138 lines
21 KiB
XML
138 lines
21 KiB
XML
<StrSheet_Passivity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/StrSheet_Passivity StrSheet_Passivity.xsd" xmlns="https://vezel.dev/novadrop/dc/StrSheet_Passivity">
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<String id="10000" name="Speed Boost" tooltip="$H_S_GOODIncreases non-combat Movement Speed.$COLOR_END$BRIncreases your non-combat Movement Speed by $value." />
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<String id="10001" name="Speed Boost" tooltip="$H_S_GOODIncreases non-combat Movement Speed.$COLOR_END$BRIncreases your non-combat Movement Speed by $value." />
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<String id="10002" name="Speed Boost" tooltip="$H_S_GOODIncreases non-combat Movement Speed.$COLOR_END$BRIncreases your non-combat Movement Speed by $value." />
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<String id="10003" name="Speed Boost" tooltip="$H_S_GOODIncreases non-combat Movement Speed.$COLOR_END$BRIncreases your non-combat Movement Speed by $value." />
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<String id="11010" name="Merciless Leap" tooltip="$H_S_GOODIncreases Leaping Strike damage.$COLOR_END$BRYour Leaping Strike deals 5x damage against knocked-down enemies." />
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<String id="11020" name="Staggering Riposte" tooltip="$H_S_GOODStaggering Counter activated.$COLOR_END$BRWhen you are hit, you can counter with Staggering Counter." />
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<String id="12010" name="Delete_Shield Counter I" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12011" name="Delete_Shield Counter II" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12012" name="Delete_Shield Counter III" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12013" name="Delete_Shield Counter IV" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12014" name="Delete_Shield Counter V" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12015" name="Delete_Shield Counter VI" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12016" name="Delete_Shield Counter VII" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12017" name="Delete_Shield Counter VIII" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12018" name="Delete_Shield Counter IX" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12019" name="Delete_Shield Counter X" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12020" name="Delete_Shield Counter XI" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12021" name="Delete_Shield Counter XII" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12022" name="Delete_Shield Counter XIII" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12023" name="Delete_Shield Counter XIV" tooltip="Gain a chance to counterattack while using Stand Fast. You cannot be knocked down or stunned, and you take only half damage while using this skill." />
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<String id="12024" name="Hold the Line" tooltip="$H_S_GOODAdds aggro on a properly timed block.$COLOR_END$BRUsing Stand Fast at the moment of an attack grants a temporary buff and 50 resolve.$BR$BR$H_S_GOODLine Held:$COLOR_END Increases aggro. Stacks 20 times and is removed if you are successfully hit." />
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<String id="12030" name="Leash: Master's Leash" tooltip="$H_S_GOODMaster's Leash activated.$COLOR_END$BRYou can follow up with the Master's Leash skill after you use Leash." />
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<String id="13010" name="Merciless Leap" tooltip="$H_S_GOODIncreases Leaping Strike damage.$COLOR_END$BRYour Leaping Strike deals 5x damage against knocked-down enemies." />
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<String id="13011" name="Icy Veins" tooltip="$H_S_GOODUsing In Cold Blood resets cooldowns.$COLOR_END$BRIn Cold Blood resets the cooldowns for Heart Thrust, Knockdown Strike, and Whirlwind." />
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<String id="13020" name="Knockdown Strike Boost" tooltip="$H_S_GOODIncreases Knockdown Strike damage.$COLOR_END$BRIncreases damage to multiple targets with Knockdown Strike." />
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<String id="13030" name="Whirlwind Intensity" tooltip="$H_S_GOODIncreases Whirlwind damage.$COLOR_END$BRIncreases damage to multiple targets with Whirlwind." />
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<String id="14010" name="Merciless Leap" tooltip="$H_S_GOODIncreases Leaping Strike damage.$COLOR_END$BRYour Leaping Strike deals 5x damage against knocked-down enemies." />
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<String id="14020" name="Amok" tooltip="[Temporary] Berserker_Ultimate Blow I" />
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<String id="14030" name="Opportunity Knocks" tooltip="$H_S_GOODIncreases damage to monsters targeting someone else.$COLOR_END$BRDo additional damage to any monster that is currently focused on another player." />
