Files
Client-Datasheets/DataCenter_Final_FRA/SkillEffectData/SkillEffectData-00008.xml
2025-03-03 19:44:55 -05:00

15894 lines
932 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" team="Art" class="Sorcerer" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="10105" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="1014" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.2" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="1080" startBone="" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="1013" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="10200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="10300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="10400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="10500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="10600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="10700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="10800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="10900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="11000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="11100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="11200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="11300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="11400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="11500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0054_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="3" posX="40" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0055_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20120">
<ChargeList />
<HitEffectList>
<HitEffect id="200031" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200032" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200030" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="20920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="21000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="21020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="21100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="21120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="21200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="21220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="21300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="21320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="21400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="21420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="21500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="21520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="270" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30120">
<ChargeList />
<HitEffectList>
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="5013" startBone="" explodeEffectId="4485" flyingEffectOnly="false" movingEffectId="5011" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="30920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="31000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="31020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="31100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="31120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="31200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="31220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40100">
<ChargeList>
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_e.PS.e_4466_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_e.PS.e_4401_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_e.PS.e_4401_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_e.PS.e_4401_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40110">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40111">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40112">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40113">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40120">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40121">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40122">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40123">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40610">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40611">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40612">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40613">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40621">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40622">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40623">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40710">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40711">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40712">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40713">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40721">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40722">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40723">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40810">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40811">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40812">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40813">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40821">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40822">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40823">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40910">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40911">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40912">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40913">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40921">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40922">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="40923">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41010">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41011">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41012">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41013">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41021">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41022">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41023">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41110">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41111">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41112">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41113">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41121">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41122">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41123">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="41523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="50100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="50200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="60100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.PS.E_4060_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="2" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4385" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4385" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="60200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="60300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="60400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="60500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="60600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="60700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="60800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="60900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="61000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="70100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="70200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_E.ps.E_4162_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4163_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="80200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="80300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="80400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="80500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="80600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="80700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="80800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="80900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="81000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="81100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="81200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="81300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="81400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="90100">
<ChargeList />
<HitEffectList />
<Normal scale="0.65" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="15" posY="7" posZ="5" rescaleMethod="followShape" resource="FX_E.ps.E_4168_ps" rotX="0" rotY="0" rotZ="25" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="90200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="100100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_E.ps.E_4165_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="100200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="100300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="100400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="100500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="100600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="100700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="100800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="142" templateId="10105" skillId="110100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="90" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="142" templateId="10105" skillId="110140">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="90" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="110200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="110300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="110400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="110500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="110600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="110700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="110800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="110900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="111000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="111100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1.2" posX="25" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4185_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="143" templateId="10105" skillId="120120">
<ChargeList />
<HitEffectList>
<HitEffect id="4199" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4198" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4186" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="120720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="130100">
<ChargeList />
<HitEffectList>
<HitEffect id="4354" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="250" posY="0" posZ="100" rescaleMethod="followShape" resource="FX_E.PS.E_4217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.65" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="0" posY="0" posZ="-7" rescaleMethod="followShape" resource="FX_E.PS.E_4220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4212_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="130200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="140100">
<ChargeList />
<HitEffectList>
<HitEffect id="4204" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4204" detach="true" areaIndex="1" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.ps.E_4197_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="140200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="140300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="140400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="140500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="140600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="140700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="140800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="140900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="150100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10105" skillId="150200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="160100">
<ChargeList />
<HitEffectList>
<HitEffect id="3259" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.65" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="25" posY="0" posZ="7" rescaleMethod="followShape" resource="FX_E.PS.E_4211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.3" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4215_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.2" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="170100">
<ChargeList />
<HitEffectList />
<Normal scale="1.15" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="2" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4209_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="170120">
<ChargeList />
<HitEffectList>
<HitEffect id="4206" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4210" startBone="" explodeEffectId="4208" flyingEffectOnly="false" movingEffectId="4207" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="180100">
<ChargeList />
<HitEffectList>
<HitEffect id="5220" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4261_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="930" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4262_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4263_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4264_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="190100">
<ChargeList>
<Charge scale="1.1" bGround="false" boneName="FxHand00" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4271_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.1" bGround="false" boneName="FxHand01" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4271_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10105" skillId="190110">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10021" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="190111">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10022" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="190112">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="190113">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="200100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="200110">
<ChargeList />
<HitEffectList>
<HitEffect id="4277" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11501" />
<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_E.PS.E_4276_PS" rotX="0" rotY="0" rotZ="10" scaleX="1" scaleY="1" scaleZ="1" startTime="1450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="210100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="210110">
<ChargeList />
<HitEffectList>
<HitEffect id="3262" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11502" />
<Normal scale="1.05" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="17" posY="0" posZ="38" rescaleMethod="followShape" resource="fx_e.ps.e_4315_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="220100">
<ChargeList />
<HitEffectList />
<Normal scale="0.65" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.65" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="220110">
<ChargeList />
<HitEffectList>
<HitEffect id="3264" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11503" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="35" rescaleMethod="followShape" resource="fx_e.ps.e_42761_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="230100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="230110">
<ChargeList />
<HitEffectList>
<HitEffect id="5223" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11504" />
<Normal scale="1.05" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="17" posY="0" posZ="38" rescaleMethod="followShape" resource="fx_e.ps.e_4316_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="240100">
<ChargeList />
<HitEffectList>
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4323_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="250100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="250110">
<ChargeList />
<HitEffectList>
<HitEffect id="43551" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11505" />
<Normal scale="1.05" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="17" posY="0" posZ="38" rescaleMethod="followShape" resource="fx_e.ps.e_4317_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="260100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0199_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0207_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="270100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3356_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3360_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="0.8" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3361_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3358_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="270120">
<ChargeList />
<HitEffectList>
<HitEffect id="3359" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3362">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10105" skillId="280100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10105" skillId="280150">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10105" skillId="300100">
<ChargeList />
<HitEffectList>
<HitEffect id="514053018" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="611" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053032_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="20" rotZ="15" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="20" rotZ="-5" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="310100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followBodyFxSize" resource="FX_A_HotFix_140530.PS.A_14053033_01_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053033_02_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="9010100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10105" skillId="9020100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="58" templateId="10205" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="1014" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.ps.B_1012_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="1080" startBone="" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="1013" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="10200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="10300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="10400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="10500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="10600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="10700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="10800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="10900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="11000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="11100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="11200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="11300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="11400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="11500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="59" templateId="10205" skillId="20100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.ps.A_0054_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="3" posX="40" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.ps.A_0055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="60" templateId="10205" skillId="20120">
<ChargeList />
<HitEffectList>
<HitEffect id="200031" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200032" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200030" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="20920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="21000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="21020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="21100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="21120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="21200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="21220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="21300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="21320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="21400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="21420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="21500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="21520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="60" templateId="10205" skillId="30100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.ps.A_0082_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="61" templateId="10205" skillId="30120">
<ChargeList />
<HitEffectList>
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="5013" startBone="" explodeEffectId="4485" flyingEffectOnly="false" movingEffectId="5011" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="30920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="31000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="31020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="31100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="31120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="31200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="31220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40100">
<ChargeList>
<Charge scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4466_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect id="65" templateId="10205" skillId="40110">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.ps.A_0003_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="66" templateId="10205" skillId="40111">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.ps.A_0003_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="67" templateId="10205" skillId="40112">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.ps.A_0003_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="68" templateId="10205" skillId="40113">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.ps.A_0003_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="69" templateId="10205" skillId="40120">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect id="70" templateId="10205" skillId="40121">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect id="71" templateId="10205" skillId="40122">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect id="72" templateId="10205" skillId="40123">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40610">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40611">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40612">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40613">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40621">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40622">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40623">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40710">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40711">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40712">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40713">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40721">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40722">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40723">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40810">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40811">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40812">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40813">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40821">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40822">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40823">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40910">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40911">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40912">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40913">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40921">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40922">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="40923">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41010">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41011">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41012">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41013">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41021">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41022">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41023">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41110">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41111">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41112">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41113">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41121">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41122">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41123">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="41523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="73" templateId="10205" skillId="50100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.25" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.ps.A_0024_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.ps.A_0023_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.ps.A_0024_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="50200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="74" templateId="10205" skillId="60100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4129_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="2" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.ps.E_4130_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4132_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4385" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.ps.E_4060_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="60200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="60300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="60400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="60500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="60600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="60700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="60800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="60900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="61000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="75" templateId="10205" skillId="70100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4089_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4090_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="70200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="76" templateId="10205" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="63" rescaleMethod="followShape" resource="FX_E.ps.E_4162_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4163_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="80200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="80300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="80400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="80500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="80600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="80700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="80800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="80900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="81000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="81100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="81200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="81300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="81400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="77" templateId="10205" skillId="90100">
<ChargeList />
<HitEffectList />
