Files
Client-Datasheets/DataCenter_Final_USA/SkillEffectData/SkillEffectData-00008.xml
2025-03-03 19:44:55 -05:00

15894 lines
932 KiB
XML

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="0" class="Sorcerer" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect skillId="10100" templateId="10105">
<ChargeList />
<HitEffectList>
<HitEffect id="1014" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="50253" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1.2" bGround="false" boneName="FxHand01" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_B.PS.B_1012_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="100" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Projectile disappearEffectId="1080" startBone="" explodeEffectId="0" flyingEffectOnly="true" movingEffectId="1013" />
</SkillEffect>
<SkillEffect skillId="10200" templateId="10105">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect skillId="10300" templateId="10105">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect skillId="10400" templateId="10105">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="10500" templateId="10105">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="10600" templateId="10105">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="10700" templateId="10105">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="10800" templateId="10105">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="10900" templateId="10105">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="11000" templateId="10105">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="11100" templateId="10105">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect skillId="11200" templateId="10105">
<ChargeList />
<HitEffectList />
</SkillEffect>
<SkillEffect skillId="11300" templateId="10105">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="11400" templateId="10105">
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</SkillEffect>
<SkillEffect skillId="11500" templateId="10105">
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="20100" templateId="10105">
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<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0054_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="150" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="3" posX="40" posY="0" posZ="35" rescaleMethod="followShape" resource="FX_A.PS.A_0055_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="20120" templateId="10105">
<ChargeList />
<HitEffectList>
<HitEffect id="200031" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200032" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200030" />
</SkillEffect>
<SkillEffect skillId="20200" templateId="10105">
<ChargeList />
<HitEffectList />
</SkillEffect>
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<HitEffectList />
</SkillEffect>
<SkillEffect skillId="20300" templateId="10105">
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</SkillEffect>
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<SkillEffect skillId="20800" templateId="10105">
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</SkillEffect>
<SkillEffect skillId="20820" templateId="10105">
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<SkillEffect skillId="20900" templateId="10105">
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<SkillEffect skillId="21100" templateId="10105">
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<SkillEffect skillId="30100" templateId="10105">
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<HitEffectList />
<Normal scale="1" bGround="false" boneName="FxHand01" detach="false" playRate="1.5" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0082_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="270" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="30120" templateId="10105">
<ChargeList />
<HitEffectList>
<HitEffect id="43531" detach="false" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="5013" startBone="" explodeEffectId="4485" flyingEffectOnly="false" movingEffectId="5011" />
</SkillEffect>
<SkillEffect skillId="30200" templateId="10105">
<ChargeList />
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</SkillEffect>
<SkillEffect skillId="30220" templateId="10105">
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<SkillEffect skillId="30300" templateId="10105">
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</SkillEffect>
<SkillEffect skillId="30320" templateId="10105">
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</SkillEffect>
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<SkillEffect skillId="40100" templateId="10105">
<ChargeList>
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_e.PS.e_4466_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="1" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_e.PS.e_4401_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="2" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_e.PS.e_4401_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="3" />
<Charge scale="1.5" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="40" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_e.PS.e_4401_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" stage="4" />
</ChargeList>
<HitEffectList />
</SkillEffect>
<SkillEffect skillId="40110" templateId="10105">
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<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="40111" templateId="10105">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="40112" templateId="10105">
<ChargeList />
<HitEffectList />
<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="40113" templateId="10105">
<ChargeList />
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<Normal scale="1.3" bGround="false" boneName="FxBottom" detach="true" playRate="1.3" posX="25" posY="0" posZ="30" rescaleMethod="followShape" resource="FX_A.PS.A_0003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="200" subBoneName="None" subBoneName2="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" />
</SkillEffect>
<SkillEffect skillId="40120" templateId="10105">
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<HitEffectList>
<HitEffect id="200043" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect skillId="40121" templateId="10105">
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<HitEffectList>
<HitEffect id="200043" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect skillId="40122" templateId="10105">
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<HitEffectList>
<HitEffect id="200043" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
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<HitEffect id="200043" detach="true" direction="0" criticalHitBlend="overlay" criticalHitId="0" areaIndex="0" magneticEffectId="0" targetingIndex="0" />
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<Projectile disappearEffectId="200044" startBone="" explodeEffectId="0" flyingEffectOnly="false" movingEffectId="200042" />
</SkillEffect>
<SkillEffect skillId="40200" templateId="10105">
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