" offsetAngle="0" offsetDistance="45" pierceDepth="4" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="310100" type="evade" templateId="10405" name="HighElf_F_Sorcerer_Lv01_Distortion Field_Cast 01" category="5031,18,107,9011,10000,9999" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" timeRate="1" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1499" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="mpChargeStart" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="mpChargeLoop" duration="500" blendInTime="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="mpChargeEnd" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="100" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="501600" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9010100" type="normal" templateId="10405" name="HighElf_F_RaceAbility_Lv01_RecallHome Alemancia_Cast 01" category="904001,91,104,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1.1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="5500" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage movable="false">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="enchant" duration="6033" blendInTime="200" animRate="0.25" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="1" />
<Property />
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
<TargetingList>
<Targeting>
<AreaList>
<Area maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-75" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="SER_POS" recallContinent="2" recallPos="3202.8313, -744.7236, 6850.5469" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9020100" type="movingSkill" templateId="10405" name="HighElf_F_RaceAbility_Lv01_Emergency MP Recovery_Cast 01" category="904002,18,107,10000,9999" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" timeRate="1" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage movable="true">
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" animName="PvpBuffShotMove" duration="3000" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" />
<Drain backSkillId="0" />
<Precondition coolTime="7200000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" maxCount="20" maxHeight="100" minHeight="-50" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="10000" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
</Skill>
</SkillData>