<Normal scale="0.55" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="7" posY="3" posZ="3" rescaleMethod="followShape" resource="FX_E.ps.E_4168_ps" rotX="0" rotY="0" rotZ="20" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="90200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="78" templateId="10205" skillId="100100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_E.ps.E_4165_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="100200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="100300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="100400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="100500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="100600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="100700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="100800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="110100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.ps.E_4183_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4180_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="110140">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.ps.E_4183_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4180_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="110200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="110300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="110400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="110500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="110600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="110700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="110800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="110900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="111000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="111100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1.2" posX="16" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.ps.E_4185_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120120">
<ChargeList />
<HitEffectList>
<HitEffect id="4199" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4198" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4186" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="120720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="130100">
<ChargeList />
<HitEffectList>
<HitEffect id="4354" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="250" posY="0" posZ="100" rescaleMethod="followShape" resource="FX_E.PS.E_4217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="0" posY="0" posZ="-7" rescaleMethod="followShape" resource="FX_E.PS.E_4220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4212_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="130200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="140100">
<ChargeList />
<HitEffectList>
<HitEffect id="4204" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4204" detach="true" areaIndex="1" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.ps.E_4197_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.ps.E_4203_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="140200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="140300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="140400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="140500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="140600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="140700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="140800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="140900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="150100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10205" skillId="150200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="160100">
<ChargeList />
<HitEffectList>
<HitEffect id="3259" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.6" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="25" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.3" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4215_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.2" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="170100">
<ChargeList />
<HitEffectList />
<Normal scale="1.1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4209_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="170120">
<ChargeList />
<HitEffectList>
<HitEffect id="4206" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4210" startBone="" explodeEffectId="4208" flyingEffectOnly="false" movingEffectId="4207" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="180100">
<ChargeList />
<HitEffectList>
<HitEffect id="5220" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4261_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="930" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4262_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4263_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4264_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="190100">
<ChargeList>
<Charge scale="1.1" bGround="false" boneName="FxHand00" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4271_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.1" bGround="false" boneName="FxHand01" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4271_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10205" skillId="190110">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10021" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="190111">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10022" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="190112">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="190113">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="200100">
<ChargeList />
<HitEffectList />
<Normal scale="0.5" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-2" posY="0" posZ="1" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.5" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="-2" posY="0" posZ="1" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="200110">
<ChargeList />
<HitEffectList>
<HitEffect id="4277" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11501" />
<Normal scale="0.52" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="16" posY="3" posZ="31" rescaleMethod="followShape" resource="FX_E.ps.E_4276_ps" rotX="0" rotY="0" rotZ="7" scaleX="1" scaleY="1" scaleZ="1" startTime="1450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="210100">
<ChargeList />
<HitEffectList />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.53" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="4" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.53" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="4" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="210110">
<ChargeList />
<HitEffectList>
<HitEffect id="3262" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11502" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="20" posY="0" posZ="35" rescaleMethod="followShape" resource="fx_e.ps.e_4315_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="220100">
<ChargeList />
<HitEffectList />
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="2.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="2.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="220110">
<ChargeList />
<HitEffectList>
<HitEffect id="3264" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11503" />
<Normal scale="0.55" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="20" posY="0" posZ="33" rescaleMethod="followShape" resource="fx_e.ps.e_42761_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="230100">
<ChargeList />
<HitEffectList />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.53" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="4" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.53" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="4" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="230110">
<ChargeList />
<HitEffectList>
<HitEffect id="5223" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11504" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="20" posY="0" posZ="35" rescaleMethod="followShape" resource="fx_e.ps.e_4316_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="240100">
<ChargeList />
<HitEffectList>
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4323_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="250100">
<ChargeList />
<HitEffectList />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.53" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="4" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.53" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="4" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="250110">
<ChargeList />
<HitEffectList>
<HitEffect id="43551" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11505" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="20" posY="0" posZ="35" rescaleMethod="followShape" resource="fx_e.ps.e_4317_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="260100">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="21" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0199_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0207_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="21" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="270100">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3356_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3360_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="0.8" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3361_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3358_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="270120">
<ChargeList />
<HitEffectList>
<HitEffect id="3359" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3362">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10205" skillId="280100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10205" skillId="280150">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10205" skillId="300100">
<ChargeList />
<HitEffectList>
<HitEffect id="514053018" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="611" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053032_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="-1" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="30" rotZ="15" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-1" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="30" rotZ="-15" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="310100">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followBodyFxSize" resource="FX_A_HotFix_140530.PS.A_14053033_01_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053033_02_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="9010100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10205" skillId="9020100">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="78" templateId="10305" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="1014" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.ps.B_1012_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="1080" startBone="" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="1013" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="10200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="10300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="10400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="10500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="10600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="10700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="10800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="10900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="11000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="11100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="11200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="11300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="11400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="11500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="79" templateId="10305" skillId="20100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.ps.A_0054_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="3" posX="40" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.ps.A_0055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="80" templateId="10305" skillId="20120">
<ChargeList />
<HitEffectList>
<HitEffect id="200031" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200032" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200030" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="20920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="21000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="21020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="21100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="21120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="21200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="21220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="21300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="21320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="21400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="21420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="21500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="21520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="81" templateId="10305" skillId="30100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.ps.A_0082_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="82" templateId="10305" skillId="30120">
<ChargeList />
<HitEffectList>
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="5013" startBone="" explodeEffectId="4485" flyingEffectOnly="false" movingEffectId="5011" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="30920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="31000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="31020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="31100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="31120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="31200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="31220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40100">
<ChargeList>
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4466_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect id="86" templateId="10305" skillId="40110">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="20" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.ps.A_0003_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="87" templateId="10305" skillId="40111">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="20" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.ps.A_0003_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="88" templateId="10305" skillId="40112">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="20" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.ps.A_0003_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="89" templateId="10305" skillId="40113">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="20" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.ps.A_0003_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="90" templateId="10305" skillId="40120">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect id="91" templateId="10305" skillId="40121">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect id="92" templateId="10305" skillId="40122">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect id="93" templateId="10305" skillId="40123">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40610">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40611">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40612">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40613">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40621">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40622">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40623">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40710">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40711">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40712">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40713">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40721">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40722">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40723">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40810">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40811">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40812">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40813">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40821">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40822">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40823">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40910">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40911">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40912">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40913">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40921">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40922">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="40923">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41010">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41011">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41012">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41013">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41021">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41022">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41023">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41110">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41111">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41112">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41113">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41121">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41122">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41123">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="41523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="94" templateId="10305" skillId="50100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_A.ps.A_0024_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_A.ps.A_0023_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_A.ps.A_0024_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="50200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="95" templateId="10305" skillId="60100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="7" rescaleMethod="followShape" resource="FX_E.ps.E_4129_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="7" rescaleMethod="followShape" resource="FX_E.ps.E_4129_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="2" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.ps.E_4130_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4132_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4132_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.ps.E_4060_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="60200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="60300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="60400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="60500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="60600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="60700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="60800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="60900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="61000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="96" templateId="10305" skillId="70100">
<ChargeList />
<HitEffectList />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4089_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4090_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="70200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="97" templateId="10305" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.05" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="65" rescaleMethod="followShape" resource="FX_E.ps.E_4162_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4163_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="80200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="80300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="80400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="80500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="80600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="80700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="80800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="80900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="81000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="81100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="81200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="81300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="81400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="98" templateId="10305" skillId="90100">
<ChargeList />
<HitEffectList />
<Normal scale="0.65" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="10" posY="7" posZ="5" rescaleMethod="followShape" resource="FX_E.ps.E_4168_ps" rotX="0" rotY="0" rotZ="35" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="90200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="99" templateId="10305" skillId="100100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_E.ps.E_4165_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="100200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="100300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="100400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="100500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="100600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="100700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="100800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="110100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="225" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="110140">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-2" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="225" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="110200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="110300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="110400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="110500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="110600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="110700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="110800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="110900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="111000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="111100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1.2" posX="20" posY="0" posZ="4" rescaleMethod="followShape" resource="FX_E.PS.E_4185_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120120">
<ChargeList />
<HitEffectList>
<HitEffect id="4199" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4198" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4186" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="120720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="130100">
<ChargeList />
<HitEffectList>
<HitEffect id="4354" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="250" posY="0" posZ="100" rescaleMethod="followShape" resource="FX_E.PS.E_4217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.65" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4212_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="130200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="140100">
<ChargeList />
<HitEffectList>
<HitEffect id="4204" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4204" detach="true" areaIndex="1" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4197_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="140200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="140300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="140400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="140500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="140600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="140700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="140800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="140900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="150100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10305" skillId="150200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="160100">
<ChargeList />
<HitEffectList>
<HitEffect id="3259" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.65" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="25" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_E.PS.E_4211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.3" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4215_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.2" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="170100">
<ChargeList />
<HitEffectList />
<Normal scale="1.15" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="1" rescaleMethod="followShape" resource="FX_E.PS.E_4209_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="170120">
<ChargeList />
<HitEffectList>
<HitEffect id="4206" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4210" startBone="" explodeEffectId="4208" flyingEffectOnly="false" movingEffectId="4207" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="180100">
<ChargeList />
<HitEffectList>
<HitEffect id="5220" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4261_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="950" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4262_ps" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4263_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4264_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="190100">
<ChargeList>
<Charge scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4271_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="0.7" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.7" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.7" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10305" skillId="190110">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10021" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.85" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="190111">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10022" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.85" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="190112">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.75" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="190113">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.85" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="200100">
<ChargeList />
<HitEffectList />
<Normal scale="0.65" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.65" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="200110">
<ChargeList />
<HitEffectList>
<HitEffect id="4277" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11501" />
<Normal scale="0.62" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="20" posY="0" posZ="34" rescaleMethod="followShape" resource="FX_E.ps.E_4276_ps" rotX="0" rotY="0" rotZ="5" scaleX="1" scaleY="1" scaleZ="1" startTime="1450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="210100">
<ChargeList />
<HitEffectList />
<Normal scale="0.65" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="2.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.65" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="2.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3.7" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3.7" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="210110">
<ChargeList />
<HitEffectList>
<HitEffect id="3262" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11502" />
<Normal scale="1.08" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="20" posY="0" posZ="36.5" rescaleMethod="followShape" resource="fx_e.ps.e_4315_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="570" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="220100">
<ChargeList />
<HitEffectList />
<Normal scale="0.65" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.65" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="220110">
<ChargeList />
<HitEffectList>
<HitEffect id="3264" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11503" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="15" posY="0" posZ="36" rescaleMethod="followShape" resource="fx_e.ps.e_42761_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="230100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="230110">
<ChargeList />
<HitEffectList>
<HitEffect id="5223" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11504" />
