24260 lines
1.6 MiB
24260 lines
1.6 MiB
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="54" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="1101" name="알쿠스_기본물기공격_Atk01_노멀" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="15437533.6378381">
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<Action>
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<CameraShakeList>
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<CameraShake duration="800" targetType="all" startTime="1540" power="5" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="751" power="0.7" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1540" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="135" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1103" name="알쿠스_꼬리공격_BackAtk_노멀" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="23617532.6647733">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1200" targetType="all" startTime="2150" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="backAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2268" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="20" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="220" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="180" rangeAngle="120" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1104" name="알쿠스_제자리공중에서 3연발 파이어볼 쏘기_FlyAtk01_노멀" type="normal" category="9012" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="47999567.5324267">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="1711" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="800" targetType="all" startTime="7000" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="7900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1200" targetType="all" startTime="8800" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="15550" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="3000">
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<Cylinder radius="80" locAngle="0" locDistance="0" locZ="200" height="150" />
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</HitCylinder>
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<HitCylinder startTime="5507">
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<Cylinder radius="80" locAngle="0" locDistance="0" locZ="250" height="220" />
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</HitCylinder>
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<HitCylinder startTime="13236">
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<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="250" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="3000">
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<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
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</MoveCylinder>
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<MoveCylinder startTime="5507">
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<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
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</MoveCylinder>
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<MoveCylinder startTime="13236">
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<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="250" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="7034" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="7959" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="8840" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="15550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1105" name="알쿠스_공중비행후착지공격_FlyAtk02_노멀" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="54556308.4573562">
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<Action>
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<CameraShakeList>
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|
<CameraShake duration="400" targetType="all" startTime="1693" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="12556" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="13071" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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|
<HitCylinder startTime="10640">
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<Cylinder radius="80" locAngle="0" locDistance="-300" locZ="50" height="200" />
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</HitCylinder>
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<HitCylinder startTime="12113">
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<Cylinder radius="80" locAngle="0" locDistance="-100" locZ="0" height="200" />
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</HitCylinder>
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<HitCylinder startTime="12887">
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<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="150" />
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</HitCylinder>
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<HitCylinder startTime="1693">
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<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="12113">
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<Cylinder radius="85" locAngle="0" locDistance="-100" locZ="0" height="200" />
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</MoveCylinder>
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<MoveCylinder startTime="12887">
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<Cylinder radius="85" locAngle="0" locDistance="0" locZ="0" height="150" />
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</MoveCylinder>
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<MoveCylinder startTime="1693">
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<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="10640" startTime="2429" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1693" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="100" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" type="none" time="11708" method="normal" endTime="0" startTime="0" interval="500" until="13071">
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<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="500" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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<Effect atk="0.33">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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|
</Skill>
|
|
<Skill id="1106" name="알쿠스_공중에서 화이어브레스공격_HeavyAtk01_노멀" type="normal" category="9012" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="35047538.7733586">
|
|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="500" targetType="all" startTime="1289" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2000" targetType="all" startTime="3532" power="0.5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="1000" targetType="all" startTime="6043" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<HitCylinderList>
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|
<HitCylinder startTime="3000">
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|
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="150" height="170" />
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|
</HitCylinder>
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|
<HitCylinder startTime="5909">
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|
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="150" />
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|
</HitCylinder>
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|
</HitCylinderList>
|
|
<MoveCylinderList>
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|
<MoveCylinder startTime="3000">
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|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
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|
</MoveCylinder>
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|
<MoveCylinder startTime="5909">
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|
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="150" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="5926" startTime="3197" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3984" method="normal" endTime="0" startTime="0" interval="500" until="4500">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="99001070" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4771" method="normal" endTime="0" startTime="0" interval="500" until="5400">
|
|
<AreaList>
|
|
<Area rotateAngle="-30" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="99001070" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="6043" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="99001070" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="알쿠스_정면으로 화이볼 발사동작_HeavyAtk02_노멀" type="normal" category="" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" targetType="all" startTime="960" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="400" targetType="all" startTime="1952" power="5" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1966" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1108" detachAngle="0" detachDistance="200.000000" detachHeight="30.000000" flyingDistance="1200.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="알쿠스_정면 화이어볼 발사체_노멀" type="projectile" category="9012" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="18528705.7869264">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="250" until="5000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="40" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="알쿠스_전방돌진공격(짧은)_MoveAtk_노멀" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="35432408.0330277">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="312" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="990" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="1251" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="2711" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2200" targetType="all" startTime="3510" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkstart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2607" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="3584" method="normal" endTime="0" startTime="0" interval="500" until="5400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="알쿠스_전방돌진공격(긴)_MoveAtk_노멀" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="41333736.6812871">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="312" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="990" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="1251" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="2711" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="3167" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3637" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2200" targetType="all" startTime="4510" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkstart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2607" method="normal" endTime="0" startTime="0" interval="250" until="3900">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="4484" method="normal" endTime="0" startTime="0" interval="500" until="5400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="알쿠스_공중에서 지면추락진동공격_ReactionAtk_노멀" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="40044730.1131891">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="1108" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="3000" targetType="all" startTime="3815" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="7034" power="3" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3798" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1112" name="알쿠스_꼬리로좌회전우공격_RoundAtk01_노멀" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="18528705.7869264">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" targetType="all" startTime="1356" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1446" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1583" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="100" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1113" name="알쿠스_꼬리로우회전좌공격_RoundAtk02_노멀" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="18528705.7869264">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" targetType="all" startTime="1356" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1446" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1587" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="280" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1114" name="알쿠스_선회이동(전방이동 있음/착지시데미지 있음)_FlyMove01_노멀" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" targetType="all" startTime="1720" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="15477" power="3" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="15477" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1115" name="알쿠스_제자리떴다 착지(착지시 데미지 있음)_Flymove02_노멀" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="1765" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="15477" power="2" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="15387" startTime="2987" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="15477" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1150" name="알쿠스_액티브 무브 공격_노멀" type="normal" category="9011,20000" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="2879974.0519456">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="520" offsetDistance="-470" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="420" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="알쿠스_그로기_Groogy" type="normal" category="" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" targetType="all" startTime="488" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1040" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="400" targetType="all" startTime="1566" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1992" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="400" targetType="all" startTime="2682" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3183" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="알쿠스_어그로체인지_AggroChange_노멀" type="normal" category="" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="674" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="알쿠스_점프회피(착지시 데미지 있음)_JumpEvasion01_노멀" type="normal" category="" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="9425369.62454924">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="619" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="600" targetType="all" startTime="1470" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="600" targetType="all" startTime="1661" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1500" targetType="all" startTime="1997" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="jumpevasion01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="450" until="2130">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1209" name="알쿠스_모드알람_modeAlarm_노멀" type="normal" category="" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="674" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="알쿠스_장식용_데코레이션용선회스킬(타겟팅없음)_FlyMove01_노멀/분노공용" type="normal" category="0" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" targetType="all" startTime="1701" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2000" targetType="all" startTime="15484" power="3" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1211" name="알쿠스_장식용_데코레이션용날기스킬(타겟팅없음)_Flymove02_노멀/분노공용" type="normal" category="0" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="알쿠스_(인던전용)제자리공중에서3연발파이어볼DOT존발사동작_FlyAtk01_" type="normal" category="9012" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1711" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="800" targetType="all" startTime="7000" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="7900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="8800" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="15550" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3000">
|
|
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="200" height="150" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5507">
|
|
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="250" height="220" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="13236">
|
|
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="250" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3000">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5507">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="13236">
|
|
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="250" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="7034" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1302" detachAngle="0" detachDistance="200.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="7959" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1303" detachAngle="0" detachDistance="450.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="8840" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0" detachDistance="700.000000" detachHeight="0.000000" flyingDistance="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="15550" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1302" name="알쿠스_(인던전용)제자리공중에서3연발파이어볼DOT존발사체1_FlyAtk01_" type="projectile" category="9012" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList />
|
|
<MoveCylinderList />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" until="30000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1303" name="알쿠스_(인던전용)제자리공중에서3연발파이어볼DOT존발사체2_FlyAtk01_" type="projectile" category="9012" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList />
|
|
<MoveCylinderList />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" until="30000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1304" name="알쿠스_(인던전용)제자리공중에서3연발파이어볼DOT존발사체3_FlyAtk01_" type="projectile" category="9012" templateId="110" nextSkill="0" parentId="30153000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList />
|
|
<MoveCylinderList />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="500" until="30000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="125" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="알쿠스_기본물기공격_Atk01_분노" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20023051.4440237">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="800" targetType="all" startTime="1540" power="5" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="751" power="0.7" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1540" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="135" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="알쿠스_꼬리공격_BackAtk_분노" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="25523381.8268465">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" targetType="all" startTime="2150" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="backAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2268" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="20" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="220" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="180" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="알쿠스_제자리공중에서 3연발 파이어볼 쏘기_FlyAtk01_분노" type="normal" category="9012" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="38736060.2134352">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1711" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="800" targetType="all" startTime="7000" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="7900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="8800" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="15550" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3000">
|
|
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="200" height="150" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5507">
|
|
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="250" height="220" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="13236">
|
|
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="250" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3000">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5507">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="13236">
|
|
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="250" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="7034" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="7959" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="400" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="8840" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="15550" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="알쿠스_공중비행후착지공격_FlyAtk02_분노" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="36501592.2643989">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" targetType="all" startTime="1693" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="12556" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="13071" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="10640">
|
|
<Cylinder radius="80" locAngle="0" locDistance="-300" locZ="50" height="200" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="12113">
|
|
<Cylinder radius="80" locAngle="0" locDistance="-100" locZ="0" height="200" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="12887">
|
|
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="150" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1693">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="12113">
|
|
<Cylinder radius="85" locAngle="0" locDistance="-100" locZ="0" height="200" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="12887">
|
|
<Cylinder radius="85" locAngle="0" locDistance="0" locZ="0" height="150" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1693">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="10640" startTime="2429" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flyatk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1693" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="100" maxRadius="500" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" type="none" time="11708" method="normal" endTime="0" startTime="0" interval="500" until="13071">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="500" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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<Effect atk="0.33">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="알쿠스_공중에서 화이어브레스공격_HeavyAtk01_분노" type="normal" category="9012" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.8" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="35355304.9241131">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="500" targetType="all" startTime="1289" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2000" targetType="all" startTime="3532" power="0.5" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="6043" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
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|
<HitCylinder startTime="3000">
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|
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="150" height="170" />
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|
</HitCylinder>
|
|
<HitCylinder startTime="5909">
|
|
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="150" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3000">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5909">
|
|
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="150" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="5926" startTime="3197" />
|
|
<Pending startTime="-1" />
|
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<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="heavyatk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3984" method="normal" endTime="0" startTime="0" interval="500" until="4500">
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|
<AreaList>
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|
<Area rotateAngle="30" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="99001070" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4771" method="normal" endTime="0" startTime="0" interval="500" until="5400">
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|
<AreaList>
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|
<Area rotateAngle="-30" type="enemy" maxCount="10" maxHeight="60" maxRadius="300" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="99001070" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" type="none" time="6043" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.2">
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|
<AbnormalityOnCommon id="99001070" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="알쿠스_정면으로 화이볼 발사동작_HeavyAtk02_분노" type="normal" category="" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
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|
