5315 lines
351 KiB
XML
5315 lines
351 KiB
XML
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="440" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="1101" type="normal" templateId="1001" name="아르곤플라이_근접장막공격_Atk01_노멀" parentId="30209000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="3988273.500000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1057" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1102" type="normal" templateId="1001" name="아르곤플라이_주변회오리공격_Atk03_노멀" parentId="30209000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="19225788.000000">
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<Action>
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<CameraShakeList>
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<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="100" speed="2" startTime="1221" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake power="0.5" duration="1800" targetType="all" innerRadius="0" outerRadius="150" speed="10" startTime="2624" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake power="1" duration="1800" targetType="all" innerRadius="0" outerRadius="150" speed="15" startTime="3401" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="100" speed="2" startTime="4522" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="atk03" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="1483" method="normal" type="none" startTime="0" endTime="0" interval="500" until="2200">
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<AreaList>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="45" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="9" miniRate="20" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2765" method="normal" type="none" startTime="0" endTime="0" interval="400" until="3100">
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<AreaList>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="9" miniRate="20" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3401" method="normal" type="none" startTime="0" endTime="0" interval="400" until="4088">
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<AreaList>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="9" miniRate="20" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1103" type="normal" templateId="1001" name="아르곤플라이_공중에날아오른후내려찍기_Atk02_01_노멀" parentId="30209000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="12241632.000000">
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<Action>
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<CameraShakeList>
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<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="100" speed="4" startTime="288" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake power="2" duration="800" targetType="all" innerRadius="0" outerRadius="100" speed="4" startTime="3732" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake power="0.1" duration="3000" targetType="all" innerRadius="0" outerRadius="100" speed="10" startTime="866" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="443">
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<Cylinder radius="30" height="60" locAngle="0" locDistance="-40" locZ="180" />
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</HitCylinder>
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<HitCylinder startTime="3680">
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<Cylinder radius="35" height="60" locAngle="0" locDistance="-10" locZ="0" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="443">
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<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
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</MoveCylinder>
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<MoveCylinder startTime="3680">
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<Cylinder radius="30" height="60" locAngle="0" locDistance="-10" locZ="0" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Atk02_start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Atk02_End01" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="3732" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="10" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1104" type="normal" templateId="1001" name="아르곤플라이_공중에서누킹공격_Atk02_02_노멀" parentId="30209000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="14192860.000000">
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<Action>
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<CameraShakeList>
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<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="100" speed="4" startTime="288" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake power="0.1" duration="4000" targetType="all" innerRadius="0" outerRadius="100" speed="10" startTime="866" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="4063" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="443">
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<Cylinder radius="30" height="60" locAngle="0" locDistance="-40" locZ="180" />
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</HitCylinder>
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<HitCylinder startTime="4566">
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<Cylinder radius="35" height="60" locAngle="0" locDistance="-10" locZ="0" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="443">
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<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
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</MoveCylinder>
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<MoveCylinder startTime="4566">
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<Cylinder radius="30" height="60" locAngle="0" locDistance="-10" locZ="0" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Atk02_start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Atk02_End02" duration="0" blendInTime="200" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="toTargetWithGeo">
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<Targeting id="-1" time="4063" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
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|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
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|
</Skill>
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|