<Normal scale="1.08" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="20" posY="0" posZ="36.5" rescaleMethod="followShape" resource="fx_e.ps.e_4316_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="270" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="240100">
<ChargeList />
<HitEffectList>
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4323_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="250100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="250110">
<ChargeList />
<HitEffectList>
<HitEffect id="43551" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11505" />
<Normal scale="1.08" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="20" posY="0" posZ="36.5" rescaleMethod="followShape" resource="fx_e.ps.e_4317_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="260100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0199_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0207_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="270100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="-2.5" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-1" posY="0" posZ="-1.5" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3356_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3360_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="0.8" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3361_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3358_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="270120">
<ChargeList />
<HitEffectList>
<HitEffect id="3359" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3362">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10305" skillId="280100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10305" skillId="280150">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10305" skillId="300100">
<ChargeList />
<HitEffectList>
<HitEffect id="514053018" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="611" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053032_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="25" rotZ="5" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="25" rotZ="-5" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="310100">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followBodyFxSize" resource="FX_A_HotFix_140530.PS.A_14053033_01_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053033_02_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="9010100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10305" skillId="9020100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_001522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="10100">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="1014" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="1080" startBone="" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="1013" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="10200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="10300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="10400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="10500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="10600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="10700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="10800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="10900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="11000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="11100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="11200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="11300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="11400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="11500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20100">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0054_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="3" posX="40" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0055_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20120">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="200031" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200032" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200030" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="20920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="21000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="21020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="21100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="21120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="21200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="21220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="21300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="21320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="21400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="21420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="21500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="21520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30100">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30120">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="5013" startBone="" explodeEffectId="4485" flyingEffectOnly="false" movingEffectId="5011" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="30920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="31000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="31020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="31100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="31120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="31200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="31220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40100">
<ChargeList>
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_E.ps.E_4466_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<Defence detach="false" successEffectId="0" />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40110">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40111">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40112">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40113">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40120">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40121">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40122">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40123">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40610">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40611">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40612">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40613">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40621">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40622">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40623">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40710">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40711">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40712">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40713">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40721">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40722">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40723">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40810">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40811">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40812">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40813">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40821">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40822">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40823">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40910">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40911">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40912">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40913">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40921">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40922">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="40923">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41010">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41011">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41012">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41013">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41021">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41022">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41023">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41110">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41111">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41112">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41113">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41121">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41122">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41123">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="41523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="50100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="50200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="60100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4084_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4086_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="900" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4088_PS" rotX="0" rotY="0" rotZ="-180" scaleX="1" scaleY="1" scaleZ="1" startTime="4400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4060_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="60200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="60300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="60400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="60500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="60600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="60700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="60800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="60900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="61000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="70100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="-2" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="70200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="18" templateId="10405" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_E.ps.E_4162_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4163_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="80200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="80300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="80400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="80500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="80600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="80700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="80800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="80900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="81000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="81100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="81200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="81300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="81400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="18" templateId="10405" skillId="90100">
<ChargeList />
<HitEffectList />
<Normal scale="0.65" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="10" posY="5" posZ="3" rescaleMethod="followShape" resource="FX_E.ps.E_4168_ps" rotX="0" rotY="0" rotZ="30" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="90200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="19" templateId="10405" skillId="100100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_E.ps.E_4165_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="100200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="100300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="100400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="100500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="100600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="100700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="100800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="110100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="0.8" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="110140">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="0.8" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="110200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="110300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="110400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="110500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="110600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="110700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="110800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="110900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="111000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="111100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1.2" posX="13" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4185_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120120">
<ChargeList />
<HitEffectList>
<HitEffect id="4199" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4198" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4186" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="120720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="130100">
<ChargeList />
<HitEffectList>
<HitEffect id="4354" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="250" posY="0" posZ="100" rescaleMethod="followShape" resource="FX_E.PS.E_4217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.PS.E_4220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4212_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="130200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="140100">
<ChargeList />
<HitEffectList>
<HitEffect id="4204" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4204" detach="true" areaIndex="1" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4197_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="140200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="140300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="140400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="140500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="140600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="140700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="140800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="140900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="150100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10405" skillId="150200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="160100">
<ChargeList />
<HitEffectList>
<HitEffect id="3259" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.65" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="25" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_E.PS.E_4211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.3" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4215_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.2" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="170100">
<ChargeList />
<HitEffectList />
<Normal scale="1.15" bGround="false" boneName="FxHand00" detach="false" playRate="1.2" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4209_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="170120">
<ChargeList />
<HitEffectList>
<HitEffect id="4206" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4210" startBone="" explodeEffectId="4208" flyingEffectOnly="false" movingEffectId="4207" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="180100">
<ChargeList />
<HitEffectList>
<HitEffect id="5220" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4261_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="930" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4262_ps" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="80" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4263_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4264_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="190100">
<ChargeList>
<Charge scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4271_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="0.6" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.6" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.6" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10405" skillId="190110">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10021" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="190111">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10022" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="190112">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="190113">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="200100">
<ChargeList />
<HitEffectList />
<Normal scale="0.5" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.5" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="200110">
<ChargeList />
<HitEffectList>
<HitEffect id="4277" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11501" />
<Normal scale="0.55" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="13" posY="0" posZ="33" rescaleMethod="followShape" resource="FX_E.ps.E_4276_ps" rotX="0" rotY="0" rotZ="15" scaleX="1" scaleY="1" scaleZ="1" startTime="1450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="210100">
<ChargeList />
<HitEffectList />
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="210110">
<ChargeList />
<HitEffectList>
<HitEffect id="3262" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11502" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="18" posY="2" posZ="36" rescaleMethod="followShape" resource="fx_e.ps.e_4315_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="220100">
<ChargeList />
<HitEffectList />
<Normal scale="0.5" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.5" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="220110">
<ChargeList />
<HitEffectList>
<HitEffect id="3264" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11503" />
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="18" posY="2" posZ="35" rescaleMethod="followShape" resource="fx_e.ps.e_42761_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="230100">
<ChargeList />
<HitEffectList />
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="230110">
<ChargeList />
<HitEffectList>
<HitEffect id="5223" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11504" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="18" posY="2" posZ="36" rescaleMethod="followShape" resource="fx_e.ps.e_4316_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="240100">
<ChargeList />
<HitEffectList>
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4323_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="250100">
<ChargeList />
<HitEffectList />
<Normal scale="0.6" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="250110">
<ChargeList />
<HitEffectList>
<HitEffect id="43551" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11505" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="18" posY="2" posZ="36" rescaleMethod="followShape" resource="fx_e.ps.e_4317_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="260100">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="21" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0199_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0207_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="21" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="270100">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2.5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2.5" posY="-3.5" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3356_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3360_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="0.8" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3361_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3358_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="270120">
<ChargeList />
<HitEffectList>
<HitEffect id="3359" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3362">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10405" skillId="280100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10405" skillId="280150">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10405" skillId="300100">
<ChargeList />
<HitEffectList>
<HitEffect id="514053018" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="611" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053032_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="-1" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="10" rotZ="5" scaleX="1" scaleY="1" scaleZ="1" startTime="550" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="310100">
<ChargeList />
<HitEffectList />
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followBodyFxSize" resource="FX_A_HotFix_140530.PS.A_14053033_01_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053033_02_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="9010100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10405" skillId="9020100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_001522_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="1014" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.2" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="1080" startBone="" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="1013" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="10200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="10300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="10400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="10500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="10600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="10700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="10800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="10900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="11000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="11100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="11200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="11300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="11400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="11500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-13" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_A.PS.A_0054_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="3" posX="45" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0055_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20120">
<ChargeList />
<HitEffectList>
<HitEffect id="200031" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200032" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200030" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="20920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="21000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="21020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="21100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="21120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="21200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="21220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="21300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="21320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="21400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="21420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="21500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="21520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30120">
<ChargeList />
<HitEffectList>
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="5013" startBone="" explodeEffectId="4485" flyingEffectOnly="false" movingEffectId="5011" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="30920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="31000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="31020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="31100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="31120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="31200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="31220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40100">
<ChargeList>
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_E.ps.E_4466_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40110">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40111">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40112">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40113">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40120">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40121">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40122">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40123">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40610">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40611">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40612">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40613">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40621">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40622">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40623">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40710">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40711">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40712">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40713">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40721">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40722">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40723">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40810">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40811">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40812">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40813">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40821">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40822">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40823">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40910">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40911">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40912">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40913">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40921">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40922">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="40923">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41010">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41011">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41012">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41013">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41021">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41022">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41023">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41110">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41111">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41112">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41113">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41121">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41122">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41123">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="41523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="50100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.45" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="50200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="60100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4385" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4385" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.PS.E_4060_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="3" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="60200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="60300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="60400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="60500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="60600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="60700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="60800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="60900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="61000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="70100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="-2" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="70200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="20" templateId="10505" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="0" posZ="67" rescaleMethod="followShape" resource="FX_E.ps.E_4162_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4163_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="80200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="80300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="80400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="80500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="80600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="80700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="80800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="80900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="81000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="81100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="81200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="81300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="81400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="21" templateId="10505" skillId="90100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="22" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.ps.E_4168_ps" rotX="0" rotY="0" rotZ="5" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="90200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="22" templateId="10505" skillId="100100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_E.ps.E_4165_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="100200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="100300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="100400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="100500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="100600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="100700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="100800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="110100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="15" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="170" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="110140">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="15" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="170" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="110200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="110300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="110400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="110500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="110600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="110700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="110800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="110900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="111000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="111100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120100">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="true" playRate="1.2" posX="33" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_E.PS.E_4185_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120120">