<CameraShake duration="1200" targetType="all" startTime="960" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="400" targetType="all" startTime="1952" power="5" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="heavyatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1966" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1108" detachAngle="0" detachDistance="200.000000" detachHeight="30.000000" flyingDistance="1200.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="알쿠스_정면 화이어볼 발사체_분노" type="projectile" category="9012" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20023051.4440237">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="250" until="5000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="40" maxRadius="25" offsetDistance="0" pierceDepth="1" minHeight="10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="5" miniRate="15" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="알쿠스_전방돌진공격(짧은)_MoveAtk_분노" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="35738281.1092317">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="312" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="990" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="1251" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="2711" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2200" targetType="all" startTime="3510" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkstart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2607" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="3584" method="normal" endTime="0" startTime="0" interval="500" until="5400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.7">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="알쿠스_전방돌진공격(긴)_MoveAtk_분노" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="35735639.8941619">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="312" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="990" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="1251" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="2711" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="3167" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3637" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2200" targetType="all" startTime="4510" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkstart" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="moveatkEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2607" method="normal" endTime="0" startTime="0" interval="250" until="3900">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="4484" method="normal" endTime="0" startTime="0" interval="500" until="5400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="700" offsetDistance="-600" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" name="알쿠스_공중에서 지면추락진동공격_ReactionAtk_분노" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="38952639.8491574">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="1108" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="3000" targetType="all" startTime="3815" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="7034" power="3" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="reactionAtk" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3798" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002520" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2112" name="알쿠스_꼬리로좌회전우공격_RoundAtk01_분노" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20023051.4440237">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" targetType="all" startTime="1356" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1446" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1583" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="120" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2113" name="알쿠스_꼬리로우회전좌공격_RoundAtk02_분노" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="20023051.4440237">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1200" targetType="all" startTime="1356" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1446" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1583" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="280" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2114" name="알쿠스_선회이동(전방이동 있음/착지시데미지 있음)_FlyMove01_분노" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" targetType="all" startTime="1720" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="15477" power="3" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="15477" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="180" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2115" name="알쿠스_제자리떴다 착지(착지시 데미지 있음)_Flymove02_분노" type="normal" category="9011" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="1765" power="1" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1200" targetType="all" startTime="15477" power="2" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="15387" startTime="2987" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="flymove02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="15477" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2150" name="알쿠스_액티브 무브 공격_분노" type="normal" category="9011,20000" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="3763731.47444055">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="520" offsetDistance="-470" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="420" offsetAngle="0" rangeAngle="14" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="알쿠스_그로기_Groogy" type="normal" category="" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" targetType="all" startTime="488" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1040" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="400" targetType="all" startTime="1566" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1992" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="400" targetType="all" startTime="2682" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3183" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="0.8" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="알쿠스_어그로체인지_AggroChange_분노" type="normal" category="" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="674" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="알쿠스_점프회피(착지시 데미지 있음)_JumpEvasion01_분노" type="normal" category="" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="10184525.3090826">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="619" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="600" targetType="all" startTime="1470" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="600" targetType="all" startTime="1661" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1500" targetType="all" startTime="1997" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="jumpevasion01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="450" until="2130">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="140" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="5" miniRate="15" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2209" name="알쿠스_모드알람_modeAlarm_분노" type="normal" category="" templateId="110" nextSkill="0" parentId="30153000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="674" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arkus_ANI.Anim.Arkus_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="아크투스_기본공격_akt05_노말" type="normal" category="9011" templateId="120" nextSkill="0" parentId="30078000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="3361157.13987707">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="70.588234" offsetDistance="5.882353" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="23.529411" offsetAngle="-10" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="아크투스_대쉬해서치기(특수공격)_atk02_노말" type="normal" category="9011" templateId="120" nextSkill="0" parentId="30078000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="7142249.79100808">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="195" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="130" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-35" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="아크투스_두번후려치기_atk01_노말" type="normal" category="9011" templateId="120" nextSkill="0" parentId="30078000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="5094994.46323494">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="76.47058" offsetDistance="-17.647058" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="11.764706" offsetAngle="20" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="76.47058" offsetDistance="-5.882353" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="11.764706" offsetAngle="-40" rangeAngle="110" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="아크투스_덥치기공격_Atk04_노말" type="normal" category="9011" templateId="120" nextSkill="0" parentId="30078000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="5555083.17078406">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="418" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="170" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="170" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="20" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="아크투스_인스턴스샷_Atk03_노말" type="instance" category="9012" templateId="120" nextSkill="0" parentId="30078000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="5555083.17078406">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="1105" createTime="200" detachTime="1184" flyingDuration="1000" startSkill="1105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2184" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="아크투스_HP회복자기버프(이상상태)_command01_노말" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="0.7" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="아크투스_탈진동작50_Dyingwait" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="아크투스_탈진동작20_Dyingwait" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="아크투스_사전동작(임시)_command01_노말" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="아크투스_큰명령동작_command01_노말" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="아크투스_백회피_jumpevasion_노말" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="아크투스_좌걸음_sidewalk01_노말" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="아크투스_우걸음_sidewalk02_노말" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="아크투스_작은명령동작_command02_노말" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Command02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="아크투스_기본공격_akt05_분노" type="normal" category="9011" templateId="120" nextSkill="0" parentId="30078000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="3641253.65464455">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk05" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="70.588234" offsetDistance="5.882353" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="23.529411" offsetAngle="-10" rangeAngle="70" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="아크투스_대쉬해서치기(특수공격)_atk02_분노" type="normal" category="9011" templateId="120" nextSkill="0" parentId="30078000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="7737448.33210528">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="195" offsetDistance="-140" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="130" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="80" miniRate="150" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="60" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-35" rangeAngle="160" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="80" miniRate="150" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="아크투스_두번후려치기_atk01_분노" type="normal" category="9011" templateId="120" nextSkill="0" parentId="30078000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="5519567.79969705">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="76.47058" offsetDistance="-17.647058" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="11.764706" offsetAngle="20" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="76.47058" offsetDistance="-5.882353" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="11.764706" offsetAngle="-40" rangeAngle="110" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="18" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="아크투스_덥치기공격_Atk04_분노" type="normal" category="9011" templateId="120" nextSkill="0" parentId="30078000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="6018015.36941522">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="418" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="810" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="270" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="20" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="아크투스_인스턴스샷_Atk03_분노" type="instance" category="9012" templateId="120" nextSkill="0" parentId="30078000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="6018015.36941522">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2105" createTime="200" detachTime="1184" flyingDuration="1000" startSkill="2105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2184" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="300" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="1" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="아크투스_HP회복자기버프(이상상태)_command01_분노" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="5" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="아크투스_사전동작(임시)_command01_분노" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="아크투스_큰명령동작_command01_분노" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="command01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="아크투스_백회피_jumpevasion_분노" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="아크투스_좌걸음_sidewalk01_분노" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="아크투스_우걸음_sidewalk02_분노" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="아크투스_작은명령동작_command02_분노" type="normal" category="" templateId="120" nextSkill="0" parentId="30078000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Arctus_ANI.Anim.Arctus_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Arctus_ANI.Anim.Arctus_Anim" animName="Command02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="광포한곰_기본공격할퀴기_atk01_노말" type="normal" category="9011" templateId="130" nextSkill="0" parentId="30022000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="2122961.90598735">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="905" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="50" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="15" offsetAngle="5" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="광포한곰_박치기_atk02_노말" type="normal" category="9011" templateId="130" nextSkill="0" parentId="30022000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="2123366.8968126">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="200" until="1100">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="40" maxRadius="85" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="15" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="광포한곰_덮치기_atk03_노말" type="normal" category="9011" templateId="130" nextSkill="0" parentId="30022000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="4823440.72878849">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2247" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="135" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="23" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="광포한곰_명령수신_commandreceive_노말" type="normal" category="" templateId="130" nextSkill="0" parentId="30022000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="1206" name="광포한곰_백점프_jumpevasion_노말" type="normal" category="" templateId="130" nextSkill="0" parentId="30022000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="광포한곰 짧은 대기" type="normal" category="" templateId="130" nextSkill="0" parentId="30022000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="광포한곰_기본공격할퀴기_atk01_분노" type="normal" category="9011" templateId="130" nextSkill="0" parentId="30022000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="2299879.34135772">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="905" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="50" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="15" offsetAngle="5" rangeAngle="40" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="3" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="광포한곰_박치기_atk02_분노" type="normal" category="9011" templateId="130" nextSkill="0" parentId="30022000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="2300314.57157993">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="200" until="1100">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="40" maxRadius="85" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="15" rangeAngle="25" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="18" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="광포한곰_덮치기_atk03_분노" type="normal" category="9011" templateId="130" nextSkill="0" parentId="30022000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="5225389.84240741">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2247" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="30" maxRadius="135" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="12" miniRate="23" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="광포한곰_명령수신_commandreceive_분노" type="normal" category="" templateId="130" nextSkill="0" parentId="30022000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="광포한곰_백점프_jumpevasion_분노" type="normal" category="" templateId="130" nextSkill="0" parentId="30022000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="광포한 곰 짧은 대기" type="normal" category="" templateId="130" nextSkill="0" parentId="30022000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="피그링_기본공격_atk01_노말" type="normal" category="9011" templateId="140" nextSkill="0" parentId="30070000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="321427.712051117">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="피그링_돌진공격_atk02_노말" type="normal" category="9011" templateId="140" nextSkill="0" parentId="30070000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="1465887.55363329">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="350" until="2300">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
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<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="피그링_힘모아서 몸통박치기_atk03_노말" type="normal" category="9011" templateId="140" nextSkill="0" parentId="30070000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="1509630.51530778">
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|
<Action>
|
|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="피그링_명령받기_commandreceive_노말" type="normal" category="" templateId="140" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="피그링_백회피_jumpevasion_노말" type="normal" category="" templateId="140" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="피그링_좌걸음_sidewalk01_노말" type="normal" category="" templateId="140" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="피그링_우걸음_sidewalk02_노말" type="normal" category="" templateId="140" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="피그링_걷기2_walk01_노말" type="normal" category="" templateId="140" nextSkill="0" parentId="30070000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="walk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="피그링_기본공격_atk01_분노" type="normal" category="9011" templateId="140" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="630" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="피그링_돌진공격_atk02_분노" type="normal" category="9011" templateId="140" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="350" until="2300">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="90" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="피그링_힘모아서 몸통박치기_atk03_분노" type="normal" category="9011" templateId="140" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="atk03_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="25" maxRadius="125" offsetDistance="-90" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="피그링_명령받기_commandreceive_분노" type="normal" category="" templateId="140" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="피그링_백회피_jumpevasion_분노" type="normal" category="" templateId="140" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="피그링_좌걸음_sidewalk01_분노" type="normal" category="" templateId="140" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="피그링_우걸음_sidewalk02_분노" type="normal" category="" templateId="140" nextSkill="0" parentId="30070000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pigling_ANI.Anim.Pigling_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="쿠거_기본공격_Atk01_노멀" type="normal" category="0" templateId="150" nextSkill="0" parentId="30026000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="6151095.85497781">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-5" type="enemy" maxCount="20" maxHeight="30" maxRadius="90" offsetDistance="-40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="쿠거_날라회전치기공격(2hit)_Atk04_노멀" type="normal" category="0" templateId="150" nextSkill="0" parentId="30026000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="12588353.8025765">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="100" until="1050">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="55" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="100" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1035" method="normal" endTime="0" startTime="0" interval="100" until="1400">
|
|
<AreaList>
|
|
<Area rotateAngle="280" type="enemy" maxCount="20" maxHeight="30" maxRadius="55" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="쿠거_뒤로물렀다공격3hit_Atk02_노멀" type="normal" category="0" templateId="150" nextSkill="0" parentId="30026000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="8429279.50496959">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1840" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="쿠거_ 횡치기공격_Atk03_노멀" type="normal" category="0" templateId="150" nextSkill="0" parentId="30026000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="5648228.48833328">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="30" maxRadius="60" offsetDistance="-10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="40" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="쿠거_뒤돌아흙뿌리기_Atk05_노멀" type="normal" category="0" templateId="150" nextSkill="0" parentId="30026000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="7501336.40850952">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk05" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1108" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="200" offsetDistance="-110" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="40" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1608" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="200" offsetDistance="-110" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="40" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="쿠거 탈진 50HP" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="쿠거 탈진 20HP" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="쿠거 준비동작" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="쿠거 어그로 체인지" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="쿠거 사이드스텝L" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="쿠거 사이드스텝R" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="쿠거 야옹" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="쿠거 야옹 두번" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="쿠거_기본공격_Atk01_분노" type="normal" category="0" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="6525096.14188831">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-5" type="enemy" maxCount="20" maxHeight="30" maxRadius="90" offsetDistance="-40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="쿠거_날라회전치기공격(2hit)_Atk04_분노" type="normal" category="0" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="13353741.8782798">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="100" until="1050">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="55" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="100" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1035" method="normal" endTime="0" startTime="0" interval="100" until="1400">
|
|
<AreaList>
|
|
<Area rotateAngle="280" type="enemy" maxCount="20" maxHeight="30" maxRadius="55" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="쿠거_뒤로물렀다공격3hit_Atk02_분노" type="normal" category="0" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="8941786.62787018">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="300" moveCancelStartTime="-1" rearCancelStartTime="2400" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1840" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="쿠거_횡치기공격_Atk03_분노" type="normal" category="0" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="7189983.98724062">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="30" maxRadius="60" offsetDistance="-10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="40" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="쿠거_뒤돌아흙뿌리기_Atk05_분노" type="normal" category="0" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="9548921.18325119">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk05" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1108" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="200" offsetDistance="-110" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="40" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1608" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="200" offsetDistance="-110" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="40" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="쿠거 탈진 50HP (분노)" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="쿠거 탈진 20HP (분노)" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="쿠거 준비동작 (분노)" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="쿠거 어그로 체인지 (분노)" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="쿠거 사이드스텝 왼쪽 (분노)" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="쿠거 사이드스텝 오른쪽 (분노)" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="쿠거 야옹 (분노)" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="쿠거 야옹 두번 (분노)" type="normal" category="" templateId="150" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="쿠거_기본공격_Atk01_노멀" type="normal" category="0" templateId="160" nextSkill="0" parentId="30026000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="5311282.96588322">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-5" type="enemy" maxCount="20" maxHeight="30" maxRadius="90" offsetDistance="-40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="쿠거_날라회전치기공격(2hit)_Atk04_노멀" type="normal" category="0" templateId="160" nextSkill="0" parentId="30026000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="5347414.14252188">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="100" until="1050">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="55" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="100" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1035" method="normal" endTime="0" startTime="0" interval="100" until="1400">
|
|
<AreaList>
|
|
<Area rotateAngle="280" type="enemy" maxCount="20" maxHeight="30" maxRadius="55" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="쿠거_뒤로물렀다공격3hit_Atk02_노멀" type="normal" category="0" templateId="160" nextSkill="0" parentId="30026000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="10694828.2850438">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="20" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="1" type="none" time="1840" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="1104" name="쿠거_ 횡치기공격_Atk03_노멀" type="normal" category="0" templateId="160" nextSkill="0" parentId="30026000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="9057469.10956491">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="30" maxRadius="60" offsetDistance="-10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="20" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="쿠거_뒤돌아흙뿌리기_Atk05_노멀" type="normal" category="0" templateId="160" nextSkill="0" parentId="30026000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="12031681.8206742">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk05" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1108" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="200" offsetDistance="-110" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1608" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="200" offsetDistance="-110" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="20" />
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</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="쿠거 탈진 50HP" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="2000" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="쿠거 탈진 20HP" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="쿠거 준비동작" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="쿠거 어그로 체인지" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="쿠거 사이드스텝L" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="쿠거 사이드스텝R" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="쿠거 야옹" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="쿠거 야옹 두번" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="쿠거_기본공격_Atk01_분노" type="normal" category="0" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="5754019.67907919">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="610" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="-5" type="enemy" maxCount="20" maxHeight="30" maxRadius="90" offsetDistance="-40" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="40" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="10" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="쿠거_날라회전치기공격(2hit)_Atk04_분노" type="normal" category="0" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="5794300.68095404">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="100" until="1050">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="55" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="100" rangeAngle="180" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="80" miniRate="20" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="2" type="none" time="1035" method="normal" endTime="0" startTime="0" interval="100" until="1400">
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|
<AreaList>
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|
<Area rotateAngle="280" type="enemy" maxCount="20" maxHeight="30" maxRadius="55" offsetDistance="10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="240" crosshairRadius2="3">
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<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="80" miniRate="20" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="쿠거_뒤로물렀다공격3hit_Atk02_분노" type="normal" category="0" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="11586310.0648731">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="300" moveCancelStartTime="-1" rearCancelStartTime="2400" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="20" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="1" type="none" time="1320" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="1840" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="70" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="20" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="쿠거_횡치기공격_Atk03_분노" type="normal" category="0" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="9812462.36754964">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1030" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="40" type="enemy" maxCount="20" maxHeight="30" maxRadius="60" offsetDistance="-10" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="쿠거_뒤돌아흙뿌리기_Atk05_분노" type="normal" category="0" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="13034598.8229822">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="atk05" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1108" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="200" offsetDistance="-110" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="20" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="1" type="none" time="1608" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="200" offsetDistance="-110" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="쿠거 탈진 50HP (분노)" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="쿠거 탈진 20HP (분노)" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="쿠거 준비동작 (분노)" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="쿠거 어그로 체인지 (분노)" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="쿠거 사이드스텝 왼쪽 (분노)" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="쿠거 사이드스텝 오른쪽 (분노)" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="쿠거 야옹 (분노)" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="쿠거 야옹 두번 (분노)" type="normal" category="" templateId="160" nextSkill="0" parentId="30026000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" animName="aggroChange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="피그미튤라_물기_atk01_노멀 " type="normal" category="9011" templateId="170" nextSkill="0" parentId="30128000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="7352291.50704851">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="920" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="70" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="피그미튤라_독가스(디버프)_atk03_노멀" type="normal" category="9012" templateId="170" nextSkill="0" parentId="30128000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="14104921.5101446">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.3">
