22 lines
5.0 KiB
XML
22 lines
5.0 KiB
XML
<DynamicGeoData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/DynamicGeoData DynamicGeoData.xsd" xmlns="https://vezel.dev/novadrop/dc/DynamicGeoData">
|
|
<DoorList>
|
|
<Door id="7001" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7608.000000,8942.000000,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7002" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7770.630859,9009.369141,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="135" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7003" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7838.000000,9172.000000,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="180" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7004" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7770.633301,9334.632813,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="-135" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7005" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7608.000000,9402.000000,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="-90" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7006" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7445.368652,9334.630859,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="-45" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7007" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7378.000000,9172.000000,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7008" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7445.369629,9009.369141,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="45" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7009" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7608.000000,5889.000000,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7010" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7770.630859,5956.369141,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="135" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7011" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7838.000000,6119.000000,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="180" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7012" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7770.633301,6281.633301,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="-135" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7013" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7608.000000,6349.000000,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="-90" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7014" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7445.368652,6281.631348,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="-45" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7015" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7378.000000,6119.000000,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
<Door id="7016" animSet="NPC_FreeFightDoor_Ani.Anim.NPC_FreeFightDoor01_Anim" mesh="NPC_FreeFightDoor.Skel.NPC_FreeFightDoor01_Skel" pos="7445.369141,5956.369629,1034.000000" animTree="S1Prototype.SimpleAnimTree" dir="45" phat="NPC_FreeFightDoor.Physics.NPC_FreeFightDoor01_Skel_Physics" />
|
|
</DoorList>
|
|
<ShuttleList />
|
|
</DynamicGeoData>
|