<ChargeList />
<HitEffectList>
<HitEffect id="4199" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4198" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4186" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="120720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="130100">
<ChargeList />
<HitEffectList>
<HitEffect id="4354" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="250" posY="0" posZ="100" rescaleMethod="followShape" resource="FX_E.PS.E_4217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.PS.E_4220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4212_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="130200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="140100">
<ChargeList />
<HitEffectList>
<HitEffect id="4204" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4204" detach="true" areaIndex="1" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4197_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="140200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="140300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="140400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="140500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="140600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="140700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="140800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="140900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="150100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10505" skillId="150200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="160100">
<ChargeList />
<HitEffectList>
<HitEffect id="3259" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.75" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="25" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_E.PS.E_4211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.3" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4215_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.2" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="170100">
<ChargeList />
<HitEffectList />
<Normal scale="1.5" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4209_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="170120">
<ChargeList />
<HitEffectList>
<HitEffect id="4206" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4210" startBone="" explodeEffectId="4208" flyingEffectOnly="false" movingEffectId="4207" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="180100">
<ChargeList />
<HitEffectList>
<HitEffect id="5220" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4261_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="930" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4262_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4263_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4264_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="190100">
<ChargeList>
<Charge scale="1.1" bGround="false" boneName="FxHand00" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4271_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.1" bGround="false" boneName="FxHand01" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4271_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10505" skillId="190110">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10021" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="190111">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10022" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="190112">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="190113">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="15" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="200100">
<ChargeList />
<HitEffectList />
<Normal scale="0.85" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="200110">
<ChargeList />
<HitEffectList>
<HitEffect id="4277" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11501" />
<Normal scale="0.79" bGround="false" boneName="FxBottom" detach="true" playRate="1.4" posX="22" posY="0" posZ="38" rescaleMethod="followShape" resource="FX_E.ps.E_4276_ps" rotX="0" rotY="0" rotZ="5" scaleX="1" scaleY="1" scaleZ="1" startTime="1350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="210100">
<ChargeList />
<HitEffectList />
<Normal scale="0.85" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.93" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.93" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="210110">
<ChargeList />
<HitEffectList>
<HitEffect id="3262" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11502" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="26" posY="0" posZ="45" rescaleMethod="followShape" resource="fx_e.ps.e_4315_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="220100">
<ChargeList />
<HitEffectList />
<Normal scale="0.85" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="220110">
<ChargeList />
<HitEffectList>
<HitEffect id="3264" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11503" />
<Normal scale="0.83" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="26" posY="0" posZ="43" rescaleMethod="followShape" resource="fx_e.ps.e_42761_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="230100">
<ChargeList />
<HitEffectList />
<Normal scale="0.85" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="230110">
<ChargeList />
<HitEffectList>
<HitEffect id="5223" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11504" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="26" posY="0" posZ="45" rescaleMethod="followShape" resource="fx_e.ps.e_4316_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="520" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="240100">
<ChargeList />
<HitEffectList>
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.93" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4323_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="250100">
<ChargeList />
<HitEffectList />
<Normal scale="0.85" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.93" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.93" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="250110">
<ChargeList />
<HitEffectList>
<HitEffect id="43551" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11505" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="26" posY="0" posZ="45" rescaleMethod="followShape" resource="fx_e.ps.e_4317_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="260100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0199_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0207_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="270100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="1" posY="-2" posZ="-2" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="1" posY="2" posZ="-2" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3356_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3360_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="0.8" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3361_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3358_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="270120">
<ChargeList />
<HitEffectList>
<HitEffect id="3359" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3362">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10505" skillId="280100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10505" skillId="280150">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10505" skillId="300100">
<ChargeList />
<HitEffectList>
<HitEffect id="514053018" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="611" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053032_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="0" rotZ="10" scaleX="1" scaleY="1" scaleZ="1" startTime="570" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="0" rotZ="-10" scaleX="1" scaleY="1" scaleZ="1" startTime="570" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="310100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A_HotFix_140530.PS.A_14053033_01_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053033_02_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="9010100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10505" skillId="9020100">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="100" templateId="10605" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="1014" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.ps.B_1012_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="1080" startBone="" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="1013" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="10200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="10300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="10400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="10500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="10600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="10700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="10800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="10900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="11000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="11100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="11200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="11300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="11400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="11500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="101" templateId="10605" skillId="20100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.ps.A_0054_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="3" posX="40" posY="0" posZ="45" rescaleMethod="followShape" resource="FX_A.ps.A_0055_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="102" templateId="10605" skillId="20120">
<ChargeList />
<HitEffectList>
<HitEffect id="200031" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200032" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200030" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="20920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="21000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="21020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="21100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="21120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="21200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="21220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="21300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="21320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="21400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="21420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="21500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="21520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="103" templateId="10605" skillId="30100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.4" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.ps.A_0082_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="104" templateId="10605" skillId="30120">
<ChargeList />
<HitEffectList>
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="5013" startBone="" explodeEffectId="4485" flyingEffectOnly="false" movingEffectId="5011" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="30920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="31000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="31020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="31100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="31120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="31200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="31220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40100">
<ChargeList>
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_E.ps.E_4466_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect id="108" templateId="10605" skillId="40110">
<ChargeList />
<HitEffectList />
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="15" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.ps.A_0003_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="109" templateId="10605" skillId="40111">
<ChargeList />
<HitEffectList />
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="15" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.ps.A_0003_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="110" templateId="10605" skillId="40112">
<ChargeList />
<HitEffectList />
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="15" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.ps.A_0003_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="111" templateId="10605" skillId="40113">
<ChargeList />
<HitEffectList />
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="15" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.ps.A_0003_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="112" templateId="10605" skillId="40120">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect id="113" templateId="10605" skillId="40121">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect id="114" templateId="10605" skillId="40122">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect id="115" templateId="10605" skillId="40123">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40610">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40611">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40612">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40613">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40621">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40622">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40623">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40710">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40711">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40712">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40713">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40721">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40722">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40723">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40810">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40811">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40812">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40813">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40821">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40822">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40823">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40910">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40911">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40912">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40913">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40921">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40922">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="40923">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41010">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41011">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41012">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41013">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41021">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41022">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41023">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41110">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41111">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41112">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41113">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41121">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41122">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41123">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="41523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="116" templateId="10605" skillId="50100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.ps.A_0024_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.ps.A_0023_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.ps.A_0024_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="50200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="116" templateId="10605" skillId="60100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.2" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.ps.E_4129_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.ps.E_4129_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="2" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.ps.E_4130_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4132_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4132_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.ps.E_4060_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="60200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="60300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="60400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="60500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="60600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="60700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="60800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="60900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="61000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="117" templateId="10605" skillId="70100">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4089_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4090_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="70200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="118" templateId="10605" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="70" rescaleMethod="followShape" resource="FX_E.ps.E_4162_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4163_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="80200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="80300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="80400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="80500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="80600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="80700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="80800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="80900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="81000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="81100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="81200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="81300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="81400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="119" templateId="10605" skillId="90100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="18" posY="7" posZ="7" rescaleMethod="followShape" resource="FX_E.ps.E_4168_ps" rotX="0" rotY="0" rotZ="20" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="90200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="120" templateId="10605" skillId="100100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_E.ps.E_4165_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="100200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="100300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="100400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="100500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="100600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="100700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="100800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="110100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="13" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="110140">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="13" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="110200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="110300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="110400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="110500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="110600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="110700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="110800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="110900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="111000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="111100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120100">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="true" playRate="1.2" posX="29" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_E.PS.E_4185_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120120">
<ChargeList />
<HitEffectList>
<HitEffect id="4199" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4198" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4186" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="120720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="130100">
<ChargeList />
<HitEffectList>
<HitEffect id="4354" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="250" posY="0" posZ="100" rescaleMethod="followShape" resource="FX_E.PS.E_4217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.63" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4212_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="130200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="140100">
<ChargeList />
<HitEffectList>
<HitEffect id="4204" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4204" detach="true" areaIndex="1" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4197_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="140200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="140300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="140400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="140500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="140600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="140700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="140800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="140900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="150100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10605" skillId="150200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="160100">
<ChargeList />
<HitEffectList>
<HitEffect id="3259" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="25" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.PS.E_4211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.3" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4215_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.2" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="170100">
<ChargeList />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4209_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="170120">
<ChargeList />
<HitEffectList>
<HitEffect id="4206" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4210" startBone="" explodeEffectId="4208" flyingEffectOnly="false" movingEffectId="4207" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="180100">
<ChargeList />
<HitEffectList>
<HitEffect id="5220" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4261_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="930" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4262_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4263_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4264_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="190100">
<ChargeList>
<Charge scale="1.1" bGround="false" boneName="FxHand00" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4271_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.1" bGround="false" boneName="FxHand01" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4271_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10605" skillId="190110">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10021" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="190111">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10022" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="190112">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="190113">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="200100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="200110">
<ChargeList />
<HitEffectList>
<HitEffect id="4277" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11501" />
<Normal scale="0.71" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="19" posY="0" posZ="36" rescaleMethod="followShape" resource="FX_E.ps.E_4276_ps" rotX="0" rotY="0" rotZ="12" scaleX="1" scaleY="1" scaleZ="1" startTime="1450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="210100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="210110">
<ChargeList />
<HitEffectList>
<HitEffect id="3262" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11502" />
<Normal scale="1.05" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="25" posY="0" posZ="38" rescaleMethod="followShape" resource="fx_e.ps.e_4315_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="220100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="1.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="1.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="220110">
<ChargeList />
<HitEffectList>
<HitEffect id="3264" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11503" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="25" posY="0" posZ="35" rescaleMethod="followShape" resource="fx_e.ps.e_42761_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="230100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="230110">