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<AbnormalityOnCommon id="99000410" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="8" miniRate="20" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="99000410" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="8" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="99000410" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="8" miniRate="20" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="피그미튤라_가시공격_atk02_노멀" type="normal" category="9011" templateId="170" nextSkill="0" parentId="30128000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="12537708.0090174">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="150" until="1700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="90" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="피그미튤라_헉헉50%" type="normal" category="" templateId="170" nextSkill="0" parentId="30128000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="피그미튤라_헉헉20%" type="normal" category="" templateId="170" nextSkill="0" parentId="30128000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="피그미튤라_사전동작_노멀" type="normal" category="" templateId="170" nextSkill="0" parentId="30128000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="피그미튤라_어그로체인지_노멀" type="normal" category="" templateId="170" nextSkill="0" parentId="30128000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="피그미튤라_사이드워크(좌)_노멀" type="normal" category="" templateId="170" nextSkill="0" parentId="30128000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="피그미튤라_사이드워크(우)_노멀" type="normal" category="" templateId="170" nextSkill="0" parentId="30128000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="피그미튤라_물기_atk01_분노" type="normal" category="9011" templateId="170" nextSkill="0" parentId="30128000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="7677832.01748758">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="920" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="70" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="피그미튤라_독가스(디버프)_atk03_분노" type="normal" category="9012" templateId="170" nextSkill="0" parentId="30128000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="14320324.7267058">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="99000410" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="8" miniRate="19" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2000" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="60" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="99000410" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="8" miniRate="19" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="70" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="99000410" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="8" miniRate="19" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="2103" name="피그미튤라_가시공격_atk02_분노" type="normal" category="9011" templateId="170" nextSkill="0" parentId="30128000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="12888292.2540352">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1400" method="normal" endTime="0" startTime="0" interval="150" until="1700">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="30" maxRadius="90" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="0.35">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="16" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
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</Skill>
|
|
<Skill id="2203" name="피그미튤라_사전동작_분노" type="normal" category="" templateId="170" nextSkill="0" parentId="30128000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="0">
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<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="피그미튤라_어그로체인지_분노" type="normal" category="" templateId="170" nextSkill="0" parentId="30128000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="피그미튤라_사이드워크(좌)_분노" type="normal" category="" templateId="170" nextSkill="0" parentId="30128000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="피그미튤라_사이드워크(우)_분노" type="normal" category="" templateId="170" nextSkill="0" parentId="30128000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pygmytula_ANI.Anim.Pygmytula_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Pygmytula_ANI.Anim.Pygmytula_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="피그미튤라미스_올려치기_atk01_노멀" type="normal" category="9011" templateId="180" nextSkill="0" parentId="30129000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="7352291.50704851">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1170" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="60" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="피그미튤라미스_돌진공격_atk02_노멀" type="normal" category="9011" templateId="180" nextSkill="0" parentId="30129000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="14104921.5101446">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2200">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="80" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="0.15">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="피그미튤라미스_독공격(디버프)_atk03_노멀" type="normal" category="9012" templateId="180" nextSkill="0" parentId="30129000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="12537708.0090174">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="55" maxRadius="100" offsetDistance="-40" pierceDepth="1" minHeight="25" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
|
|
<Effect atk="0.35">
|
|
<AbnormalityOnCommon id="99000410" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="55" maxRadius="160" offsetDistance="-40" pierceDepth="1" minHeight="25" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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</Skill>
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<Skill id="1201" name="피그미튤라미스_헉헉50%" type="normal" category="" templateId="180" nextSkill="0" parentId="30129000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="0">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2033" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1202" name="피그미튤라미스_헉헉20%" type="normal" category="" templateId="180" nextSkill="0" parentId="30129000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="0">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="3033" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1203" name="피그미튤라미스_사전동작_노멀" type="normal" category="" templateId="180" nextSkill="0" parentId="30129000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1204" name="피그미튤라미스_어그로체인지_노멀" type="normal" category="" templateId="180" nextSkill="0" parentId="30129000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1207" name="피그미튤라미스_사이드워크(좌)_노멀" type="normal" category="" templateId="180" nextSkill="0" parentId="30129000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1208" name="피그미튤라미스_사이드워크(우)_노멀" type="normal" category="" templateId="180" nextSkill="0" parentId="30129000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="0">
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2101" name="피그미튤라미스_올려치기_atk01_분노" type="normal" category="9011" templateId="180" nextSkill="0" parentId="30129000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="7677832.01748758">
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<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1170" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="60" offsetDistance="-15" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</Skill>
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<Skill id="2102" name="피그미튤라미스_돌진공격_atk02_분노" type="normal" category="9011" templateId="180" nextSkill="0" parentId="30129000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="14320324.7267058">
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<Action>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" until="2200">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="40" maxRadius="80" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="60" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="80" miniRate="19" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2103" name="피그미튤라미스_독공격(디버프)_atk03_분노" type="normal" category="9012" templateId="180" nextSkill="0" parentId="30129000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="12888292.2540352">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="600" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="55" maxRadius="100" offsetDistance="-40" pierceDepth="1" minHeight="25" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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<Effect atk="0.35">
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</Targeting>
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<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="55" maxRadius="130" offsetDistance="-40" pierceDepth="1" minHeight="25" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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<Effect atk="0.35">
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</Targeting>
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<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="55" maxRadius="160" offsetDistance="-40" pierceDepth="1" minHeight="25" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="35" crosshairRadius2="3">
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<Effect atk="0.35">
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</AreaList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2203" name="피그미튤라미스_사전동작_분노" type="normal" category="" templateId="180" nextSkill="0" parentId="30129000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2204" name="피그미튤라미스_어그로체인지_분노" type="normal" category="" templateId="180" nextSkill="0" parentId="30129000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="2207" name="피그미튤라미스_사이드워크(좌)_분노" type="normal" category="" templateId="180" nextSkill="0" parentId="30129000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="2208" name="피그미튤라미스_사이드워크(우)_분노" type="normal" category="" templateId="180" nextSkill="0" parentId="30129000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PygmytulaMiss_ANI.Anim.PygmytulaMiss_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1101" name="오염된유니콘_뿔공격_Atk01_노멀" type="normal" category="9011" templateId="190" nextSkill="0" parentId="30008000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="6108633.69571192">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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</Precondition>
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="41.666664" maxRadius="100" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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</Effect>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1102" name="오염된유니콘_대쉬공격_Atk02_노멀" type="normal" category="9011" templateId="190" nextSkill="0" parentId="30008000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="10711385.1684484">
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<Action>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="atk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="100" until="3000">
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|
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|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="41.666664" maxRadius="125" offsetDistance="-58.333332" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
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|
<Effect atk="0.1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="80" miniRate="150" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="오염된유니콘_돌풍공격_Atk03_노멀" type="normal" category="9012" templateId="190" nextSkill="0" parentId="30008000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="8940732.44473006">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="41.666664" maxRadius="166.66666" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="25" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="오염된유니콘_뒷발차기_Atk04_노멀" type="normal" category="9011" templateId="190" nextSkill="0" parentId="30008000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="6728007.54566413">
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<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="180" type="enemy" maxCount="5" maxHeight="41.666664" maxRadius="50" offsetDistance="8.333333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="16.666666" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="25" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="오염된 유니콘 헉헉(50%)" type="normal" category="" templateId="190" nextSkill="0" parentId="30008000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="오염된 유니콘 헉헉(20%)" type="normal" category="" templateId="190" nextSkill="0" parentId="30008000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="오염된 유니콘 사전동작 (임시 대기 동작)" type="normal" category="" templateId="190" nextSkill="0" parentId="30008000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="오염된 유니콘 어그로 체인지" type="normal" category="" templateId="190" nextSkill="0" parentId="30008000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="오염된 유니콘 왼쪽 사이드 워크" type="normal" category="" templateId="190" nextSkill="0" parentId="30008000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="오염된 유니콘 오른쪽 사이드 워크" type="normal" category="" templateId="190" nextSkill="0" parentId="30008000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="오염된유니콘_뿔공격_Atk01_분노" type="normal" category="9011" templateId="190" nextSkill="0" parentId="30008000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="6607442.40693298">
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|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="41.666664" maxRadius="100" offsetDistance="-50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="오염된유니콘_대쉬공격_Atk02_분노" type="normal" category="9011" templateId="190" nextSkill="0" parentId="30008000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="11583000.2008048">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="atk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="100" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="41.666664" maxRadius="125" offsetDistance="-58.333332" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="오염된유니콘_돌풍공격_Atk03_분노" type="normal" category="9012" templateId="190" nextSkill="0" parentId="30008000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="9668378.51730751">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="41.666664" maxRadius="166.66666" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="오염된유니콘_뒷발차기_Atk04_분노" type="normal" category="9011" templateId="190" nextSkill="0" parentId="30008000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="7274333.10567924">
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<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="550" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="180" type="enemy" maxCount="5" maxHeight="41.666664" maxRadius="50" offsetDistance="8.333333" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="16.666666" offsetAngle="0" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="25" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="오염된 유니콘 헉헉(50%) (분노)" type="normal" category="" templateId="190" nextSkill="0" parentId="30008000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="2000" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="오염된 유니콘 헉헉(20%) (분노)" type="normal" category="" templateId="190" nextSkill="0" parentId="30008000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="3000" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="오염된 유니콘 사전동작 (임시 대기 동작) (분노)" type="normal" category="" templateId="190" nextSkill="0" parentId="30008000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="오염된 유니콘 어그로 체인지 (분노)" type="normal" category="" templateId="190" nextSkill="0" parentId="30008000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="오염된 유니콘 왼쪽 사이드 워크 (분노)" type="normal" category="" templateId="190" nextSkill="0" parentId="30008000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="오염된 유니콘 오른쪽 사이드 워크 (분노)" type="normal" category="" templateId="190" nextSkill="0" parentId="30008000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PollutedUnicorn_ANI.Anim.PollutedUnicorn_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="픽시_기본공격_ATK01_노말" type="normal" category="9011" templateId="200" nextSkill="0" parentId="30024000" timeRate="0.83" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="1790865.5505186">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="60" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="픽시_가루뿌리기 공격_ATK02_노말" type="normal" category="9012" templateId="200" nextSkill="0" parentId="30024000" timeRate="0.83" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="2846051.19968875">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="6" miniRate="16" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="픽시_명령수신_commandreceive_노말" type="normal" category="" templateId="200" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="픽시_회피 행동_jumpevasion_노말" type="normal" category="" templateId="200" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="1200" startTime="300" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="픽시_좌걸음_SideWalk01_노말" type="normal" category="" templateId="200" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="픽시_우걸음_SideWalk02_노말" type="normal" category="" templateId="200" nextSkill="0" parentId="30024000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="픽시_기본공격_ATK01_분노" type="normal" category="9011" templateId="200" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="850" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="60" offsetDistance="-20" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="픽시_가루뿌리기 공격_ATK02_분노" type="normal" category="9012" templateId="200" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1650" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="픽시_명령수신_commandreceive_분노" type="normal" category="" templateId="200" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="픽시_회피 행동_jumpevasion_분노" type="normal" category="" templateId="200" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="1200" startTime="300" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="픽시_좌걸음_SideWalk01_분노" type="normal" category="" templateId="200" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="픽시_우걸음_SideWalk02_분노" type="normal" category="" templateId="200" nextSkill="0" parentId="30024000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pixie_ANI.Anim.Pixie_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Pixie_ANI.Anim.Pixie_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="님프요정전사_뿔공격_atk01_노말" type="normal" category="9011" templateId="210" nextSkill="0" parentId="30118000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="1247559.05585448">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="404" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="44.444447" maxRadius="28.88889" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5.555556" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="님프요정전사_마법구체발사_atk02_노말" type="normal" category="9012" templateId="210" nextSkill="0" parentId="30118000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="1850384.74951026">
|
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="910" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="20" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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</Skill>
|
|
<Skill id="1104" name="님프요정전사_점프후내려찍기_atk03" type="normal" category="9011" templateId="210" nextSkill="0" parentId="30118000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="atk01" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="2454284.99876971">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="45" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="10" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="님프요정전사_명령받기_commandreceive_노말" type="normal" category="" templateId="210" nextSkill="0" parentId="30118000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="님프요정전사_백점프회피_jumpevasion_노말" type="normal" category="" templateId="210" nextSkill="0" parentId="30118000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="님프요정전사_좌걸음_sidewalk01_노말" type="normal" category="" templateId="210" nextSkill="0" parentId="30118000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="님프요정전사_우걸음_sidewalk02_노말" type="normal" category="" templateId="210" nextSkill="0" parentId="30118000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="님프요정전사_대기_wait" type="normal" category="" templateId="210" nextSkill="0" parentId="30118000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="님프요정전사_대기_idle" type="normal" category="" templateId="210" nextSkill="0" parentId="30118000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="님프요정전사_뿔공격_atk01_분노" type="normal" category="9011" templateId="210" nextSkill="0" parentId="30118000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="1158048.57406923">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="404" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="44.444447" maxRadius="28.88889" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5.555556" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="님프요정전사_마법구체발사_atk02_분노" type="normal" category="9012" templateId="210" nextSkill="0" parentId="30118000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="1718214.41025953">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="910" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="20" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="님프요정전사_점프후내려찍기_atk03" type="normal" category="9011" templateId="210" nextSkill="0" parentId="30118000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="atk01" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="2279777.16873459">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="45" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="10" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="님프요정전사_명령받기_commandreceive_분노" type="normal" category="" templateId="210" nextSkill="0" parentId="30118000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="님프요정전사_백점프회피_jumpevasion_분노" type="normal" category="" templateId="210" nextSkill="0" parentId="30118000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="님프요정전사_좌걸음_sidewalk01_분노" type="normal" category="" templateId="210" nextSkill="0" parentId="30118000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="님프요정전사_우걸음_sidewalk02_분노" type="normal" category="" templateId="210" nextSkill="0" parentId="30118000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="님프요정전사_대기_wait" type="normal" category="" templateId="210" nextSkill="0" parentId="30118000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="님프요정전사_대기_idle" type="normal" category="" templateId="210" nextSkill="0" parentId="30118000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="님프요정전사_뿔공격_atk01_노말" type="normal" category="9011" templateId="220" nextSkill="0" parentId="30118000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="1247559.05585448">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="404" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="44.444447" maxRadius="28.88889" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5.555556" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="님프요정전사_마법구체발사_atk02_노말" type="normal" category="9012" templateId="220" nextSkill="0" parentId="30118000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="1850384.74951026">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="910" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="님프요정전사_점프후내려찍기_atk03" type="normal" category="9011" templateId="220" nextSkill="0" parentId="30118000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="atk01" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="2454284.99876971">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="45" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="님프요정전사_명령받기_commandreceive_노말" type="normal" category="" templateId="220" nextSkill="0" parentId="30118000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="님프요정전사_백점프회피_jumpevasion_노말" type="normal" category="" templateId="220" nextSkill="0" parentId="30118000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="님프요정전사_좌걸음_sidewalk01_노말" type="normal" category="" templateId="220" nextSkill="0" parentId="30118000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="님프요정전사_우걸음_sidewalk02_노말" type="normal" category="" templateId="220" nextSkill="0" parentId="30118000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="님프요정전사_대기_wait" type="normal" category="" templateId="220" nextSkill="0" parentId="30118000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="님프요정전사_대기_idle" type="normal" category="" templateId="220" nextSkill="0" parentId="30118000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="님프요정전사_뿔공격_atk01_분노" type="normal" category="9011" templateId="220" nextSkill="0" parentId="30118000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="1158048.57406923">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="404" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="6" maxHeight="44.444447" maxRadius="28.88889" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="5.555556" offsetAngle="0" rangeAngle="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="님프요정전사_마법구체발사_atk02_분노" type="normal" category="9012" templateId="220" nextSkill="0" parentId="30118000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="1718214.41025953">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="910" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="님프요정전사_점프후내려찍기_atk03" type="normal" category="9011" templateId="220" nextSkill="0" parentId="30118000" timeRate="1.246" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="atk01" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="2279777.16873459">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="30" offsetDistance="45" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="님프요정전사_명령받기_commandreceive_분노" type="normal" category="" templateId="220" nextSkill="0" parentId="30118000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="님프요정전사_백점프회피_jumpevasion_분노" type="normal" category="" templateId="220" nextSkill="0" parentId="30118000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="님프요정전사_좌걸음_sidewalk01_분노" type="normal" category="" templateId="220" nextSkill="0" parentId="30118000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="님프요정전사_우걸음_sidewalk02_분노" type="normal" category="" templateId="220" nextSkill="0" parentId="30118000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="님프요정전사_대기_wait" type="normal" category="" templateId="220" nextSkill="0" parentId="30118000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="님프요정전사_대기_idle" type="normal" category="" templateId="220" nextSkill="0" parentId="30118000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="NympiWarrior_ANI.Anim.NympiWarrior_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="교활한아라크네_기본공격(전방연타)_atk01_노말" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="4957364.55067255">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2000" targetType="all" startTime="1150" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="100" until="1500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="30" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="330" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="교활한아라크네_기본공격2(물기)_atk02_노말" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="4957364.55067255">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="1700" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="1894" power="0.45" innerRadius="0" outerRadius="100" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="700">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1678">
|
|
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="700">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1678">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000470" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="교활한아라크네_롱어택사전동작(발사체공격)_longatk_노말" type="normal" category="" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1680" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="700">
|
|
<Cylinder radius="120" locAngle="0" locDistance="-50" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1700">
|
|
