1710 lines
106 KiB
XML
1710 lines
106 KiB
XML
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="220" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="6026" type="notimeline" templateId="1200" name="유인계 버프" category="0" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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<SpecialEffectList />
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property />
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<TargetingList>
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<Targeting id="-1" time="0" method="normal" interval="0" until="0">
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<AreaList>
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<Area type="ally" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<Effect atk="0">
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<AbnormalityOnCommon id="50" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="none" />
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<Reaction basicRate="1.5" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="6027" type="notimeline" templateId="1200" name="보조계 버프" category="0" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" timeRate="1.1" totalAtk="0.000000">
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<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property />
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<TargetingList>
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<Targeting id="-1" time="0" method="normal" interval="0" until="0">
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|
<AreaList>
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|
<Area type="ally" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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<Effect atk="0">
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|
<AbnormalityOnCommon id="51" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="none" />
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|
<Reaction basicRate="1.5" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="6028" type="notimeline" templateId="1200" name="데미지계 버프" category="0" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" timeRate="1.1" totalAtk="0.000000">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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</Action>
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|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property />
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<TargetingList>
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<Targeting id="-1" time="0" method="normal" interval="0" until="0">
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|
<AreaList>
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|
<Area type="ally" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="52" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="none" />
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|
<Reaction basicRate="1.5" miniRate="0" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="6026" type="notimeline" templateId="1201" name="유인계 버프" category="0" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="0.000000">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
</Action>
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|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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|
<Targeting>
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<AreaList>
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<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property />
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<TargetingList>
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<Targeting id="-1" time="0" method="normal" interval="0" until="0">
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|
<AreaList>
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|
<Area type="ally" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="50" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="none" />
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|
<Reaction basicRate="1.5" miniRate="0" />
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|
</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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|
</Skill>
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|
<Skill id="6027" type="notimeline" templateId="1201" name="보조계 버프" category="0" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" timeRate="1.1" totalAtk="0.000000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
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|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property />
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|
<TargetingList>
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<Targeting id="-1" time="0" method="normal" interval="0" until="0">
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|
<AreaList>
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|
<Area type="ally" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="51" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="none" />
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|
<Reaction basicRate="1.5" miniRate="0" />
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|
</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="6028" type="notimeline" templateId="1201" name="데미지계 버프" category="0" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" timeRate="1.1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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|
</Projectile>
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|
<Property />
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|
<TargetingList>
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|
<Targeting id="-1" time="0" method="normal" interval="0" until="0">
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|
<AreaList>
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|
<Area type="ally" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="52" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="none" />
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|
<Reaction basicRate="1.5" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="6026" type="notimeline" templateId="1202" name="유인계 버프" category="0" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="" timeRate="1.1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="ally" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="50" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="none" />
|
|
<Reaction basicRate="1.5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="6027" type="notimeline" templateId="1202" name="보조계 버프" category="0" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" timeRate="1.1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="ally" maxCount="1" maxHeight="0" minHeight="0" maxRadius="500" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="51" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="none" />
|
|
<Reaction basicRate="1.5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="6028" type="notimeline" templateId="1202" name="데미지계 버프" category="0" autoUse="false" changeDirToCenter="false" needWeapon="false" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class01_Anim" timeRate="1.1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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</Skill>
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<Skill id="1101" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Normal Shot" parentId="51059000" category="9012" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1" totalAtk="14786745.9990679">
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<StageList>
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<Stage movable="false">
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<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowshot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet createTime="150" detachTime="150" flyingDuration="200" shotSkill="1101" startSkill="1101" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_1단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="1890" detachTime="1890" flyingDuration="200" shotSkill="1103" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="2090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="3" maxHeight="23" minHeight="23" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="30" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_2단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="2890" detachTime="2890" flyingDuration="200" shotSkill="1104" startSkill="1104" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="3090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="3" maxHeight="23" minHeight="23" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="30" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_3단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="3890" detachTime="3890" flyingDuration="200" shotSkill="1105" startSkill="1105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="3" maxHeight="23" minHeight="23" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="30" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_1단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="2890" detachTime="2890" flyingDuration="200" shotSkill="1106" startSkill="1106" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="3090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="1" maxHeight="23" minHeight="23" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_2단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="3890" detachTime="3890" flyingDuration="200" shotSkill="1107" startSkill="1107" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="1" maxHeight="23" minHeight="23" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_3단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="4890" detachTime="4890" flyingDuration="200" shotSkill="1108" startSkill="1108" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="5090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="1" maxHeight="23" minHeight="23" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_1단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="1066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="2890" detachTime="2890" flyingDuration="200" shotSkill="1109" startSkill="1109" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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<Targeting id="1" time="3090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area type="enemy" maxCount="1" maxHeight="30" minHeight="30" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="2" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="30" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