<ChargeList />
<HitEffectList>
<HitEffect id="5223" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11504" />
<Normal scale="1.05" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="25" posY="0" posZ="38" rescaleMethod="followShape" resource="fx_e.ps.e_4316_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="240100">
<ChargeList />
<HitEffectList>
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4323_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="250100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="250110">
<ChargeList />
<HitEffectList>
<HitEffect id="43551" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11505" />
<Normal scale="1.05" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="25" posY="0" posZ="38" rescaleMethod="followShape" resource="fx_e.ps.e_4317_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="260100">
<ChargeList />
<HitEffectList />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0199_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0207_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="270100">
<ChargeList />
<HitEffectList />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="1" posY="-1" posZ="-0.5" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="1" posY="1" posZ="-0.5" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3356_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3360_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="0.8" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3361_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3358_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="270120">
<ChargeList />
<HitEffectList>
<HitEffect id="3359" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3362">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10605" skillId="280100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10605" skillId="280150">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10605" skillId="300100">
<ChargeList />
<HitEffectList>
<HitEffect id="514053018" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="611" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053032_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="0" rotZ="10" scaleX="1" scaleY="1" scaleZ="1" startTime="570" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="0" rotZ="-10" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="310100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followBodyFxSize" resource="FX_A_HotFix_140530.PS.A_14053033_01_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053033_02_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="9010100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10605" skillId="9020100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_A.PS.A_0342_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="120" templateId="10705" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="1014" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.2" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="1080" startBone="" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="1013" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="10200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="10300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="10400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="10500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="10600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="10700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="10800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="10900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="11000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="11100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="11200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="11300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="11400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="11500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="121" templateId="10705" skillId="20100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0054_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="3" posX="40" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0055_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="122" templateId="10705" skillId="20120">
<ChargeList />
<HitEffectList>
<HitEffect id="200031" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200032" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200030" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="20920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="21000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="21020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="21100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="21120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="21200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="21220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="21300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="21320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="21400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="21420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="21500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="21520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="123" templateId="10705" skillId="30100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1.4" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="124" templateId="10705" skillId="30120">
<ChargeList />
<HitEffectList>
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="5013" startBone="" explodeEffectId="4485" flyingEffectOnly="false" movingEffectId="5011" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="30920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="31000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="31020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="31100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="31120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="31200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="31220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40100">
<ChargeList>
<Charge scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4466_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect id="128" templateId="10705" skillId="40110">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="129" templateId="10705" skillId="40111">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="130" templateId="10705" skillId="40112">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="131" templateId="10705" skillId="40113">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="13" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect id="132" templateId="10705" skillId="40120">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect id="133" templateId="10705" skillId="40121">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect id="134" templateId="10705" skillId="40122">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect id="135" templateId="10705" skillId="40123">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40610">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40611">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40612">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40613">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40621">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40622">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40623">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40710">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40711">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40712">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40713">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40721">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40722">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40723">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40810">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40811">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40812">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40813">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40821">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40822">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40823">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40910">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40911">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40912">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40913">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40921">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40922">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="40923">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41010">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41011">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41012">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41013">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41021">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41022">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41023">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41110">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41111">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41112">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41113">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41121">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41122">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41123">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="41523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="136" templateId="10705" skillId="50100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="50200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="137" templateId="10705" skillId="60100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.15" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="2" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.PS.E_4060_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="60200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="60300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="60400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="60500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="60600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="60700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="60800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="60900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="61000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="138" templateId="10705" skillId="70100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="70200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="139" templateId="10705" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="63" rescaleMethod="followShape" resource="FX_E.PS.E_4162_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4163_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="80200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="80300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="80400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="80500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="80600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="80700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="80800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="80900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="81000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="81100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="81200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="81300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="81400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="140" templateId="10705" skillId="90100">
<ChargeList />
<HitEffectList />
<Normal scale="0.58" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="16" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_E.PS.E_4168_PS" rotX="0" rotY="0" rotZ="20" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="90200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="141" templateId="10705" skillId="100100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_E.ps.E_4165_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="100200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="100300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="100400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="100500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="100600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="100700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="100800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="110100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="90" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="110140">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="90" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="110200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="110300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="110400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="110500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="110600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="110700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="110800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="110900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="111000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="111100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1.2" posX="23" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4185_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120120">
<ChargeList />
<HitEffectList>
<HitEffect id="4199" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4198" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4186" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="120720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="130100">
<ChargeList />
<HitEffectList>
<HitEffect id="4354" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="250" posY="0" posZ="100" rescaleMethod="followShape" resource="FX_E.PS.E_4217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.58" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="22" rescaleMethod="followShape" resource="FX_E.PS.E_4220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4212_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="130200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="140100">
<ChargeList />
<HitEffectList>
<HitEffect id="4204" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4204" detach="true" areaIndex="1" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4197_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="140200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="140300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="140400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="140500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="140600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="140700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="140800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="140900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="150100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10705" skillId="150200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="160100">
<ChargeList />
<HitEffectList>
<HitEffect id="3259" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.65" bGround="false" boneName="FxCenter" detach="true" playRate="2.2" posX="20" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.PS.E_4211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.3" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4215_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.2" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="170100">
<ChargeList />
<HitEffectList />
<Normal scale="1.15" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4209_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="170120">
<ChargeList />
<HitEffectList>
<HitEffect id="4206" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4210" startBone="" explodeEffectId="4208" flyingEffectOnly="false" movingEffectId="4207" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="180100">
<ChargeList />
<HitEffectList>
<HitEffect id="5220" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4261_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="930" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4262_ps" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4263_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4264_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="190100">
<ChargeList>
<Charge scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4271_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10705" skillId="190110">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10021" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="190" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="190111">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10022" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="190" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="190112">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="190" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="190113">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="190" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.65" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="200100">
<ChargeList />
<HitEffectList />
<Normal scale="0.55" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="200110">
<ChargeList />
<HitEffectList>
<HitEffect id="4277" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11501" />
<Normal scale="0.57" bGround="false" boneName="FxBottom" detach="true" playRate="1.4" posX="13" posY="3" posZ="33" rescaleMethod="followShape" resource="FX_E.ps.E_4276_ps" rotX="0" rotY="0" rotZ="12" scaleX="1" scaleY="1" scaleZ="1" startTime="1450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="210100">
<ChargeList />
<HitEffectList />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="2.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="2.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="210110">
<ChargeList />
<HitEffectList>
<HitEffect id="3262" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11502" />
<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="17" posY="0" posZ="36" rescaleMethod="followShape" resource="fx_e.ps.e_4315_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="220100">
<ChargeList />
<HitEffectList />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="220110">
<ChargeList />
<HitEffectList>
<HitEffect id="3264" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11503" />
<Normal scale="0.57" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="17" posY="0" posZ="36" rescaleMethod="followShape" resource="fx_e.ps.e_42761_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="230100">
<ChargeList />
<HitEffectList />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="2.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="2.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="230110">
<ChargeList />
<HitEffectList>
<HitEffect id="5223" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11504" />
<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="17" posY="0" posZ="36" rescaleMethod="followShape" resource="fx_e.ps.e_4316_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="240100">
<ChargeList />
<HitEffectList>
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.63" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4323_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="250100">
<ChargeList />
<HitEffectList />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="2.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="2.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="250110">
<ChargeList />
<HitEffectList>
<HitEffect id="43551" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11505" />
<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="17" posY="0" posZ="36" rescaleMethod="followShape" resource="fx_e.ps.e_4317_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="260100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0199_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0207_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="23" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="270100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="-1" posY="-1.5" posZ="-2" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-1" posY="1.5" posZ="-2.5" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3356_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3360_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="0.8" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3361_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3358_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="270120">
<ChargeList />
<HitEffectList>
<HitEffect id="3359" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3362">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10705" skillId="280100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10705" skillId="280150">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10705" skillId="300100">
<ChargeList />
<HitEffectList>
<HitEffect id="514053018" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="611" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053032_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="20" rotZ="5" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="20" rotZ="-5" scaleX="1" scaleY="1" scaleZ="1" startTime="590" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="310100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followBodyFxSize" resource="FX_A_HotFix_140530.PS.A_14053033_01_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053033_02_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="9010100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10705" skillId="9020100">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1.5" rescaleMethod="followShape" resource="FX_A.PS.A_0341_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="10100">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="1014" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.9" bGround="false" boneName="L_Sword" detach="false" playRate="1.05" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="1080" startBone="" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="1013" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="10200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="10300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="10400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="10500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="10600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="10700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="10800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="10900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="11000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="11100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="11200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="11300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="11400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="11500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20100">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_A.PS.A_0054_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="3" posX="38" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0055_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20120">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="200031" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200032" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200030" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="20920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="21000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="21020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="21100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="21120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="21200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="21220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="21300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="21320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="21400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="21420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="21500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="21520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30100">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30120">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="5013" startBone="" explodeEffectId="4485" flyingEffectOnly="false" movingEffectId="5011" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="30920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="31000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="31020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="31100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="31120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="31200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="31220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40100">
<ChargeList>
<Charge scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4466_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<Defence detach="false" successEffectId="0" />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40110">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40111">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40112">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40113">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40120">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40121">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40122">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40123">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40610">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40611">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40612">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40613">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40621">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40622">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40623">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40710">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40711">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40712">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40713">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40721">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40722">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40723">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40810">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40811">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40812">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40813">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40821">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40822">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40823">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40910">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40911">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40912">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40913">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40921">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40922">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="40923">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41010">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41011">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41012">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41013">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41021">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41022">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41023">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41110">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41111">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41112">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41113">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41121">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41122">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41123">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="41523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="50100">