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="700">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-50" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1700">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1105" detachAngle="0" detachDistance="130.000000" detachHeight="25.000000" flyingDistance="520.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="교활한아라크네_롱어택이펙트(발사체공격)_longatk_노말" type="projectile" category="9012" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="4957364.55067255">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="1000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-45" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="99000570" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="교활한아라크네_무브어택(굴러서공격)_moveatk_노말" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="9327595.5185572">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1300" targetType="all" startTime="2108" power="2" innerRadius="0" outerRadius="400" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="550" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="3500" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2133">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-40" locZ="0" height="130" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="130" locAngle="19" locDistance="-68" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3500">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2400">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-120" locZ="0" height="130" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2133">
|
|
<Cylinder radius="90" locAngle="0" locDistance="-40" locZ="0" height="130" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="900">
|
|
<Cylinder radius="120" locAngle="19" locDistance="-68" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3500">
|
|
<Cylinder radius="90" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2400">
|
|
<Cylinder radius="90" locAngle="0" locDistance="-120" locZ="0" height="130" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="moveAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="moveAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1870" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="200" until="2400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="1400" offsetDistance="-1275" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1200" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="200" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="1400" offsetDistance="-1350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1200" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3589" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="교활한아라크네_리액션어택(제자리점프공격)_reactionatk_노말" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="10501862.684133">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="700" targetType="all" startTime="3085" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="600">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2200">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3060">
|
|
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="160" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="600">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2200">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3060">
|
|
<Cylinder radius="130" locAngle="0" locDistance="0" locZ="0" height="160" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3095" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="교활한아라크네_라운드어택(360도공격)_roundatk_노말" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="6305814.67914211">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="1095" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="3730" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2513" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3620">
|
|
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3620">
|
|
<Cylinder radius="130" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1361" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-80" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="190" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="99000470" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1695" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-260" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="190" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="99000470" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2513" method="normal" endTime="0" startTime="0" interval="400" until="3300">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="99000470" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="교활한아라크네_짧은 롱무브_longmove_노말" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="4855594.72965598">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" targetType="all" startTime="1282" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2357" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1447">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="350" height="170" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2378">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="100">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1447">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2378">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="100">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2393" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="교활한아라크네_사전동작있는특수공격(원거리범위공격)_heavyatk_노말" type="normal" category="9012" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="7664050.3673248">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="350" targetType="all" startTime="2112" power="4" innerRadius="0" outerRadius="400" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2400" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="460">
|
|
<Cylinder radius="115" locAngle="0" locDistance="30" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2000">
|
|
<Cylinder radius="117" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="460">
|
|
<Cylinder radius="105" locAngle="0" locDistance="30" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2000">
|
|
<Cylinder radius="107" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="41187001" posX="-15" posY="0" posZ="200" startTime="1230">
|
|
<Move duration="0.9" distance="315" maxHeight="200" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1111" name="교활한아라크네_긴 롱무브_longmove_노말" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="4855594.72965598">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" targetType="all" startTime="1282" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2357" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1447">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="350" height="170" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2378">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1447">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2378">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.95" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2393" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1112" name="교활한아라크네_독걸고점프공격_UltraAtk01_노멀" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="13112650.0155966">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="1225" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="400" targetType="all" startTime="3344" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="4475" power="4" innerRadius="0" outerRadius="800" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="1666" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="1952" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="2368" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3463">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="280" height="200" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4427">
|
|
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="100" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="6250">
|
|
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3463">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4427">
|
|
<Cylinder radius="120" locAngle="0" locDistance="0" locZ="0" height="100" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="6250">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1321" method="normal" endTime="0" startTime="0" interval="100" until="2600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="99000470" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4451" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.9">
|
|
<AbnormalityOnCommon id="99000470" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1150" name="교활한아라크네_액티브무브공격_activemoveatk_노말" type="normal" category="9011,20000" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="1006514.7133507">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="교활한아라크네_그로기_groggy_노말" type="normal" category="" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="789">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-79" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5426">
|
|
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="789">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-79" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5426">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="Groggy" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="교활한아라크네_어그로체인지_aggrochange_노말" type="normal" category="" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="교활한아라크네_모드알람_modealarm_노말" type="normal" category="" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="교활한아라크네_모드체인지1_modechange01_노말" type="normal" category="" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="Modechange02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1211" name="교활한아라크네_모드체인지2_modechange02_노말" type="normal" category="" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="Modechange02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1212" name="교활한아라크네_백무브_BackMove_노멀" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="2681243.3613981">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2600" targetType="all" startTime="1100" power="0.6" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="60" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-60" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="30" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="교활한아라크네_방어_defence_노말" type="defence" category="" templateId="230" nextSkill="0" parentId="30088000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="300" power="0.2" innerRadius="0" outerRadius="100" speed="9" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="3000" targetType="all" startTime="4850" power="0.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="6142" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="Modechange02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2368" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="unarmedwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="Modechange01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2159" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="0" maxRadius="0" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="5900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="교활한아라크네_기본공격(전방연타)_atk01_분노" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="5361816.98560119">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="2000" targetType="all" startTime="1150" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="100" until="1500">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="30" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1600" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="50" offsetAngle="330" rangeAngle="60" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="교활한아라크네_기본공격2(물기)_atk02_분노" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="5361816.98560119">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="1700" power="2" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="1894" power="0.45" innerRadius="0" outerRadius="100" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="700">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1678">
|
|
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="700">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1678">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="400" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000470" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="교활한아라크네_롱어택사전동작(발사체공격)_longatk_분노" type="normal" category="" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1680" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="700">
|
|
<Cylinder radius="120" locAngle="0" locDistance="-50" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1700">
|
|
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="700">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-50" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1700">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1680" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2105" detachAngle="0" detachDistance="130.000000" detachHeight="25.000000" flyingDistance="520.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="교활한아라크네_롱어택이펙트(발사체공격)_longatk_분노" type="projectile" category="9012" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="5849716.91983599">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="1000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="45" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="-45" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="99000570" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="교활한아라크네_무브어택(굴러서공격)_moveatk_분노" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="10090888.7439916">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1300" targetType="all" startTime="2108" power="2" innerRadius="0" outerRadius="400" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="550" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="3500" power="2" innerRadius="0" outerRadius="200" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2133">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-40" locZ="0" height="130" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="130" locAngle="19" locDistance="-68" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3500">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2400">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-120" locZ="0" height="130" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2133">
|
|
<Cylinder radius="90" locAngle="0" locDistance="-40" locZ="0" height="130" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="900">
|
|
<Cylinder radius="120" locAngle="19" locDistance="-68" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3500">
|
|
<Cylinder radius="90" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2400">
|
|
<Cylinder radius="90" locAngle="0" locDistance="-120" locZ="0" height="130" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="moveAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="moveAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1870" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-40" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2100" method="normal" endTime="0" startTime="0" interval="200" until="2400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="1400" offsetDistance="-1275" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1200" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="200" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="1400" offsetDistance="-1350" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1200" offsetAngle="0" rangeAngle="8" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3589" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="교활한아라크네_리액션어택(제자리점프공격)_reactionatk_분노" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="11361461.4893947">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="2000" power="2" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="700" targetType="all" startTime="3085" power="5" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="600">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2200">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3060">
|
|
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="160" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="600">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2200">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3060">
|
|
<Cylinder radius="130" locAngle="0" locDistance="0" locZ="0" height="160" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3095" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="교활한아라크네_라운드어택(360도공격)_roundatk_분노" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="7409980.25119102">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="1095" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="1650" power="2" innerRadius="0" outerRadius="300" speed="11" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="3730" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2513" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2100">
|
|
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3620">
|
|
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2100">
|
|
<Cylinder radius="60" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3620">
|
|
<Cylinder radius="130" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1361" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-80" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="190" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1695" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-260" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="190" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="99000470" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2513" method="normal" endTime="0" startTime="0" interval="400" until="3300">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="99000470" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2109" name="교활한아라크네_짧은 롱무브_longmove_분노" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="5997103.35830275">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" targetType="all" startTime="1282" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2357" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1447">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="350" height="170" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2378">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="100">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1447">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2378">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="100">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-45" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2393" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="교활한아라크네_사전동작있는특수공격(원거리범위공격)_heavyatk_분노" type="normal" category="9012" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="8530625.41263658">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="350" targetType="all" startTime="2112" power="4" innerRadius="0" outerRadius="400" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2400" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="460">
|
|
<Cylinder radius="115" locAngle="0" locDistance="30" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2000">
|
|
<Cylinder radius="117" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="460">
|
|
<Cylinder radius="105" locAngle="0" locDistance="30" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2000">
|
|
<Cylinder radius="107" locAngle="0" locDistance="-40" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="41187001" posX="-15" posY="0" posZ="200" startTime="1230">
|
|
<Move duration="0.9" distance="315" maxHeight="200" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" name="교활한아라크네_긴 롱무브_longmove_분노" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="5997103.35830275">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="400" targetType="all" startTime="1282" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="2357" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1447">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="350" height="170" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2378">
|
|
<Cylinder radius="110" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1447">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="2378">
|
|
<Cylinder radius="100" locAngle="0" locDistance="-100" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="longmove_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.95" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="longmove_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2393" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2112" name="교활한아라크네_독걸고점프공격_UltraAtk01_분노" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="12159381.1735079">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="1225" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="400" targetType="all" startTime="3344" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="4475" power="4" innerRadius="0" outerRadius="800" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="1666" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="1952" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="2368" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3463">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="280" height="200" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4427">
|
|
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="0" height="100" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="6250">
|
|
<Cylinder radius="110" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3463">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4427">
|
|
<Cylinder radius="120" locAngle="0" locDistance="0" locZ="0" height="100" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="6250">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="180" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1321" method="normal" endTime="0" startTime="0" interval="100" until="2600">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="99000470" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4451" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.9">
|
|
<AbnormalityOnCommon id="99000470" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2150" name="교활한아라크네_액티브무브공격_activemoveatk_분노" type="normal" category="9011,20000" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="1306874.82384321">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="교활한아라크네_어그로체인지_aggrochange_분노" type="normal" category="" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="교활한아라크네_모드알람_modealarm_분노" type="normal" category="" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="교활한아라크네_모드체인지1_modechange01_분노" type="normal" category="" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="Modechange02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2211" name="교활한아라크네_모드체인지2_modechange02_분노" type="normal" category="" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="Modechange02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2212" name="교활한아라크네_백무브_BackMove_분노" type="normal" category="9011" templateId="230" nextSkill="0" parentId="30088000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3880329.16446114">
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|
<Action>
|
|
<CameraShakeList>
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|
<CameraShake duration="2600" targetType="all" startTime="1100" power="0.6" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="CraftyArachne_ANI.Anim.CraftyArachne_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="60" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.4">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="30" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1750" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-60" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="30" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="110" offsetDistance="-10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="30" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="30" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="죽어가는아르가스_올려치기_atk01_노멀" type="normal" category="9011" templateId="240" nextSkill="0" parentId="30092000" timeRate="1.25" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="7541797.18429433">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="16" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="17" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="죽어가는아르가스_대쉬공격_atk03_노멀" type="normal" category="9011" templateId="240" nextSkill="0" parentId="30092000" timeRate="1.25" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="11737447.1287544">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2915" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="80" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3579" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="16" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4400" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="16" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="죽어가는아르가스_2번올려치기_atk02_노멀" type="normal" category="9011" templateId="240" nextSkill="0" parentId="30092000" timeRate="1.25" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="25663007.2845755">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="atk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="190" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="8" rangeAngle="16" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2980" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="190" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="16" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="죽어가는아르가스_헉헉50%" type="normal" category="" templateId="240" nextSkill="0" parentId="30092000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2066" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="죽어가는아르가스_헉헉20%" type="normal" category="" templateId="240" nextSkill="0" parentId="30092000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3099" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="죽어가는아르가스_어그로체인지_노멀" type="normal" category="" templateId="240" nextSkill="0" parentId="30092000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
|
<Skill id="1206" name="죽어가는아르가스_회피이동(뒤)_노멀" type="normal" category="" templateId="240" nextSkill="0" parentId="30092000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="죽어가는아르가스_사이드워크(좌)_노멀" type="normal" category="" templateId="240" nextSkill="0" parentId="30092000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="죽어가는아르가스_사이드워크(우)_노멀" type="normal" category="" templateId="240" nextSkill="0" parentId="30092000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
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|
<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="죽어가는아르가스_올려치기_atk01_분노" type="normal" category="9011" templateId="240" nextSkill="0" parentId="30092000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="7356465.68612267">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1450" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="16" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="8" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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</Skill>
|
|
<Skill id="2102" name="죽어가는아르가스_대쉬공격_atk03_분노" type="normal" category="9011" templateId="240" nextSkill="0" parentId="30092000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="11448982.6921972">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="2915" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="80" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.4">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="80" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3579" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="16" crosshairRadius2="3">
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|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="80" miniRate="1.5" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" type="none" time="4400" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="180" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="16" crosshairRadius2="3">
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|