<Skill id="1201" type="normal" templateId="1001" name="아르곤플라이_헉헉20%_DyingWait_노멀" parentId="30209000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Dyingwait" duration="3066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" type="normal" templateId="1001" name="아르곤플라이_샨드라마나이아와교신소셜_Idle01_노멀" parentId="30209000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Idle01" duration="0" blendInTime="200" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" type="normal" templateId="1001" name="아르곤플라이_낮게공중날기소셜_Idle02_노멀" parentId="30209000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Idle02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" type="normal" templateId="1001" name="아르곤플라이_사전동작_ReadyAction_노멀" parentId="30209000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" type="normal" templateId="1001" name="아르곤플라이_사이드워크(좌)_SideWalk01_노멀" parentId="30209000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" type="normal" templateId="1001" name="아르곤플라이_사이드워크(우)_SideWalk02_노멀" parentId="30209000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="sidewalk02" duration="0" blendInTime="200" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" type="normal" templateId="1001" name="아르곤플라이_근접장막공격_Atk01_분노" parentId="30209000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="5184755.500000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="atk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1057" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" type="normal" templateId="1001" name="아르곤플라이_주변회오리공격_Atk03_분노" parentId="30209000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="24993526.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="100" speed="2" startTime="1221" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake power="0.5" duration="1800" targetType="all" innerRadius="0" outerRadius="150" speed="10" startTime="2624" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake power="1" duration="1800" targetType="all" innerRadius="0" outerRadius="150" speed="15" startTime="3401" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake power="1" duration="200" targetType="all" innerRadius="0" outerRadius="100" speed="2" startTime="4522" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="atk03" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1483" method="normal" type="none" startTime="0" endTime="0" interval="500" until="2200">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="45" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2765" method="normal" type="none" startTime="0" endTime="0" interval="400" until="3100">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3401" method="normal" type="none" startTime="0" endTime="0" interval="400" until="4088">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="120" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" type="normal" templateId="1001" name="아르곤플라이_공중에날아오른후내려찍기_Atk02_01_분노" parentId="30209000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="15914121.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="100" speed="4" startTime="288" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake power="2" duration="800" targetType="all" innerRadius="0" outerRadius="100" speed="4" startTime="3732" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake power="0.1" duration="3000" targetType="all" innerRadius="0" outerRadius="100" speed="10" startTime="866" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="443">
|
|
<Cylinder radius="30" height="60" locAngle="0" locDistance="-40" locZ="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3680">
|
|
<Cylinder radius="35" height="60" locAngle="0" locDistance="-10" locZ="0" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="443">
|
|
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3680">
|
|
<Cylinder radius="30" height="60" locAngle="0" locDistance="-10" locZ="0" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Atk02_start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Atk02_End01" duration="0" blendInTime="200" animRate="2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3732" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="60" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" type="normal" templateId="1001" name="아르곤플라이_공중에서누킹공격_Atk02_02_분노" parentId="30209000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="18450718.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake power="2" duration="200" targetType="all" innerRadius="0" outerRadius="100" speed="4" startTime="288" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake power="0.1" duration="4000" targetType="all" innerRadius="0" outerRadius="100" speed="10" startTime="866" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake power="2" duration="1000" targetType="all" innerRadius="0" outerRadius="200" speed="4" startTime="4063" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="443">
|
|
<Cylinder radius="30" height="60" locAngle="0" locDistance="-40" locZ="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4566">
|
|
<Cylinder radius="35" height="60" locAngle="0" locDistance="-10" locZ="0" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="443">
|
|
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4566">
|
|
<Cylinder radius="30" height="60" locAngle="0" locDistance="-10" locZ="0" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Atk02_start" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Atk02_End02" duration="0" blendInTime="200" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" time="4063" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="100" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" type="normal" templateId="1001" name="아르곤플라이_헉헉20%_DyingWait_분노" parentId="30209000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Dyingwait" duration="3066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" type="normal" templateId="1001" name="아르곤플라이_샨드라마나이아와교신소셜_Idle01_분노" parentId="30209000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Idle01" duration="0" blendInTime="200" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" type="normal" templateId="1001" name="아르곤플라이_낮게공중날기소셜_Idle02_분노" parentId="30209000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="Idle02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" type="normal" templateId="1001" name="아르곤플라이_사전동작_ReadyAction_분노" parentId="30209000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" type="normal" templateId="1001" name="아르곤플라이_사이드워크(좌)_SideWalk01_분노" parentId="30209000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" type="normal" templateId="1001" name="아르곤플라이_사이드워크(우)_SideWalk02_분노" parentId="30209000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteFly_ANI.Anim.ArgoniteFly_Anim" animName="sidewalk02" duration="0" blendInTime="200" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" type="normal" templateId="1002" name="웬디고주술사_Atk01_기본원거리공격_노멀" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="0.89" totalAtk="5920398.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake power="2" duration="400" targetType="all" innerRadius="210" outerRadius="390" speed="3" startTime="1630" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="1630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" type="normal" templateId="1002" name="웬디고주술사_Atk03_디버프(슬로우)토템박기_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="0.89" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1891" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2010" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000910" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" type="normal" templateId="1002" name="웬디고주술사_Atk02_버프(회복)토템박기_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="0.89" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000310" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" type="normal" templateId="1002" name="웬디고주술사_Atk04_근접얼음브레스_노멀" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="0.89" totalAtk="12037797.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="420" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" type="instance" templateId="1002" name="웬디고주술사_Atk05_원거리인스턴스샷_노멀" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="0.89" totalAtk="11744888.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk05" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="1409" detachTime="2460" flyingDuration="1000" shotSkill="1105" startSkill="1105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3460" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" type="normal" templateId="1002" name="웬디고주술사_Atk06_근접광역공격_노멀" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="0.89" totalAtk="14658429.