<ChargeList />
<Defence detach="false" successEffectId="0" />
<HitEffectList />
<Normal scale="0.88" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.03" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.88" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="20" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="50200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="60100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="0.9" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4490" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="2" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="235" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.PS.E_4060_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="60200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="60300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="60400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="60500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="60600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="60700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="60800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="60900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="61000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="70100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="-2" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="70200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="22" templateId="10805" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="50" rescaleMethod="followShape" resource="FX_E.ps.E_4162_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4163_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="80200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="80300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="80400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="80500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="80600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="80700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="80800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="80900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="81000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="81100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="81200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="81300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="81400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="22" templateId="10805" skillId="90100">
<ChargeList />
<HitEffectList />
<Normal scale="0.48" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="8" posY="5" posZ="3" rescaleMethod="followShape" resource="FX_E.ps.E_4168_ps" rotX="0" rotY="0" rotZ="40" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="90200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="23" templateId="10805" skillId="100100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_E.ps.E_4165_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="100200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="100300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="100400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="100500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="100600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="100700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="100800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="110100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="8" bGround="false" boneName="FxHand01" detach="false" playRate="0.65" posX="-1" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.ps.E_4183_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4180_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="110140">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="8" bGround="false" boneName="FxHand01" detach="false" playRate="0.65" posX="-1" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.ps.E_4183_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4180_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="110200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="110300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="110400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="110500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="110600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="110700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="110800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="110900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="111000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="111100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1.4" posX="22" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4185_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120120">
<ChargeList />
<HitEffectList>
<HitEffect id="4199" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4198" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4186" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="120720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="130100">
<ChargeList />
<HitEffectList>
<HitEffect id="4354" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="250" posY="0" posZ="100" rescaleMethod="followShape" resource="FX_E.PS.E_4217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.5" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followShape" resource="FX_E.PS.E_4220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4212_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="130200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="140100">
<ChargeList />
<HitEffectList>
<HitEffect id="4204" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4204" detach="true" areaIndex="1" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.ps.E_4197_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.ps.E_4203_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="140200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="140300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="140400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="140500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="140600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="140700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="140800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="140900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="150100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10805" skillId="150200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="160100">
<ChargeList />
<HitEffectList>
<HitEffect id="3259" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.6" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="20" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.3" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4215_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.2" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="170100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="2" posY="0" posZ="-2" rescaleMethod="followShape" resource="FX_E.PS.E_4209_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="170120">
<ChargeList />
<HitEffectList>
<HitEffect id="4206" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4210" startBone="" explodeEffectId="4208" flyingEffectOnly="false" movingEffectId="4207" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="180100">
<ChargeList />
<HitEffectList>
<HitEffect id="5220" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4261_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="930" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4262_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4263_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4264_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="190100">
<ChargeList>
<Charge scale="1.1" bGround="false" boneName="FxHand00" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4271_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.1" bGround="false" boneName="FxHand01" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4271_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10805" skillId="190110">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10021" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="0.85" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="190" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="0.85" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="210" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="190111">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10022" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="0.85" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="190" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="0.85" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="210" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="190112">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="0.85" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="190" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="0.85" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="210" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="190113">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="0.85" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="190" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="0.85" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="210" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="200100">
<ChargeList />
<HitEffectList />
<Normal scale="0.45" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="-1" posZ="-1.5" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.45" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="1" posZ="-1.5" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="200110">
<ChargeList />
<HitEffectList>
<HitEffect id="4277" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11501" />
<Normal scale="0.48" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="17" posY="0" posZ="27" rescaleMethod="followShape" resource="FX_E.ps.E_4276_ps" rotX="0" rotY="0" rotZ="3" scaleX="1" scaleY="1" scaleZ="1" startTime="1450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="210100">
<ChargeList />
<HitEffectList />
<Normal scale="0.45" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.45" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.43" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.43" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="210110">
<ChargeList />
<HitEffectList>
<HitEffect id="3262" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11502" />
<Normal scale="0.73" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="14" posY="0" posZ="32" rescaleMethod="followShape" resource="fx_e.ps.e_4315_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="220100">
<ChargeList />
<HitEffectList />
<Normal scale="0.45" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.45" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="2" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="220110">
<ChargeList />
<HitEffectList>
<HitEffect id="3264" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11503" />
<Normal scale="0.45" bGround="false" boneName="FxBottom" detach="false" playRate="1.1" posX="14" posY="0" posZ="30" rescaleMethod="followShape" resource="fx_e.ps.e_42761_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="230100">
<ChargeList />
<HitEffectList />
<Normal scale="0.45" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.45" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.43" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.43" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="230110">
<ChargeList />
<HitEffectList>
<HitEffect id="5223" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11504" />
<Normal scale="0.73" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="14" posY="0" posZ="32" rescaleMethod="followShape" resource="fx_e.ps.e_4316_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="240100">
<ChargeList />
<HitEffectList>
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.45" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4323_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="250100">
<ChargeList />
<HitEffectList />
<Normal scale="0.45" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.45" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.43" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.43" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="250110">
<ChargeList />
<HitEffectList>
<HitEffect id="43551" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11505" />
<Normal scale="0.73" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="14" posY="0" posZ="32" rescaleMethod="followShape" resource="fx_e.ps.e_4317_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="130" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="260100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0199_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0207_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="270100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="-1" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="2.5" posY="0" posZ="-0.5" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="2.5" posY="0" posZ="-0.5" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="2" posY="-2" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3356_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3360_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="0.8" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3361_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3358_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="270120">
<ChargeList />
<HitEffectList>
<HitEffect id="3359" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3362">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10805" skillId="280100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10805" skillId="280150">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10805" skillId="300100">
<ChargeList />
<HitEffectList>
<HitEffect id="514053018" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="611" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053032_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="5" rotZ="5" scaleX="1" scaleY="1" scaleZ="1" startTime="590" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="5" rotZ="-5" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="310100">
<ChargeList />
<HitEffectList />
<Normal scale="1.6" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A_HotFix_140530.PS.A_14053033_01_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053033_02_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="9010100">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10805" skillId="9020100">
<ChargeList />
<HitEffectList />
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1.5" rescaleMethod="followShape" resource="FX_A.PS.A_0341_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="1014" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.2" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="1080" startBone="" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="1013" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="10200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="10300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="10400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="10500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="10600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="10700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="10800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="10900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="11000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="11100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="11200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="11300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="11400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="11500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20100">
<ChargeList />
<HitEffectList />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-7" posY="0" posZ="-5" rescaleMethod="followShape" resource="FX_A.PS.A_0054_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="3" posX="38" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0055_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20120">
<ChargeList />
<HitEffectList>
<HitEffect id="200031" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200032" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200030" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="20920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="21000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="21020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="21100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="21120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="21200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="21220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="21300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="21320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="21400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="21420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="21500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="21520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30120">
<ChargeList />
<HitEffectList>
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="5013" startBone="" explodeEffectId="4485" flyingEffectOnly="false" movingEffectId="5011" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="30920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="31000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="31020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="31100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="31120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="31200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="31220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40100">
<ChargeList>
<Charge scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4466_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40110">
<ChargeList />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40111">
<ChargeList />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40112">
<ChargeList />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40113">
<ChargeList />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40120">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40121">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40122">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40123">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40610">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40611">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40612">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40613">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40621">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40622">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40623">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40710">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40711">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40712">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40713">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40721">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40722">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40723">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40810">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40811">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40812">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40813">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40821">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40822">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40823">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40910">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40911">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40912">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40913">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40921">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40922">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="40923">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41010">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41011">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41012">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41013">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41021">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41022">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41023">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41110">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41111">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41112">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41113">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41121">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41122">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41123">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="41523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="50100">
<ChargeList />
<HitEffectList />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="14" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="14" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="16" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="50200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="60100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.PS.E_4060_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="-2" posY="-2" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-2" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.95" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_E.PS.E_4131_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4385" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4385" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="60200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="60300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="60400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="60500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="60600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="60700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="60800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="60900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="61000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="70100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="-2" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="380" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="70200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="26" templateId="10905" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_E.ps.E_4162_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4163_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="80200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="80300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="80400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="80500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="80600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="80700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="80800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="80900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="81000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="81100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="81200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="81300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="81400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="27" templateId="10905" skillId="90100">
<ChargeList />
<HitEffectList />
<Normal scale="0.65" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="13" posY="10" posZ="13" rescaleMethod="followShape" resource="FX_E.ps.E_4168_ps" rotX="0" rotY="0" rotZ="30" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="90200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="28" templateId="10905" skillId="100100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_E.ps.E_4165_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="100200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="100300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="100400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="100500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="100600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="100700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="100800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="110100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="90" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="110140">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="90" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="110200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="110300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="110400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="110500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="110600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="110700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="110800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="110900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="111000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="111100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="20" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4185_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120120">
<ChargeList />
<HitEffectList>
<HitEffect id="4199" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4198" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4186" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="120720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="130100">
<ChargeList />
<HitEffectList>
<HitEffect id="4354" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="250" posY="0" posZ="100" rescaleMethod="followShape" resource="FX_E.PS.E_4217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4212_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="130200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="140100">
<ChargeList />
<HitEffectList>
<HitEffect id="4204" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4204" detach="true" areaIndex="1" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4197_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4203_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="140200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="140300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="140400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="140500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="140600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="140700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="140800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="140900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="150100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10905" skillId="150200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="160100">
<ChargeList />
<HitEffectList>
<HitEffect id="3259" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.65" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="23" posY="0" posZ="8" rescaleMethod="followShape" resource="FX_E.PS.E_4211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.3" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4215_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.2" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="170100">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="2" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4209_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="170120">