<Effect atk="0.3">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="80" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="죽어가는아르가스_2번올려치기_atk02_분노" type="normal" category="9011" templateId="240" nextSkill="0" parentId="30092000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="25032346.261178">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="atk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="190" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="8" rangeAngle="16" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="18" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2980" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="190" offsetDistance="-110" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="16" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="18" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="죽어가느아르가스_어그로체인지_분노" type="normal" category="" templateId="240" nextSkill="0" parentId="30092000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="죽어가는아르가스_회피이동(뒤)_분노" type="normal" category="" templateId="240" nextSkill="0" parentId="30092000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="죽어가는아르가스_사이드워크(좌)_분노" type="normal" category="" templateId="240" nextSkill="0" parentId="30092000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="죽어가는아르가스_사이드워크(우)_분노" type="normal" category="" templateId="240" nextSkill="0" parentId="30092000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="맨티스코어_전방근접공격_Atk01_노멀" type="normal" category="9011" templateId="250" nextSkill="0" parentId="30007000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="2491492.20101175">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="468" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="5" type="enemy" maxCount="5" maxHeight="87.5" maxRadius="250" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="87.5" maxRadius="250" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="맨티스코어_전방난타공격_Atk02_노멀" type="normal" category="9011" templateId="250" nextSkill="0" parentId="30007000" timeRate="0.89" autoUse="true" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="21417094.1969707">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="250" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="62.5" maxRadius="150" offsetDistance="-62.5" pierceDepth="1" minHeight="-12.5" crosshairRadius="1" minRadius="45" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="75" maxRadius="145" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="55" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="맨티스코어_전방강타공격_atk03_노멀" type="normal" category="9011" templateId="250" nextSkill="0" parentId="30007000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="14708731.1567221">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2170" method="normal" endTime="0" startTime="0" interval="200" until="2400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="215" offsetDistance="-125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="30" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="맨티스코어_주변근접공격_Atk04_노멀" type="normal" category="9011" templateId="250" nextSkill="0" parentId="30007000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="7375466.16377681">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1370" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="225" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="맨티스코어_주변300도공격_UltraAtk01_노멀" type="normal" category="9011" templateId="250" nextSkill="0" parentId="30007000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="29417462.3134443">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="550">
|
|
<Cylinder radius="41" locAngle="0" locDistance="-25" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1800">
|
|
<Cylinder radius="41" locAngle="0" locDistance="0" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="550">
|
|
<Cylinder radius="40" locAngle="0" locDistance="-25" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1800">
|
|
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="맨티스코어_헉헉50%" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="맨티스코어_헉헉20%" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="맨티스코어 사전동작 (임시 대기 동작)" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="맨티스코어 어그로 체인지" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="맨티스코어_백점프회피" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="맨티스코어_사이드워크(좌)" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="맨티스코어_사이드워크(우)" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="맨티스코어_왼쪽사이드스텝" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="맨티스코어_오른쪽사이드스텝" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="맨티스코어_전방근접공격_Atk01_분노" type="normal" category="9011" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="2699124.38223812">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="468" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="5" type="enemy" maxCount="5" maxHeight="87.5" maxRadius="250" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="87.5" maxRadius="250" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="맨티스코어_전방난타공격_Atk02_분노" type="normal" category="9011" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="23201858.9030596">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk02_3" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="250" until="3000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="62.5" maxRadius="150" offsetDistance="-62.5" pierceDepth="1" minHeight="-12.5" crosshairRadius="1" minRadius="45" offsetAngle="0" rangeAngle="50" crosshairRadius2="3">
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|
<Effect atk="0.1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="75" maxRadius="145" offsetDistance="-75" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="55" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="15" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="맨티스코어_전방강타공격_Atk03_분노" type="normal" category="9011" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="15934449.3948204">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2170" method="normal" endTime="0" startTime="0" interval="200" until="2400">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="215" offsetDistance="-125" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="125" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="30" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="맨티스코어_주변근접공격_ATk04_분노" type="normal" category="9011" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="7990090.70522945">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1370" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="5" maxHeight="50" maxRadius="225" offsetDistance="-160" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="150" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="맨티스코어_주변300도공격_UltraAtk01_분노" type="normal" category="9011" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="31868898.7896407">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="550">
|
|
<Cylinder radius="41" locAngle="0" locDistance="-25" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1800">
|
|
<Cylinder radius="41" locAngle="0" locDistance="0" locZ="0" height="80" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="550">
|
|
<Cylinder radius="40" locAngle="0" locDistance="-25" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1800">
|
|
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="80" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="300" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="150" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="맨티스코어_헉헉50% (분노)" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="맨티스코어_헉헉20% (분노)" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="맨티스코어 사전동작 (임시 대기 동작) (분노)" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="맨티스코어 어그로 체인지 (분노)" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="맨티스코어_백점프회피 (분노)" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="jumpevasion" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
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<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="맨티스코어_사이드워크(왼쪽) (분노)" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="맨티스코어_사이드워크(오른쪽) (분노)" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="맨티스코어_왼쪽사이드스텝 (분노)" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="맨티스코어_오른쪽사이드스텝 (분노)" type="normal" category="" templateId="250" nextSkill="0" parentId="30007000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Mantiscore_ANI.Anim.Mantiscore_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Mantiscore_ANI.Anim.Mantiscore_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="청의마인_기본공격_Atk01_노말" type="normal" category="9011" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="10087596.5594447">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1007" power="0.4" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1900" power="0.8" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1221" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="92.30769" maxRadius="230.76924" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="50" crosshairRadius2="3">
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|
<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" type="none" time="2060" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="92.30769" maxRadius="230.76924" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="70" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="20" miniRate="30" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="청의마인_사전동작있는점프공격_ReactionAtk_노말" type="normal" category="9011" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="23497813.9441072">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="1000" power="1.6" innerRadius="0" outerRadius="150" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="1960" power="4" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3050" power="6" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="1560" power="0.8" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
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|
<HitCylinder startTime="2160">
|
|
<Cylinder radius="184.44446" locAngle="0" locDistance="-15" locZ="100" height="322.22223" />
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|
</HitCylinder>
|
|
<HitCylinder startTime="2950">
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|
<Cylinder radius="184.44446" locAngle="0" locDistance="-15" locZ="0" height="322.22223" />
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|
</HitCylinder>
|
|
<HitCylinder startTime="2160">
|
|
<Cylinder radius="184.44446" locAngle="0" locDistance="-15" locZ="100" height="322.22223" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="2950">
|
|
<Cylinder radius="160" locAngle="0" locDistance="-15" locZ="0" height="250" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="reactionAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="reactionAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="3084" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="92.30769" maxRadius="123.07693" offsetDistance="15.384616" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002520" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="150" miniRate="50" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
<Targeting id="1" type="none" time="3280" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="46.153847" maxRadius="180" offsetDistance="15.384616" pierceDepth="1" minHeight="-15.384616" crosshairRadius="1" minRadius="123.07693" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="99002520" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="150" miniRate="50" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="청의마인_3연타공격_HeavyAtk_노말" type="normal" category="9011" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="20065436.8754138">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="1930" power="2" innerRadius="0" outerRadius="150" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="2700" power="2" innerRadius="0" outerRadius="150" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="4250" power="4" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2005" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="92.30769" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="15" rangeAngle="80" crosshairRadius2="3">
|
|
<Effect atk="0.3">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" type="none" time="2786" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Skill id="1107" name="청의마인_좌우6연타전진공격_MoveAtk_노말" type="normal" category="9011" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="22280517.4255589">
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<Skill id="1108" name="청의마인_우회전공격_RoundAtk_노말" type="normal" category="9011" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="10087596.5594447">
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<Skill id="1109" name="청의마인_좌회전공격_RoundAtk01_노말" type="normal" category="9011" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="10087596.5594447">
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<Skill id="1111" name="청의마인_주변대폭발_UltraAtk01_노멀" type="normal" category="9011" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="42236198.0574971">
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</Skill>
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<Skill id="1112" name="청의마인_(인던전용)20초간무적대기_UnarmedWait_노멀" type="normal" category="" templateId="260" nextSkill="0" parentId="30067000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<AnimSeq duration="7000" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Spawn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1150" name="청의마인_액티브무브공격판정_Run_노말" type="normal" category="9011,20000" templateId="260" nextSkill="0" parentId="30067000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="2565730.36696348">
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<Action>
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<CameraShakeList>
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<CameraShake duration="200" targetType="all" startTime="30" power="1.2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="200" targetType="all" startTime="615" power="1.2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-30" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1201" name="청의마인_헉헉동작30%_Groggy" type="normal" category="" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
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<Action>
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<CameraShakeList>
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<CameraShake duration="200" targetType="all" startTime="820" power="1.2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="300" targetType="all" startTime="1570" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Groggy" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1203" name="청의마인_사전동작_ReadyAction_노말" type="normal" category="" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="570" power="1.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="500" targetType="all" startTime="1480" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="1204" name="청의마인_어그로체인지_AggroChange_노말" type="normal" category="" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="1209" name="청의마인_모드알람_ModeAlarm_노말" type="normal" category="" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.5" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="1212" name="청의마인_백무브_ BackMove_노멀" type="normal" category="" templateId="260" nextSkill="0" parentId="30067000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="9595831.5724434">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="3000" targetType="all" startTime="1900" power="1.2" innerRadius="0" outerRadius="500" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1500" targetType="all" startTime="2695" power="1.2" innerRadius="0" outerRadius="500" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="20" miniRate="30" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="청의마인_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="260" nextSkill="0" parentId="30067000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
|
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="99002800" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
|
<HitEffect type="nothing" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="청의마인_기본공격_Atk01_분노" type="normal" category="9011" templateId="260" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="10338570.8835484">
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|
<Action>
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|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="1007" power="0.4" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1900" power="0.8" innerRadius="0" outerRadius="400" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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|
</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="92.30769" maxRadius="230.76924" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="70" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2102" name="청의마인_사전동작있는점프공격_ReactionAtk_분노" type="normal" category="9011" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="24978914.4195987">
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<Action>
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<CameraShake duration="500" targetType="all" startTime="1960" power="4" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1000" targetType="all" startTime="3050" power="6" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="200" targetType="all" startTime="1560" power="0.8" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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</HitCylinder>
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<HitCylinder startTime="2950">
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<HitCylinder startTime="2160">
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<HitCylinder startTime="2950">
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<Cylinder radius="160" locAngle="0" locDistance="-15" locZ="0" height="250" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="reactionAtk_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="reactionAtk_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="3084" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="92.30769" maxRadius="123.07693" offsetDistance="15.384616" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99002520" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="150" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" type="none" time="3280" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="46.153847" maxRadius="180" offsetDistance="15.384616" pierceDepth="1" minHeight="-15.384616" crosshairRadius="1" minRadius="123.07693" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="150" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2103" name="청의마인_3연타공격_HeavyAtk_분노" type="normal" category="9011" templateId="260" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="20561246.1488836">
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<Action>
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<CameraShakeList>
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<CameraShake duration="300" targetType="all" startTime="1930" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="300" targetType="all" startTime="2700" power="2" innerRadius="0" outerRadius="250" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="500" targetType="all" startTime="4250" power="4" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="92.30769" maxRadius="200" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="30.769232" offsetAngle="15" rangeAngle="80" crosshairRadius2="3">
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<Effect atk="0.3">
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</Targeting>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="92.30769" maxRadius="76.92308" offsetDistance="138.46155" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2104" name="청의마인_원거리발사동작_LongAtk_분노" type="normal" category="" templateId="260" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
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<Action>
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<CameraShakeList>
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<CameraShake duration="500" targetType="all" startTime="2100" power="4" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2040" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList />
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<Cost hp="0" mp="0" />
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<ProjectileSkillList>
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<ProjectileSkill id="2105" detachAngle="20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="524.000000" />
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<ProjectileSkill id="2105" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="524.000000" />
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</ProjectileSkillList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2105" name="청의마인_원거리발사체_LongAtk_분노" type="projectile" category="9012" templateId="260" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="12612170.2173192">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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</Action>
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<Bullet shotSkill="4054" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="100" until="1000">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="25" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-25" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="50" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="2106" name="청의마인_브레스뿜기_LongAtk01_분노" type="normal" category="9012" templateId="260" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="25790183.7470911">
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<Action>
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<CameraShakeList>
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<CameraShake duration="5000" targetType="all" startTime="2930" power="0.8" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="LongAtk01_1" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="LongAtk01_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2880" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="92.30769" maxRadius="615.38464" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="-30" rangeAngle="25" crosshairRadius2="3">
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<Effect atk="0.3">
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</Effect>
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<Reaction basicRate="50" miniRate="50" />
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</Area>
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</AreaList>
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</Targeting>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Skill>
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<Skill id="2110" name="청의마인_데미지딜링공격_Atk02_분노" type="normal" category="9011" templateId="260" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="13743856.8422246">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Area rotateAngle="0" type="allExceptMe" maxCount="20" maxHeight="92.30769" maxRadius="215.38461" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="90" crosshairRadius2="3">
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<Effect atk="0.5">
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</Area>
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</Targeting>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="92.30769" maxRadius="246.15385" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="46.153847" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2111" name="청의마인_주변대폭발_UltraAtk01_분노" type="normal" category="9011" templateId="260" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="34013903.0764381">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="350" offsetDistance="100" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="270" crosshairRadius2="3">
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<Effect atk="0.9">
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</Effect>
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</Targeting>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="1600" offsetDistance="-1500" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="1300" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2112" name="청의마인_(인던전용)20초간무적대기_UnarmedWait_분노" type="normal" category="" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="7000" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="unarmedwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Spawn" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0">
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</Area>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2150" name="청의마인_액티브무브공격판정_Run_분노" type="normal" category="9011,20000" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="3359999.01542481">
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<Action>
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<CameraShakeList>
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<CameraShake duration="200" targetType="all" startTime="30" power="1.2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="200" targetType="all" startTime="615" power="1.2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Run" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="120" offsetDistance="-30" pierceDepth="1" minHeight="-30" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="2203" name="청의마인_사전동작_ReadyAction_분노" type="normal" category="" templateId="260" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="2204" name="청의마인_어그로체인지_AggroChange_분노" type="normal" category="" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="청의마인_모드알람_ModeAlarm_분노" type="normal" category="" templateId="260" nextSkill="0" parentId="30067000" timeRate="2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2212" name="청의마인_백무브_ BackMove_분노" type="normal" category="" templateId="260" nextSkill="0" parentId="30067000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="10085840.522823">
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<Action>
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<CameraShakeList>
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<CameraShake duration="3000" targetType="all" startTime="1900" power="1.2" innerRadius="0" outerRadius="500" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1500" targetType="all" startTime="2695" power="1.2" innerRadius="0" outerRadius="500" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2700" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="170" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1101" name="죽어가는길리두_어깨치기_atk01_노멀" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="0.62" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="8543161.11232063">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="245" offsetDistance="-183" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="166" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1103" name="죽어가는길리두_내려찍기_atk02_노멀" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="0.71" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="17490508.8903834">
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<Action>
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<CameraShakeList>
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<CameraShake duration="200" targetType="all" startTime="2200" power="0.8" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="267" offsetDistance="-183" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="183" offsetAngle="0" rangeAngle="16" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1104" name="죽어가는길리두_덮치기_atk03_노멀" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="0.71" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="31979125.4729756">
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<Action>
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<CameraShakeList>
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<CameraShake duration="350" targetType="all" startTime="2200" power="0.8" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="175" offsetDistance="-83" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="62" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="23" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_노멀" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="0.58" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="4882835.68775593">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="990" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="990" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="23" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1106" name="죽어가는길리두_발로찍기_UltraAtk01_노멀" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="0.61" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="10394253.694391">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="2320" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="23" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_노멀" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="0.66" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="13997965.5367422">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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</Area>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_노멀" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="350" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.2">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.9">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1201" name="죽어가는길리두_헉헉50%" type="normal" category="" templateId="270" nextSkill="0" parentId="30093000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2066" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1202" name="죽어가는길리두_헉헉20%" type="normal" category="" templateId="270" nextSkill="0" parentId="30093000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="3099" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1204" name="죽어가는길리두_어그로체인지_노멀" type="normal" category="" templateId="270" nextSkill="0" parentId="30093000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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</Action>