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk06" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2640" method="normal" type="none" startTime="0" endTime="0" interval="100" until="3340">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.125">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="25" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" type="normal" templateId="1002" name="웬디고주술사_헉헉50%" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="Dyingwait" duration="2033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" type="normal" templateId="1002" name="웬디고주술사_헉헉20%" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="Dyingwait" duration="3033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" type="normal" templateId="1002" name="웬디고주술사_사전동작_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" type="normal" templateId="1002" name="웬디고주술사_어그로체인지_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" type="normal" templateId="1002" name="웬디고주술사_사이드워크(좌)_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" type="normal" templateId="1002" name="웬디고주술사_사이드워크(우)_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" type="normal" templateId="1002" name="웬디고주술사_spmove_은신이동(근)_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
|
</Stage>
|
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<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" duration="1000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1302" type="normal" templateId="1002" name="웬디고주술사_Spmove_은신이동(중)_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1303" type="normal" templateId="1002" name="웬디고주술사_Spmove_은신이동(원)_노멀" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" type="normal" templateId="1002" name="웬디고주술사_Atk01_기본원거리공격_분노" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.07" totalAtk="6413753.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake power="2" duration="400" targetType="all" innerRadius="210" outerRadius="390" speed="3" startTime="1630" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="1630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="90" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" type="normal" templateId="1002" name="웬디고주술사_Atk03_디버프(슬로우)토템박기_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.07" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake power="2" duration="400" targetType="all" innerRadius="0" outerRadius="200" speed="3" startTime="1891" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2010" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000910" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" type="normal" templateId="1002" name="웬디고주술사_Atk02_버프(회복)토템박기_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.07" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="ally" maxCount="10" maxHeight="60" minHeight="0" maxRadius="180" offsetAngle="0" offsetDistance="50" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000310" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" type="normal" templateId="1002" name="웬디고주술사_Atk04_근접얼음브레스_분노" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.07" totalAtk="13040946.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="420" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" type="instance" templateId="1002" name="웬디고주술사_Atk05_원거리인스턴스샷_분노" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.07" totalAtk="12723616.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk05" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet createTime="1409" detachTime="2460" flyingDuration="1000" shotSkill="2105" startSkill="2105" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3460" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" type="normal" templateId="1002" name="웬디고주술사_Atk06_근접광역공격_분노" parentId="30130000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.07" totalAtk="15879963.000000">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="atk06" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2640" method="normal" type="none" startTime="0" endTime="0" interval="100" until="3340">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="0" maxRadius="200" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.125">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="30" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" type="normal" templateId="1002" name="웬디고주술사_사전동작_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="ReadyAction" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" type="normal" templateId="1002" name="웬디고주술사_어그로체인지_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" type="normal" templateId="1002" name="웬디고주술사_사이드워크(좌)_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" type="normal" templateId="1002" name="웬디고주술사_사이드워크(우)_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="sidewalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2301" type="normal" templateId="1002" name="웬디고주술사_Spmove_은신이동(근)_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2302" type="normal" templateId="1002" name="웬디고주술사_Spmove_은신이동(중)_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" duration="2000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2303" type="normal" templateId="1002" name="웬디고주술사_Spmove_은신이동(원)_분노" parentId="30130000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveLoop" duration="3000" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoShaman_ANI.Anim.WendigoShaman_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" type="normal" templateId="1003" name="웬디고전사_휘두르기_atk01_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.89" totalAtk="6600241.500000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="911" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="-90" offsetDistance="20" pierceDepth="1" rangeAngle="140" rotateAngle="110" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" type="normal" templateId="1003" name="웬디고전사_전방위얼음뿌리기_atk04_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.89" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="2553" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
<Targeting id="1" time="2725" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" type="normal" templateId="1003" name="웬디고전사_내려찍기_atk02_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.89" totalAtk="11000402.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="470" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="7" rotateAngle="0.8" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="9" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" type="instance" templateId="1003" name="웬디고전사_원거리공격_atk03_노멀" parentId="30131000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.89" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="861" detachTime="1830" flyingDuration="1000" shotSkill="1105" startSkill="1105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" type="normal" templateId="1003" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.89" totalAtk="16762665.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2300">
|
|
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4500">
|
|
<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2300">
|
|
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4500">
|
|