<ChargeList />
<HitEffectList>
<HitEffect id="4206" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4210" startBone="" explodeEffectId="4208" flyingEffectOnly="false" movingEffectId="4207" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="180100">
<ChargeList />
<HitEffectList>
<HitEffect id="5220" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4261_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="930" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4262_ps" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4263_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4264_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="190100">
<ChargeList>
<Charge scale="1.3" bGround="false" boneName="FxHand00" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4271_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.3" bGround="false" boneName="FxHand01" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4271_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="0.85" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.85" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.85" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.85" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.85" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
<Charge scale="0.85" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="10905" skillId="190110">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10021" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="0.75" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="7" posY="0" posZ="52" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="190111">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10022" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="0.75" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="7" posY="0" posZ="52" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="190112">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="0.75" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="7" posY="0" posZ="52" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="190113">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="0.8" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="0.75" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="230" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="7" posY="0" posZ="52" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="200100">
<ChargeList />
<HitEffectList />
<Normal scale="0.73" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.73" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="200110">
<ChargeList />
<HitEffectList>
<HitEffect id="4277" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11501" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="17" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4276_ps" rotX="0" rotY="0" rotZ="5" scaleX="1" scaleY="1" scaleZ="1" startTime="1450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="210100">
<ChargeList />
<HitEffectList />
<Normal scale="0.75" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="1" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="1" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="210110">
<ChargeList />
<HitEffectList>
<HitEffect id="3262" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11502" />
<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="13" posY="0" posZ="24" rescaleMethod="followShape" resource="fx_e.ps.e_4315_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="220100">
<ChargeList />
<HitEffectList />
<Normal scale="0.75" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="220110">
<ChargeList />
<HitEffectList>
<HitEffect id="3264" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11503" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="13" posY="0" posZ="24" rescaleMethod="followShape" resource="fx_e.ps.e_42761_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="230100">
<ChargeList />
<HitEffectList />
<Normal scale="0.75" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="1" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="1" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="230110">
<ChargeList />
<HitEffectList>
<HitEffect id="5223" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11504" />
<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="13" posY="0" posZ="24" rescaleMethod="followShape" resource="fx_e.ps.e_4316_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="240100">
<ChargeList />
<HitEffectList>
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4323_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="250100">
<ChargeList />
<HitEffectList />
<Normal scale="0.75" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="1" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="1" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="250110">
<ChargeList />
<HitEffectList>
<HitEffect id="43551" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11505" />
<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="13" posY="0" posZ="24" rescaleMethod="followShape" resource="fx_e.ps.e_4317_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="260100">
<ChargeList />
<HitEffectList />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0199_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0207_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="270100">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="1" posY="-1" posZ="-2" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="1" posY="1" posZ="-2" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3356_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3360_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="0.8" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3361_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3358_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="270120">
<ChargeList />
<HitEffectList>
<HitEffect id="3359" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3362">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="10905" skillId="280100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10905" skillId="280150">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="10905" skillId="300100">
<ChargeList />
<HitEffectList>
<HitEffect id="514053018" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="611" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053032_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="30" rotZ="5" scaleX="1" scaleY="1" scaleZ="1" startTime="580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="30" rotZ="-5" scaleX="1" scaleY="1" scaleZ="1" startTime="590" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="310100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="-2" rescaleMethod="followBodyFxSize" resource="FX_A_HotFix_140530.PS.A_14053033_01_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053033_02_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="9010100">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="9020100">
<ChargeList />
<HitEffectList />
<Normal scale="1.15" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="10905" skillId="9030100">
<ChargeList />
<HitEffectList />
<Normal scale="1.15" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="1014" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.1" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="1080" startBone="" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="1013" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="10200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="10300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="10400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="10500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="10600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="10700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="10800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="10900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="11000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="11100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="11200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="11300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="11400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="11500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20100">
<ChargeList />
<HitEffectList />
<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_A.PS.A_0054_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="3" posX="35" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0055_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20120">
<ChargeList />
<HitEffectList>
<HitEffect id="200031" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200032" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200030" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="20920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="21000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="21020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="21100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="21120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="21200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="21220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="21300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="21320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="21400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="21420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="21500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="21520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30120">
<ChargeList />
<HitEffectList>
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="5013" startBone="" explodeEffectId="4485" flyingEffectOnly="false" movingEffectId="5011" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="30920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="31000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="31020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="31100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="31120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="31200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="31220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40100">
<ChargeList>
<Charge scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4466_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.35" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="35" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40110">
<ChargeList />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40111">
<ChargeList />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40112">
<ChargeList />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40113">
<ChargeList />
<HitEffectList />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="15" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40120">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40121">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40122">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40123">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40610">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40611">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40612">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40613">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40621">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40622">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40623">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40710">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40711">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40712">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40713">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40721">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40722">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40723">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40810">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40811">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40812">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40813">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40821">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40822">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40823">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40910">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40911">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40912">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40913">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40921">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40922">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="40923">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41010">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41011">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41012">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41013">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41021">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41022">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41023">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41110">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41111">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41112">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41113">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41121">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41122">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41123">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="41523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="50100">
<ChargeList />
<HitEffectList />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="3700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.05" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="50200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="60100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.PS.E_4060_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="60200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="60300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="60400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="60500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="60600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="60700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="60800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="60900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="61000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="70100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="-3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="75" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="-2" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="70200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="28" templateId="11005" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_E.ps.E_4162_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4163_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="80200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="80300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="80400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="80500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="80600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="80700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="80800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="80900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="81000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="81100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="81200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="81300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="81400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="29" templateId="11005" skillId="90100">
<ChargeList />
<HitEffectList />
<Normal scale="0.48" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="11" posY="10" posZ="3" rescaleMethod="followShape" resource="FX_E.ps.E_4168_ps" rotX="0" rotY="0" rotZ="30" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="90200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="30" templateId="11005" skillId="100100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_E.ps.E_4165_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="100200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="100300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="100400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="100500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="100600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="100700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="100800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="110100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="110140">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="12" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="120" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="110200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="110300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="110400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="110500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="110600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="110700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="110800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="110900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="111000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="111100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="true" playRate="1.2" posX="17" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4185_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120120">
<ChargeList />
<HitEffectList>
<HitEffect id="4199" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4198" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4186" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="120720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="130100">
<ChargeList />
<HitEffectList>
<HitEffect id="4354" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="250" posY="0" posZ="100" rescaleMethod="followShape" resource="FX_E.PS.E_4217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.5" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="0" posY="0" posZ="-10" rescaleMethod="followShape" resource="FX_E.PS.E_4220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4212_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="130200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="140100">
<ChargeList />
<HitEffectList>
<HitEffect id="4204" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4204" detach="true" areaIndex="1" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4197_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="140200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="140300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="140400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="140500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="140600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="140700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="140800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="140900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="150100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="11005" skillId="150200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="160100">
<ChargeList />
<HitEffectList>
<HitEffect id="3259" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.55" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="15" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.PS.E_4211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.3" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4215_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.2" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="170100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4209_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="170120">
<ChargeList />
<HitEffectList>
<HitEffect id="4206" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4210" startBone="" explodeEffectId="4208" flyingEffectOnly="false" movingEffectId="4207" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="180100">
<ChargeList />
<HitEffectList>
<HitEffect id="5220" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4261_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="930" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.6" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4262_PS" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4263_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4264_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="190100">
<ChargeList>
<Charge scale="1.1" bGround="false" boneName="FxHand00" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4271_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.1" bGround="false" boneName="FxHand01" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4271_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
<Charge scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4270_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11005" skillId="190110">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10021" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="0.85" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="210" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="190111">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10022" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="0.85" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="210" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="190112">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="0.85" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="210" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="190113">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxHand01" detach="false" playRate="0.85" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4272_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="210" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="13" posY="0" posZ="43" rescaleMethod="followShape" resource="FX_E.PS.E_4273_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="200100">
<ChargeList />
<HitEffectList />
<Normal scale="0.55" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="200110">
<ChargeList />
<HitEffectList>
<HitEffect id="4277" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11501" />
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="19" posY="-5" posZ="27" rescaleMethod="followShape" resource="FX_E.ps.E_4276_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="210100">
<ChargeList />
<HitEffectList />
<Normal scale="0.45" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.45" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.43" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.43" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="210110">
<ChargeList />
<HitEffectList>
<HitEffect id="3262" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11502" />
<Normal scale="0.78" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="17" posY="-1" posZ="27" rescaleMethod="followShape" resource="fx_e.ps.e_4315_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="220100">
<ChargeList />
<HitEffectList />
<Normal scale="0.55" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="220110">
<ChargeList />
<HitEffectList>
<HitEffect id="3264" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11503" />
<Normal scale="0.51" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="17" posY="0" posZ="25" rescaleMethod="followShape" resource="fx_e.ps.e_42761_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="230100">
<ChargeList />
<HitEffectList />
<Normal scale="0.45" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.45" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.43" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.43" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="230110">
<ChargeList />
<HitEffectList>
<HitEffect id="5223" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11504" />
<Normal scale="0.78" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="17" posY="-1" posZ="27" rescaleMethod="followShape" resource="fx_e.ps.e_4316_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="240100">
<ChargeList />
<HitEffectList>
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.55" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4323_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="250100">
<ChargeList />
<HitEffectList />
<Normal scale="0.45" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.45" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.43" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="1.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.43" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="1.5" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="250110">
<ChargeList />
<HitEffectList>
<HitEffect id="43551" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11505" />
<Normal scale="0.78" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="17" posY="-1" posZ="25" rescaleMethod="followShape" resource="fx_e.ps.e_4317_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="260100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0199_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0207_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="18" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="270100">
<ChargeList />
<HitEffectList />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.65" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.65" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="-1" posY="0" posZ="-1.5" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-1" posY="0" posZ="-2" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3356_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.75" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3360_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="0.8" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3361_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3358_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="270120">
<ChargeList />
<HitEffectList>
<HitEffect id="3359" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3362">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="11005" skillId="280100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="11005" skillId="280150">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="11005" skillId="300100">
<ChargeList />
<HitEffectList>
<HitEffect id="514053018" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="611" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053032_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1.05" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="30" rotZ="5" scaleX="1" scaleY="1" scaleZ="1" startTime="590" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.05" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="30" rotZ="-5" scaleX="1" scaleY="1" scaleZ="1" startTime="595" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="310100">
<ChargeList />
<HitEffectList />
<Normal scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A_HotFix_140530.PS.A_14053033_01_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053033_02_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="9010100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="9020100">
<ChargeList />
<HitEffectList />
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0340_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11005" skillId="9030100">
<ChargeList />
<HitEffectList />
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-1" rescaleMethod="followShape" resource="FX_A.PS.A_0339_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="10100">
<ChargeList />
<HitEffectList>
