27 lines
5.0 KiB
XML
27 lines
5.0 KiB
XML
<DynamicGeoData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/DynamicGeoData DynamicGeoData.xsd" xmlns="https://vezel.dev/novadrop/dc/DynamicGeoData">
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<DoorList>
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<Door id="1" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="71432,56983,112" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="2" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="71165,56256,112" animTree="S1Prototype.SimpleAnimTree" dir="-90" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="3" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="74105,52628,108" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="4" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="67033,56256,112" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="5" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="66760,56984,112" animTree="S1Prototype.SimpleAnimTree" dir="-180" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="6" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="64093,52638,104" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="7" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="74844,50557,-1076" animTree="S1Prototype.SimpleAnimTree" dir="180" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="8" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="75076,53642,-1059" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="9" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="72647,53153,-1097" animTree="S1Prototype.SimpleAnimTree" dir="270" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="10" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="69376,50584,-1060" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="11" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="68829,49195,-1059" animTree="S1Prototype.SimpleAnimTree" dir="180" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="12" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="66224,53351,-1026" animTree="S1Prototype.SimpleAnimTree" dir="270" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="13" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="67814,58672,-1031" animTree="S1Prototype.SimpleAnimTree" dir="270" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="14" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="70540,58672,-1037" animTree="S1Prototype.SimpleAnimTree" dir="270" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="15" animSet="ATF_GDT_Door_Ani.Anim.ATF_GDT_Door_Anim" mesh="ATF_GDT_Door_Ani.PSK.ATF_GDT_Door" pos="73308,56216,-1030" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="ATF_GDT_Door_Ani.Phat.ATF_GDT_Door_Phat" />
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<Door id="71100" animSet="NPC_MIX_CIC_ElevDoor_ANI.Anim.NPC_MIX_CIC_ElevDoor_Anim" mesh="NPC_MIX_CIC_ElevDoor.Skel.NPC_MIX_CIC_ElevDoor_Skel" pos="91253,61595,1190" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_MIX_CIC_ElevDoor.Physics.NPC_MIX_CIC_ElevDoor_Skel_Physics" />
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<Door id="71101" animSet="NPC_MIX_CIC_ElevDoor_ANI.Anim.NPC_MIX_CIC_ElevDoor_Anim" mesh="NPC_MIX_CIC_ElevDoor.Skel.NPC_MIX_CIC_ElevDoor_Skel" pos="91253,61595,-120" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_MIX_CIC_ElevDoor.Physics.NPC_MIX_CIC_ElevDoor_Skel_Physics" />
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<Door id="71102" animSet="NPC_MIX_CIC_ElevDoor_ANI.Anim.NPC_MIX_CIC_ElevDoor_Anim" mesh="NPC_MIX_CIC_ElevDoor.Skel.NPC_MIX_CIC_ElevDoor_Skel" pos="91253,61595,-1964" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_MIX_CIC_ElevDoor.Physics.NPC_MIX_CIC_ElevDoor_Skel_Physics" />
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<Door id="71103" animSet="NPC_MIX_CIC_ElevDoor_ANI.Anim.NPC_MIX_CIC_ElevDoor_Anim" mesh="NPC_MIX_CIC_ElevDoor.Skel.NPC_MIX_CIC_ElevDoor_Skel" pos="91253,61595,-3718" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_MIX_CIC_ElevDoor.Physics.NPC_MIX_CIC_ElevDoor_Skel_Physics" />
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</DoorList>
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<ShuttleList>
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<Shuttle id="70042" mesh="MIX_CIC_DynamicObj.SM.MIX_CIC_Elev_SM" sound="ObjectSound_01.Object_Cue.Shuttle_Stone_LoopingCue" />
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</ShuttleList>
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</DynamicGeoData>
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