Files
Client-Datasheets/DataCenter_Final_EUR/SkillEffectData/SkillEffectData-00015.xml
2025-03-03 19:44:55 -05:00

49063 lines
7.6 MiB

<SkillEffectData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillEffectData SkillEffectData.xsd" huntingZoneId="1000" team="Art" xmlns="https://vezel.dev/novadrop/dc/SkillEffectData">
<SkillEffect templateId="30001000" skillId="1101">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="30001000" skillId="1102">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="-28.12" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="129.38" scaleX="1" scaleY="1" scaleZ="1" startTime="688" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-50" posY="10" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="-140.62" scaleX="1" scaleY="1" scaleZ="1" startTime="1247" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="129.38" scaleX="1" scaleY="1" scaleZ="1" startTime="1841" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="30" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="-146.24" scaleX="1" scaleY="1" scaleZ="1" startTime="2393" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30001000" skillId="1103">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="90" scaleX="1" scaleY="1" scaleZ="1" startTime="466" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0119_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1077" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="-30" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="90" scaleX="1" scaleY="1" scaleZ="1" startTime="2317" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30001000" skillId="2101">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="30001000" skillId="2102">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="2" />
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="3" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="-28.12" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="30" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="129.38" scaleX="1" scaleY="1" scaleZ="1" startTime="688" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="-50" posY="10" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="-140.62" scaleX="1" scaleY="1" scaleZ="1" startTime="1247" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="20" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="129.38" scaleX="1" scaleY="1" scaleZ="1" startTime="1841" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="30" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="-146.24" scaleX="1" scaleY="1" scaleZ="1" startTime="2393" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30001000" skillId="2103">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="90" scaleX="1" scaleY="1" scaleZ="1" startTime="466" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0119_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1077" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="-30" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="90" scaleX="1" scaleY="1" scaleZ="1" startTime="2317" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30002000" skillId="1101">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
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<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="20" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0099_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-Head" detach="false" playRate="1" posX="4" posY="-9" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0289_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30002000" skillId="1103">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="5" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3033_PS" rotX="0" rotY="0" rotZ="90" scaleX="1" scaleY="1" scaleZ="1" startTime="570" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30002000" skillId="2101">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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</SkillEffect>
<SkillEffect templateId="30002000" skillId="2102">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="20" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0099_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="850" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="40" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0100_PS" rotX="0" rotY="0" rotZ="-90" scaleX="1" scaleY="1" scaleZ="1" startTime="1580" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="1" bGround="false" boneName="Bip01-Head" detach="false" playRate="1" posX="4" posY="-9" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0289_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30002000" skillId="2103">
<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="5" posZ="0" rescaleMethod="followShape" resource="FX_D.PS.D_3033_PS" rotX="0" rotY="0" rotZ="90" scaleX="1" scaleY="1" scaleZ="1" startTime="570" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30003000" skillId="1101">
<ChargeList />
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<Normal scale="0.4" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="10" rescaleMethod="fixed" resource="FX_B.PS.B_Angle_30_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="583" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
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<ChargeList />
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<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="4" />
</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="3" posY="0" posZ="15" rescaleMethod="followShape" resource="FX_E.PS.E_4004_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1330" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.8" bGround="false" boneName="Bip01-Head" detach="false" playRate="1" posX="7" posY="-5" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0289_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30003000" skillId="1103">
<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="2.5" posY="3" posZ="4" rescaleMethod="followShape" resource="FX_E.PS.E_4003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="780" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30003000" skillId="1104">
<ChargeList />
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_E.PS.E_4033_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1260" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30003000" skillId="2101">
<ChargeList />
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<Normal scale="0.3" bGround="false" boneName="FxCenter" detach="false" playRate="2" posX="10" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_E.PS.E_4066_ps" rotX="0" rotY="-30" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="583" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30003000" skillId="2102">
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<Normal scale="0.8" bGround="false" boneName="Bip01-Head" detach="false" playRate="1" posX="7" posY="-5" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0289_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
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<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="2.5" posY="3" posZ="4" rescaleMethod="followShape" resource="FX_E.PS.E_4003_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="780" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30003000" skillId="2104">
<ChargeList />
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</HitEffectList>
<Normal scale="1" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="15" posY="0" posZ="40" rescaleMethod="followShape" resource="FX_E.PS.E_4033_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="650" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
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<Normal scale="0.7" bGround="false" boneName="FxBottom" detach="false" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="fixed" resource="FX_E.PS.E_4002_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="1260" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="30004000" skillId="1101">
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<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="1" />
</HitEffectList>
<Normal scale="0.8" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_01212_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="500" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
<Normal scale="0.5" bGround="false" boneName="FxBottom" detach="true" playRate="1" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_A.PS.A_0203_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="600" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
<SkillEffect templateId="99003000" skillId="1101">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="99003000" skillId="1103">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="99003000" skillId="2101">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="99003000" skillId="2103">
<ChargeList />
<HitEffectList>
<HitEffect id="5000" detach="true" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
</SkillEffect>
<SkillEffect templateId="800321000" skillId="1101">
<ChargeList />
<HitEffectList>
<HitEffect id="7005" detach="false" areaIndex="0" criticalHitBlend="overlay" criticalHitId="0" direction="0" magneticEffectId="0" targetingIndex="0" />
</HitEffectList>
<Normal scale="11.5" bGround="false" boneName="FxBottom" detach="false" playRate="0.75" posX="0" posY="0" posZ="0" rescaleMethod="followShape" resource="FX_J.PS.J_7001_PS" rotX="0" rotY="0" rotZ="0" scaleX="1" scaleY="1" scaleZ="1" startTime="0" subBoneName="None" absoluteRate="false" bChangeAbleScaleByRange="false" stageIndex="-1" subBoneName2="None" />
</SkillEffect>
</SkillEffectData>