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1206" name="죽어가는길리두_회피이동(뒤)_노멀" type="normal" category="" templateId="270" nextSkill="0" parentId="30093000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1207" name="죽어가는길리두_사이드워크(좌)_노멀" type="normal" category="" templateId="270" nextSkill="0" parentId="30093000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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</Precondition>
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
|
|
<Skill id="1208" name="죽어가는길리두_사이드워크(우)_노멀" type="normal" category="" templateId="270" nextSkill="0" parentId="30093000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="2101" name="죽어가는길리두_어깨치기_atk01_분노" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="0.74" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="9839988.74886636">
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<Action>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="245" offsetDistance="-183" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="166" offsetAngle="0" rangeAngle="18" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="2103" name="죽어가는길리두_내려찍기_atk02_분노" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="0.85" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="20145495.8989649">
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<Action>
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<CameraShakeList>
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<CameraShake duration="200" targetType="all" startTime="2200" power="0.8" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="267" offsetDistance="-183" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="183" offsetAngle="0" rangeAngle="16" crosshairRadius2="3">
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</Skill>
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<Skill id="2104" name="죽어가는길리두_덮치기_atk03_분노" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="0.85" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="36833407.2479089">
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="75" maxRadius="175" offsetDistance="-83" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="62" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
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</Skill>
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<Skill id="2105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_분노" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="0.68" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="6748835.97312074">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1000" targetType="all" startTime="990" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk04" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="2106" name="죽어가는길리두_발로찍기_UltraAtk01_분노" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="0.71" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="14366470.1686262">
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<Action>
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Skill>
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<Skill id="2107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_분노" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="0.76" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="19347358.6673745">
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<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="350" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.2">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="80" miniRate="110" />
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</Area>
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</Targeting>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</TargetingList>
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</Skill>
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<Skill id="2108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_분노" type="normal" category="9011" templateId="270" nextSkill="0" parentId="30093000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="350" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="250" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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<Effect atk="0.2">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="3204" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="80" offsetDistance="30" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.9">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2204" name="죽어가는길리두_어그로체인지_분노" type="normal" category="" templateId="270" nextSkill="0" parentId="30093000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
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<Skill id="2206" name="죽어가는길리두_회피이동(뒤)_분노" type="normal" category="" templateId="270" nextSkill="0" parentId="30093000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="죽어가는길리두_사이드워크(좌)_분노" type="normal" category="" templateId="270" nextSkill="0" parentId="30093000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="죽어가는길리두_사이드워크(우)_분노" type="normal" category="" templateId="270" nextSkill="0" parentId="30093000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="어린 켄타로우스_찌르기 공격_Atk01" type="normal" category="9011" templateId="360" nextSkill="0" parentId="30034000" timeRate="0.83" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="3897536.21474572">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="170" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="4" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="어린 켄타로우스_뒷발 공격_atk03" type="normal" category="9011" templateId="360" nextSkill="0" parentId="30034000" timeRate="0.83" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="11721862.105944">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="530" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="enemy" maxCount="20" maxHeight="40" maxRadius="135" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="어린 켄타로우스_앞발차기_Atk02" type="normal" category="9011" templateId="360" nextSkill="0" parentId="30034000" timeRate="0.83" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="5567908.87820817">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="580" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="25" maxRadius="150" offsetDistance="-108.33333" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="어린 켄타로우스_탈진50HP_Dyingwait" type="normal" category="" templateId="360" nextSkill="0" parentId="30034000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="어린 켄타로우스_탈진20HP_Dyingwait" type="normal" category="" templateId="360" nextSkill="0" parentId="30034000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="어린 켄타로우스_사전동작_ReadyAction" type="normal" category="" templateId="360" nextSkill="0" parentId="30034000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="어린 켄타로우스_명령동작_Command" type="normal" category="" templateId="360" nextSkill="0" parentId="30034000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="어린 켄타로우스_사이드스텝2L_SideWalk01" type="normal" category="" templateId="360" nextSkill="0" parentId="30034000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="1208" name="어린 켄타로우스_사이드스텝2R_SideWalk02" type="normal" category="" templateId="360" nextSkill="0" parentId="30034000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="1209" name="어린 켄타로우스_idle" type="normal" category="" templateId="360" nextSkill="0" parentId="30034000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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|
<Skill id="2101" name="어린 켄타로우스_찌르기 공격_Atk01_분노" type="normal" category="9011" templateId="360" nextSkill="0" parentId="30034000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="4222322.66425039">
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<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="700" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="40" maxRadius="170" offsetDistance="-120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="4" miniRate="10" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="어린 켄타로우스_뒷발 공격_atk03_분노" type="normal" category="9011" templateId="360" nextSkill="0" parentId="30034000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="12698694.0969939">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="atk03" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="530" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="180" type="enemy" maxCount="20" maxHeight="40" maxRadius="135" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="20" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="어린 켄타로우스_앞발차기_Atk02_분노" type="normal" category="9011" templateId="360" nextSkill="0" parentId="30034000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="6031889.5203577">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="580" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="25" maxRadius="150" offsetDistance="-108.33333" pierceDepth="1" minHeight="-8.333333" crosshairRadius="1" minRadius="115" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="어린 켄타로우스_사전동작_분노_ReadyAction" type="normal" category="" templateId="360" nextSkill="0" parentId="30034000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="어린 켄타로우스_명령동작_분노_Command" type="normal" category="" templateId="360" nextSkill="0" parentId="30034000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="어린 켄타로우스_사이드스텝2L_분노_SideWalk01" type="normal" category="" templateId="360" nextSkill="0" parentId="30034000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="어린 켄타로우스_사이드스텝2R_분노_SideWalk02" type="normal" category="" templateId="360" nextSkill="0" parentId="30034000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="어린 켄타로우스_idle_분노" type="normal" category="" templateId="360" nextSkill="0" parentId="30034000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="레드캡_기본공격_Atk01_노말" type="normal" category="9011" templateId="370" nextSkill="0" parentId="30025000" timeRate="0.83" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="RedCap_ANI.Anim.RedCap_Anim" totalAtk="1979709.09864111">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="RedCap_ANI.Anim.RedCap_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
|
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</Stage>
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</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="730" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="-20" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="레드캡_점프 공격_Atk02_노말" type="normal" category="9011" templateId="370" nextSkill="0" parentId="30025000" timeRate="0.83" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="RedCap_ANI.Anim.RedCap_Anim" totalAtk="4581382.03361402">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="RedCap_ANI.Anim.RedCap_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="35" offsetDistance="35" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="레드캡_명령수신_commandreceive_노말" type="normal" category="" templateId="370" nextSkill="0" parentId="30025000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="RedCap_ANI.Anim.RedCap_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="RedCap_ANI.Anim.RedCap_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="레드캡_좌걸음_sidewalk01_노말" type="normal" category="" templateId="370" nextSkill="0" parentId="30025000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="RedCap_ANI.Anim.RedCap_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="RedCap_ANI.Anim.RedCap_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="레드캡_우걸음_sidewalk02_노말" type="normal" category="" templateId="370" nextSkill="0" parentId="30025000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="RedCap_ANI.Anim.RedCap_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="RedCap_ANI.Anim.RedCap_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="레드캡_기본공격_Atk01_분노" type="normal" category="9011" templateId="370" nextSkill="0" parentId="30025000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="RedCap_ANI.Anim.RedCap_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="RedCap_ANI.Anim.RedCap_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="730" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="10" offsetAngle="-20" rangeAngle="160" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="레드캡_점프 공격_Atk02_분노" type="normal" category="9011" templateId="370" nextSkill="0" parentId="30025000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="RedCap_ANI.Anim.RedCap_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="RedCap_ANI.Anim.RedCap_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="20" maxHeight="30" maxRadius="35" offsetDistance="35" pierceDepth="1" minHeight="-10" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="레드캡_명령수신_commandreceive_분노" type="normal" category="" templateId="370" nextSkill="0" parentId="30025000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="RedCap_ANI.Anim.RedCap_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="RedCap_ANI.Anim.RedCap_Anim" animName="commandreceive" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="레드캡_좌걸음_sidewalk01_분노" type="normal" category="" templateId="370" nextSkill="0" parentId="30025000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="RedCap_ANI.Anim.RedCap_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="RedCap_ANI.Anim.RedCap_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="레드캡_우걸음_sidewalk02_분노" type="normal" category="" templateId="370" nextSkill="0" parentId="30025000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="RedCap_ANI.Anim.RedCap_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="RedCap_ANI.Anim.RedCap_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1.2" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="후카 부족장_개구리 혀공격_atk01" type="normal" category="9011" templateId="380" nextSkill="0" parentId="30018000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="2985902.2482748">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="780" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="34.615387" maxRadius="155" offsetDistance="-76.92308" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="92.30769" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="후카 부족장_제자리 점프 공격_atk03" type="normal" category="9011" templateId="380" nextSkill="0" parentId="30018000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="7108587.08540418">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="1513" power="0.8" innerRadius="0" outerRadius="150" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="2.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="46.153847" maxRadius="40" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="19.23077" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="46.153847" maxRadius="40" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="19.23077" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="후카 부족장_개구리 불뿜기_atk02" type="normal" category="9012" templateId="380" nextSkill="0" parentId="30018000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="5331440.31405314">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1232" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="105" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="후카 부족장_헉헉50%_Dyingwait" type="normal" category="" templateId="380" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="후카 부족장_헉헉20%_Dyingwait" type="normal" category="" templateId="380" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="후카 부족장_스킬준비동작_ReadyAction" type="normal" category="" templateId="380" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="후카 부족장_명령내리기_Command" type="normal" category="" templateId="380" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="후카 부족장_사이드 스텝(왼쪽)_sidestep01" type="normal" category="" templateId="380" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="후카 부족장_사이드 스텝(오른쪽)_sidestep02" type="normal" category="" templateId="380" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="후카 부족장_idle" type="normal" category="" templateId="380" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="(인던전용)후카부족장_폭렬구발사동작_ReadyAction_Atk02" type="normal" category="0" templateId="380" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3111" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
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|
<ProjectileSkill id="1302" detachAngle="0" detachDistance="15.000000" detachHeight="20.000000" flyingDistance="525.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1302" name="(인던전용)후카부족장_폭렬구발사체_Ready_Atk02" type="projectile" category="0" templateId="380" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="7311" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="200" until="4200">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="10" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="후카 부족장_개구리 혀공격_atk01_분노" type="normal" category="9011" templateId="380" nextSkill="0" parentId="30018000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="3234736.86850384">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="780" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="34.615387" maxRadius="155" offsetDistance="-76.92308" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="92.30769" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="후카 부족장_제자리 점프 공격_atk03_분노" type="normal" category="9011" templateId="380" nextSkill="0" parentId="30018000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="7700958.24502377">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="1513" power="0.8" innerRadius="0" outerRadius="150" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="2.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="46.153847" maxRadius="40" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="19.23077" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="80" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="46.153847" maxRadius="40" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="19.23077" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="후카 부족장_개구리 불뿜기_atk02_분노" type="normal" category="9012" templateId="380" nextSkill="0" parentId="30018000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="5775718.68376783">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1232" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="105" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="후카 부족장_스킬준비동작_ReadyAction_분노" type="normal" category="" templateId="380" nextSkill="0" parentId="30018000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="후카 부족장_명령내리기_Command_분노" type="normal" category="" templateId="380" nextSkill="0" parentId="30018000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="후카 부족장_사이드 스텝(왼쪽)_sidestep01_분노" type="normal" category="" templateId="380" nextSkill="0" parentId="30018000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="후카 부족장_사이드 스텝(오른쪽)_sidestep02_분노" type="normal" category="" templateId="380" nextSkill="0" parentId="30018000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="후카 부족장_idle_분노" type="normal" category="" templateId="380" nextSkill="0" parentId="30018000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="돌망치후카_기본공격_atk02_노말" type="normal" category="9011" templateId="390" nextSkill="0" parentId="30019000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="1408392.160914">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="540" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="28.57143" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-75" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="돌망치후카_회전공격_atk01_노말" type="normal" category="9011" templateId="390" nextSkill="0" parentId="30019000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="4233801.16437886">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="761" method="normal" endTime="0" startTime="0" interval="325" until="1100">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1381" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="돌망치후카_강력한공격_atk03_노말" type="normal" category="9011" templateId="390" nextSkill="0" parentId="30019000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="2514736.96067302">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="751" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="28.57143" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="돌망치후카_던지기공격_atk04_노말" type="normal" category="9012" templateId="390" nextSkill="0" parentId="30019000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="1579968.27432827">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121002" posX="0" posY="0" posZ="0" startTime="950">
|
|
<Move duration="0.4" distance="200" maxHeight="60" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="28.57143" maxRadius="21.428572" offsetDistance="142.85715" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="돌망치후카_명령받기" type="normal" category="" templateId="390" nextSkill="0" parentId="30019000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="돌망치후카_좌걸음_SideWalk01_노말" type="normal" category="" templateId="390" nextSkill="0" parentId="30019000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
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<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="돌망치후카_우걸음_SideWalk02_노말" type="normal" category="" templateId="390" nextSkill="0" parentId="30019000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="돌망치후카_기본공격_atk02_분노" type="normal" category="9011" templateId="390" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="540" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="28.57143" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-75" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="돌망치후카_회전공격_atk01_분노" type="normal" category="9011" templateId="390" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="761" method="normal" endTime="0" startTime="0" interval="325" until="1100">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1381" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="돌망치후카_강력한공격_atk03_분노" type="normal" category="9011" templateId="390" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="751" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="28.57143" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="돌망치후카_던지기공격_atk04_분노" type="normal" category="9012" templateId="390" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121002" posX="0" posY="0" posZ="0" startTime="950">
|
|
<Move duration="0.4" distance="200" maxHeight="60" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="28.57143" maxRadius="21.428572" offsetDistance="142.85715" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2205" name="돌망치후카_명령받기" type="normal" category="" templateId="390" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="돌망치후카_좌걸음_SideWalk01_분노" type="normal" category="" templateId="390" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="돌망치후카_우걸음_SideWalk02_분노" type="normal" category="" templateId="390" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="후카 부족장_개구리 혀공격_atk01" type="normal" category="9011" templateId="400" nextSkill="0" parentId="30018000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="2985902.2482748">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="780" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="34.615387" maxRadius="155" offsetDistance="-76.92308" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="92.30769" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="후카 부족장_제자리 점프 공격_atk03" type="normal" category="9011" templateId="400" nextSkill="0" parentId="30018000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="7108587.08540418">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="1513" power="0.8" innerRadius="0" outerRadius="150" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="2.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="46.153847" maxRadius="40" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="19.23077" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="46.153847" maxRadius="40" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="19.23077" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="후카 부족장_개구리 불뿜기_atk02" type="normal" category="9012" templateId="400" nextSkill="0" parentId="30018000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="5331440.31405314">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1232" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="105" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="후카 부족장_헉헉50%_Dyingwait" type="normal" category="" templateId="400" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="후카 부족장_헉헉20%_Dyingwait" type="normal" category="" templateId="400" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="후카 부족장_스킬준비동작_ReadyAction" type="normal" category="" templateId="400" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="후카 부족장_명령내리기_Command" type="normal" category="" templateId="400" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="후카 부족장_사이드 스텝(왼쪽)_sidestep01" type="normal" category="" templateId="400" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="후카 부족장_사이드 스텝(오른쪽)_sidestep02" type="normal" category="" templateId="400" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="후카 부족장_idle" type="normal" category="" templateId="400" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1301" name="(인던전용)후카부족장_폭렬구발사동작_ReadyAction_Atk02" type="normal" category="0" templateId="400" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="3111" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1302" detachAngle="0" detachDistance="15.000000" detachHeight="20.000000" flyingDistance="525.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1302" name="(인던전용)후카부족장_폭렬구발사체_Ready_Atk02" type="projectile" category="0" templateId="400" nextSkill="0" parentId="30018000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="7311" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="200" until="4200">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="10" maxRadius="20" offsetDistance="0" pierceDepth="1" minHeight="-10" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="후카 부족장_개구리 혀공격_atk01_분노" type="normal" category="9011" templateId="400" nextSkill="0" parentId="30018000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="3234736.86850384">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="780" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="34.615387" maxRadius="155" offsetDistance="-76.92308" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="92.30769" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="후카 부족장_제자리 점프 공격_atk03_분노" type="normal" category="9011" templateId="400" nextSkill="0" parentId="30018000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="7700958.24502377">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="1513" power="0.8" innerRadius="0" outerRadius="150" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="2.5" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="46.153847" maxRadius="40" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="19.23077" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="2" type="none" time="1530" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="46.153847" maxRadius="40" offsetDistance="10" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="19.23077" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="80" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="후카 부족장_개구리 불뿜기_atk02_분노" type="normal" category="9012" templateId="400" nextSkill="0" parentId="30018000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="5775718.68376783">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1232" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="30" maxRadius="105" offsetDistance="-20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="20" offsetAngle="0" rangeAngle="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2203" name="후카 부족장_스킬준비동작_ReadyAction_분노" type="normal" category="" templateId="400" nextSkill="0" parentId="30018000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="후카 부족장_명령내리기_Command_분노" type="normal" category="" templateId="400" nextSkill="0" parentId="30018000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="후카 부족장_사이드 스텝(왼쪽)_sidestep01_분노" type="normal" category="" templateId="400" nextSkill="0" parentId="30018000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="sidestep01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="후카 부족장_사이드 스텝(오른쪽)_sidestep02_분노" type="normal" category="" templateId="400" nextSkill="0" parentId="30018000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="sidestep02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="후카 부족장_idle_분노" type="normal" category="" templateId="400" nextSkill="0" parentId="30018000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaChieftain_ANI.Anim.HookaChieftain_Anim" animName="idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="돌망치후카_기본공격_atk02_노말" type="normal" category="9011" templateId="410" nextSkill="0" parentId="30019000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="1408392.160914">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="540" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="28.57143" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-75" rangeAngle="270" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="돌망치후카_회전공격_atk01_노말" type="normal" category="9011" templateId="410" nextSkill="0" parentId="30019000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="4233801.16437886">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="761" method="normal" endTime="0" startTime="0" interval="325" until="1100">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1381" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="돌망치후카_강력한공격_atk03_노말" type="normal" category="9011" templateId="410" nextSkill="0" parentId="30019000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="2514736.96067302">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="751" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="28.57143" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="돌망치후카_던지기공격_atk04_노말" type="normal" category="9012" templateId="410" nextSkill="0" parentId="30019000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="1579968.27432827">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121002" posX="0" posY="0" posZ="0" startTime="950">
