1242 lines
108 KiB
XML
1242 lines
108 KiB
XML
<UserIKControl xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/UserIKControl UserIKControl.xsd" xmlns="https://vezel.dev/novadrop/dc/UserIKControl">
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<Shape id="10101">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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<Shape id="10102">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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<Shape id="10103">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="7" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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<Shape id="10104">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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<Shape id="10105">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="true">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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<Shape id="10106">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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<Shape id="10107">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="true">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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<Shape id="10108">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="true">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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<Shape id="10201">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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<Shape id="10202">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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<Shape id="10203">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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<Shape id="10204">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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<Shape id="10205">
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<DamageMotion>
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<AttackBone boneName="R_Sword" />
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<DamageMotionSet>
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
|
|
<Shape id="10206">
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<DamageMotion>
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|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10207">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10208">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10301">
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|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
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<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10302">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10303">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10304">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10305">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10306">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10307">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10308">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10401">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10402">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10403">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="5" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10404">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10405">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10406">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="5" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10407">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10408">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10501">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="7" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10502">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10503">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10504">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="1" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10505">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10506">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10507">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10508">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10601">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10602">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10603">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10604">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10605">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10606">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10607">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10608">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10701">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
|
|
<Shape id="10702">
|
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<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10703">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
|
|
<Shape id="10704">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="10705">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="10706">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="10707">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
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|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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|
</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="10708">
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|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="10801">
|
|
<DamageMotion>
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|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="10802">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="10803">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10804">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10805">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10806">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10807">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10808">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10901">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="10902">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="10903">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
|
|
<Shape id="10904">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
|
|
<Shape id="10905">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="10906">
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|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="10907">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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|
<Shape id="10908">
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|
<DamageMotion>
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<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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|
<Shape id="11001">
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|
<DamageMotion>
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|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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|
<Shape id="11002">
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<DamageMotion>
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|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
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|
<Shape id="11003">
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|
<DamageMotion>
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|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotionSet>
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|
</DamageMotion>
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<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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|
<Shape id="11004">
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|
<DamageMotion>
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|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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</Shape>
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|
<Shape id="11005">
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|
<DamageMotion>
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|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
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|
<Shape id="11006">
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|
<DamageMotion>
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|
<AttackBone boneName="R_Sword" />
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|
<DamageMotionSet>
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|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="11007">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="11008">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="11009">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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|
</FootIK>
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|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
<WeaponControl boneNameL="Dummy09_L" boneNameR="Dummy09_R" />
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|
</Shape>
|
|
<Shape id="11101">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
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|
</DamageMotion>
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|
<FootIK forDamageMotionBounceOnly="false">
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|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
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|
</Shape>
|
|
<Shape id="11102">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="11103">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="11104">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="11105">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="11106">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="false">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="11107">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
<Shape id="11108">
|
|
<DamageMotion>
|
|
<AttackBone boneName="R_Sword" />
|
|
<DamageMotionSet>
|
|
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
|
|
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
|
|
</DamageMotionSet>
|
|
</DamageMotion>
|
|
<FootIK forDamageMotionBounceOnly="true">
|
|
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
|
|
</FootIK>
|
|
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
|
|
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
|
|
</Shape>
|
|
</UserIKControl>
|