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|
</Skill>
|
|
<Skill id="1110" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_2단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="550" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="2066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet createTime="3890" detachTime="3890" flyingDuration="200" shotSkill="1110" startSkill="1110" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area type="enemy" maxCount="1" maxHeight="30" minHeight="30" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="2" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="30" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_3단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
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|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="3066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet createTime="4890" detachTime="4890" flyingDuration="200" shotSkill="1111" startSkill="1111" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" time="5090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="1" maxHeight="30" minHeight="30" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="2" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="30" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1206" type="normal" templateId="1700" name="군인졸병(하이엘프 여 궁수)_회피" parentId="51059000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
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|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="BackDash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="2101" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Normal Shot" parentId="51059000" category="9012" autoUse="true" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1" totalAtk="29573491.9981359">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="350" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="285" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage movable="false">
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|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowshot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="150" detachTime="150" flyingDuration="200" shotSkill="1101" startSkill="1101" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="2" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="1" maxHeight="29" minHeight="29" maxRadius="375" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="20" miniRate="30" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_1단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1.4" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="1890" detachTime="1890" flyingDuration="200" shotSkill="1103" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="2090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="3" maxHeight="23" minHeight="23" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="30" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_2단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1.4" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="2890" detachTime="2890" flyingDuration="200" shotSkill="1104" startSkill="1104" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="3090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="3" maxHeight="23" minHeight="23" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="30" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Arrow Shower_Shot_3단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1.4" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="arrowShowerShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="3890" detachTime="3890" flyingDuration="200" shotSkill="1105" startSkill="1105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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|
<Targeting id="1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="3" maxHeight="23" minHeight="23" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="3" rangeAngle="30" rotateAngle="0" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="2106" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_1단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1.4" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="550" />
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<SpecialEffectList />
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<StageList>
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<Stage movable="false">
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|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet createTime="2890" detachTime="2890" flyingDuration="200" shotSkill="1106" startSkill="1106" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" time="3090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area type="enemy" maxCount="1" maxHeight="23" minHeight="23" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_2단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1.4" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="550" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
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|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="1833" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet createTime="3890" detachTime="3890" flyingDuration="200" shotSkill="1107" startSkill="1107" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="1" maxHeight="23" minHeight="23" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Charge Arrow_Shot_3단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1.4" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="550" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
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|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowLoop" duration="2833" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="chargeArrowshot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="4890" detachTime="4890" flyingDuration="200" shotSkill="1108" startSkill="1108" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" time="5090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area type="enemy" maxCount="1" maxHeight="23" minHeight="23" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_1단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1.4" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="1066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="2890" detachTime="2890" flyingDuration="200" shotSkill="1109" startSkill="1109" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" time="3090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="1" maxHeight="30" minHeight="30" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="2" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="30" miniRate="1.5" />
|
|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_2단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1.4" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="2066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="3890" detachTime="3890" flyingDuration="200" shotSkill="1110" startSkill="1110" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="1" maxHeight="30" minHeight="30" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="2" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="30" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" type="instance" templateId="1700" name="군인졸병(하이엘프 여 궁수)_Piercing Arrow_Shot_3단계" parentId="51059000" category="9012" autoUse="false" changeDirToCenter="true" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1.4" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowLoop" duration="3066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="throughArrowShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="4890" detachTime="4890" flyingDuration="200" shotSkill="1111" startSkill="1111" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="5090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="1" maxHeight="30" minHeight="30" maxRadius="375" offsetAngle="0" offsetDistance="0" pierceDepth="2" rangeAngle="0" rotateAngle="0" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="30" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2206" type="normal" templateId="1700" name="군인졸병(하이엘프 여 궁수)_회피_분노" parentId="51059000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" timeRate="1.4" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" animName="BackDash" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
</Skill>
|
|
<Skill id="3000" type="normal" templateId="1700" name="군인졸병(하이엘프 여 궁수)_폭탄 던지기" parentId="51059000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage movable="false">
|
|
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Share_Anim" animName="Throw_Q" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
</SkillData>
|