Files
Client-Datasheets/DataCenter_Final_FRA/UserIKControl/UserIKControl-00000.xml
2025-03-03 19:44:55 -05:00

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XML

<UserIKControl xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/UserIKControl UserIKControl.xsd" xmlns="https://vezel.dev/novadrop/dc/UserIKControl">
<Shape id="10101">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10102">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10103">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="7" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10104">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10105">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10106">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10107">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10108">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10201">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10202">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10203">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10204">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10205">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10206">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10207">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10208">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10301">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10302">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10303">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="10304">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
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<Shape id="10305">
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</Shape>
<Shape id="10306">
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<Shape id="10307">
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<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
<Shape id="10804">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
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</Shape>
<Shape id="10805">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
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</Shape>
<Shape id="10806">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
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</Shape>
<Shape id="10807">
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<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
<Shape id="10808">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
<Shape id="10901">
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<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
<Shape id="10902">
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<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
<Shape id="10903">
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<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
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</Shape>
<Shape id="10904">
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</Shape>
<Shape id="10905">
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
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</Shape>
<Shape id="10906">
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</Shape>
<Shape id="10907">
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<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
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</DamageMotion>
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<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
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</Shape>
<Shape id="10908">
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</Shape>
<Shape id="11001">
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</Shape>
<Shape id="11002">
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<FootIK forDamageMotionBounceOnly="false">
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</Shape>
<Shape id="11003">
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</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
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</Shape>
<Shape id="11004">
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</Shape>
<Shape id="11005">
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</Shape>
<Shape id="11006">
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</Shape>
<Shape id="11007">
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<Shape id="11008">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="11009">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
<WeaponControl boneNameL="Dummy09_L" boneNameR="Dummy09_R" />
</Shape>
<Shape id="11101">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="11102">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="11103">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="11104">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="11105">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="11106">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="false">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="10" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="11107">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
<Shape id="11108">
<DamageMotion>
<AttackBone boneName="R_Sword" />
<DamageMotionSet>
<DamageMotionBounceControl boneName="Bip01-Pelvis" duration="0.1" down="2" />
<DamageMotionRotateControl boneName="Bip01-Spine2" duration="0.05" blendOutTime="0.2" pitchMax="20" pitchMin="-20" pitchSpeed="1000" yawImpulse="110" yawMax="30" yawMin="-30" />
</DamageMotionSet>
</DamageMotion>
<FootIK forDamageMotionBounceOnly="true">
<FootControl blendOutTime="1" bendAxis="Y" blendInTime="1" boneNames="Bip01-L-Foot|Bip01-R-Foot" enableFootUpDir="true" invertBendAxis="true" limitHeight="0" />
</FootIK>
<LookAtcontrol blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Head" allowRotationX="true" allowRotationY="true" allowRotationZ="true" defineUpAxis="true" enableLimit="true" invertLookAtAxis="true" invertUpAxis="false" limitBasedOnRefPose="false" lookAtAxis="Y" maxAngle="40" targetLocationInterpSpeed="100" upAxis="X" />
<WaistAngleControl blendOutTime="0.5" blendInTime="0.5" boneNames="Bip01-Spine3" maxAngleVariation="20" maxTargetRadius="350" minAngleVariation="-20" minTargetRadius="0" targetRangeAngle="30" />
</Shape>
</UserIKControl>