Files
Client-Datasheets/DataCenter_Final_GER/DynamicGeoData/DynamicGeoData-00009.xml
2025-03-03 19:44:55 -05:00

63 lines
13 KiB
XML

<DynamicGeoData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/DynamicGeoData DynamicGeoData.xsd" xmlns="https://vezel.dev/novadrop/dc/DynamicGeoData">
<DoorList>
<Door id="2101" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="-1557,-8480,6850" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="45" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2102" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="1581,-4279,6847" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-135" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2103" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="2431,-3428,6848" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-130" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2104" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="-1044,576,6845" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2105" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="-2348,2932,6702" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2106" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="-3540,2939,6702" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="180" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2107" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Up_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Up_Skel" pos="-7881,-716,6841" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="45" phat="NPC_ED.Physics.NPC_AL_ED_Up_Skel_Physics" />
<Door id="2108" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1766,-8683,5676" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-135" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2109" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1528,-8448,5676" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="45" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2110" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1766,-8683,5214" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-135" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2111" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1528,-8448,5214" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="45" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2112" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1766,-8683,4698" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-135" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2113" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1528,-8448,4698" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="45" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2114" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="1791,-4310,5674" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-45" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2115" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="1552,-4071,5674" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="135" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2116" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="1791,-4310,5216" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-45" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2117" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="1552,-4071,5216" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="135" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2118" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="1791,-4310,4696" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-45" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2119" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="1552,-4071,4696" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="135" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2120" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="2227,-3410,5674" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="135" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2121" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="2465,-3650,5674" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-45" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2122" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="2227,-3410,5216" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="135" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2123" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="2465,-3650,5216" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-45" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2124" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="2227,-3410,4696" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="135" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2125" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="2465,-3650,4696" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-45" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2126" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1340,578,5672" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="180" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2127" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1002,578,5672" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2128" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1340,578,5212" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="180" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2129" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1002,578,5212" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2130" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1340,578,4694" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="180" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2131" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-1002,578,4694" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2132" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-2472,3104,5528" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2133" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-2472,2764,5528" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-90" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2134" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-2472,3104,5068" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2135" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-2472,2764,5068" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-90" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2136" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-2472,3104,4548" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2137" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-2472,2764,4548" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-90" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2138" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-3414,3104,5528" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2139" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-3414,2765,5528" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-90" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2140" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-3414,3104,5068" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2141" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-3414,2765,5068" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-90" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2142" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-3414,3104,4548" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2143" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-3414,2765,4548" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-90" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2144" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-8088,-926,5654" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-135" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2145" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-7857,-680,5654" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="45" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2146" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-8088,-926,5194" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-135" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2147" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-7857,-680,5194" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="45" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2148" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-8088,-926,4674" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="-135" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
<Door id="2149" animSet="NPC_ED_ANI.Anim.NPC_AL_ED_Down_Anim" mesh="NPC_ED.Skel.NPC_AL_ED_Down_Skel" pos="-7857,-680,4674" scale="1" animTree="S1Prototype.SimpleAnimTree" dir="45" phat="NPC_ED.Physics.NPC_AL_ED_Down_Skel_Physics" />
</DoorList>
<ShuttleList>
<Shuttle id="4" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="5" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="6" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="7" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="8" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="9" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
<Shuttle id="10" mesh="AL_CON.SM.AL_CON_Elevator_04_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
</ShuttleList>
</DynamicGeoData>