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2025-03-03 19:44:55 -05:00

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XML

<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="https://vezel.dev/novadrop/dc" xmlns="https://vezel.dev/novadrop/dc/EnchantFx" targetNamespace="https://vezel.dev/novadrop/dc/EnchantFx" xsi:schemaLocation="https://vezel.dev/novadrop/dc ../DataCenter.xsd" elementFormDefault="qualified">
<xsd:complexType name="EnchantFx">
<xsd:sequence>
<xsd:element name="EnchantData" type="EnchantFx_EnchantData" maxOccurs="unbounded" />
</xsd:sequence>
</xsd:complexType>
<xsd:complexType name="EnchantFx_EnchantData">
<xsd:sequence>
<xsd:element name="PerLevel" type="EnchantFx_EnchantData_PerLevel" maxOccurs="unbounded" />
</xsd:sequence>
<xsd:attribute name="id" type="xsd:int" use="required" />
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
<xsd:complexType name="EnchantFx_EnchantData_PerLevel">
<xsd:sequence>
<xsd:element name="Fx" type="EnchantFx_EnchantData_PerLevel_Fx" maxOccurs="unbounded" />
</xsd:sequence>
<xsd:attribute name="level" type="xsd:int" use="required" />
</xsd:complexType>
<xsd:complexType name="EnchantFx_EnchantData_PerLevel_Fx">
<xsd:sequence>
<xsd:element name="FxNumber" type="EnchantFx_EnchantData_PerLevel_Fx_FxNumber" minOccurs="0" maxOccurs="unbounded" />
</xsd:sequence>
<xsd:attribute name="weaponPosition" type="xsd:string" use="required" />
<xsd:attribute name="weaponStatus" type="xsd:string" use="required" />
</xsd:complexType>
<xsd:complexType name="EnchantFx_EnchantData_PerLevel_Fx_FxNumber">
<xsd:attribute name="deco1" type="xsd:string" use="required" />
<xsd:attribute name="deco2" type="xsd:string" use="required" />
<xsd:attribute name="flame" type="xsd:string" use="required" />
<xsd:attribute name="fxBoneName" type="xsd:string" use="required" />
<xsd:attribute name="fxOffset" type="xsd:string" use="required" />
<xsd:attribute name="fxResource" type="xsd:string" use="required" />
<xsd:attribute name="fxRotate" type="xsd:string" use="required" />
<xsd:attribute name="fxScale" type="xsd:string" use="required" />
<xsd:attribute name="glow" type="xsd:string" use="required" />
<xsd:attribute name="overlay2" type="xsd:string" use="required" />
<xsd:attribute name="overlay2Map" type="xsd:string" use="required" />
<xsd:attribute name="spark" type="xsd:string" use="required" />
</xsd:complexType>
<xsd:element name="EnchantFx" type="EnchantFx" />
</xsd:schema>