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" type="normal" templateId="1003" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.89" totalAtk="19369366.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2300">
|
|
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5533">
|
|
<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2300">
|
|
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5533">
|
|
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="2033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
<Targeting id="-1" time="5533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" type="normal" templateId="1003" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.89" totalAtk="22059556.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2300">
|
|
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="6566">
|
|
<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2300">
|
|
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="6566">
|
|
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="3066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="6566" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" type="normal" templateId="1003" name="웬디고전사_후방스턴공격_UltraAtk01_노멀" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="0.89" totalAtk="27559758.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="2254" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="480" offsetAngle="0" offsetDistance="300" pierceDepth="1" rangeAngle="12" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="360" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" type="normal" templateId="1003" name="웬디고전사_헉헉50%" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Dyingwait" duration="2033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" type="normal" templateId="1003" name="웬디고전사_헉헉20%" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Dyingwait" duration="3033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" type="normal" templateId="1003" name="웬디고전사_어그로체인지_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" type="normal" templateId="1003" name="웬디고전사_명령동작" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Command" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" type="normal" templateId="1003" name="웬디고전사_백점프" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" type="normal" templateId="1003" name="웬디고전사_사이드워크(좌)_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" type="normal" templateId="1003" name="웬디고전사_사이드워크(우)_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1209" type="normal" templateId="1003" name="웬디고전사_회피이동(좌)_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1210" type="normal" templateId="1003" name="웬디고전사_회피이동(우)_노멀" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="2101" type="normal" templateId="1003" name="웬디고전사_휘두르기_atk01_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.07" totalAtk="7150271.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="911" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="-90" offsetDistance="20" pierceDepth="1" rangeAngle="140" rotateAngle="110" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2103" type="normal" templateId="1003" name="웬디고전사_전방위얼음뿌리기_atk04_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.07" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="2553" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="150" offsetAngle="90" offsetDistance="0" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" time="2725" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="-90" offsetDistance="0" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2104" type="normal" templateId="1003" name="웬디고전사_내려찍기_atk02_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.07" totalAtk="11917119.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1240" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="470" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="7" rotateAngle="0.8" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="9" miniRate="20" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="2105" type="instance" templateId="1003" name="웬디고전사_원거리공격_atk03_분노" parentId="30131000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.07" totalAtk="0.000000">
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|
<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Bullet createTime="861" detachTime="1830" flyingDuration="1000" shotSkill="2105" startSkill="2105" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" type="normal" templateId="1003" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.07" totalAtk="18159542.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<HitCylinderList>
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|
<HitCylinder startTime="2300">
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|
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
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|
</HitCylinder>
|
|
<HitCylinder startTime="4500">
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|
<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
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|
<MoveCylinder startTime="2300">
|
|
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4500">
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|
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
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|
</MoveCylinder>
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|
</MoveCylinderList>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
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<Effect atk="0.5">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
</TargetingList>
|
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</Skill>
|
|
<Skill id="2107" type="normal" templateId="1003" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.07" totalAtk="20983478.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="2300">
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|
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
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</HitCylinder>
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<HitCylinder startTime="5533">
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<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="2300">
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<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
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</MoveCylinder>
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<MoveCylinder startTime="5533">
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<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="2033" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
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|
<Effect atk="0.5">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" time="5533" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" type="normal" templateId="1003" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.07" totalAtk="23897862.000000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<HitCylinderList>
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|
<HitCylinder startTime="2300">
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|
<Cylinder radius="0" height="0" locAngle="0" locDistance="0" locZ="0" />
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|
</HitCylinder>
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|
<HitCylinder startTime="6566">