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<String id="14040" name="Cyclone Intensity" tooltip="$H_S_GOODIncreases Cyclone damage.$COLOR_END$BRIncreases damage to multiple targets with Cyclone." />
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<String id="15010" name="Fireblast Intensity" tooltip="$H_S_GOODIncreases Fireblast damage.$COLOR_END$BRIncreases damage to multiple targets with Fireblast." />
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<String id="15020" name="Flame Pillar Intensity" tooltip="$H_S_GOODIncreases Flame Pillar damage.$COLOR_END$BRIncreases damage to multiple targets with Flame Pillar." />
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<String id="16010" name="Opportunity Knocks" tooltip="$H_S_GOODIncreases damage to monsters targeting someone else.$COLOR_END$BRDo additional damage to any monster that is currently focused on another player." />
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<String id="19100" name="Indomitable Spirit" tooltip="$H_S_GOODLessens PvP damage taken.$COLOR_END$BRDecreases PvP damage taken by $value when your HP is below 30%." />
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<String id="19101" name="Resilience of Body" tooltip="$H_S_GOODRecovers HP upon resurrection.$COLOR_END$BRRecovers HP for a time after you're resurrected." />
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<String id="19102" name="Nomadic Crafter" tooltip="$H_S_GOODIncreases armor crafting speed.$COLOR_END$BRIncreases crafting speed for armor by $value." />
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<String id="19200" name="Resilience of Mind" tooltip="$H_S_GOODReplenishes MP upon resurrection.$COLOR_END$BRReplenishes MP for a time after you're resurrected." />
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<String id="19201" name="Coalescence" tooltip="$H_S_GOODIncreases energy gathering speed.$COLOR_END$BRIncreases gathering speed for essence." />
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<String id="19300" name="Dirty Fighting" tooltip="$H_S_GOODIncreases chance to crit from behind.$COLOR_END$BRIncreases the chance to crit by 1% when attacking from behind." />
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<String id="19301" name="Weaponforger" tooltip="$H_S_GOODIncreases weapon crafting speed.$COLOR_END$BRIncreases crafting speed for weapons by $value." />
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<String id="19302" name="Light Landing" tooltip="$H_S_GOODDecreases falling damage.$COLOR_END$BRDecreases falling damage by $value." />
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<String id="19400" name="No Stranger to Pain" tooltip="$H_S_GOODLessens PvP damage taken.$COLOR_END$BRDecreases PvP damage taken by $value when your HP is below 30%." />
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<String id="19401" name="Blood of Dragons" tooltip="$H_S_GOODIncreases resistance to periodic damage.$COLOR_END$BRIncreases resistance to periodic damage by $value." />
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<String id="19402" name="Prospector" tooltip="$H_S_GOODIncreases ore gathering speed.$COLOR_END$BRIncreases ore gathering speed." />
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<String id="19500" name="Botanist" tooltip="$H_S_GOODIncreases plant gathering speed.$COLOR_END$BRIncreases plant gathering speed." />
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<String id="19501" name="Friendly Current" tooltip="$H_S_GOODIncreases swimming speed.$COLOR_END$BRYour swimming speed is faster than other races." />
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<String id="19600" name="Indefatigable" tooltip="$H_S_GOODKeeps stamina above 20%.$COLOR_END$BRYour Stamina does not fall below 20%." />
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<String id="19601" name="Gather No Moss" tooltip="$H_S_GOODIncreases resistance to stun.$COLOR_END$BRIncreases resistance to stun by $value." />
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<String id="19602" name="Time-Lost Techniques" tooltip="$H_S_GOODIncreases weapon crafting speed.$COLOR_END$BRIncreases crafting speed for weapons by $value." />
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<String id="28080" />
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<String id="28081" />
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<String id="90001" name="Veil of Shadows" tooltip="$H_S_GOODRevival.$COLOR_END$BRYou do not die when you take lethal damage. Instead, you are knocked down, and enter the veil of shadows, where you immediately regain 15% of your HP. While in the veil, all damage is reduced by 50% but you cannot recover HP normally. You recover up to 30% of max HP when the effect ends. Veil of Shadows will only activate once every 10 minutes." />
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<String id="90003" name="Vampiric Whipsaw" tooltip="$H_S_GOODRecovers HP with each hit.$COLOR_END$BRRecover 1.5% of your total HP every time you hit a target with Whipsaw." />
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<String id="90005" name="Brutal Smite" tooltip="$H_S_GOODIncreases Smite damage against knocked-down targets.$COLOR_END$BRDoubles the damage dealt with Smite when attacking knocked-down targets." />