|
|
<Move duration="0.4" distance="200" maxHeight="60" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="28.57143" maxRadius="21.428572" offsetDistance="142.85715" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1205" name="돌망치후카_명령받기" type="normal" category="" templateId="410" nextSkill="0" parentId="30019000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="돌망치후카_좌걸음_SideWalk01_노말" type="normal" category="" templateId="410" nextSkill="0" parentId="30019000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
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<Skill id="1208" name="돌망치후카_우걸음_SideWalk02_노말" type="normal" category="" templateId="410" nextSkill="0" parentId="30019000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
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<Skill id="2101" name="돌망치후카_기본공격_atk02_분노" type="normal" category="9011" templateId="410" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="540" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="28.57143" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-75" rangeAngle="270" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2103" name="돌망치후카_회전공격_atk01_분노" type="normal" category="9011" templateId="410" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="761" method="normal" endTime="0" startTime="0" interval="325" until="1100">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1381" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="30" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
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<Skill id="2104" name="돌망치후카_강력한공격_atk03_분노" type="normal" category="9011" templateId="410" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="751" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="21.428572" maxRadius="28.57143" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-20" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2105" name="돌망치후카_던지기공격_atk04_분노" type="normal" category="9012" templateId="410" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList>
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<Effect id="40121002" posX="0" posY="0" posZ="0" startTime="950">
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<Move duration="0.4" distance="200" maxHeight="60" />
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|
</Effect>
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</SpecialEffectList>
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="28.57143" maxRadius="21.428572" offsetDistance="142.85715" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2205" name="돌망치후카_명령받기" type="normal" category="" templateId="410" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="commandreceive" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="돌망치후카_좌걸음_SideWalk01_분노" type="normal" category="" templateId="410" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="돌망치후카_우걸음_SideWalk02_분노" type="normal" category="" templateId="410" nextSkill="0" parentId="30019000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="0.7" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
|
<Skill id="1101" name="웬디고전사_휘두르기_atk01_노멀" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="9468905.40429995">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="911" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="110" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="140" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="25" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="1103" name="웬디고전사_전방위얼음뿌리기_atk04_노멀" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="8116204.6322571">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="2553" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="1.5" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="1" type="none" time="2725" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="180" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1104" name="웬디고전사_내려찍기_atk02_노멀" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="10821606.1763428">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0.8" type="enemy" maxCount="10" maxHeight="60" maxRadius="470" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="7" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="60" miniRate="80" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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</Skill>
|
|
<Skill id="1105" name="웬디고전사_원거리공격_atk03_노멀" type="instance" category="9012" templateId="430" nextSkill="0" parentId="30131000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="6763503.86021425">
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|
<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="1105" createTime="861" detachTime="1830" flyingDuration="1000" startSkill="1105" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2830" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_노멀" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="24048224.9691778">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<HitCylinderList>
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|
<HitCylinder startTime="2300">
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|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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|
</HitCylinder>
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|
<HitCylinder startTime="4500">
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|
<Cylinder radius="55" locAngle="0" locDistance="-20" locZ="0" height="122" />
|
|
</HitCylinder>
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|
</HitCylinderList>
|
|
<MoveCylinderList>
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|
<MoveCylinder startTime="2300">
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|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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|
</MoveCylinder>
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|
<MoveCylinder startTime="4500">
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|
<Cylinder radius="50" locAngle="0" locDistance="-20" locZ="0" height="122" />
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|
</MoveCylinder>
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|
</MoveCylinderList>
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="740" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="450" offsetDistance="-300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="4500" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_노멀" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="27787876.9981424">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2300">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="5533">
|
|
<Cylinder radius="55" locAngle="0" locDistance="-20" locZ="0" height="122" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2300">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5533">
|
|
<Cylinder radius="50" locAngle="0" locDistance="-20" locZ="0" height="122" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="740" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="450" offsetDistance="-300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="5533" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_노멀" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="31647304.3589955">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2300">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="6566">
|
|
<Cylinder radius="55" locAngle="0" locDistance="-20" locZ="0" height="122" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2300">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="6566">
|
|
<Cylinder radius="50" locAngle="0" locDistance="-20" locZ="0" height="122" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3066" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="740" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="450" offsetDistance="-300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="6566" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1109" name="웬디고전사_후방스턴공격_UltraAtk01_노멀" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="14524184.8882942">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2254" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="80" maxRadius="480" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="-200" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="웬디고전사_헉헉50%" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2033" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="웬디고전사_헉헉20%" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3033" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Dyingwait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="웬디고전사_어그로체인지_노멀" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1205" name="웬디고전사_명령동작" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1206" name="웬디고전사_백점프" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="웬디고전사_사이드워크(좌)_노멀" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="웬디고전사_사이드워크(우)_노멀" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="웬디고전사_회피이동(좌)_노멀" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1210" name="웬디고전사_회피이동(우)_노멀" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="웬디고전사_휘두르기_atk01_분노" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="10257995.3759855">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="911" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="110" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="20" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="140" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="웬디고전사_전방위얼음뿌리기_atk04_분노" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="8792567.46513039">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk04" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="2553" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="90" rangeAngle="180" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" type="none" time="2725" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="130" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-90" rangeAngle="180" crosshairRadius2="3">
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|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="웬디고전사_내려찍기_atk02_분노" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="11723423.2868405">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1240" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0.8" type="enemy" maxCount="10" maxHeight="60" maxRadius="470" offsetDistance="-300" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="7" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="60" miniRate="80" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="웬디고전사_원거리공격_atk03_분노" type="instance" category="9012" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="7327139.55427532">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2105" createTime="861" detachTime="1830" flyingDuration="1000" startSkill="2105" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2830" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="웬디고전사_땅속에서솟아나오는공격(근거리)_spmove_분노" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="26052229.5631494">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="2300">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4500">
|
|
<Cylinder radius="55" locAngle="0" locDistance="-20" locZ="0" height="122" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="2300">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="4500">
|
|
<Cylinder radius="50" locAngle="0" locDistance="-20" locZ="0" height="122" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" type="none" time="4500" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2107" name="웬디고전사_땅속에서솟아나오는공격(중거리)_spmove_분노" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="30103533.7196401">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="2033" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="740" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="450" offsetDistance="-300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="5533" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2108" name="웬디고전사_땅속에서솟아나오는공격(원거리)_spmove_분노" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="34284594.4869913">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="2300">
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<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</HitCylinder>
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<HitCylinder startTime="6566">
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<MoveCylinderList>
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<MoveCylinder startTime="2300">
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<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
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</MoveCylinder>
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<MoveCylinder startTime="6566">
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<Cylinder radius="50" locAngle="0" locDistance="-20" locZ="0" height="122" />
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<MoveInvincible endTime="0" startTime="0" />
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<StageList>
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<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveStart" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="3066" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveLoop" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="SpmoveEnd" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="740" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="450" offsetDistance="-300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="0.5">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="0" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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</Effect>
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="2109" name="웬디고전사_후방스턴공격_UltraAtk01_분노" type="normal" category="9011" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="15734546.1461681">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="UltraAtk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" type="none" time="2254" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="80" maxRadius="480" offsetDistance="300" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="300" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area rotateAngle="180" type="enemy" maxCount="10" maxHeight="80" maxRadius="80" offsetDistance="-200" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="웬디고전사_어그로체인지_분노" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2205" name="웬디고전사_명령동작_분노" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="Command" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2206" name="웬디고전사_백점프_분노" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
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<Skill id="2207" name="웬디고전사_사이드워크(좌)_분노" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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</Skill>
|
|
<Skill id="2208" name="웬디고전사_사이드워크(우)_분노" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="웬디고전사_회피이동(좌)_분노" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2210" name="웬디고전사_회피이동(우)_분노" type="normal" category="" templateId="430" nextSkill="0" parentId="30131000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" animName="jumpevasion02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
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|
</Skill>
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|
<Skill id="1101" name="포포리 무뢰배_기본공격_Atk01_노말" type="normal" category="9011" templateId="440" nextSkill="0" parentId="30109000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="3338768.8589818">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="512" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="66.666664" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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|
<Skill id="1103" name="포포리 무뢰배_두번째공격_Atk02_노말" type="normal" category="9011" templateId="440" nextSkill="0" parentId="30109000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="6568258.46159726">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="1235" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="300" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="6" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1207" name="포포리 무뢰배_좌걸음_노말" type="normal" category="" templateId="440" nextSkill="0" parentId="30109000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="포포리 무뢰배_우걸음_노말" type="normal" category="" templateId="440" nextSkill="0" parentId="30109000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="포포리 무뢰배_기본공격_Atk01_분노" type="normal" category="9011" templateId="440" nextSkill="0" parentId="30109000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="4008223.11619085">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="512" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="66.666664" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="20" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="포포리 무뢰배_두번째공격_Atk02_분노" type="normal" category="9011" templateId="440" nextSkill="0" parentId="30109000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="8870912.40056192">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1235" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="100" maxRadius="300" offsetDistance="-200" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="200" offsetAngle="0" rangeAngle="15" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="35" miniRate="1.5" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2207" name="포포리 무뢰배_좌걸음_분노" type="normal" category="" templateId="440" nextSkill="0" parentId="30109000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="포포리 무뢰배_우걸음_분노" type="normal" category="" templateId="440" nextSkill="0" parentId="30109000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" animName="sidewalk02" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="산양_뒷걸음질후뿔로공격_Atk01" type="normal" category="9011" templateId="2010" nextSkill="0" parentId="30164000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="3266874.61137237">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Goral_ANI.Anim.Goral_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1169" method="normal" endTime="0" startTime="0" interval="200" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="160" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="산양_소셜행동_IDle" type="normal" category="" templateId="2010" nextSkill="0" parentId="30164000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="25" locAngle="0" locDistance="10" locZ="0" height="35" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="25" locAngle="0" locDistance="10" locZ="0" height="35" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Goral_ANI.Anim.Goral_Anim" animName="Idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="거대꿀벌_뒤로빠진후전방꿀공겨(이속감소)_Atk01" type="normal" category="9012" templateId="2020" nextSkill="0" parentId="30162000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="1471435.60107294">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Honeybee_ANI.Anim.Honeybee_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="980" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="40" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="10" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="거대꿀벌_소셜행동_Idle" type="normal" category="" templateId="2020" nextSkill="0" parentId="30162000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0">
|
|
<Cylinder radius="20" locAngle="0" locDistance="0" locZ="26" height="25" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="0">
|
|
<Cylinder radius="5" locAngle="0" locDistance="0" locZ="32" height="15" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="Honeybee_ANI.Anim.Honeybee_Anim" animName="Idle" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1101" name="난폭한아라크네_기본공격1(2연타공격)_atk01_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="14681020.8019323">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="900" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="1200" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="105" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="-15" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="난폭한아라크네_기본공격2(양손찍기)_atk02_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="14681020.8019323">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="750" power="3" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="1830" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="2120" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="730" offsetDistance="-550" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1104" name="난폭한아라크네_헤비어택(3연타공격)_heavyattack_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="34954811.4331722">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="2300" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="2700" power="3" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="800" targetType="all" startTime="3400" power="4" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="5370" power="3" innerRadius="0" outerRadius="200" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="5760" power="3" innerRadius="0" outerRadius="200" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2280" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-15" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3380" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="740" offsetDistance="-550" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1105" name="난폭한아라크네_롱어택(원거리범위공격)_longatk_노말" type="normal" category="9012" templateId="3001" nextSkill="0" parentId="30087000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="11780293.1665825">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="1242" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1242" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99001070" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1106" name="난폭한아라크네_리액션어택(힘모아땅치기)_reactionatk_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="21040709.6283558">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1000" targetType="all" startTime="2400" power="5" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2500" targetType="all" startTime="800" power="1" innerRadius="0" outerRadius="300" speed="13" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2436" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002520" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1107" name="난폭한아라크네_오른쪽회전공격_roundatk01_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="19512088.7701588">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="800" targetType="all" startTime="1680" power="3" innerRadius="0" outerRadius="400" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1775" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="230" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1108" name="난폭한아라크네_왼쪽회전공격_roundatk02_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="19512088.7701588">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="800" targetType="all" startTime="1680" power="3" innerRadius="0" outerRadius="400" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1775" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-30" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="230" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1110" name="난폭한아라크네_롱무브_longmove(근)_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="11780293.1665825">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="280" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1040" power="4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1177" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1111" name="난폭한아라크네_사전동작있는특수공격_moveatk(전진연타공격)_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="36692117.7327612">
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<Action>
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<CameraShakeList>
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<CameraShake duration="1500" targetType="all" startTime="2236" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="1500" targetType="all" startTime="3060" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="400" targetType="all" startTime="3700" power="4" innerRadius="0" outerRadius="400" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="300" targetType="all" startTime="5760" power="4" innerRadius="0" outerRadius="400" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="2000" targetType="all" startTime="800" power="0.8" innerRadius="0" outerRadius="300" speed="13" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="200" until="3800">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="740" offsetDistance="-550" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
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<Effect atk="0.12">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="1112" name="난폭한아라크네_땅파고솟아나오는공격(근거리)_UltraAtk01_노멀" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="37706478.0389563">
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<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="3500" targetType="all" startTime="374" power="2" innerRadius="0" outerRadius="800" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="400" targetType="all" startTime="4673" power="2" innerRadius="0" outerRadius="800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="2300" targetType="all" startTime="3400" power="2" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="200" targetType="all" startTime="7387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="200" targetType="all" startTime="7753" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="1977">
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<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</HitCylinder>
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<HitCylinder startTime="4673">
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<Cylinder radius="130" locAngle="0" locDistance="20" locZ="0" height="200" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="1977">
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<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
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</MoveCylinder>
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<MoveCylinder startTime="4673">
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<Cylinder radius="110" locAngle="0" locDistance="20" locZ="0" height="200" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="300" until="1542">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="260" offsetDistance="-70" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4673" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1113" name="난폭한아라크네_땅파고솟아나오는공격(중거리)_UltraAtk01_노멀" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="42178308.9259292">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="374" power="2" innerRadius="0" outerRadius="800" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="3333" targetType="all" startTime="3400" power="2" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="400" targetType="all" startTime="5706" power="2" innerRadius="0" outerRadius="800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="8387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="8786" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
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|
<HitCylinder startTime="1977">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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|
</HitCylinder>
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|
<HitCylinder startTime="5673">
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|