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|
<Cylinder radius="55" height="122" locAngle="0" locDistance="-20" locZ="0" />
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|
</HitCylinder>
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|
</HitCylinderList>
|
|
<MoveCylinderList>
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|
<MoveCylinder startTime="2300">
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|
<Cylinder radius="1" height="1" locAngle="0" locDistance="0" locZ="0" />
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|
</MoveCylinder>
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|
<MoveCylinder startTime="6566">
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|
<Cylinder radius="50" height="122" locAngle="0" locDistance="-20" locZ="0" />
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|
</MoveCylinder>
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|
</MoveCylinderList>
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" duration="3066" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="450" offsetAngle="0" offsetDistance="-300" pierceDepth="1" rangeAngle="12" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
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|
<Effect atk="0.5">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="6566" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" type="normal" templateId="1003" name="웬디고전사_후방스턴공격_UltraAtk01_분노" parentId="30131000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.07" totalAtk="29856426.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="2254" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="480" offsetAngle="0" offsetDistance="300" pierceDepth="1" rangeAngle="12" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="300">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" maxCount="10" maxHeight="80" minHeight="-20" maxRadius="80" offsetAngle="0" offsetDistance="-200" pierceDepth="1" rangeAngle="360" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" type="normal" templateId="1003" name="웬디고전사_어그로체인지_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="aggrochange" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" type="normal" templateId="1003" name="웬디고전사_명령동작_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Command" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" type="normal" templateId="1003" name="웬디고전사_백점프_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" type="normal" templateId="1003" name="웬디고전사_사이드워크(좌)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" type="normal" templateId="1003" name="웬디고전사_사이드워크(우)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" type="normal" templateId="1003" name="웬디고전사_회피이동(좌)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" type="normal" templateId="1003" name="웬디고전사_회피이동(우)_분노" parentId="30131000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" type="normal" templateId="2001" name="아르곤켈바노동자_3연타공격_atk01_노말" parentId="30090000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1" totalAtk="1858712.625000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="390" method="normal" type="none" startTime="0" endTime="0" interval="370" until="1000">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="140" pierceDepth="1" rangeAngle="23" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="72">
|
|
<Effect atk="0.3">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="140" pierceDepth="1" rangeAngle="23" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="72">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" type="normal" templateId="2001" name="아르곤켈바노동자_회전구르기공격_atk02_노말" parentId="30090000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1" totalAtk="5084604.500000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="830" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1290">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="110" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="7">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="230" until="2610">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" type="normal" templateId="2001" name="아르곤켈바노동자_광역 전기공격_atk03_노말" parentId="30090000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1" totalAtk="5916886.500000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3600">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" type="normal" templateId="2001" name="아르곤켈바노동자_빔공격_atk04_노말" parentId="30090000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1" totalAtk="4740833.500000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2965" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="330" offsetAngle="0" offsetDistance="350" pierceDepth="1" rangeAngle="10" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" type="normal" templateId="2001" name="아르곤켈바노동자_명령수신동작_commandreceive_노말" parentId="30090000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="commandreceive" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" type="normal" templateId="2001" name="아르곤켈바노동자_백점프회피_jumpevasion_노말" parentId="30090000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" type="normal" templateId="2001" name="아르곤켈바노동자_좌걸음_sidewalk01_노말" parentId="30090000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" type="normal" templateId="2001" name="아르곤켈바노동자_우걸음_sidewalk02_노말" parentId="30090000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" type="normal" templateId="2001" name="아르곤켈바노동자_주변자폭공격_Atk03_공용" parentId="30090000" category="0" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk03" duration="0" blendInTime="200" animRate="1.3" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1849" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="3" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" type="normal" templateId="2001" name="아르곤켈바노동자_3연타공격_atk01_분노" parentId="30090000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="390" method="normal" type="none" startTime="0" endTime="0" interval="370" until="1000">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="140" pierceDepth="1" rangeAngle="23" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="72">
|
|
<Effect atk="0.3">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="130" offsetAngle="0" offsetDistance="140" pierceDepth="1" rangeAngle="23" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="72">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" type="normal" templateId="2001" name="아르곤켈바노동자_회전구르기공격_atk02_분노" parentId="30090000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="830" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1290">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="110" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="7">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="1900" method="normal" type="none" startTime="0" endTime="0" interval="230" until="2610">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="30" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" type="normal" templateId="2001" name="아르곤켈바노동자_광역 