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<String id="91001" name="Gun Enthusiast" tooltip="$H_S_GOODIncreases Movement Speed after killing an enemy.$COLOR_END$BRIncreases Movement Speed by 50% for 5 seconds after dealing a fatal blow. Adds 100 Willpower, if level 10 or above." />
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<String id="91002" name="One With The Gun" tooltip="$H_S_GOODFocused Willpower.$COLOR_END$BRAfter level 10, a gunner gains Willpower by defeating enemies, which is used to power Burst Fire, Bombardment, and Balder's Vengeance. Willpower can be stored for up to 60 seconds, after which it decays rapidly. Damaging an enemy restarts this countdown." />
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<String id="91003" name="Battlefield Awareness" tooltip="$H_S_GOODScattershot Cooldown Reset.$COLOR_END$BRScattershot is immediately available after using Rolling Reload." />
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<String id="91004" name="Reload_Shotgun" tooltip="$H_S_GOODCooldown Reset.$COLOR_END$BRReset the cooldown for Scattershot" />
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<String id="91005" name="Reload_Timebomb Shot" tooltip="$H_S_GOODCooldown Reset.$COLOR_END$BRReset the cooldown for Time Bomb" />
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<String id="91006" name="Reload_Arcane Impact Shot" tooltip="$H_S_GOODCooldown Reset.$COLOR_END$BRReset the cooldown for Arcane Barrage" />
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<String id="91007" name="Reload_Aimed Fire" tooltip="$H_S_GOODCooldown Reset.$COLOR_END$BRRest the cooldown for [Aimed Fire]" />
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<String id="91008" name="Emergency Barrier I" tooltip="$H_S_GOODDamage Reduction.$COLOR_END$BRShields a gunner from a fatal attack. Consumes 1000 MP, and lasts 6 seconds or until the shield absorbs a certain amount of damage. Emergency Barrier will only activate once every 10 minutes." />
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<String id="91009" name="Emergency Barrier II" tooltip="$H_S_GOODDamage Reduction.$COLOR_END$BRShields a gunner from a fatal attack. Consumes 1000 MP, and lasts 6 seconds or until the shield absorbs a certain amount of damage. Emergency Barrier will only activate once every 10 minutes." />
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<String id="91010" name="Emergency Barrier III" tooltip="$H_S_GOODDamage Reduction.$COLOR_END$BRShields a gunner from a fatal attack. Consumes 1000 MP, and lasts 6 seconds or until the shield absorbs a certain amount of damage. Emergency Barrier will only activate once every 10 minutes." />
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<String id="91011" name="Emergency Barrier IV" tooltip="$H_S_GOODDamage Reduction.$COLOR_END$BRShields a gunner from a fatal attack. Consumes 1000 MP, and lasts 6 seconds or until the shield absorbs a certain amount of damage. Emergency Barrier will only activate once every 10 minutes." />
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<String id="91012" name="Emergency Barrier V" tooltip="$H_S_GOODDamage Reduction.$COLOR_END$BRShields a gunner from a fatal attack. Consumes 1000 MP, and lasts 6 seconds or until the shield absorbs a certain amount of damage. Emergency Barrier will only activate once every 10 minutes." />
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<String id="91013" name="Emergency Barrier VI" tooltip="$H_S_GOODDamage Reduction.$COLOR_END$BRShields a gunner from a fatal attack. Consumes 1000 MP, and lasts 6 seconds or until the shield absorbs a certain amount of damage. Emergency Barrier will only activate once every 10 minutes." />
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<String id="91014" name="Emergency Barrier VII" tooltip="$H_S_GOODDamage Reduction.$COLOR_END$BRShields a gunner from a fatal attack. Consumes 1000 MP, and lasts 6 seconds or until the shield absorbs a certain amount of damage. Emergency Barrier will only activate once every 10 minutes." />
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<String id="91015" name="Emergency Barrier VIII" tooltip="$H_S_GOODDamage Reduction.$COLOR_END$BRShields a gunner from a fatal attack. Consumes 1000 MP, and lasts 6 seconds or until the shield absorbs a certain amount of damage. Emergency Barrier will only activate once every 10 minutes." />
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<String id="91016" name="Reload_Electric Shot" tooltip="$H_S_GOODCooldown Reset.$COLOR_END$BRResets cooldown for Electric Bomb" />
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<String id="91017" name="Enhanced Burst Fire" tooltip="$H_S_GOODIncreases skill damage of Burst Fire.$COLOR_END$BRBurst Fire does more damage to minions." />
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<String id="91018" name="Enhanced Burst Fire" tooltip="$H_S_GOODIncreases skill damage of Burst Fire.$COLOR_END$BRBurst Fire does more damage to minions." />
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<String id="4000001" name="Increases Attack Speed" tooltip="$H_S_GOODIncreases Attack Speed.$COLOR_END$BRIncreases Attack Speed by $value." />
