Files
Client-Datasheets/DataCenter_Final_RUS/DynamicGeoData/DynamicGeoData-00015.xml
2025-03-03 19:44:55 -05:00

38 lines
9.2 KiB
XML

<DynamicGeoData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/DynamicGeoData DynamicGeoData.xsd" xmlns="https://vezel.dev/novadrop/dc/DynamicGeoData">
<DoorList>
<Door id="2002" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-68179.835938,51421.207031,1255.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2003" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-68338.375000,49439.375000,1015.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="180" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2004" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-69079.203125,47551.574219,1015.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2005" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-71511.500000,47551.574219,1015.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2006" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-72249.398438,49439.347656,1015.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2007" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-72408.617188,51421.207031,1255.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2008" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-72407.578125,56072.160156,1254.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2009" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-72249.398438,58057.199219,1015.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2010" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-71512.203125,59942.550781,1015.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2011" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-69078.632813,59942.550781,1015.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2012" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-68342.820313,58056.757813,1013.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2013" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-68180.632813,56072.160156,1254.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2014" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-74953.320313,52325.355469,654.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2015" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-75976.960938,51734.765625,654.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2016" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-76874.117188,52325.355469,654.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2017" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-77770.937500,51734.765625,654.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2018" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-76874.117188,55176.246094,654.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2019" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-74953.414063,55176.246094,654.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2020" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-65638.851563,55171.136719,654.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2021" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-63718.398438,55171.136719,654.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2022" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-62820.667969,51738.773438,654.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2023" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-63718.277344,52325.355469,654.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2024" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-64615.843750,51738.773438,654.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2025" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-65638.851563,52325.355469,654.599121" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="90" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2026" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-69237.101563,51533.597656,89.134903" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2027" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-69237.101563,49741.046875,89.134903" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2028" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-71751.546875,48845.207031,89.134903" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2029" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-71751.546875,50637.746094,89.134903" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2030" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-71751.546875,56858.714844,89.134903" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2031" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-71751.546875,58650.371094,89.134903" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2032" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-69237.101563,57755.523438,89.134895" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
<Door id="2033" animSet="NPC_SteelDoor_ANI.Anim.NPC_SteelDoor_Anim" mesh="NPC_SteelDoor.Skel.NPC_SteelDoor_Skel" pos="-69237.101563,55963.679688,89.134895" scale="0.6168" animTree="S1Prototype.SimpleAnimTree" dir="0" phat="NPC_SteelDoor.Physics.NPC_SteelDoor_Skel_Physics" />
</DoorList>
<ShuttleList />
</DynamicGeoData>