<HitEffect id="1014" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="50253" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.2" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="1080" startBone="" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="1013" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="10200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="10300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="10400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="10500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="10600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="10700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="10800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="10900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="11000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="11100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="11200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="11300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="11400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="11500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="-5" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0054_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="3" posX="60" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0055_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20120">
<ChargeList />
<HitEffectList>
<HitEffect id="200031" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200032" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200030" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="20920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="21000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="21020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="21100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="21120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="21200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="21220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="21300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="21320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="21400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="21420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="21500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="21520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30100">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxHand01" detach="false" playRate="1.5" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30120">
<ChargeList />
<HitEffectList>
<HitEffect id="43531" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="5013" startBone="" explodeEffectId="4485" flyingEffectOnly="false" movingEffectId="5011" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="30920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="31000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="31020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="31100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="31120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="31200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="31220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40100">
<ChargeList>
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="45" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4466_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="45" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="45" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="45" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_E.ps.E_4401_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40110">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40111">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40112">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40113">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="25" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40120">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40121">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40122">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40123">
<ChargeList />
<HitEffectList>
<HitEffect id="200043" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40610">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40611">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40612">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40613">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40621">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40622">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40623">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40710">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40711">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40712">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40713">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40721">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40722">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40723">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40810">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40811">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40812">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40813">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40820">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40821">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40822">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40823">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40910">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40911">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40912">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40913">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40920">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40921">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40922">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="40923">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41010">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41011">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41012">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41013">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41020">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41021">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41022">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41023">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41110">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41111">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41112">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41113">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41120">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41121">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41122">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41123">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41210">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41211">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41212">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41213">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41221">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41222">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41223">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41310">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41311">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41312">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41313">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41321">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41322">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41323">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41410">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41411">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41412">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41413">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41421">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41422">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41423">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41510">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41511">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41512">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41513">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41521">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41522">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="41523">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="50100">
<ChargeList />
<HitEffectList />
<Normal scale="1.65" bGround="false" boneName="FxBottom" detach="false" playRate="1.12" posX="2" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.65" bGround="false" boneName="FxBottom" detach="false" playRate="1.5" posX="2" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_A.PS.A_0024_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4000" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.9" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="2" posY="0" posZ="26" rescaleMethod="followShape" resource="FX_A.PS.A_0023_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="50200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="60100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="10" rescaleMethod="followShape" resource="FX_E.PS.E_4060_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4129_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4132_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.18" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4130_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="" detach="false" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0222_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="60200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="60300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="60400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="60500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="60600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="60700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="60800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="60900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="61000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="70100">
<ChargeList />
<HitEffectList />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4089_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="10" posY="0" posZ="-2" rescaleMethod="followShape" resource="FX_E.PS.E_4090_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="70200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="24" templateId="11105" skillId="80100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="5" posY="0" posZ="80" rescaleMethod="followShape" resource="FX_E.ps.E_4162_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="60" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4163_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="80200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="80300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="80400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="80500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="80600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="80700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="80800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="80900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="81000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="81100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="81200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="81300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="81400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="25" templateId="11105" skillId="90100">
<ChargeList />
<HitEffectList />
<Normal scale="0.8" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="23" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_E.ps.E_4168_ps" rotX="0" rotY="0" rotZ="10" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="90200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect id="26" templateId="11105" skillId="100100">
<ChargeList />
<HitEffectList />
<Normal scale="0.7" bGround="false" boneName="FxCenter" detach="false" playRate="1" posX="0" posY="0" posZ="-5" rescaleMethod="followBodyFxSize" resource="FX_E.ps.E_4165_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="180" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="100200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="100300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="100400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="100500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="100600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="100700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="100800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="110100">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="15" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="110140">
<ChargeList />
<HitEffectList>
<HitEffect id="4061" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="15" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-3" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4183_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4180_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.5" bGround="true" boneName="FxBottom" detach="true" playRate="1.4" posX="250" posY="0" posZ="5" rescaleMethod="followShape" resource="FX_E.PS.E_4182_ps" rotX="0" rotY="0" rotZ="0" scaleX="1.3" scaleY="1.3" scaleZ="1" startTime="750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="110200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="110300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="110400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="110500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="110600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="110700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="110800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="110900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="111000">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="111100">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120100">
<ChargeList />
<HitEffectList />
<Normal scale="1.1" bGround="false" boneName="FxCenter" detach="true" playRate="1.2" posX="37" posY="0" posZ="6" rescaleMethod="followShape" resource="FX_E.PS.E_4185_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120120">
<ChargeList />
<HitEffectList>
<HitEffect id="4199" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4198" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4186" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120220">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120320">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120420">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120520">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120620">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="120720">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="130100">
<ChargeList />
<HitEffectList>
<HitEffect id="4354" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="250" posY="0" posZ="100" rescaleMethod="followShape" resource="FX_E.PS.E_4217_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="350" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="true" playRate="1" posX="5" posY="0" posZ="-3" rescaleMethod="followShape" resource="FX_E.PS.E_4220_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="0.9" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4213_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4212_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="4600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="130200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="140100">
<ChargeList />
<HitEffectList>
<HitEffect id="4204" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="4204" detach="true" areaIndex="1" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.6" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="10" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="3" rescaleMethod="followShape" resource="FX_E.PS.E_4197_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="140200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="140300">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="140400">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="140500">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="140600">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="140700">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="140800">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="140900">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="150100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="11105" skillId="150200">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="160100">
<ChargeList />
<HitEffectList>
<HitEffect id="3259" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.85" bGround="false" boneName="FxCenter" detach="true" playRate="2" posX="30" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_E.PS.E_4211_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.3" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4215_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1.2" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4221_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="" detach="true" playRate="1" posX="250" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4216_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="800" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="170100">
<ChargeList />
<HitEffectList />
<Normal scale="1.6" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="-2" posY="0" posZ="2" rescaleMethod="followShape" resource="FX_E.PS.E_4209_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="170120">
<ChargeList />
<HitEffectList>
<HitEffect id="4206" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="4210" startBone="" explodeEffectId="4208" flyingEffectOnly="false" movingEffectId="4207" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="180100">
<ChargeList />
<HitEffectList>
<HitEffect id="5220" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.15" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-7" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4261_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="950" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="R_Sword" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4262_ps" rotX="0" rotY="90" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4263_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4264_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="190100">
<ChargeList>
<Charge scale="1.4" bGround="false" boneName="FxHand00" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4271_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.4" bGround="false" boneName="FxHand01" detach="false" playRate="1.3" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4271_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
<Charge scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4270_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect templateId="11105" skillId="190110">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10021" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.25" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="10" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="0" posZ="80" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="190111">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10022" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.25" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="10" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="0" posZ="80" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="190112">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.25" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="10" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="0" posZ="80" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="190113">
<ChargeList />
<HitEffectList>
<HitEffect id="4274" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="10023" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.25" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="10" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.ps.E_4272_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="20" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="3" posY="0" posZ="80" rescaleMethod="followShape" resource="FX_E.ps.E_4273_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="4275" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="200100">
<ChargeList />
<HitEffectList />
<Normal scale="0.9" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.9" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="200110">
<ChargeList />
<HitEffectList>
<HitEffect id="4277" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11501" />
<Normal scale="0.78" bGround="false" boneName="FxBottom" detach="true" playRate="1.5" posX="25" posY="0" posZ="60" rescaleMethod="followShape" resource="FX_E.ps.E_4276_ps" rotX="0" rotY="0" rotZ="7" scaleX="1" scaleY="1" scaleZ="1" startTime="1450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="210100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="6" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="6" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4309_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="4" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="4" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4312_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="210110">
<ChargeList />
<HitEffectList>
<HitEffect id="3262" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11502" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="28" posY="0" posZ="50" rescaleMethod="followShape" resource="fx_e.ps.e_4315_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="220100">
<ChargeList />
<HitEffectList />
<Normal scale="0.92" bGround="false" boneName="Bip01-L-Hand" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.92" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1" posX="3" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4319_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="220110">
<ChargeList />
<HitEffectList>
<HitEffect id="3264" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11503" />
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="false" playRate="1.2" posX="23" posY="0" posZ="50" rescaleMethod="followShape" resource="fx_e.ps.e_42761_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="450" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="230100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="6" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="6" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4310_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="4" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="4" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4313_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="230110">
<ChargeList />
<HitEffectList>
<HitEffect id="5223" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11504" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="28" posY="0" posZ="50" rescaleMethod="followShape" resource="fx_e.ps.e_4316_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="480" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="240100">
<ChargeList />
<HitEffectList>
<HitEffect id="5219" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="Bip01-R-Hand" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4323_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="250" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="250100">
<ChargeList />
<HitEffectList />
<Normal scale="1" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="6" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="6" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4311_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="4" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="4" posY="0" posZ="0" rescaleMethod="followShape" resource="fx_e.ps.e_4314_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="300" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="250110">
<ChargeList />
<HitEffectList>
<HitEffect id="43551" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<LockOn magneticEffectId="11505" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="28" posY="0" posZ="50" rescaleMethod="followShape" resource="fx_e.ps.e_4317_ps" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="260100">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0199_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0207_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="430" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="28" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0200_PS" rotX="0" rotY="180" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_0624.PS.A_0208_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="435" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="270100">
<ChargeList />
<HitEffectList />
<Normal scale="1.35" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3353_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.85" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.7" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3354_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="50" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.65" bGround="false" boneName="FxHand00" detach="false" playRate="1" posX="0" posY="-1" posZ="-1.5" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.55" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="1" posZ="-1.5" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3355_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="160" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.35" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3356_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.55" bGround="false" boneName="Bip01-L-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.55" bGround="false" boneName="Bip01-R-Forearm" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3357_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1.3" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3360_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="0.8" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0722.PS.D_HotFix0722_3361_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="true" boneName="FxBottom" detach="true" playRate="1" posX="300" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_D_HotFix_0705.PS.D_HotFix_3358_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="270120">
<ChargeList />
<HitEffectList>
<HitEffect id="3359" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="0" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="3362">
<StateEffect enemyEffectId="9090905" />
</Projectile>
</SkillEffect>
<SkillEffect templateId="11105" skillId="300100">
<ChargeList />
<HitEffectList>
<HitEffect id="514053018" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="2" posX="50" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053017_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="611" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.25" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="50" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053032_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="2750" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand00" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="-5" rotZ="10" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053040_ps" rotX="0" rotY="-5" rotZ="-10" scaleX="1" scaleY="1" scaleZ="1" startTime="700" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="310100">
<ChargeList />
<HitEffectList />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followBodyFxSize" resource="FX_A_HotFix_140530.PS.A_14053033_01_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1.2" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A_HotFix_140530.PS.A_14053033_02_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="400" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="9010100">
<ChargeList />
<HitEffectList />
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0335_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="11105" skillId="9020100">
<ChargeList />
<HitEffectList>
<HitEffect id="3265" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="2.5" rescaleMethod="followShape" resource="FX_A.PS.A_00152_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
</SkillEffectData>