전기공격_atk03_분노" parentId="30090000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="2350" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3600">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="85" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" type="normal" templateId="2001" name="아르곤켈바노동자_빔공격_atk04_분노" parentId="30090000" category="9012" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="atk04" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2965" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="330" offsetAngle="0" offsetDistance="350" pierceDepth="1" rangeAngle="10" rotateAngle="180" crosshairRadius="1" crosshairRadius2="3" minRadius="50">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" type="normal" templateId="2001" name="아르곤켈바노동자_명령수신동작_commandreceive_분노" parentId="30090000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="commandreceive" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" type="normal" templateId="2001" name="아르곤켈바노동자_백점프회피_jumpevasion_분노" parentId="30090000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="jumpevasion" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" type="normal" templateId="2001" name="아르곤켈바노동자_좌걸음_sidewalk01_분노" parentId="30090000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" type="normal" templateId="2001" name="아르곤켈바노동자_우걸음_sidewalk02_분노" parentId="30090000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="ArgoniteKhelvaWorker_ANI.Anim.ArgoniteKhelvaWorker_Anim" animName="sidewalk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" type="normal" templateId="2002" name="오칸미니미_기본공격_atk01_노말" parentId="30071000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="0.89" totalAtk="823223.875000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="50" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" type="normal" templateId="2002" name="오칸미니미_2번휘두르기_atk02_노말" parentId="30071000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="0.89" totalAtk="2591205.250000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="65" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.3">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="50" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" type="normal" templateId="2002" name="오칸미니미_돌진공격_atk03_노말" parentId="30071000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="0.89" totalAtk="1943404.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1080" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1720">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="40" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
|
|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" type="normal" templateId="2002" name="오칸미니미_명령수신_commandreceive_노말" parentId="30071000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="commandreceive" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" type="normal" templateId="2002" name="오칸미니미_좌회피_jumpevasion01_노말" parentId="30071000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" type="normal" templateId="2002" name="오칸미니미_좌걸음_sidewalk01_노말" parentId="30071000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" type="normal" templateId="2002" name="오칸미니미_우걸음_sidewalk02_노말" parentId="30071000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" type="normal" templateId="2002" name="오칸미니미_우회피_jumpevasion02_노말" parentId="30071000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" type="normal" templateId="2002" name="오칸미니미_기본공격_atk01_분노" parentId="30071000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="80" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="50" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" type="normal" templateId="2002" name="오칸미니미_2번휘두르기_atk02_분노" parentId="30071000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="65" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.3">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="70" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="50" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" type="normal" templateId="2002" name="오칸미니미_돌진공격_atk03_분노" parentId="30071000" category="9011" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="atk03" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1080" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1720">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="40" minHeight="0" maxRadius="65" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="40" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="10">
|
|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" type="normal" templateId="2002" name="오칸미니미_명령수신_commandreceive_분노" parentId="30071000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="commandreceive" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" type="normal" templateId="2002" name="오칸미니미_좌회피_jumpevasion01_분노" parentId="30071000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion01" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" type="normal" templateId="2002" name="오칸미니미_좌걸음_sidewalk01_분노" parentId="30071000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk01" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" type="normal" templateId="2002" name="오칸미니미_우걸음_sidewalk02_분노" parentId="30071000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="sidewalk02" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" type="normal" templateId="2002" name="오칸미니미_우회피_jumpevasion02_분노" parentId="30071000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="OrcanMinimi_ANI.Anim.OrcanMinimi_Anim" animName="jumpevasion02" duration="0" blendInTime="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" type="normal" templateId="9001" name="용병 길버트_1콤보_combo1_노말" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
|
|
<Effect atk="0.34">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" type="defence" templateId="9001" name="용병 길버트_방패방어_Defence_노말" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="defenceStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="defenceLoop" duration="2500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="defenceCancel" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" type="normal" templateId="9001" name="용병 길버트_강력한돌진_screwThrough_노말" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="screwThroughStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ScrewThroughLoop" duration="2124" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ScrewThroughShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="886" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3157">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
|
|
<Effect atk="0.05">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4000">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" type="normal" templateId="9001" name="용병 길버트_방패치기_ShieldStrike_노말" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ShieldStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="5" maxHeight="60" minHeight="-5" maxRadius="45" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="15">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" type="normal" templateId="9001" name="용병 길버트_반격찌르기_Riposte_노말" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="riposte" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1400">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="50" minHeight="10" maxRadius="250" offsetAngle="0" offsetDistance="-130" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" type="normal" templateId="9001" name="용병 길버트_도발의포효_Roar_노말" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="Roar" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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<Effect atk="0">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1110" type="normal" templateId="9001" name="용병 길버트_2콤보_combo2_노말" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