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<String id="4000002" name="Increases Crit Rate" tooltip="$H_S_GOODIncreases Crit Factor.$COLOR_END$BRIncreases Crit Factor by $value." />
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<String id="4000003" name="More Aggro" tooltip="$H_S_GOODIncreases aggro.$COLOR_END$BRYour attacks draw $value more aggro." />
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<String id="4000004" name="More Damage Against Bosses" tooltip="$H_S_GOODIncreases damage to boss monsters.$COLOR_END$BRDo $value more damage when you attack boss monsters." />
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<String id="4000005" name="Less Damage from Bosses" tooltip="$H_S_GOODReduces damage from boss monsters.$COLOR_END$BRDamage from boss monsters decreases by $value." />
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<String id="4000006" name="Speed Boost" tooltip="$H_S_GOODIncreases Movement Speed.$COLOR_END$BRIncreases your Movement Speed by $value." />
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<String id="4000007" name="Increases Healing" tooltip="$H_S_GOODIncreases healing.$COLOR_END$BRIncreases healing $value." />
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<String id="4100000" name="Absorbs damage w/ Axe Block" tooltip="Absorbs up to $value damage with your defensive skill." />
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<String id="4100001" name="Absorbs damage w/ Axe Block" tooltip="Absorbs up to $value damage with your defensive skill." />
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<String id="4100002" name="Absorbs damage w/ Axe Block" tooltip="Absorbs up to $value damage with your defensive skill." />
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<String id="4100003" name="Increase Healing" tooltip="Increase healing by $value." />
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<String id="4100004" name="Increase Healing" tooltip="Increase healing by $value." />
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<String id="4100005" name="Option Test_Increase Rear Damage" tooltip="Increases damage by $value when attacking a target from behind" />
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<String id="4100006" name="Option Test_Increase Damage" tooltip="Increases damage by $value" />
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<String id="4100007" name="Option Test_Attack Speed" tooltip="Increases Attack Speed by $value" />
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<String id="4100008" name="Option Test_Crit Rate" tooltip="Increases Crit Factor by $value" />
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<String id="4100009" name="Option Test_Increase Crit Power" tooltip="Increase Crit Power by $value" />
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<String id="4110005" name="Option Test_Increase Rear Damage" tooltip="Option Test_Increase Rear Damage" />
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<String id="4110006" name="Option Test_Increase Damage" tooltip="Option Test_Increase Damage" />
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<String id="4110007" name="Option Test_Attack Speed" tooltip="Option Test_Attack Speed" />
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<String id="4110008" name="Option Test_Crit Rate" tooltip="Option Test_Crit Factor" />
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<String id="4110009" name="Option Test_Increase Crit Power" tooltip="Option Test_Increase Crit Power" />
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<String id="4120005" name="Option Test_Increase Rear Damage" tooltip="Option Test_Increase Rear Damage" />
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<String id="4120006" name="Option Test_Increase Damage" tooltip="Option Test_Increase Damage" />
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<String id="4120007" name="Option Test_Attack Speed" tooltip="Option Test_Attack Speed" />
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<String id="4120008" name="Option Test_Crit Rate" tooltip="Option Test_Crit Factor" />
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<String id="4120009" name="Option Test_Increase Crit Power" tooltip="Option Test_Increase Crit Power" />
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<String id="4130005" name="Option Test_Increase Rear Damage" tooltip="Option Test_Increase Rear Damage" />
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<String id="4130006" name="Option Test_Increase Damage" tooltip="Option Test_Increase Damage" />
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<String id="4130007" name="Option Test_Attack Speed" tooltip="Option Test_Attack Speed" />
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<String id="4130008" name="Option Test_Crit Rate" tooltip="Option Test_Crit Factor" />
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<String id="4130009" name="Option Test_Increase Crit Power" tooltip="Option Test_Increase Crit Power" />
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<String id="4140005" name="Option Test_Increase Rear Damage" tooltip="Option Test_Increase Rear Damage" />