<Cylinder radius="130" locAngle="0" locDistance="20" locZ="0" height="200" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1977">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="5673">
|
|
<Cylinder radius="110" locAngle="0" locDistance="20" locZ="0" height="200" />
|
|
</MoveCylinder>
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|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
|
|
<Stage scriptId="0" movable="true">
|
|
<AnimSeq duration="2033" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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</Stage>
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|
<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="300" until="1542">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="260" offsetDistance="-70" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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|
</Area>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="-10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
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</Targeting>
|
|
<Targeting id="-1" type="none" time="5673" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.7">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1114" name="난폭한아라크네_땅파고솟아나오는공격(원거리)_UltraAtk01_노멀" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="46797710.2321723">
|
|
<Action>
|
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<CameraShakeList>
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<CameraShake duration="3000" targetType="all" startTime="374" power="2" innerRadius="0" outerRadius="800" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="4400" targetType="all" startTime="3400" power="2" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="400" targetType="all" startTime="6706" power="2" innerRadius="0" outerRadius="800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="200" targetType="all" startTime="9387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="200" targetType="all" startTime="9387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="1977">
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<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</HitCylinder>
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<HitCylinder startTime="6673">
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<Cylinder radius="130" locAngle="0" locDistance="20" locZ="0" height="200" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="1977">
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<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
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</MoveCylinder>
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<MoveCylinder startTime="6673">
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<Cylinder radius="110" locAngle="0" locDistance="20" locZ="0" height="200" />
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|
</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="3066" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="300" until="1542">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="260" offsetDistance="-70" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" type="none" time="6673" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.7">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1115" name="난폭한아라크네_롱무브_longmove(장)_노말" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="0.9" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="11780293.1665825">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="500" targetType="all" startTime="280" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1040" power="4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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</Action>
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|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" type="none" time="1177" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1150" name="난폭한아라크네_액티브무브공격_activemoveatk_노말" type="normal" category="9011,20000" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="2459506.98783514">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="난폭한아라크네_그로기_groggy_노말" type="normal" category="" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="난폭한아라크네_어그로체인지_aggrochange_노말" type="normal" category="" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1800" targetType="all" startTime="350" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1209" name="난폭한아라크네_모드체인지_modealarm_노말" type="normal" category="" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1212" name="난폭한아라크네_백무브_BackMove_노멀" type="normal" category="" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="7551431.75780172">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="690" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1450" power="4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="690" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1213" name="난폭한아라크네_(인던전용)60초간완전무적_Wait_노멀" type="normal" category="" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="60000" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99002270" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1301" name="난폭한아라크네_자연회복_Wait_노멀/분노공용" type="normal" category="0" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.5" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="50" offsetDistance="0" pierceDepth="1" minHeight="-30" crosshairRadius="3" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99002800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2101" name="난폭한아라크네_기본공격1(2연타공격)_atk01_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="13502535.5307413">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="200" targetType="all" startTime="900" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="1200" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="20" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1150" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-15" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="난폭한아라크네_기본공격2(양손찍기)_atk02_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="13502535.5307413">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="750" power="3" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="1830" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="2120" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="800" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="730" offsetDistance="-550" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2104" name="난폭한아라크네_헤비어택(3연타공격)_heavyattack_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="30613424.5508633">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="300" targetType="all" startTime="2300" power="3" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="500" targetType="all" startTime="2700" power="3" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="800" targetType="all" startTime="3400" power="4" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="5370" power="3" innerRadius="0" outerRadius="200" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="5760" power="3" innerRadius="0" outerRadius="200" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="heavyAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2280" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="10" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2600" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="70" offsetDistance="120" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="-15" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.3">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3380" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="740" offsetDistance="-550" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="50" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2105" name="난폭한아라크네_롱어택(원거리범위공격)_longatk_분노" type="normal" category="9012" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="11666369.836677">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="600" targetType="all" startTime="1242" power="3" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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|
</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo">
|
|
<Targeting id="-1" type="none" time="1242" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
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<AbnormalityOnCommon id="99001070" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2106" name="난폭한아라크네_리액션어택(힘모아땅치기)_reactionatk_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="21496573.9792896">
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|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="1000" targetType="all" startTime="2400" power="5" innerRadius="0" outerRadius="400" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2500" targetType="all" startTime="800" power="1" innerRadius="0" outerRadius="300" speed="13" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="3600" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="reactionAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2436" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="50" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99002520" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="150" miniRate="50" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2107" name="난폭한아라크네_오른쪽회전공격_roundatk01_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="19324524.3167989">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="800" targetType="all" startTime="1680" power="3" innerRadius="0" outerRadius="400" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="roundatk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1775" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="30" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="230" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="15" miniRate="30" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2108" name="난폭한아라크네_왼쪽회전공격_roundatk02_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="19324524.3167989">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="800" targetType="all" startTime="1680" power="3" innerRadius="0" outerRadius="400" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="roundatk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="1775" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="-30" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="250" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="230" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2110" name="난폭한아라크네_롱무브_longmove(근)_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="11666369.836677">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="280" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1040" power="4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1177" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2111" name="난폭한아라크네_사전동작있는특수공격(전진연타공격)_moveatk_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="32136098.541063">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1500" targetType="all" startTime="2236" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1500" targetType="all" startTime="3060" power="2" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="400" targetType="all" startTime="3700" power="4" innerRadius="0" outerRadius="400" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="300" targetType="all" startTime="5760" power="4" innerRadius="0" outerRadius="400" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2000" targetType="all" startTime="800" power="0.8" innerRadius="0" outerRadius="300" speed="13" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="moveAtk" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="200" until="3800">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="740" offsetDistance="-550" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="500" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="0.12">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="20" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2112" name="난폭한아라크네_땅파고솟아나오는공격(근거리)_UltraAtk01_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="28096960.5334464">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="3000" targetType="all" startTime="374" power="2" innerRadius="0" outerRadius="800" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="2300" targetType="all" startTime="3400" power="2" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="400" targetType="all" startTime="4673" power="2" innerRadius="0" outerRadius="800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="7387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="7753" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1977">
|
|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4673">
|
|
<Cylinder radius="130" locAngle="0" locDistance="20" locZ="0" height="200" />
|
|
</HitCylinder>
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</HitCylinderList>
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<MoveCylinder startTime="1977">
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<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
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</MoveCylinder>
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<MoveCylinder startTime="4673">
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<Cylinder radius="110" locAngle="0" locDistance="20" locZ="0" height="200" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="300" until="1542">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="260" offsetDistance="-70" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="4673" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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</Skill>
|
|
<Skill id="2113" name="난폭한아라크네_땅파고솟아나오는공격(중거리)_UltraAtk01_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="31429142.7598988">
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<Action>
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<CameraShakeList>
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<CameraShake duration="3000" targetType="all" startTime="374" power="2" innerRadius="0" outerRadius="800" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="3300" targetType="all" startTime="3400" power="2" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="400" targetType="all" startTime="5706" power="2" innerRadius="0" outerRadius="800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="200" targetType="all" startTime="8387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake duration="200" targetType="all" startTime="8786" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList>
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<HitCylinder startTime="1977">
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<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</HitCylinder>
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<HitCylinder startTime="5673">
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<Cylinder radius="130" locAngle="0" locDistance="20" locZ="0" height="200" />
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</HitCylinder>
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</HitCylinderList>
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<MoveCylinderList>
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<MoveCylinder startTime="1977">
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<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
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</MoveCylinder>
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<MoveCylinder startTime="5673">
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<Cylinder radius="110" locAngle="0" locDistance="20" locZ="0" height="200" />
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</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="2033" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="300" until="1542">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="260" offsetDistance="-70" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="90" offsetDistance="-10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="5673" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2114" name="난폭한아라크네_땅파고솟아나오는공격(원거리)_UltraAtk01_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.6" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="32775877.5285418">
|
|
<Action>
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|
<CameraShakeList>
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|
<CameraShake duration="3000" targetType="all" startTime="374" power="2" innerRadius="0" outerRadius="800" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="4400" targetType="all" startTime="3400" power="2" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="400" targetType="all" startTime="6706" power="2" innerRadius="0" outerRadius="800" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake duration="200" targetType="all" startTime="9387" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="200" targetType="all" startTime="9786" power="1" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<HitCylinderList>
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<HitCylinder startTime="1977">
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|
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
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</HitCylinder>
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|
<HitCylinder startTime="6673">
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|
<Cylinder radius="130" locAngle="0" locDistance="20" locZ="0" height="200" />
|
|
</HitCylinder>
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|
</HitCylinderList>
|
|
<MoveCylinderList>
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|
<MoveCylinder startTime="1977">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
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|
</MoveCylinder>
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<MoveCylinder startTime="6673">
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<Cylinder radius="110" locAngle="0" locDistance="20" locZ="0" height="200" />
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|
</MoveCylinder>
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</MoveCylinderList>
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<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Start" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="3066" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_1" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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<Stage scriptId="0" movable="true">
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|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_Loop_2" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="UltraAtk_End" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="465" method="normal" endTime="0" startTime="0" interval="300" until="1542">
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<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="260" offsetDistance="-70" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="160" offsetAngle="0" rangeAngle="70" crosshairRadius2="3">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="90" offsetDistance="-10" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.15">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" type="none" time="6673" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="80" maxRadius="150" offsetDistance="30" pierceDepth="1" minHeight="-20" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="100" miniRate="50" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2115" name="난폭한아라크네_롱무브_longmove(장)_분노" type="normal" category="9011" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.3" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="11666369.836677">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="280" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1040" power="4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="longmove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" type="none" time="1177" method="normal" endTime="0" startTime="0" interval="0" until="0">
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<AreaList>
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<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="20" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
</TargetingList>
|
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</Skill>
|
|
<Skill id="2150" name="난폭한아라크네_액티브무브공격_activemoveatk_분노" type="normal" category="9011,20000" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.2" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="3198894.93739428">
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<Action>
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<CameraShakeList />
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<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="Run" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="1" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="30" />
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</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2204" name="난폭한아라크네_어그로체인지_aggrochange_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="1800" targetType="all" startTime="350" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2209" name="난폭한아라크네_모드체인지_modealarm_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2212" name="난폭한아라크네_백무브_BackMove_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="7715734.58899501">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake duration="500" targetType="all" startTime="690" power="3" innerRadius="0" outerRadius="400" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake duration="1000" targetType="all" startTime="1450" power="4" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="BackMove" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="690" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="600" offsetDistance="-450" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="400" offsetAngle="0" rangeAngle="25" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1450" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="allExceptMe" maxCount="10" maxHeight="60" maxRadius="150" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="10" miniRate="30" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2213" name="난폭한아라크네_(인던전용)60초간완전무적_Wait_분노" type="normal" category="" templateId="3001" nextSkill="0" parentId="30087000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="60000" animSet="ViolentArachne_ANI.Anim.ViolentArachne_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="10" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="me" maxCount="10" maxHeight="60" maxRadius="100" offsetDistance="0" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="0" offsetAngle="0" rangeAngle="360" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99002270" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1101" name="킬리언의 사자 Atk01_low" type="normal" category="0" templateId="4001" nextSkill="0" parentId="30021000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="aggrochange" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="6223282.68473481">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="aggrochange" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="151.66666" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1102" name="킬리언의 사자 Atk02_low" type="normal" category="0" templateId="4001" nextSkill="0" parentId="30021000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="8178081.63661986">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="513" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="150" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="13" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="18" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1103" name="킬리언의 사자 Atk03_low" type="instance" category="0" templateId="4001" nextSkill="0" parentId="30021000" timeRate="0.89" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="10612433.0195528">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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|
</Stage>
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</StageList>
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|
</Action>
|
|
<Bullet shotSkill="1103" createTime="640" detachTime="2063" flyingDuration="800" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2863" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="266.66666" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="10" miniRate="20" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="1201" name="킬리언의 사자 헉헉(50%)" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="2000" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1202" name="킬리언의 사자 헉헉(20%)" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="3000" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1203" name="킬리언의 사자 사전동작" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1204" name="킬리언의 사자 어그로 체인지" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" movable="false">
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|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1207" name="킬리언의 사자 왼쪽 사이드 워크" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1208" name="킬리언의 사자 오른쪽 사이드 워크" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="1211" name="킬리언의 사자 Run01" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="run01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2101" name="킬리언의 사자 Atk01_(분노)" type="normal" category="0" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="aggrochange" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="6741875.91964607">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="atk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="aggrochange" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="830" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="151.66666" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2102" name="킬리언의 사자 Atk02_(분노)" type="normal" category="0" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="8859604.56487567">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="atk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="513" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="150" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="13" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="18" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2103" name="킬리언의 사자 Atk03_(분노)" type="instance" category="0" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1.07" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="11496799.2859401">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="atk03" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="2103" createTime="640" detachTime="2063" flyingDuration="800" startSkill="2103" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" type="none" time="2863" method="normal" endTime="0" startTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area rotateAngle="0" type="enemy" maxCount="10" maxHeight="50" maxRadius="266.66666" offsetDistance="-100" pierceDepth="1" minHeight="0" crosshairRadius="1" minRadius="100" offsetAngle="0" rangeAngle="12" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Skill>
|
|
<Skill id="2201" name="킬리언의 사자 헉헉(50%)_분노" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="2000" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2202" name="킬리언의 사자 헉헉(20%)_분노" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="3000" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="Dyingwait" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="true" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2203" name="킬리언의 사자 사전동작(분노)" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="ReadyAction" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2204" name="킬리언의 사자 어그로 체인지 (분노)" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="aggrochange" blendInTime="200" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2207" name="킬리언의 사자 왼쪽 사이드 워크 (분노)" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="SideWalk01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2208" name="킬리언의 사자 오른쪽 사이드 워크 (분노)" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="SideWalk02" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
<Skill id="2211" name="킬리언의 사자 Run01 (분노)" type="normal" category="" templateId="4001" nextSkill="0" parentId="30021000" timeRate="1.4" autoUse="false" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KilliansServant_ANI.Anim.KilliansServant_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000" type="none" startTime="0" weight="2" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" movable="false">
|
|
<AnimSeq duration="0" animSet="KilliansServant_ANI.Anim.KilliansServant_Anim" animName="run01" blendInTime="0" animMotionId="0" animRate="1" bAnimLooping="false" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Bullet shotSkill="0" createTime="0" detachTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
</Skill>
|
|
</SkillData>
|