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<AreaList>
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<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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<Effect atk="0.13">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633">
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<AreaList>
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<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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<Effect atk="0.16">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1111" type="normal" templateId="9001" name="용병 길버트_3콤보_combo3_노말" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
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<AreaList>
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<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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<Effect atk="0.13">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633">
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<AreaList>
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<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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<Effect atk="0.16">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3196" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3766">
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|
<AreaList>
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|
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
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<Effect atk="0.133">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2101" type="normal" templateId="9001" name="용병 길버트_1콤보_combo1_분노" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1.4" totalAtk="0.000000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
|
|
<Effect atk="0.34">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" type="defence" templateId="9001" name="용병 길버트_방패방어_Defence_분노" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="pass" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1.4" totalAtk="0.000000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="defenceStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="defenceLoop" duration="2500" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="defenceCancel" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area type="me" maxCount="10" maxHeight="0" minHeight="0" maxRadius="0" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="0" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
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|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" type="normal" templateId="9001" name="용병 길버트_강력한돌진_screwThrough_분노" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1.4" totalAtk="0.000000">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="screwThroughStart" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ScrewThroughLoop" duration="2124" blendInTime="200" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ScrewThroughShot" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="886" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3157">
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<AreaList>
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<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="210" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
|
|
<Effect atk="0.05">
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|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="250" until="4000">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" type="normal" templateId="9001" name="용병 길버트_방패치기_ShieldStrike_분노" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ShieldStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ShieldStrike" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="5" maxHeight="60" minHeight="-5" maxRadius="45" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="120" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="15">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" type="normal" templateId="9001" name="용병 길버트_반격찌르기_Riposte_분노" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="riposte" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="20" offsetAngle="0" offsetDistance="10" pierceDepth="1" rangeAngle="180" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1400">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="50" minHeight="10" maxRadius="250" offsetAngle="0" offsetDistance="-130" pierceDepth="1" rangeAngle="6" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="150">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" type="normal" templateId="9001" name="용병 길버트_도발의포효_Roar_분노" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="Roar" duration="0" blendInTime="300" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="250" offsetAngle="0" offsetDistance="0" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" type="normal" templateId="9001" name="용병 길버트_2콤보_combo2_분노" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo2R" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
|
|
<Effect atk="0.13">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
|
|
<Effect atk="0.16">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" type="normal" templateId="9001" name="용병 길버트_3콤보_combo3_분노" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" timeRate="1.4" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo2" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo3" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="485" method="normal" type="none" startTime="0" endTime="0" interval="150" until="800">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
|
|
<Effect atk="0.13">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1318" method="normal" type="none" startTime="0" endTime="0" interval="150" until="1633">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="240" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="10" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
|
|
<Effect atk="0.16">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3196" method="normal" type="none" startTime="0" endTime="0" interval="250" until="3766">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="20" maxHeight="45" minHeight="0" maxRadius="260" offsetAngle="0" offsetDistance="-145" pierceDepth="1" rangeAngle="15" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="145">
|
|
<Effect atk="0.133">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="3000" type="normal" templateId="9001" name="용병 길버트_폭탄 던지기" parentId="52201000" category="" autoUse="false" changeDirToCenter="false" needWeapon="true" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" timeRate="1" totalAtk="0.000000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" startStageId="0" weight="2" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Share_Anim" animName="Throw_Q" duration="0" blendInTime="200" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet createTime="0" detachTime="0" flyingDuration="1000" shotSkill="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="675" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" maxCount="10" maxHeight="60" minHeight="0" maxRadius="50" offsetAngle="0" offsetDistance="200" pierceDepth="1" rangeAngle="360" rotateAngle="0" crosshairRadius="1" crosshairRadius2="3" minRadius="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
</SkillData>
|