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<String id="4140006" name="Option Test_Increase Damage" tooltip="Option Test_Increase Damage" />
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<String id="4140007" name="Option Test_Attack Speed" tooltip="Option Test_Attack Speed" />
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<String id="4140008" name="Option Test_Crit Rate" tooltip="Option Test_Crit Factor" />
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<String id="4140009" name="Option Test_Increase Crit Power" tooltip="Option Test_Increase Crit Power" />
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<String id="4150005" name="Option Test_Increase Rear Damage" tooltip="Option Test_Increase Rear Damage" />
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<String id="4150006" name="Option Test_Increase Damage" tooltip="Option Test_Increase Damage" />
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<String id="4150007" name="Option Test_Attack Speed" tooltip="Option Test_Attack Speed" />
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<String id="4150008" name="Option Test_Crit Rate" tooltip="Option Test_Crit Factor" />
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<String id="4150009" name="Option Test_Increase Crit Power" tooltip="Option Test_Increase Crit Power" />
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<String id="4160005" name="Option Test_Increase Rear Damage" tooltip="Option Test_Increase Rear Damage" />
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<String id="4160006" name="Option Test_Increase Damage" tooltip="Option Test_Increase Damage" />
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<String id="4160007" name="Option Test_Attack Speed" tooltip="Option Test_Attack Speed" />
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<String id="4160008" name="Option Test_Crit Rate" tooltip="Option Test_Crit Factor" />
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<String id="4160009" name="Option Test_Increase Crit Power" tooltip="Option Test_Increase Crit Power" />
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<String id="4170005" name="Option Test_Increase Rear Damage" tooltip="Option Test_Increase Rear Damage" />
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<String id="4170006" name="Option Test_Increase Damage" tooltip="Option Test_Increase Damage" />
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<String id="4170007" name="Option Test_Attack Speed" tooltip="Option Test_Attack Speed" />
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<String id="4170008" name="Option Test_Crit Rate" tooltip="Option Test_Crit Factor" />
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<String id="4170009" name="Option Test_Increase Crit Power" tooltip="Option Test_Increase Crit Power" />
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<String id="4180005" name="Option Test_Increase Rear Damage" tooltip="Option Test_Increase Rear Damage" />
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<String id="4180006" name="Option Test_Increase Damage" tooltip="Option Test_Increase Damage" />
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<String id="4180007" name="Option Test_Attack Speed" tooltip="Option Test_Attack Speed" />
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<String id="4180008" name="Option Test_Crit Rate" tooltip="Option Test_Crit Factor" />
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<String id="4180009" name="Option Test_Increase Crit Power" tooltip="Option Test_Increase Crit Power" />
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<String id="61000100" name="Collective Nature" tooltip="$H_S_GOODGain additional gold.$COLOR_END$BRGain 1% more gold off the ground." />
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<String id="61000300" name="Union Mission" tooltip="$H_S_GOODGain additional credits.$COLOR_END$BRGain 5% more reputation credits from dailies." />
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<String id="61000500" name="Hard Core" tooltip="$H_S_GOODIncreases stun resistance.$COLOR_END$BRIncreases stun resistance by 5%." />
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<String id="61001800" name="Tenacious Aura" tooltip="$H_S_GOODImmunity to stun and knockdown.$COLOR_END$BRImmunity to stun and knockdown effects for allies near the assault commander. (Only activates in alliance territory.)" />
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<String id="61001900" name="Enduring Aura" tooltip="$H_S_GOODIncreases defense.$COLOR_END$BRSignificantly increases Endurance and defense for allies near the defense commander. (Only activates in alliance territory.)" />
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<String id="61002000" name="Wholehearted Aura" tooltip="$H_S_GOODIncreases Stamina.$COLOR_END$BRContinuously increases Stamina for allies near the adjunct commander. (Only activates in alliance territory.)" />
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</StrSheet_Passivity>
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